MachOne
Really a negative point?Take this into context...
To get a license to use even one of their cars,Sony will be dishing out some major cash (apparently something they don't want to do).Notice how Forza won't have as many cars as GT4...only because it will be burning it's cash on high-priced-licensed exotics whereas GT4 makes the game funner and more challenging by giving you basic cars to start with,but then after that you still have a chance to get a variety of cars that are alot better and cooler than Lamborghini,Ferrari etc.
I could easily go through the GT4 roster and pick 400 cars that I wouldn't care about dropping if they would put damage modeling in the game.
It's like saying I have a baseball card collection of 10,000 and you only have 150. Never mind that most of mine are nobody's that no one really wants, and you have lots of famous players rookie cards and a interesting players cards.
If sheer volume of cars is what matters then yes GT4 is far ahead... but so far in Forza I have yet to find myself feeling the selection of cars is lacking... in fact I think it may be good to have a slightly shorter roster, because in the end how many cars in GT4 will you own but never have really driven? Are you willing to trade gameplay for cars in a garage you will never use?
Just like in real life I would prefer to have a small stable of cars that I have taken the time to learn, customize and get a solid feel for, rather than a wherehouse of cars, half of which I don't remember I have, and few of which have ever seen more than an hour of drive time let. Racing is in the nuances, and if you have 8 hours a day to spend on your game, then maybe you can get the nuances of all the cars in GT4, but I think most of us have significantly less time than that.
Ok...lets say YOU are the lead director of PD.And your getting thousands of letters and emails saying people want damage....are you going to spend millions of dollars on the licenses?Or are you going to save millions and not put licenses on some 500+ cars?Exactly.I know Sony is a rich ass company,but I doubt even if you were that rich you would be spending millions on damage licenses.
Well I don't think it costs millions for the damage licenses, as Forza licensed damage to a lot of cars (and a lot of big name cars) and they are still hoping to turn a profit. And the big point isn't even so much what it would have cost, but that PD clearly said the manufacturers WOULDN'T license damage, not that they were trying to save money by not licensing it.
So now they were lying and you have to wonder why. Maybe it's because they didn't want to admit they traded a very important piece of the simulation for saving a few $$$ or for giving you access to that Model A that is a great novelty item that I drove exactly twice and never looked at again.
Back to football: Company A: Oh we don't have injuries in our game because the NFL won't license it and the computer always runs plays pretty much the same regardless of what you do. But he game looks really sweet and as a bonus you have access to all the arena football teams!
Company B: We have injuries in our game, and the AI reacts dynamically to your actions. But you may not have the actual stadiums, and we only have the current years NFL teams and roster, so sadly you can't play as the 95 Jets or anything like that.
Which do you choose? Well considering how important it is to the actual play of the game, I will give up the frills for the in depth gameplay in a second.
THEY GAVE US THE REST OF GT4!
What exactly is the rest of GT4? Well let's see... it's GT3 + Photo mode, plus some more tracks and some more cars... So it's a GT3 expansion pack with a face lift... but no real solid gameplay improvements... Well that's worth a huge chunk of realism...
If they got all of those licenses,we wouldn't have 50+ tracks...we wouldn't have 500+ cars and we wouldn't have the insane gameplay that GT4 gave us.
And if Forza got 50+ tracks and 500+ cars we wouldn't have a damage model, and we wouldn't have a complex physics system that provides comprehensive feedback and tuning options... but that would be ok, because it would only be a huge chunk of the gameplay, but in return we would have some great eye candy and fluff.