I don't really get this here. Turn10 also removed cars in the jump between console gens (halved the amount of cars in the jump from F4 to F5), and then made us pay for those cars that were in the previous games through F5's DLC (a ton of those paid DLC cars were F4 cars, literally packs). PD absolutely should be getting more praise for their approach and decision in providing this free post-launch content. If Turn10 had done the same back then for F5 I would have also been giving them daps for it too; I think it's strange to assume they wouldn't have had the same glowing responses for doing it, and makes me question the motive on why this whole "polyphony vs. other devs" is even brought up as if this site's forum members only have an "only pro polyphony" stance on it when it obviously isn't the case, I've seen fanboys on both sides make various contradictions for
And I don't really think it's fair to count all of the straight PS2 standard cars for the GT6 lineup when saying PD gutted GT6's car list, because PD could have (and apparently had plans to?) just done the same thing again and bloat up the car list in GTSport with PS2 standards, but thank goodness they didn't. There were around 450 premiums in GT6, so GTS initial car lineup (of which I was really disappointed in) wasn't anywhere near as low as 1/10 of GT6s. It was more like 2/5 if you want to accurately compare the amount of actual models created for their console generation.
I just really fail to see how PD's DLC approach isn't better and shouldn't be the norm. It isn't like Polyphony held back these DLC models just to release them for "post-launch praise". People were already complaining about the small car list before the game even launched and no doubt had hurt the game's reception; I wouldn't doubt Kaz knew that would happen. To assume PD already had these cars completed and are just holding on to them is a bit of a stretch considering a lot of the returning DLC cars (the GT5 ones and obviously PS2 standards) are pretty evidently remodeled from scratch to be super premium looking at the comparisons. Only the returning GT6 tessellated cars are the ones I see looking very similar to GTS in terms of 3D modeling detail, body panel spacing, and measurements.
Whether it's completely remodeling older cars or updating GT6 tessellated ones to a physically based rendering standard, that still takes a considerable amount of work, and PD are providing it for free on top of new cars which imo is definitely worthy of praise. I'd say a lot of these older cars from GT5 and downward are more important and interesting than any newer car imo. I'm still waiting on the Honda s2000 both AP1 and AP2 models for GTS.
Going forward, if Kaz is still adamant on not outsourcing, I'm really hoping they just keep using these car models with updates to the materials so we can avoid another GTS car lineup. For GTS though, I think it was a good call to redo all of the GT5 car models.
How long ago was their post though?
Still waiting on manufacture stock AP2 and AP1 models, as well as the Amuse Powerhouse version.