tha_conLearn to read and understand. I said the fact is not that it has high polys and extras, it SHOULD be able to run on Xbox, but it can't, because of poor development.
DX is terrible, and developers know how to use it...FOR PC's...that's why most xbox games come out the way they do, like PC games...weak.
Halo is not a good game, it's an average game. I would take Unreal or TimeSplitters even for that matter, hell GoldenEye on the N64 was loads better than halo...and the online play is overrated...seriously get some friends and a life, not an online counter part.
As far as me knowing good games..right...because we all know that all the ports TO xbox rock.
code_kevYes it is you utter twonk, as they say, double the polys, half the frame rate. 16 cars with damage models, drivers, high detail tracks = an utter **** load of polys. Other things like 5.1 sound etc also take a toll on the fps etc.
CrAcKaJaP206lol you obviously haven't played halo. Halo is not an online game(unless you consider xbox connect). Most of the time it's a group of friend who play a lan game.
And you know damn well Halo is a good game. Average my ass. You may think it's average, but you know that the majority will disagree with you.
lol i can't stand ppl who ***** about the xbox and don't own one.
GD: You're allowing players to smash, bang, and destroy their rides at will. How do licensors react to this? Did you have to forgo certain cars because their manufacturer wouldn't allow their bodies to be bruised?
DG: Using walls like rails and opponent collisions as brakes is not realistic. Damage is an essential part of a simulator. Other publishers have blamed the car licensors for not including damage in their game. In Forza Motorsport, damage did not keep any cars off our car list. The relationships we have with our licensors, which include Ferrari and Porsche, are very strong. We have a history working with these companies from past racing series like Project Gotham Racing, Midtown Madness, and RalliSport Challenge. All of these games featured car damage in one form or another.
In truth, the hardest part about featuring car damage is the time and manpower commitment required to create damageable car assets. Generally, as developers, you can either choose to do tons of cars with fewer graphical features or fewer cars with lots of graphical features like damage, customizable paint, and decals, or swappable body kits. If you're willing to invest in a huge team for a long time, you can do both. Each one of Forza Motorsport's cars takes over five weeks to build (some take as long as seven). Much of that time is spent making the car damageable. It is a considerable investment to build this level of realism for hundreds of cars. However, we think our fans will appreciate the extra effort.
That is, in your opinion.code_kevTo put it simply, halo was the best FPS at the time. It did just about everything MUCH MUCH better then just about everything else. The playability and atpmosphere in it is just so wonderful, but nothing deserves 10. Halo gets 9/10 from me. Back in 2001 it WAS special, and still is judging by the amounts of people who play it and still rave about it.
PakThat is, in your opinion.
For me halo was an average FPS at the time, it did just about everything average.
The atmosphere wasn't special imo. I expected a lot more of it when I saw the very first movie and screenshots. (when it was only announced for PC)
Forzas cars don't impress me, but its tracks and environments do.cobragtForza really doesn't look all that great imo. Looks too arcady for me. The only thing forza has that impresses me are the textures on the roads, that's about it. Other than that, gt4 just overall looks alot better and more realistic. Must be gt4's atmosphere.
LOVE the suggestion! 👎kinigittdude you said that about 40 million times already. We heard you every time. What do you want the readers of this thread to do? Write down your statements and get them tattooed to their foreheads?
cobragtLOVE the suggestion! 👎
And yes, I know I contradicted myself
The reason Forza run's at 30 FPS is because of what it need's to render think about it..
Forza - 30FPS / DAMAGE / 16 Car's / 100 Layers per car / High Res Textures /
GT4 - 60FPS / 6 Car's / Low Res Textures /
Keitaro333AND PLEASE - TO EVERYONE WHO THINKS XBOX HAS "FASTER PROCESSOR" (someone mentioned it) - XBOX'S CRAPPY 733MHZ P3/CELERON !!!IS NOT!!! MORE POWERFUL THAN PS2'S "OH SO SLOW ONLY 294MHZ CPU"...... -_-;
kinigitta pentium 3 celeron? I'm confused.
I'm also confused because 733 is a much bigger number than 294. Oh well, if you say so, then it must be the case.