GT4 Bugs

I am somewhat concerned that my garage will be "emptied" again and I'll end up smashing my PS2 to itty bitty pieces with a ball-peen.


If you have a max drive and would like to have a save with all the cars just PM me and I can help you.
 
Emptying the garage sounds like what happens if you try and save to a different memory card from the one you loaded from. Or, somewhat equivalently, if, for some reason [size=+1]GT4[/size] thinks you are saving to a different card.

Basically, if [size=+1]GT4[/size] ever complains that it thinks the memory card has changed, you need to sacrifice whatever you have made since your last successful save. That (usually) being the lesser of two evils compared to losing all other cars except for the one you're currently driving. There must be an FAQ entry for this somewhere.

To further guard against loss of garage, perhaps use the browser to copy your [size=+1]GT4[/size] save to a backup copy or two every now-and-then. That allows you to at least get back to the state you were at when you made that copy.
 
I did this Special Conditions event, I banged the rear hood of the AI, it went flying to the wall, and it could never get out ((no Gameshark!).
I will have it on Youtube soon, and I will have in on the Forums soon as well.
 
I've found one bug/trick that freezes the game at Las Vegas Drag Strip :D

Here is how to do it:
1. Get in any car
2. Go to Las Vegas Dragstrip
3. Start the 1/4 mile (400m) run.
4. After the countdown accelerate past cameramen.
5. Then hit the brakes and reverse back where you started (all the way to the wall)
6. Now start doind part 4 and 5 again and again. And you'll notice there a Splitcounter (T1,T2,T3 and so on)
7. When you reach T20 or so the Splitcounter stops rising.
8. Continue doing part 4 and 5 some more and the game will freeze

There you have it, Shortest track in game with most Splits :D
And whenever someone tells you that Nyrburgring has highest amoung of splits you can tell them that they are completely wrong.
 
The Honda S2000 LM Race Car has the number 33 on the hood, but the number on the door panels/fenders is 30. No big deal but kinda interesting.

GT4 just removed all the cars from my garage after winning the speedway 150 miles endurance race. And, most unfortunately, I saved the game right away because I don't want to drive that race again. This means, again most unfortunately, that I did not look into my garage before saving to be sure that my cars are still there because I've never had this problem before. Is this a known glitch? If so, can someone point me to the thread?

Finally, who thinks this game is worth playing through again from the very start? I am somewhat concerned that my garage will be "emptied" again and I'll end up smashing my PS2 to itty bitty pieces with a ball-peen.

You don't have to start again. If you have enough just buy a good car and use it to rebuild your garage... If you don't have much just buy a crappy car and build up money with that, won't take long. :)
 
I dont know if it's mentioned but if you buy Turbo for your 350Z Roadster the game will freeze when you try to race it.
 
And one thing about the Toyota 7 race car... I don't know if this has been mentioned before, but you can almost drive it on dirt tracks. When it would normally say the can't-drive-offroad message, it allows you to select the colour (one :lol:) and it gets to the black screen saying the car and track name. Then it freezes.

Would have been interesting to see :P
 
I don't think that's true, because I've done that a lot and the game never freezes :confused:?

I'm confused too... better test it...

edit: I guess it's only my version then... I wish i could drive a 350Z Roadster Turbo

 
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Console: PS2 (SCHP 30001 R)
Game Version: NTSC/USA (Greatest Hits)
DualShock2, Manual


Endurance Events / Circuit de la Sarthe 24h II
vs
R89C
787B
C 9
MINOLTA
XJR-9

I did a test run at CdlSII, using the Abt TT-R against Lineup #1. I noticed an anomaly regarding the Accelerator and Brake inputs for the R89C after it came out of the pits to begin its 9th lap...

As it pulled up to its pit location, the Sauber C9 (who also pitted after its 8th lap) cuts in front of it after completing its pitstop, but does not collide with it. The R89C pulls into its pit, changes tires and tops off the fuel, and exits normally.

However, for the next few laps it brakes and accelerates MUCH differently than it normally does. It goes from running laps in the 3'15s to 3'16s, to running a 4'35!!!!

I can't be certain, but for a while it appears as though it would brake and accelerate as if it were running in the same track position as the C9, who is running in P3 at the time the video begins. The steering appears to be normal, but it does weird things like slowing down to 40 mph along Hunaudiers, and braking way too early for some of the other turns. It doesn't go off track very often, as the R89 appears to be "appending" this weird input to its normal behavior.

