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The whole Forza demo thing was BS...found it here. Turns out it's just the trailer.
Ruf CTRBut the demo was rumoured to be on the Halo 2 disc.... So maybe it's still true....
tha_conWell if you read the ign preview from september, he clearly states that forza's physics are more forgiving than GT...if this is the case with the final build...well that's still to be seen.
doblocruiserI drove Forza to a the gameplay event in the Netherlands, I also played GT4.
Forza is not as good as GT4, I both drove with the assists of! Forza was still very easy to drive while GT4 was much more difficult to controll. Graphics wise GT4 rules over Forza. It feels much more realistic. Damage in Forza was quite nicely done.
I compared the Nissan Skyline GTR in both versions! Skyline on Nurb in GT4 and Skyline on Laguna Seca in Forza.
Best regards,
doblocruiser
ps -> Stick to GT4 👍
tha_conWell if you read the ign preview from september, he clearly states that forza's physics are more forgiving than GT...if this is the case with the final build...well that's still to be seen.
tha_conAnd again, I seriously doubt that it was a 40% complete demo...especially when the 40% demo you speak of only featured around a dozen different cars...clearly this one had more. As well as other features that were not present in the E3 demo if I remember correctly.
Again...I'll believe it when I see it, until then I will stand by my statement that it will be a simple tuner game, that is attempting to be a "simulator" but at heart is only a really decent arcade racer.
Lambo88How many times do you need to read it: FORZA WILL BE A DAMN RACING SIM, THE POINT OF THIS GAME IS TO BE A SIM, NOT ARCADE.I don't think MS would teel it's a sim and after release a game that sports a handling like PGR2, Burnout or SRS!!!They would lose their credibility and could never gain it back. There a syndrome on this planet:because GT has been alone in his category for so much years, people seem like they can't figure a game could compete with it.No game is unbeatable, bear this in mind.
And for those who say the handling is arcade, well I read a serious source stating he played GT3 a lot and that Forza was more realist than GT3.But does that mean that GT3 was arcadey?No. It was not as real as GT4 will be but it was still way better than an arcade game.
See ya![]()
tha_conlots of insults and disrespect towards other members QUOTE]
Try to be nice to people, maybe they'll listen to you instead of ignoring you.
I see 2 distinct advantages to this strategy:
1) You could win some arguments that way.
2) You wouldn't sound like such a broken record, since you won't have to repeat yourself so many times to enforce your viewpoint on other people.
iceburns288BTW, just to spark the FF spoiler thing again (lol), if you converted a... hmm... Supra JGTC car with 500hp, and converted it from FR to FF, I'm sure the spoiler on it would still make a difference. The only change in spoiler effect is in weight balance, because the wheels would act like a fulcrum for a downforce lever...
I know MS wants it to be a sim... but if it is 'too forgiving and arcadey' there is nothing to say it won't be an awesome game. PGR2 and RSC2 were both arcade racers and they both kicked! But if they meant it to be a sim and it isn't.... that's not good for them lol.
Don't forget there is a limit to how much they can damage the cars ingame....
I do agree Forza needs more stuff for more publicity for more sales... we need info! But, like Halo 2, I would expect to see it just before release. People forgot about Halo 2 in the long wait between April and November... the hype is coming back with new info!
Nicely said. I found it strange aswell to see a FWD car with a wing. It seems the main focus of foraz is, making your car what you want it to look like; apperances. Most of your casuals fall for that, not saying it's a bad thing but it's kind of casual like if you know what I mean. I dont play sims to dress my car up, I play them to have a realistic driving experience, ala gt4 with the FFB wheel.tha_conTo convert ANY supra into an FF car is one, EXTREMELY HARD....you have to change everything from drive shafts to differentials, to the way the engine is seated...
And the downforce would not work well, because the focus of a spoiler is to keep the rear wheels in contact with the ground as much as possible so as to achieve the greatest tire patch, giving better grip, if the rear wheels to not propell the car, then you are simply putting extra pressure on the rear of the car, which in turn will cancel out it's purpose, because you are no longer helping the car gain traction to move, you are simply adding force to it, and the car is now having to pull against the force of the wind.
again, unless the car is highly tuned, FF cars have no need for spoilers, and the way forza looks, it will "tune" the car for you, and I doubt any body part will have significant impact on the way a car handles...if it's just a tad and no one notices, it's still a sell point because it's in the game...you can play the fools if you want, I'm not buying into any of the Forza hype until it's released.
cobragtNicely said. I found it strange aswell to see a FWD car with a wing. It seems the main focus of foraz is, making your car what you want it to look like; apperances. Most of your casuals fall for that, not saying it's a bad thing but it's kind of casual like if you know what I mean. I dont play sims to dress my car up, I play them to have a realistic driving experience, ala gt4 with the FFB wheel.
kinigittOh so I guess BTCC racers, Speedvision world cup racers, and Japanese N1 spec racers put wings on their FF cars to "dress them up"?
