Yeah, I agree Forza is great fun and the graphics are amazing; I picked it up yesterday. I did fill the cars grip better and yes, it is easier to lose it. The Engine sounds are nice and the V8s actually sound like V8s with aftermarket exhaust. 👍code_kevWell Gt4 is designed to be played with both a wheel and a pad, just like forza, so frankly, I don't know what your on about. Gt4 is also pretty tame when compared to a real sim, try comparing it to LFS 2.
Having now played forza at a mates house, I can say that while it looks abit dull style wise, it plays pretty damn well, and the damage etc is great fun. I wouldn't say it's easier then Gt4, I'd say it's probs abit harder as the cars have a better sensation of power and grip, taking corners in Forza in a tuned 355 is nerve racking, while the hyper cars in Gt4 were pretty mundane. The way the cars gripped the roads in Forza was also abit more realistic, as was the way suspension seemed to react to my driving, pushing the cars was certainly less forgiving then GT4. The customisation in it is cool, nothing like having a Lotus elise with "8008135" on the side.
Do I think it's better then Gt4? Well it's more fun. The races are exciting, and there's a certain element of danger in it. The fps isn't too bad really either, I instantly noticed it wasn't as a smooth, but after a while I didn't even notice. I can see my self playing this more then Gt4 when it's out, I'm allready bored of GT4, aka pokemon with cars. Next time PD, make the game EXCITING, sheesh. For the next forza, the team should make the damage even better, make it run at 60 fps, and make the edges on the graphics cleaner. Oh and include exhausts pops, and a throatier engine sound.
Oh and the car models them selves are quite hit and miss, some are pretty damn nice, but some are lacking detail. I dunno, this may be for customisation purposes.
cobragtWhat I dont like about forza when it comes to physics is how I can swing a ford GT around a turn without spinning out. Now I have not driven a GT in real life but in gt4, if I swing a GT around a turn with disregard, I will spin out. Now I assume that would happen in real life since the GT does have a fat ass, it has most of its weight in the back and turn too hard should cause a fish tail. forza does tire physics and power displacement right imo, braking distances are spot on but I dont like forza's lack of weight dynamics. Visually, forza's cars dont tilt good enough and they dont seem to transfer the right amount of weight to work against me.
Boost LeeI've been playing Forza pretty much non-stop for the last two days.. I don't know what shocks/confuses me the most -
The fact that there is a game as good, if not better than Gran Turismo 4. or that Microsoft made it. Either way, playing Forza makes me feel better about selling my copy of GT4.![]()
Gabkicksthere is no cockpit view in GT4. Just roof cam (which is why everything looks small because you are high up above the normal driver;'s view) and bumper cam)
cobragtelite, I believe both forza and gt4 have their short comings in physics. Forza isn't more realistic than gt4, maybe its tire physics are more realistic but its car physics aren't. the GT in forza is pretty easy to deal with compared to its gt4 counterpart. Maybe I'm just using the theory of a sim being harder=more realistic, either way forza was easier for me my first time than gt4 when I first played it.
The GT isn't perfectly made, I can see keeping the rear of the car from overtaking the front is tough and not easy.
In forza weight transfer doesn't seem to be there like gt4.
elitewolverineLike the fact that after i buy a 100k car and spend 100k tuning it, it doesnt have a resale value of 25k but instead 160k!!!! the game actually adjusts its value to what you put into it. especially for online. got a 100k car once done with it sold it online for 280k
KolyanaI've been an XBox owner since the day they came out and *ONLY* bought a PS2 recently because friends convinced me to try GT4 and I'd been searching in vein for the ultimate driving game. I ended up with GT4, PS2 and a DFP ... quite a lot of money for the pursuit of driving happiness.
Then the hype of Forza started and I must admit - being a true XBox fan first and foremost - that I got somewhat excited and yet, in all fairness, still realistic ... maybe FOrza wouldn't knock GT4 off the top spot straight away, but perhaps - with time - they'd be the equivalent and a worthy contender.
So, naturally, I bought Forza.