It's not until Lap 11, after I bash some sense into it, that it begins to drive normally again.
http://video.google.com/videoplay?docid=-9118778520252817529

Not really a bug, more like a glitch, and this is the only time I've noticed it. I only wish this happened more often!

Have A Great Drive!
RoadHazard
 
I found a very interesting bug today while viewing a replay, with the RPM guages on the Lotus Elan and Isuzu Bellet, i think these pictures will self explain it:


It looks like the game somehow got confused with the RPM guages, in one of them the Elan has the Isuzu's guage and looks to be redlining without the redline light, on the other hand, the Isuzu appears to have the Lotus one and the redlining light comes on early as you can see in one of them.











In the first picture, the Elan has the correct guage, in the second one, it has the Isuzu's, see how it appears to be in the red. In the 3rd picture, the Isuzu has the correct one, but in the 4th, it doesn't. In the 5th, it's at the end of the gears without being in the red but the light is flashing.

EDIT:

Console: PS2 (SCHP 30001 R)
Game Version: NTSC/USA (Greatest Hits)
DualShock2, Manual

However, for the next few laps it brakes and accelerates MUCH differently than it normally does. It goes from running laps in the 3'15s to 3'16s, to running a 4'35!!!!

I can't be certain, but for a while it appears as though it would brake and accelerate as if it were running in the same track position as the C9, who is running in P3 at the time the video begins. The steering appears to be normal, but it does weird things like slowing down to 40 mph along Hunaudiers, and braking way too early for some of the other turns. It doesn't go off track very often, as the R89 appears to be "appending" this weird input to its normal behavior.

It's not until Lap 11, after I bash some sense into it, that it begins to drive normally again.
http://video.google.com/videoplay?docid=-9118778520252817529

Not really a bug, more like a glitch, and this is the only time I've noticed it. I only wish this happened more often!

Have A Great Drive!
RoadHazard

I had this problem in the 4hr Nurburgring race with the Corvette GS, i have a video but can't get it to my PC. :( Mine wouldn't go back to normal, it was braking down to 60km/hr on straights. I tried pitting in and it didn't help, in the end i just quit after i ended up in last. (I was first!) I use the PAL version by the way, and my PS2 is SCPH 79002 (70002 in the one i used at the time)
 
I've found one bug/trick that freezes the game at Las Vegas Drag Strip :D

Here is how to do it:
1. Get in any car
2. Go to Las Vegas Dragstrip
3. Start the 1/4 mile (400m) run.
4. After the countdown accelerate past cameramen.
5. Then hit the brakes and reverse back where you started (all the way to the wall)
6. Now start doind part 4 and 5 again and again. And you'll notice there a Splitcounter (T1,T2,T3 and so on)
7. When you reach T20 or so the Splitcounter stops rising.
8. Continue doing part 4 and 5 some more and the game will freeze

There you have it, Shortest track in game with most Splits :D
And whenever someone tells you that Nyrburgring has highest amoung of splits you can tell them that they are completely wrong.

I'm so testing this tonight Maxie, it's super interesting to me. ;) I'll give you a report on it after. :)
 
I've found one bug/trick that freezes the game at Las Vegas Drag Strip :D

Here is how to do it:
1. Get in any car
2. Go to Las Vegas Dragstrip
3. Start the 1/4 mile (400m) run.
4. After the countdown accelerate past cameramen.
5. Then hit the brakes and reverse back where you started (all the way to the wall)
6. Now start doind part 4 and 5 again and again. And you'll notice there a Splitcounter (T1,T2,T3 and so on)
7. When you reach T20 or so the Splitcounter stops rising.
8. Continue doing part 4 and 5 some more and the game will freeze

There you have it, Shortest track in game with most Splits :D
And whenever someone tells you that Nyrburgring has highest amoung of splits you can tell them that they are completely wrong.


I'm so testing this tonight Maxie, it's super interesting to me. ;) I'll give you a report on it after. :)

I wrote that based on my memory , but after rechecking I can tell for sure
that the counter stops at 16 and the game freezes at 21 :D

I shall name this bug/glitch as : Las Vegas Stoppie Bug
 
Thiele yeah, I've noticed that tachometer glitch plenty of times. As you said, the game seems to get confused or something, and messes up everybody's tachs. I've also noticed some Ai cars going far into the redline area, or nowhere near it, before they shift a gear, because the game screwed up that particular car's redline area.
 
