GT Sport's Next Content Update is On Its Way

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Personally I hate all city tracks. The worst are the awful ugly generic SS routes and currently Tokyo Expressway. There are 4 of them in GTS and I seriously cannot tell them apart. I never pick them and only race them when they're a mission or GT League race at which point I am unashamed to say I become a wall-rider to get them over without thinking too much. So far, I haven't lost but it'll happen at some point. Not looking forward to it
Everybody is entitled to their opinion and I know what you mean.
 
To be honest it drives me mad how Circuit De La Sarthe is a scape rather than a full race track that is supposed to be raced.

I dont want to take photos I want to race!!!!

Its like PD made this to make us go insane.

Would it be safe to assume that if they secured licensing rights to use it in photos that they also secured rights to scan and reproduce the track?
 
The last added cars , already in GT5-GT6, have the same previous price.

Pricing in GT6 :

Fiat 500 F (1968) Price in GT6: 20770 Cr.
Jaguar XJR-9 (1988) Price in GT6: 1980000 Cr.
Lamborghini Miura P400 Bertone Prototype CN.0706 (1967) Price in GT6: 15000000 Cr.
Mercedes-Benz Sauber Mercedes C9 (1989) Price in GT6: 2150000 Cr.
Renault Sport Mégane Trophy V6 (2011) Price in GT6: 100000 Cr.
Nissan R92CP (1992) Price in GT6: 1920000 Cr.

IR
Miura's price is ridiculous, but at least the 500 and the Megane are quite cheap. About the other cars, their sounds will make the call for me.
 
I'll be happy to see these in future updates X)
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I miss so many of these mullet trash sportscars it's insane.
 
Another great (free) update, people need to give PD their due credit.

I touched on that in my original post — and it seemed fairly well-received, if you care about Likes.

It's certainly a unique situation. There have been new-to-franchise cars, but the majority of the cars added to GT Sport post-launch have been ones we saw in GT6. They're also coming at a frequency that's frankly unheard of in PD-land (a dozen or so each month, outside of April), which suggests PD's been holding onto them for a while to release at a set rate. And/or touching up GT6 Premiums takes a lot less time than crafting entire cars (the DB11, E30, Super GT cars) from scratch.

It's a lesson in expectation management. PD gutted the car list to barely over 1/10 of GT6's lineup, slowly adds some cars back alongside new ones, and gets a lot of glowing responses from the existing fanbase. Other game devs craft entirely new DLC (which, admittedly, costs money) and are generally met with "why isn't X car in the game?" sort of responses.

If these other devs adopted the same approach — removing cars in the jump between generations, only to incrementally return them — would they in turn get such thankful responses? Part of me doubts it, and part of me hopes it doesn't become the norm; as happy as I am that GT Sport's car lineup is expanding (and in a way that largely appeals to me), something about the approach doesn't sit well with me. Though that's admittedly down to the four year gap between GT6 and Sport.

I applaud PD for continuing to add new-to-franchise cars for free, as it's a solid good-will move. That being said, I wouldn't say no to paying for them at this point either; PD does incredible work, and I've no problem showing my appreciation for that via a few dollars. 👍
 
Personally I hate all city tracks. The worst are the awful ugly generic SS routes and currently Tokyo Expressway. There are 4 of them in GTS and I seriously cannot tell them apart. I never pick them and only race them when they're a mission or GT League race at which point I am unashamed to say I become a wall-rider to get them over without thinking too much. So far, I haven't lost but it'll happen at some point. Not looking forward to it


I'm not the biggest fan of some of the SS routes and definitely not tokyo expressway. Not even because of the environment, I just hate the layout. I especially hated SSR7 in Gt5/6.

But do you seriously hate tracks like Monaco? Madrid? Tokyo R246? Costa Di Amalfi? Citta Di Aria? or some real world tracks GT has missed like Long Beach, baku, or Macau?

You're entitled to your opinion of course I'm just curious because most of the tracks I mentioned are some of my all time favorite tracks and I see them as in another class compared to the ones you mentioned.
 
Not sure if you remember the Alfa Romeo TZ2. Not the fastest car in Gran Turismo, but another example for an expensive car. (10.000.000 credits)

I believe that was more because it was a Pebble Beach winner, and was therefore a major collectors item - the same went for GT’s Miura. It wasn’t just any Miura, it was a super rare Bertone prototype version, that’s what made the price so wild. It’s understandable but I do hope it’s less expensive (and/or a regular Miura).
 
