GT4 vs Forza [Let the battle begin]

  • Thread starter Front
  • 5,710 comments
  • 309,370 views
cobragt
I'm still getting it. The sound effects alone have got me sold :) Heard the R8 in the game and fell out, literally. Tripped over something trying to listen to the car.

Thats what had me excited! the R8 really did sound beautiful
 
akak
its nothing to do with how realistic the game is, i have been hearing that it simply doesnt feel right

the demo was on an official Uk ps2 magazine
People will say it doesn't feel right if they can't control it. I've not played the demo so I can't comment but I've also heared that it handles like GT4 but with more under and oversteer and more wheelspin. Anyway, we'll find out soon enough.
 
live4speed
People will say it doesn't feel right if they can't control it. I've not played the demo so I can't comment but I've also heared that it handles like GT4 but with more under and oversteer and more wheelspin. Anyway, we'll find out soon enough.

Isnt it out this month?
 
Pak
I disagree. I consider all the things which define the car handeling part of the physics engine just because it's more simple that way. For example new suspension models are considered a physics update in LFS, there's no need to be picky about it.

But whatever you want, I'll just say the simulation of friction sucks for the tyres, and the simulation of physical characteristics of the springs suck.

A physics engine is not that simple, you don't just give a gravity formula and all suspension parts will work properly. You do know how physics work right? It's not like you only have gravity, friction and some other stuff. There are lots of physics laws, a spring is based on those laws and if the right ones aren't simulated the spring won't do what it's supposed to.
The cars in GT4 obviously have springs, otherwise the wheels wouldn't move up and down, but not all physical laws which affect springs are implented.

I give up.

They are not the same, and they are not one, think what you want, but they are components that work together. Period, it's as simple as that.
 
enthusia hits 5/3/05 for NA
enthusia will be gt4 but more detailed in physics. I love the visuals of enthusia aswell. Looks, kind of dreamy but still realistic looking.
 
tha_con
I give up.

They are not the same, and they are not one, think what you want, but they are components that work together. Period, it's as simple as that.
Listen, there are lots of physical laws. On some parts in the car they are more apparent than others, springs bend but rims don't need to in games. The physics engine which calculates how the spring should bend does not calculate the same for a rim. In car sims you don't have one set of formula's which work for EVERYTHING in the game, it's a waste of cpu power to simulate the flexibility of a exhaust-pipe but not of springs or the chassis for example.
In GT4 some physical laws which affect springs are not simulated, and friction isn't simulated properly either. These things are part of the physics simulation engine.

You have a WHEEL with rubber, the friction of rubber on tarmac is not simulated properly. It is a physics flaw. The physics engine is incomplete. Physics engines will never be truly complete, they don't need to. However GT4 has some physics flaws which are too obvious. What is so wrong about the fact that I say the physics engine isn't realistic? Some parts of it are, but as a whole it's pretty flawed compared too other sims.
 
just wondering. how do the physics of Enthusia compare to LFS?

the comments by Liveforspeed about the more understeer and more oversteer and less grip makes it sound like LFS.

I've gotta get the demo...
 
Pak
Listen, there are lots of physical laws. On some parts in the car they are more apparent than others, springs bend but rims don't need to in games. The physics engine which calculates how the spring should bend does not calculate the same for a rim. In car sims you don't have one set of formula's which work for EVERYTHING in the game, it's a waste of cpu power to simulate the flexibility of a exhaust-pipe but not of springs or the chassis for example.
In GT4 some physical laws which affect springs are not simulated, and friction isn't simulated properly either. These things are part of the physics simulation engine.

You have a WHEEL with rubber, the friction of rubber on tarmac is not simulated properly. It is a physics flaw. The physics engine is incomplete. Physics engines will never be truly complete, they don't need to. However GT4 has some physics flaws which are too obvious. What is so wrong about the fact that I say the physics engine isn't realistic? Some parts of it are, but as a whole it's pretty flawed compared too other sims.

oh my god. you STILL are not reading anything I am writing.

I'm not saying it's "wrong" to say GT4 has flaws in the physics engine, etc.

However, you are including the tire model and suspension model in the physics engine. They are NOT a single component.

