GT4 track you hate most

  • Thread starter Klonie Gun
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Just a reminder that this thread is inviting one to post, as it says about "GT4 track you hate the most" and along with that goes the obvious implication of why.
I'm not sure the implication extends to anothers harsh opinionated critique of such posts, or as Smallhorses put it "because you have a difference of opinion" and "it doesn't happen to fall on your side of the debate".

At any rate, I fully realize that passions can run high on these things and am not bothered by it.
BTW thanks Smallhorses for your support.
To be honest, SuperCobraJet...That is te dumbest thing I have ever read.
Seriously, name me more than 5 tracks that only have 90mp/h+ corners.
To be honest, I seriously doubt, that is the dumbest thing you ever read. If it is you must not read very much.
I will admit that my statement on 90mph corners was a bit of an exaggeration. My point and opinion is that racing without a healthy maintenance of speed is not racing.
If purposely and overly retarded with "stop and go", "racing" is reduced to nothing more than
"traffic".
If you only have fast corners in a race track, you will get bored very, very quickly.
F1 tracks, for example, have "slow" corners because those are exciting, since your braking does matter in those corners.
I really do doubt Parnelli's F1 drivers would agree with that. If your going fast enough, you won't get bored.
I disagree. Too many slow corners are not exciting.
Furthermore, I believe to take the fastest, most technologically advanced race cars of F1 and put them on a track such as Côte d'Azur is a travesty, bordering on insult. Again, JMO.


BTW: As you can or cannot see, your post isn't really a quality post.
As explained above, if it isn't a quality post, it wasn't for lack of the proper subject matter.
 
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To begin with: Sorry CobraJet, I was thinkin about another post, wich isn't yours, when I said that, sorry.

Ontopic:
I did not say there would be only slow corners, but a mixture of them.
For instance, lets look at spa Francorchamps, wich, lets face it, is considered "a beautiful track by many.
It has slow AND fast corners.

Also, it's a matter of taste.
I like narrow, close racing circuits.
I suppose you like drafting, and high speed overtaking.
Thats cool to, but when you have only that in a track, I think it wouldn't be a success...
It becomes boring fast.

But in the end; Some people like city circuits, and some don't.
You can't go around it, fortunately.
Because well then this whole world would be boring as 🤬.

And about this: "At any rate, I fully realize that passions can run high on these things and am not bothered by it.",
Don't be, I fully admit I was terribly overreacting. ;)
Best regards,
Maas
 
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The natural progression through GT4 actually helps prove my point reguarding the smaller tracks.
As you progress into faster and more capable car classes, you begin to graduate to the larger, faster tracks. It's pretty obvious that to maintain a sense of speed and racing, you run slower less powerful cars on smaller tracks and vice/versa.
I do agree that there is a delicate balance to this and personal preferences vary accordingly.
I don't inadvertently dislike racing on city courses or smaller tracks as long as the car class fits the track and there isn't too much stop and go and/or lack of room to race.

Côte d'Azur, for me just never seems to inspire a racy feel, reguardless of what I'm racing.

As has already been exhibited, there are those, who I'm sure will strongly disagree.
That having been said, I'm also sure that can be applied to my next comments.

I truly believe the Côte d'Azur/ F1 connection, at this point in time, is one based almost entirely on "heritage and history," than on "It's a perfect track to race today's F1 cars".
As with any racing body with a long and distinguished lineage, over time, the forces of technological progress and popularity will inevetably act upon it and invoke changes.
This factor is why I believe in reality, F1 cars graduated from this track a long time ago.

Similarly NASCAR dealt with this same issue a few years ago, eliminating some of the smaller tracks in favor of the mile and a half tracks. There decision wasn't entirely based on track size. The facility and location were considered also. However the track size was a compelling factor for the same reasons as mentioned above.
Many NASCAR fans strongly opposed their decisions. BTW I don't mean to imply that "heritage" is an irrelevant factor. Often as displayed in this thread, it is a most passionate one.
Talking about NASCAR I freely admit that my exposure to the sport, has some influence on my racing opinions, but not exclusively.
 
I prefer the twisty tracks, and dislike the ones such as High Speed Ring, and others of a similar nature. They get very boring, and you don't really get the fun of practicing the track beforehand trying to set the perfect line and stick to it. :)

I love the Costa di Amalfi though... it's really fun, although I made the mistake of trying it in a Honda Step Life Van, and found it painstakingly boring. xD
 
I am beginning to DESPISE Tsukuba because I'm sick of it, it dosnt seem like a fast enough track, especially in the faster cars. Motorland is running a close second ebcause it's al CORNERS and you can't really master braking skill.