Not sure if you remember the Alfa Romeo TZ2. Not the fastest car in Gran Turismo, but another example for an expensive car. (10.000.000 credits)
Never played GT5/GT6 so I didn't know that. And, by the way, I'll never understand why these classics need to be so expensive in Gran Turismo. Is It a collector's thing? That only a few should be able to get their hands on them, as in real life?
 
I'm not the biggest fan of some of the SS routes and definitely not tokyo expressway. Not even because of the environment, I just hate the layout. I especially hated SSR7 in Gt5/6.
But do you seriously hate tracks like Monaco? Madrid? Tokyo R246? Costa Di Amalfi? Citta Di Aria? or some real world tracks GT has missed like Long Beach, baku, or Macau?
You're entitled to your opinion of course I'm just curious because most of the tracks I mentioned are some of my all time favorite tracks and I see them as in another class compared to the ones you mentioned.

No worries, I realize as much as I dislike a particular track, there is someone who loves it equally.
Can't speak of circuits I've never played and don't really watch much racing.
If I'm being honest, Costa di Amalfi was good, I liked Rome, Hong Kong, Tahiti Maze. But the city locations (New York, London, Rome, Paris, Seattle, Seoul, SS5/7/11, Tokyo Expressway, R246) I generally don't like. Monaco & Citta di Aria are too tight, though Citta di Aria was a nice location for photos. On Citta di Aria I kept clipping one corner where it seemed like it was clear.
The key to a good game is track variety, and while I may not love every track even I can get into Monaco once in a while. But definitely not my fav.
My current fave is the N24. Lots of people hate it cause it's so long. Actually now that I'm thinking of these tracks R246 was okay too. Definitely the best of the freeway tracks
 
There have been new-to-franchise cars, but the majority of the cars added to GT Sport post-launch have been ones we saw in GT6. They're also coming at a frequency that's frankly unheard of in PD-land (a dozen or so each month, outside of April), which suggests PD's been holding onto them for a while to release at a set rate. And/or touching up GT6 Premiums takes a lot less time than crafting entire cars (the DB11, E30, Super GT cars) from scratch.

It's a lesson in expectation management. PD gutted the car list to barely over 1/10 of GT6's lineup, slowly adds some cars back alongside new ones, and gets a lot of glowing responses from the existing fanbase. Other game devs craft entirely new DLC (which, admittedly, costs money) and are generally met with "why isn't X car in the game?" sort of responses.

If these other devs adopted the same approach — removing cars in the jump between generations, only to incrementally return them — would they in turn get such thankful responses? Part of me doubts it, and part of me hopes it doesn't become the norm; as happy as I am that GT Sport's car lineup is expanding (and in a way that largely appeals to me), something about the approach doesn't sit well with me. Though that's admittedly down to the four year gap between GT6 and Sport.

I don't really get this here. Turn10 also removed cars in the jump between console gens (halved the amount of cars in the jump from F4 to F5), and then made us pay for those cars that were in the previous games through F5's DLC (a ton of those paid DLC cars were F4 cars, literally packs). PD absolutely should be getting more praise for their approach and decision in providing this free post-launch content. If Turn10 had done the same back then for F5 I would have also been giving them daps for it too; I think it's strange to assume they wouldn't have had the same glowing responses for doing it, and makes me question the motive on why this whole "polyphony vs. other devs" is even brought up as if this site's forum members only have an "only pro polyphony" stance on it when it obviously isn't the case, I've seen fanboys on both sides make various contradictions for

And I don't really think it's fair to count all of the straight PS2 standard cars for the GT6 lineup when saying PD gutted GT6's car list, because PD could have (and apparently had plans to?) just done the same thing again and bloat up the car list in GTSport with PS2 standards, but thank goodness they didn't. There were around 450 premiums in GT6, so GTS initial car lineup (of which I was really disappointed in) wasn't anywhere near as low as 1/10 of GT6s. It was more like 2/5 if you want to accurately compare the amount of actual models created for their console generation.

I just really fail to see how PD's DLC approach isn't better and shouldn't be the norm. It isn't like Polyphony held back these DLC models just to release them for "post-launch praise". People were already complaining about the small car list before the game even launched and no doubt had hurt the game's reception; I wouldn't doubt Kaz knew that would happen. To assume PD already had these cars completed and are just holding on to them is a bit of a stretch considering a lot of the returning DLC cars (the GT5 ones and obviously PS2 standards) are pretty evidently remodeled from scratch to be super premium looking at the comparisons. Only the returning GT6 tessellated cars are the ones I see looking very similar to GTS in terms of 3D modeling detail, body panel spacing, and measurements.