What I am trying to say is, you have SEPERATE (it's in caps for a reason, please read it and understand it) components. PHYSICS. TIRE. MODEL. SUSPENSION. MODEL.

The SUSPENSION MODEL works WITH INFORMATION recieved FROM the PHYSICS ENGINE.

The TIRE MODEL works WITH INFORMATION recieved FROM the PHYSICS ENGINE.

Please, for the love of god catch what I am saying to you. You keep referring to these as a single entity, when they are in fact seperate. They work together, however, a flaw in the tire model does not indicate a flaw in the physics engine, it indicates that the tire model does not properly make use of the information it is given.

I'm not saying the physics engine has no flaws, however, I am trying to explain to you that these are indeed seperate.

Okay, now, now now, I'm done.
 
tha_con
oh my god. you STILL are not reading anything I am writing.

I'm not saying it's "wrong" to say GT4 has flaws in the physics engine, etc.

However, you are including the tire model and suspension model in the physics engine. They are NOT a single component.

What I am trying to say is, you have SEPERATE (it's in caps for a reason, please read it and understand it) components. PHYSICS. TIRE. MODEL. SUSPENSION. MODEL.

The SUSPENSION MODEL works WITH INFORMATION recieved FROM the PHYSICS ENGINE.

The TIRE MODEL works WITH INFORMATION recieved FROM the PHYSICS ENGINE.

Please, for the love of god catch what I am saying to you. You keep referring to these as a single entity, when they are in fact seperate. They work together, however, a flaw in the tire model does not indicate a flaw in the physics engine, it indicates that the tire model does not properly make use of the information it is given.

I'm not saying the physics engine has no flaws, however, I am trying to explain to you that these are indeed seperate.

Okay, now, now now, I'm done.


wow. that was pretty damn good. You...like....drove a spike through our heads.

being a forum poster is good teacher-training: you gotta yell at the top of your lungs over the din to get through to anyone.
 
kinigitt
hmmm... or the 3.0CSL batmobile or the E30M3 :drool:

.....oops...off topic. sorry.
Yes, I pretty much buy any game with a M model in it.

As an M3 owner, and a person who has had the pleasure of driving an E30 M3, I can say that the car is one of the world's greatest automobiles. That E30 M3 race is probably going to be the first car I want in Enthusia.


Too bad Forza doesn't have enough BMWs. :guilty:

To go on topic. I had a 7/10 with the demo.
So when the full game comes out I think I will be giving it a rent before I buy it.
 
oh Fuk yeah! I love the M1, another reason I'm getting enthusia. But like I said earlier in this thread, the car sounds are what got me sold. I like GTR's car sounds but you only have like 12 cars and they are just Fia race cars. I want to hear a R8 or a bentley speed 8. The R8 in the enthusia trailer sounded so lovely! I wonder if the sound director of mgs3 is working enthusia's sound effects, mgs3 did get the award for best sound effects in a game last year :) I use to drive a 74 bmw 2004, great car and the race version of that car is in enthusia!
 
cobragt
oh Fuk yeah! I love the M1, another reason I'm getting enthusia. But like I said earlier in this thread, the car sounds are what got me sold. I like GTR's car sounds but you only have like 12 cars and they are just Fia race cars. I want to hear a R8 or a bentley speed 8. The R8 in the enthusia trailer sounded so lovely! I wonder if the sound director of mgs3 is working enthusia's sound effects, mgs3 did get the award for best sound effects in a game last year :) I use to drive a 74 bmw 2004, great car and the race version of that car is in enthusia!

konami is the publisher, and one of it's internal teams is working on the game. It doesn't mean it's made by any of the same people from other konami game developers.
 
tha_con
However, you are including the tire model and suspension model in the physics engine. They are NOT a single component.

What I am trying to say is, you have SEPERATE (it's in caps for a reason, please read it and understand it) components. PHYSICS. TIRE. MODEL. SUSPENSION. MODEL.

The SUSPENSION MODEL works WITH INFORMATION recieved FROM the PHYSICS ENGINE.

The TIRE MODEL works WITH INFORMATION recieved FROM the PHYSICS ENGINE.