Montegi Road Course to me seems un-necessarily long and samey. But that's just me.

I have a love/hate relationship with the 'Ring. Sometimes I love it - the scenery is gorgeus and getting it right is enormously satisfying, but I'd like to know whose bright idea at PD it was to include it in the Lupo Cup - never has this track bored me or made me angry in a race because of the rolling start.

Other than that, generally like all the tracks. Shame Red Rock Valley or Grindelwald didnt make it to GT4 as they were two of my favourite tracks to race on in GT2, and two of the more scenic ones (RRV mainly because racing took place at dusk and would have made for some lovely photos in PM)
 
I am beginning to DESPISE Tsukuba because I'm sick of it, it dosnt seem like a fast enough track, especially in the faster cars. Motorland is running a close second ebcause it's al CORNERS and you can't really master braking skill.

Montegi Road Course to me seems un-necessarily long and samey. But that's just me.

I have a love/hate relationship with the 'Ring. Sometimes I love it - the scenery is gorgeus and getting it right is enormously satisfying, but I'd like to know whose bright idea at PD it was to include it in the Lupo Cup - never has this track bored me or made me angry in a race because of the rolling start.

I agree that Tsukuba is way overused - just because it's the "benchmark of automotive testing in Japan" doesn't mean it deserves a spot in such an excess of series. And you're right that it's not at all suited to the fast cars, just like the slow city tracks that for some reason end up in GTWC, for example. I really like Motorland and think it's a great track for slow cars, which is almost exclusively where it's used in GT Mode events. I very much agree about Motegi, although I actually like the East version a lot more than the full even though it's just a bit shorter. And as for why Nurburgring was used in the Lupo Cup: VW is a German manufacturer, and most German events run on the Ring, since there are no other German tracks in GT4.
 
I also have to say I don't like EL Capitan, some parts are too dark and you can't see the road very well, and somehow it constantly feels as if you'll fall off...
 
I've never had much love in me for Autumn Ring. It's okay in smaller cars, but when you start racing Speed 8s on it in the Extreme Hall, it gets a little over the top. A few tweaks in the design would have made it great for all classes of racing; I hope AMG doesn't mind my borrowing and modifying his track maps, but if this is what the Autumn Ring looked like this, it would have been a whole lot better. More straights to put your foot down a little and it gets around the weird geography between the sharpest corner of Autumn Ring Mini and the 270-degree corner.
 
I've never had much love in me for Autumn Ring. It's okay in smaller cars, but when you start racing Speed 8s on it in the Extreme Hall, it gets a little over the top. A few tweaks in the design would have made it great for all classes of racing; I hope AMG doesn't mind my borrowing and modifying his track maps, but if this is what the Autumn Ring looked like this, it would have been a whole lot better. More straights to put your foot down a little and it gets around the weird geography between the sharpest corner of Autumn Ring Mini and the 270-degree corner.

Personally I find Autumn Ring a pain, especially in the faster cars... there's just no 'flow' for me with it. Reverse is better though. Your version is excellent: no PITA 270 degree corner! And I hated the hairpin too, so yours goes perfectly by my standards...:lol:.

Anyway... I find Tsukuba really dull nowadays. I noticed while going through the Japanese hall, it pops up a lot, and the track is just too short and slow for me... again, no proper feel for me. Tracks like Hong Kong annoy me too, but that's because of my driving :)
 
Like I said: it's too technical for fast cars. For GT5, Polyphony need to pick courses that are best suited to the cars that are racing.

And balang_479, I actually don't mind Seoul. It'd be nice of some of those corners leading into the narrow straight were a little more defined, but the circuit is really challenging to drive consistently because it only has two heavy braking areas: the bottom corner (second-to-last) and the giant hairpin. Everything else can be taken flat out or near-flat out when it looks like it shouldn't be.
 
Probably the later Fiji tracks for me. It is extremely diffucult to pick your braking points when there are almost no points-of-reference to go by (signage, etc.). Also even if you do manage to leave the track, you're on asphalt anyway which seems to take a bit of the challenge away. There might be a strip of grass a foot wide to hop over.
 
Hmm, the only tracks that come to my mind as ones I dislike are Tokyo (never liked it in GT3) and Ice Arena.
Tokyo because its just a drag to drive for me for some reason, I don't physically enjoy driving around it, its slightly boring.
Ice Arena just because rallying in Gran Turismo can be a real pain but at least some of the rally courses have some kind of flow to them. This one is just a real pain to get right. Chamonix is almost as annoying but is saved because it does have a better flow and not just a load of hairpin bends.

