cobragtI'm still getting it. The sound effects alone have got me soldHeard the R8 in the game and fell out, literally. Tripped over something trying to listen to the car.
Thats what had me excited! the R8 really did sound beautiful
cobragtI'm still getting it. The sound effects alone have got me soldHeard the R8 in the game and fell out, literally. Tripped over something trying to listen to the car.
People will say it doesn't feel right if they can't control it. I've not played the demo so I can't comment but I've also heared that it handles like GT4 but with more under and oversteer and more wheelspin. Anyway, we'll find out soon enough.akakits nothing to do with how realistic the game is, i have been hearing that it simply doesnt feel right
the demo was on an official Uk ps2 magazine
live4speedPeople will say it doesn't feel right if they can't control it. I've not played the demo so I can't comment but I've also heared that it handles like GT4 but with more under and oversteer and more wheelspin. Anyway, we'll find out soon enough.
PakI disagree. I consider all the things which define the car handeling part of the physics engine just because it's more simple that way. For example new suspension models are considered a physics update in LFS, there's no need to be picky about it.
But whatever you want, I'll just say the simulation of friction sucks for the tyres, and the simulation of physical characteristics of the springs suck.
A physics engine is not that simple, you don't just give a gravity formula and all suspension parts will work properly. You do know how physics work right? It's not like you only have gravity, friction and some other stuff. There are lots of physics laws, a spring is based on those laws and if the right ones aren't simulated the spring won't do what it's supposed to.
The cars in GT4 obviously have springs, otherwise the wheels wouldn't move up and down, but not all physical laws which affect springs are implented.
Listen, there are lots of physical laws. On some parts in the car they are more apparent than others, springs bend but rims don't need to in games. The physics engine which calculates how the spring should bend does not calculate the same for a rim. In car sims you don't have one set of formula's which work for EVERYTHING in the game, it's a waste of cpu power to simulate the flexibility of a exhaust-pipe but not of springs or the chassis for example.tha_conI give up.
They are not the same, and they are not one, think what you want, but they are components that work together. Period, it's as simple as that.
PakListen, there are lots of physical laws. On some parts in the car they are more apparent than others, springs bend but rims don't need to in games. The physics engine which calculates how the spring should bend does not calculate the same for a rim. In car sims you don't have one set of formula's which work for EVERYTHING in the game, it's a waste of cpu power to simulate the flexibility of a exhaust-pipe but not of springs or the chassis for example.
In GT4 some physical laws which affect springs are not simulated, and friction isn't simulated properly either. These things are part of the physics simulation engine.
You have a WHEEL with rubber, the friction of rubber on tarmac is not simulated properly. It is a physics flaw. The physics engine is incomplete. Physics engines will never be truly complete, they don't need to. However GT4 has some physics flaws which are too obvious. What is so wrong about the fact that I say the physics engine isn't realistic? Some parts of it are, but as a whole it's pretty flawed compared too other sims.
tha_conoh my god. you STILL are not reading anything I am writing.
I'm not saying it's "wrong" to say GT4 has flaws in the physics engine, etc.
However, you are including the tire model and suspension model in the physics engine. They are NOT a single component.
What I am trying to say is, you have SEPERATE (it's in caps for a reason, please read it and understand it) components. PHYSICS. TIRE. MODEL. SUSPENSION. MODEL.
The SUSPENSION MODEL works WITH INFORMATION recieved FROM the PHYSICS ENGINE.
The TIRE MODEL works WITH INFORMATION recieved FROM the PHYSICS ENGINE.
Please, for the love of god catch what I am saying to you. You keep referring to these as a single entity, when they are in fact seperate. They work together, however, a flaw in the tire model does not indicate a flaw in the physics engine, it indicates that the tire model does not properly make use of the information it is given.
I'm not saying the physics engine has no flaws, however, I am trying to explain to you that these are indeed seperate.
Okay, now, now now, I'm done.
As a BMW lover, hence the name, I'm getting it. The M1 is the car I really want to drive in that game.cobragtI got enthusia on my radar. Seen a few cars in it that I want!
BMW M-LoverAs a BMW lover, hence the name, I'm getting it. The M1 is the car I really want to drive in that game.
Yes, I pretty much buy any game with a M model in it.kinigitthmmm... or the 3.0CSL batmobile or the E30M3![]()
.....oops...off topic. sorry.
cobragtoh Fuk yeah! I love the M1, another reason I'm getting enthusia. But like I said earlier in this thread, the car sounds are what got me sold. I like GTR's car sounds but you only have like 12 cars and they are just Fia race cars. I want to hear a R8 or a bentley speed 8. The R8 in the enthusia trailer sounded so lovely! I wonder if the sound director of mgs3 is working enthusia's sound effects, mgs3 did get the award for best sound effects in a game last yearI use to drive a 74 bmw 2004, great car and the race version of that car is in enthusia!
tha_conHowever, you are including the tire model and suspension model in the physics engine. They are NOT a single component.
What I am trying to say is, you have SEPERATE (it's in caps for a reason, please read it and understand it) components. PHYSICS. TIRE. MODEL. SUSPENSION. MODEL.
The SUSPENSION MODEL works WITH INFORMATION recieved FROM the PHYSICS ENGINE.
The TIRE MODEL works WITH INFORMATION recieved FROM the PHYSICS ENGINE.
Please, for the love of god catch what I am saying to you. You keep referring to these as a single entity, when they are in fact seperate. They work together, however, a flaw in the tire model does not indicate a flaw in the physics engine, it indicates that the tire model does not properly make use of the information it is given.
I'm not saying the physics engine has no flaws, however, I am trying to explain to you that these are indeed seperate.
Okay, now, now now, I'm done.
That is impressive.erahk64Video of the Forza vs. Reality test made by the Popular Science magazine.
The test was made in december according to the article in the magazine.
http://media.xbox.ign.com/media/682/682857/vids_1.html
JGTChampioni dont have an X-box and im not planning on buying one so im sticking to GT.
Does Forza have JGTC cars and a championship???