Please, for the love of god catch what I am saying to you. You keep referring to these as a single entity, when they are in fact seperate. They work together, however, a flaw in the tire model does not indicate a flaw in the physics engine, it indicates that the tire model does not properly make use of the information it is given.

I'm not saying the physics engine has no flaws, however, I am trying to explain to you that these are indeed seperate.

Okay, now, now now, I'm done.

edit:

I want to ask you this, do you think physics engines can NEVER be wrong because they are just calculators and only the input can be wrong?

^
I'm sorry for not reading your post entirely, you said the physics engine may have flaws. :)

edit 2:

I do have other questions for you:

- What do you think a tyre model is?

- Do you consider all of the modelling of physical forces part of the physics engine?
 
Has this already been posted? Side-by-side GT4 vs Forza video

Excerpt:

"The purpose of this Video is to show and compare two games of a similar nature but are released on a different formats (Xbox and PS2), on the left is Forza Motorsport and the right is Gran Turismo 4. video is testament and nothing more to just how accurate both development teams have been with creating both of these games. The video shows a single lap of Laguna Seca in an almost identical Subaru Impreza with the lap being completed in almost exactly the same amount of time. Both Videos are captured using identical equipment and settings and are not modified."

Source: http://www.msxbox-world.com/
 
In this video, Forza does look better. The framerate seems a little choppy compared to GT4's but not that much of a noticeable difference. Graphics look more crisp in Forza and the track environment looks better in Forza as well. GT4 looks kind of foggy in that video but it is much clearer in person. I own GT4 and will own Forza when it comes out, as well as Enthusia. Gonna be a good summer...
 
no suprize the resolution is higher for forza and that the track has more objects on it. I did notice the car movements in relation to the track look better to me in gt4 than forza. But that could be because the person playing forza wasnt a very smooth driver (or cus he was using controller instead of wheel?) it looks like the guy playing gt4 is using controller also, but even though that driving isnt smooth, its smoother than forza.
 
I must say Forza looks better than Gt4 in that comparison video. Especially the tyre marks on the track, they really look good when compared to the "cleaner" GT track. I think that adds a great deal to the atmosphere and realism.
 
they have silverstone!!!! man i loved racing on that track.

cooper07.jpg
 
Not sure on the championship, but it probably has one along thoes lines, it does have JGTC cars both GT300 spec and GT500.
 
JGTChampion
i dont have an X-box and im not planning on buying one so im sticking to GT.

Does Forza have JGTC cars and a championship???


Hehehh. I have an XBox and a whole host of driving games for it ... I bought a PS2 for GT4 after a couple of friends spent a few weeks telling me about it. I could have done without spending the money, but having access to Forza AND GT4 AND Enthusia is well worth every dime.
 
This was taken from the Interview with Garrett Young & EGLive.com. Some people might already know this info & could be considered old news.

EGL: Obviously, Forza is a game much like Gran Turismo. How do you plan on separating Forza from Gran Turismo and avoiding the term "Gran Turismo Clone"?

GY: "We have a lot of respect for the GT team, and really appreciate what they’re doing with GT4. That said, we’ve done a lot to make it so Forza Motorsport is a distinctly different game. A few examples include the damage engine, the huge range of customization options, our Drivatar technology and of course, online play via Xbox Live.

Unlike GT4 games, Forza supports realistic damage to vehicles, so your car can suffer everything from a minor paint scrape to a fully wrecked front end, and the damage actually affects performance. Drive around with a mangled front axle, for example, and you’ll be bouncing all over the track.

Our Drivatar AI technology is something we haven’t told many people about, but it’s a unique new thing we’ve been working on with guys from our Research team in Cambridge, and we think gamers are going to like it. A Drivatar is basically a “driving avatar” you train, which then emulates your driving skill & style around a racetrack. After 5 three-lap training sessions, you can have your Drivatar race for you in any car on any track (like, oh, Endurance mode?) – but be warned: you won’t earn as much money if you make your Drivatar race for you!

And last but certainly not least; we’re going to have online play, which will significantly expand the racing experience for Xbox Live fans."
 

Latest Posts

Back