Most other tracks I don't mind but there are tracks that vary depending on the class of car, such as the afforementioned Autumn Ring. Beginner course and Tsukuba are other examples of courses that should have the class of cars limited, at least in offline races that are part of the core game progress. I don't see why I have to use Group C Le Mans cars at such rediculously short tracks, or the equivelant anyway.

The real tracks are fine, I've even come to love Fuji after playing it so much in GT5P. Most of the city courses are ok too, as long as you don't mind 90 degree corners and lots of heavy braking.
 
Hmm, the only tracks that come to my mind as ones I dislike are Tokyo (never liked it in GT3) and Ice Arena.
Tokyo because its just a drag to drive for me for some reason, I don't physically enjoy driving around it, its slightly boring.

boring??? :lol: Geez I never get bored at Tokyo. I'm always too close to scraping walls, with some angry Ai inches behind me, to get bored here!
 
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Urghhhhhh....Ice Arena....:grumpy:. But really, the worse one for me is Hong Kong, although the scenery is really good-looking.
 
I love Hongkong, it's so technical and you need to really focus on where you brake unless you want to run head first into walls. I guess I just love the feeling of driving in a crowded metropolis. The last two turns on that track are so tricky, every car has a different way of going through there.

On the other hand, racing on that track with rolling start with you at the very back is... tricky.
 
May I ask; Why is that tricky?
It's tricky when you want to overtake since the road is so narrow and there is only one straight away where you can safety overtake (relatively speaking). But even then, it's often jammed with two or more cars. If you get too excited, you won't brake enough at the end and crash into that hairpin corner at the end. The track is too narrow to overtake at most other places since you'll more likely than not scrape off walls, but the last two corners are good for overtaking, but that's cutting it a little close.

It's even harder when the other players are driving better cars.:nervous:
 
It's tricky when you want to overtake since the road is so narrow and there is only one straight away where you can safety overtake (relatively speaking). But even then, it's often jammed with two or more cars. If you get too excited, you won't brake enough at the end and crash into that hairpin corner at the end. The track is too narrow to overtake at most other places since you'll more likely than not scrape off walls, but the last two corners are good for overtaking, but that's cutting it a little close.

It's even harder when the other players are driving better cars.:nervous:

I agree. There's a few really tricky turns at Hong Kong...they're the ones by the waterfront. They are the only ones that aren't 90 or 180 degree corners, and are best taken at high speed. Any contact with the guardrail that happens to be more than a feather-skim kills your speed. Tricky when you've got an opponent fighting for the same space (who's ahead of you and doesn't brake at the best moment).
 
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Why do so many of you hate street circuits? I understand that everyone has a different opinion but that just means you guys are not good enough at the tracks yet. Street tracks require more awareness. Take the Monaco Gp for example. It is thought of as one of the best races in the world because of its difficulty

The reason being that the drivers come so close to the walls that there is only room for a few playing cards to fit between the tire and the walls. That leaves very very little room for error. The drivers have to be on their toes throughout the race if they want to be competitive. That is what street courses are about.

I love all the tracks on this game except Tsubuka [have raced on it to many times} , Test Course and Beginner course. [ Not challenging enough]
 
Why do so many of you hate street circuits? I understand that everyone has a different opinion but that just means you guys are not good enough at the tracks yet. Street tracks require more awareness. Take the Monaco Gp for example. It is thought of as one of the best races in the world because of its difficulty

The reason being that the drivers come so close to the walls that there is only room for a few playing cards to fit between the tire and the walls. That leaves very very little room for error. The drivers have to be on their toes throughout the race if they want to be competitive. That is what street courses are about.

I love all the tracks on this game except Tsubuka [have raced on it to many times} , Test Course and Beginner course. [ Not challenging enough]
I was in complete agreement until you mentioned tsukuba, it's the best track imo, it's scenic and changes pace all the time + it's never boring.
 
I hate the Nurburgring because its too long, anything more than 3 laps and im bored, that and cirque du sarthe or whatever its called - too long, boring

You no likey the 'ring?
I am hurt :(

3 points why you should like it:

- AMAZING scenery
- GREAT corners
- Reminds me of a pot noodle 👍
hehe :D
 
Opera Paris is on my hate list too, it doesn't rise or fall AT ALL (Elevation Change = 0.0 feet :irked:). And it's friggin' hard. ESPECIALLY in the Group C'ers/LMP1er's.
 
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