Kolyana
I must admit, for a game that highly encourages 'tricking out' your ride and a high degree of personal customization ... I'm befuddled why there isn't an easy way to take photos and upload them/port them to PC. This seems to be a glaring omission.
ALso, is it just me, or are the corners almost impossible to see (on 480i) until you're on them? I don't see any markers, chevrons, warning posts, feet markers ... nothing.
Oh, and the MadCatzII wheel just doesn't hold a candle to the DFP ... poor little MCII ... the entire time you're using an effective turning radius of about 25 degrees, which ultimately means the SLIGHTEST movement of the wrist produces an insane amount of reaction from the car ... it makes it almost impossible to use.
They really should have created a damn good wheel for this game and not some pseudo-force-rumble knockoff.
The point of the game is to learn the tracks so you don't need big yellow flashing arrow warning you of an upcomming turn. But in any case the always present map gives you an idea what's comming up, and unless I am sadly mistaken almost every corner has dark rubber marks at the beginning. Use this as a breaking point and adjust per the car you drive.
Some courses do have other visual cues like in Japan red signs with arrows, and in some race tracks there are meter markings. But as in real life many road courses will not feature signs for turns as at regular driving speeds you would not need the warning.
I have drivine with no driving aids and in car view since the first moment and after the first race rarely missed a turn. Follow these 2 rules and you should be ok:
Keep an eye on the map, on every straightaway take a glance at it to see what's comming up. It's your copilot/crew
If in doubt, let off the gas. If you haven't memorized the track, if you are comming to a crest, or you are so close behind people you can't see the track ahead, do what a real driver would do, take a few MPH hit and avoid the huge risk of crashing or going off track. You can make up a 1 second loss in position, it's very hard to make up a 4 second loss due to sliding out of a turn.
I think the MC2 and DFP are both flawed in entirely different ways... the MC2 because of the obvious force feedback omission (instead a progressive spring resistanc feature is given which is a poor but acceptable - given price and lack of FF ability on the Xbox part - for me) and the DFP provides awesome feedback while still managing to feel totally fake in that it has no self centering, and to a lesser extent fails because high speed handling doesn't feel signicantly different from low speed handling in terms of feedback.
The whole time I drive the DFP I feel like I am driving in 2 inches of gravel because it would take that to make the wheels fight back so little.
So in the end both of them leave lots to be desired. DFP seemingly by omission and the MC2 by lack of ability to support.
I still find that the 900 degrees of rotation is kind of a novelty though... I rarely if ever have to crank it more than 120 degrees accept on very rare occasions, and when I do it is more of a chore than a nice feature, especially considering with no self centering you have to fight the wheel the whole way back to straight which is very unrealistic and pretty much counters the benefit of having the ability.
I feel MC2 does everything ok, but nothing great, and DFP does 1 thing incredibly well and sacrifices in another dept. If you don't drive a real car much, and aren't used to how a real steering wheel reacts then then you might not notice on the DFP, but for me, it's a glaring ommision and bothers me the whole time I am racing more than the FF impresses me.
In the end I still go with my MC2, which has some decent rumble (which in some cases actually fools me into thinking it's force feedback like on a high speed straight when my steering is a little jacked, the unit rumbles 1 turn and it feels like the wheels shifting or tracking a little off) and at least doesn't feel to me like driving a tank with good feedback.
They are two different worlds though...
I have not tried the Fanatec wheel but I have to agree a good wheel was truly called for. Sadly the lack of support for FF simply preempts that possibillty. And at the price, knowing the Fanatec wheel does not feature real FF I won't even be trying it. MC2 is fine for $50.