Wow.they should leave the racing simulation work to the guys at PD, and their one-and-only game, that is, Gran Turismo.:tup:
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when you hit 250mph while stepping on the gas, you can't turn the car..,
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when i first played GT4.., i kept saying "wow, the physics are very different from GT2 & 3.., now THIS is a racing simulator!!"
Wow.
Wow.
No, I was looking at all three parts seperately. I highlighted the 250mph bit because I'm wondering why exactly you'd expect useful handling out of a car at that speed.
As for the other two, all I'll say is that there's more out there than just Gran Turismo.
If the designers did not mean for people to A-spec the races, they should have awarded at least some of the A-spec points for a partial drive.Those 24 hr races are not meant to Aspec-ed.. Bspec is there for a reason people!
I'm sure you have real life experience to back up this apparent flaw?yes you cannot expect useful handling at 250mph.., but in ProStreet, you literally cannot turn the car at that speed, no matter how hard you turn.., you have to drop your speed just to turn..,
I'm sure you have real life experience to back up this apparent flaw?
Steering effectiveness lessens as speed increases. Basic physics tells you that. I personally haven't driven any cars at 250mph, but I'm sure there is a reason they only do top speed testing on ovals and salt flats. Furthermore, I have only played the DS version of Pro Street, but what he was describing is not a phenomenon played out by a bad physics engine. It is a common occurrence dictated by real life physics.No matter what speeds you're doing the car will always turn. Obviously at speeds high enough though you will crash if you try and turn to much.
I'm sure you have real life experience to back up this apparent flaw?
Steering effectiveness lessens as speed increases. Basic physics tells you that. I personally haven't driven any cars at 250mph, but I'm sure there is a reason they only do top speed testing on ovals and salt flats. Furthermore, I have only played the DS version of Pro Street, but what he was describing is not a phenomenon played out by a bad physics engine. It is a common occurrence dictated by real life physics.
Hell, GT4 has terrible high speed physics, but it at least managed to get the "higher speed = less turning" part down. And that is in cars with crazy front downforce. Try taking the Caterham Fireblade up to 150 mph and you would be surprised that it doesn't turn either.
how can you say that tuners are not car enthusiasts???
Tuners buy and tune cars to get more potential out of them, that sounds pretty enthusiastic to me.
Now, ok if a person who tunes cars doesnt appreciate other cars such as ferraris, then he will be stripped of his tuner title, because he is fake. But i reckon most "tuners" will respect cars such as ferraris and others, because they have that appreciation built in. It's common sense to a real enthusiast.
I really don't think that was fair to say that.
Wow, that's dragging up an old argument. I finally agreed in the end on that one that tuners are a very different kind if car enthusiast to what I know. Plus many car enthusiasts might like Ferraris , but have little respect for the drivers of most of them. Think how many are just rich boys who bought one just to say they have a Ferrari. A few are actually good though and drive them and race them.