And I can't honestly say anything other than I fail to see how and why people would compare the two titles. Even with FOrza being on 480i and GT4 on 1080i, Forza's graphics don't even come close ... they are way more arcade like.
The entire interface is more arcade-like and the feel of the 'driving' is ... just ... less.
I fail to see how anyone could possibly say that FOrza holds anything on GT4 ... yeah the damage model is nice, as is the paint scrapes and tire marks ... and yes the AI and online aspects are crucial ... all of these are fantastic ... but the actual racing???? It's ... just a cartoon guys ... it's just not as realistic ... the entire game, the shell, the depth, they're awesome ... but ... well ... I just don't see it, I really don't.
Of course, the XBox not having a wheel equivalent to the DFP hurts the title. But, ah well, it's a damned good start.
elitewolverinejust wondering though, in gt4 does anybody feel like all the roads are just too narrow in in-cockpit view?
i mean, when im driving some of the roads look barely 2-3lanes wide, and then when i watch the replay i could fit 5 cars+.....maybe its just the way i am seeing it
LaBountiMy goodness i feel almost the same way. I'm not seeing this super greatness of the gameplay or physics(the game yes but those 2 no). Enthusias phyics seem better. Forzas is just different, not better. It all depends on the driver. If you like going sideways easy then stay away from GT4. The menus are not better than GT4's. Overall car selection is not better the 'physics visuals' are very arcade like, not the actual physics but the movement of the cars and the front wheels turning angles. Anyne who says they'll never play GT4 again isnt a real racer, just a casual gamer.
About what Amar was saying about the digital imput, hes right the stick doesnt feel analogue at all. and when you watch a replay the wheels dont turn smoothly but in stages. This may be a steering aid for controllers but i wont know cuz I'll never play this with a wheel.
The Ai: will slow down if behind you but i was run off the road and brutally pushed around in my $400k car by a $660k car a few times like PGR2's AI, they only knows you are there if they are directly behind you.
just my $0.02.
kinigittyeah that's one of my gripes too. the steering is too twitchy so it's hard to stay smooth. that's also the reason why many of the cars break loose so easily. (violently upsetting the balance every time you try to be gentle). GT4 has a more gradual feel that is more intuitive. not as fun, but smoother.
Better for replays I guess. not actual driving.
I have to try the wheel to see if it cuts down on this problem.
Div is backYou just described the sense of speed...The faster you go, the "narrower" the road become. It's a known fact.
Its unlike anything else Ive played..LaBountiBlack95Z28 what makes it more fun. The online play, the decals, Ferrari Porsche or the tracks? The actual racing feels no different than any other racing game.
Black95Z28Its unlike anything else Ive played..
.. I dont use wheels so...
As for the fun, I think its everything ... cars, decals, paint, the races, physics, xbl... it goes on and on. But the racing is very different from everything else.
KolyanaI've been an XBox owner since the day they came out and *ONLY* bought a PS2 recently because friends convinced me to try GT4 and I'd been searching in vein for the ultimate driving game. I ended up with GT4, PS2 and a DFP ... quite a lot of money for the pursuit of driving happiness.
Then the hype of Forza started and I must admit - being a true XBox fan first and foremost - that I got somewhat excited and yet, in all fairness, still realistic ... maybe FOrza wouldn't knock GT4 off the top spot straight away, but perhaps - with time - they'd be the equivalent and a worthy contender.
So, naturally, I bought Forza.
And I can't honestly say anything other than I fail to see how and why people would compare the two titles. Even with FOrza being on 480i and GT4 on 1080i, Forza's graphics don't even come close ... they are way more arcade like.
The entire interface is more arcade-like and the feel of the 'driving' is ... just ... less.
I fail to see how anyone could possibly say that FOrza holds anything on GT4 ... yeah the damage model is nice, as is the paint scrapes and tire marks ... and yes the AI and online aspects are crucial ... all of these are fantastic ... but the actual racing???? It's ... just a cartoon guys ... it's just not as realistic ... the entire game, the shell, the depth, they're awesome ... but ... well ... I just don't see it, I really don't.
Of course, the XBox not having a wheel equivalent to the DFP hurts the title. But, ah well, it's a damned good start.