Whether it's completely remodeling older cars or updating GT6 tessellated ones to a physically based rendering standard, that still takes a considerable amount of work, and PD are providing it for free on top of new cars which imo is definitely worthy of praise. I'd say a lot of these older cars from GT5 and downward are more important and interesting than any newer car imo. I'm still waiting on the Honda s2000 both AP1 and AP2 models for GTS.

Going forward, if Kaz is still adamant on not outsourcing, I'm really hoping they just keep using these car models with updates to the materials so we can avoid another GTS car lineup. For GTS though, I think it was a good call to redo all of the GT5 car models.

There's a posting of PD modelling it from Opera Performance.


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How long ago was their post though?

Still waiting on manufacture stock AP2 and AP1 models, as well as the Amuse Powerhouse version.
 
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Never played GT5/GT6 so I didn't know that. And, by the way, I'll never understand why these classics need to be so expensive in Gran Turismo. Is It a collector's thing? That only a few should be able to get their hands on them, as in real life?
I guess so, but I can't really understand it either. If Gran Turismo were better at simulating those old cars, I might grind some credits for them, but as GT does a better job with race cars and as those are (imo) more fun to actually race with, I will ignore them until I get one in the daily rotation.

I might install my old copy of GT Legends if they never show up in the rotation. :cool:
 
I don't really get this here. Turn10 also removed cars in the jump between console gens (halved the amount of cars in the jump from F4 to F5), and then made us pay for those cars that were in the previous games through F5's DLC (a ton of those paid DLC cars were F4 cars, literally packs). PD absolutely should be getting more praise for their approach and decision in providing this free post-launch content. If Turn10 had done the same back then for F5 I would have also been giving them daps for it too; I think it's strange to assume they wouldn't have had the same glowing responses for doing it, and makes me question the motive on why this whole "polyphony vs. other devs" is even brought up as if this site's forum members only have an "only pro polyphony" stance on it when it obviously isn't the case, I've seen fanboys on both sides make various contradictions for

And I don't really think it's fair to count all of the straight PS2 standard cars for the GT6 lineup when saying PD gutted GT6's car list, because PD could have (and apparently had plans to?) just done the same thing again and bloat up the car list in GTSport with PS2 standards, but thank goodness they didn't. There were around 450 premiums in GT6, so GTS initial car lineup (of which I was really disappointed in) wasn't anywhere near as low as 1/10 of GT6s. It was more like 2/5 if you want to accurately compare the amount of actual models created for their console generation.

I just really fail to see how PD's DLC approach isn't better and shouldn't be the norm. It isn't like Polyphony held back these DLC models just to release them for "post-launch praise". People were already complaining about the small car list before the game even launched and no doubt had hurt the game's reception; I wouldn't doubt Kaz knew that would happen. To assume PD already had these cars completed and are just holding on to them is a bit of a stretch considering a lot of the returning DLC cars (the GT5 ones and obviously PS2 standards) are pretty evidently remodeled from scratch to be super premium looking at the comparisons. Only the returning GT6 tessellated cars are the ones I see looking very similar to GTS in terms of 3D modeling detail, body panel spacing, and measurements.

Whether it's completely remodeling older cars or updating GT6 tessellated ones to a physically based rendering standard, that still takes a considerable amount of work, and PD are providing it for free on top of new cars which imo is definitely worthy of praise. I'd say a lot of these older cars from GT5 and downward are more important and interesting than any newer car imo. I'm still waiting on the Honda s2000 both AP1 and AP2 models for GTS.

Going forward, if Kaz is still adamant on not outsourcing, I'm really hoping they just keep using these car models with updates to the materials so we can avoid another GTS car lineup. For GTS though, I think it was a good call to redo all of the GT5 car models.



How long ago was their post though?

Still waiting on manufacture stock AP2 and AP1 models, as well as the Amuse Powerhouse version.
Haven't looked. I did remember replying after it. That's how I found and quoted it. I wasn't the original finder of Opera's post nor did I circle the granturismo hash tag. Maybe the member that posted it remembers.
 
I guess so, but I can't really understand it either. If Gran Turismo were better at simulating those old cars, I might grind some credits for them, but as GT does a better job with race cars and as those are (imo) more fun to actually race with, I will ignore them until I get one in the daily rotation.
With those price tags, I'll ignore them too.

I might install my old copy of GT Legends if they never show up in the rotation. :cool:
While GT Legends was a great game, I simply have to load up Assetto Corsa if I want to enjoy Cobra, Miura, Countach, P4 and many other perfectly recreated classics. All available straight away without the need for mindless grinding sessions.
 

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