I still think it would work well using the current format, the time trial would determine your ultimate speed and what race you get put into, the qualifying would test your single lap pace under pressure, and the in the race you're testing on consistency. I think doing that would definitely give a fair representation of how well everyone had done.
@eAxis Patohm I'd agree that that is pretty much how the current system works, with a few other smaller factors obviously. The winner of my manufacturers race got 908 points, 95% of which is 862, and I got 857 for coming 2nd so pretty close.
However I think a better points system should follow the format of;
View attachment 687543
Where x can be adjusted accordingly and average practice lap times = average for everyone in the race determining the SOF and all times are in seconds. I divided the qualifying time by the number of race laps so that it has the same relative impact as the total race time.
Lets use this equation with a couple of imaginary scenarios.
Driver A is put in a race where the average practice lap time is 100 seconds and driver B is in a race where the average time is 101 seconds. Driver A qualifies with a time of 100 seconds and does a total race time of 1000 seconds over 10 laps.
For driver B to outscore driver A with x = 1 his qualifying time or total race time need to be 99.01% of driver As, or in other words he needs to either be a second faster in qualifying or his total time needs to be 10 seconds faster or he could be 0.5 seconds faster in Q
and 5 seconds faster race, etc.
You could then play around with x to basically make it as hard or as difficult for people in slower lobbies to beat those in faster ones as you want. For example making x = 0.5 would halve the gap needed for driver B to outscore driver A, or changing x=2 you would need double the gap i.e. 1 second in Q and 10 seconds in the race or 2 seconds in Q or 20 seconds in the race.
You might want to put in bonus points for actually winning your races, but I don't think it's necessary with correct matching making and points system. You're already rewarded for being in a faster race and everyone's races should be just as competitive because everyone will have been matched with people the same speed.
PROBLEMS THAT WOULD NEED FIXING:
- If x=1 and driver B is on average 1 second a lap slower he will get 97% of the points, 5 seconds slower and he gets 87% of the points. The problem with is is the gap between points is probably too small, haven't quite figured out to fix that yet but I imagine it's relatively simple. For example making the driver with the highest score = 100% and then putting everyone's score to the power of "y" so if y=2 driver B being 1 second a lap slower would give him 97%*97%=94%.
- This leads onto problem number 2, consistency in points from track to track. If the track is half the length then the points will be a fraction of the track that's twice as long, but again this could be fixed by making the best score = 100% and giving everyone else a % based on that.
- Final one is another small one, and that's giving the points a reasonable number instead of a really small one, but if you give the best driver 100% and say 100% is like 1000 or something it's a pretty easy fix.
The point is with such an emphasis on DR, someone who if you were put in the same race you could beat quite easily, can massively outscore you just because they've managed to do more races to get their DR up.