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Speaking of tachometers and incorrect redlines, has anyone else noticed that many of the JGTC cars have completely "missing" redlines on their tachometers? The Arta Garaiya, Raybrig NSX, and Hiroto Skyline are the ones I can think of right now, although there are definitely others. These cars all have a point on the tachometer where the little red light in the middle starts blinking, and they all rev-limit before reaching the end of their tachometers, but they have none of the actual red line anywhere on the gauge. Is this a known oversight, or is my copy of the game messed up?
 
at Austin343 ,

Yes I've noticed this too when I was testing the cars for Super GT season 6.
For sure I remember this been the case in the Hiroto Skyline. 👍
 
Thiele yeah, i've noticed that tachometer glitch plenty of times. As you said, the game seems to get confused or something, and messes up everybody's tachs. I've also noticed some Ai cars going far into the redline area, or nowhere near it, before they shift a gear, because the game screwed up that particular car's redline area.

Yeah, without the red light flashing. :odd:

Speaking of tachometers and incorrect redlines, has anyone else noticed that many of the JGTC cars have completely "missing" redlines on their tachometers? The Arta Garaiya, Raybrig NSX, and Hiroto Skyline are the ones I can think of right now, although there are definitely others. These cars all have a point on the tachometer where the little red light in the middle starts blinking, and they all rev-limit before reaching the end of their tachometers, but they have none of the actual red line anywhere on the gauge. Is this a known oversight, or is my copy of the game messed up?

Fiat 500F:

image016yd0.jpg


image017tp2.jpg


at Austin343 ,

Yes I've noticed this too when I was testing the cars for Super GT season 6.
For sure I remember this been the case in the Hiroto Skyline.

Ah yes i noticed it with the Zexel Skyline and the Hiroto i think.
 
This has been mentioned before, but anyway, I was letting B-spec do the work on the Sarthe 24hr. Then on one lap, a Ford GT40 crashed off at Indy.
It started bashing into the barrier like a mental banging their head on the wall. The GT40 stayed there for the rest of the race. I checked its lap time once, and it was about 90 minutes. My grandma could get around the track faster than that. It kept slamming into the wall even after the fuel and oil ran out. Shows how stupid and programmed the AI are.
 
I've found another (stranger) bug to do with the RPM dials in replays, see the red part closer in the middle:
 
Do you guys know how to make it "work"?

No, you can't make the tachometer thing happen. The game/console does it every so often, as if it has trouble keeping track of which tach should be rendered with which car.
 
I once drove an Impreza in Arcade mode at Opera Paris, +10 difficulty. I started the race with SS tires and the other cars had E tires. In the rolling start, everybody was messing up and a Viper in front of me understeered and I managed to start the race in 5th.
 
I once drove an Impreza in Arcade mode at Opera Paris, +10 difficulty. I started the race with SS tires and the other cars had E tires. In the rolling start, everybody was messing up and a Viper in front of me understeered and I managed to start the race in 5th.

This doesn't particularly surprise me. In corners which the AI does poorly on, it is theoretically possible to start in fifth.

I haven't ever seen it on Opera Paris though, so that may be some special event. I've only seen it happen on Autumn Ring Reverse (many times) and Hong Kong (once).
 
Yes, I see it everytime in Autumn Ring Reverse. It seems to be more of a problem in certain tracks, though.
 
I once drove an Impreza in Arcade mode at Opera Paris, +10 difficulty. I started the race with SS tires and the other cars had E tires. In the rolling start, everybody was messing up and a Viper in front of me understeered and I managed to start the race in 5th.

In Nurburgring i was in a car just powerful enough to get up the hill and i was against Fiat 500's and the VW Beetle among other reeeeealllllly slow cars, who couldn't make it up the hill. I ended up starting in 4th or 3rd. :lol:
 
Sometimes that happens, but I don't think it's so much of a bug as it is coded that way to stop you from getting a good start because the car in front is slow or has spun and everybody else gets away.
 
No, you can't make the tachometer thing happen. The game/console does it every so often, as if it has trouble keeping track of which tach should be rendered with which car.
Actually, I've found that shifting between certain cars in the replay can cause things to go screwy on that front. In replays with multiple JGTC cars this happens often, so it doesn't appear to be random so much as improbable.
 
Thread revival! It's only been a month though.

Tonight I was testing the Merc SL500 on Tskuba (don't ask why), and when I lifted off the brake, the car accelerated automatically to 10 mph, and stayed there. When I pressed the accelerator, it stopped doing that and moved when I told it to. Weird.
 

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