Come on guys, make some sense.
tha_conseriously dood, quit going out of your way to try to get at me, read my post again, I clearly stated HIGHLY tuned vehicles use rear spoilers, and their horsepower numbers are a lot higher than a lot of the road cars we might see in forza that are FF. I don't know what your grudge is with me, maybe because i"m not on microsofts nuts and I realize what they actually put on the market, but whatever it is, just drop it and quit trying to lure me out on a bad side.
tha_conLet me state this, my room mate works for a website, and we get preview/review builds of games. And they DO NOT add new features to old builds. It takes VERY LITTLE code to disable menu options, as well as enable them.
tha_conI do believe that Forza was MORE than 40% complete, why would microsoft, who is having such a HARD time in Japan, show a half assed build of the game at THIER BIGGEST SHOW.
And I wouldn't be surprised if that WAS the final texture, since there is "so much" else going on in forza...
tha_conJust about anyone who has played this game has said that it is more forgiving than Gran Turismo...and if you think it's because they forgot to mention the assissts were on...how about you think back to the Old GT series defaults...assists START on and must be turned off...so even if they played a preview of GT4, the assists were on as well...so to say that forza only handled that way because of assists...is rediculous, it's still more forgiving in the physics department.
C&VGFEEL THE FORZA: HANDS-ON WITH XBOX'S GT4 BEATER
We pull on our racing overalls and put our foot to the floor with Microsoft Game Studios' Forza Motorsport
16:51 You are what you race. That's Forza Motorsport's catchphrase. It reckons your choice of motor says a lot about you. Honda Civic with a fat spoiler? Boy racer. Porsche GT2 tuned to perfection? Petrolhead. Or how about a monstrous McLaren F1? You're a horsepower whore.
Whatever your favourite set of wheels, it's likely that you'll be able to hook it up in Forza. Over 200 cars from over 60 manufacturers (including Nissan, Mazda, Mercedes-Benz and the licenses Gran Turismo's never been able to get, Ferrari and Porsche) will flash their fibreglass knickers at you - from hatchbacks to muscle cars to super-powered race beasts.
Once you've picked your ride, you'll be able to modify it to your exact tastes by adding a huge range of licensed afterparts, tuning everything to perfection, then making it look extra smooth with sweet paintjobs, loads of decals and liveries, and Fast and the Furious-style vinyls.
Pride and Joy
The result of all this customisation is that you feel much more attached to your lovable lump of metal. It's a brilliant twist to Gran Turismo and Project Gotham's obsessive car collecting, since once you own that elusive dream car you can stamp your mark all over it - literally.
Forza includes an impressive decal design feature that lets you create your own logos, text and artwork then stick it anywhere you want. While other racing games give you four layers to muck around with, Forza will give you up to 100. It's the ultimate personalisation of your ride and you'll even be able to trade your designs online.
The idea is to give you complete freedom to express yourself through your car. You are what you race, remember? It'll be brilliant in single-player mode, but when you take your motor online you'll have much more of an identity. Imagine being able to tune and customise your Enzo before you race it against opponents in PGR2 - Forza's giving you that chance!
Take the Racing Online
The final online modes haven't been confirmed yet but the developers told us that they want to 'blow Gotham 2 online support off the track'. With the added tuning and customisation features Forza could be seriously fantastic in multiplayer. And, of course, now Gran Turismo 4's online mode has been dropped from the upcoming December 14 European release and delayed until a new GT game next year, Forza won't have to go head-to-head with it online.
We got a chance to play four-player system link Forza and already it feels great. Collisions and crashes are far more costly than in Gotham - to both racers - so it's important to keep your distance and only make a move when you're 100% sure it'll gain you a place.
Dancing Dynamometers
Forza's not just about mucking around with spanners and spoilers and smoking other racers online. This baby's gunning straight for Gran Turismo's share of the hardcore racing market, and the development team have put loads of work into ensuring the car physics and handling engines are as realistic as possible.
An engineer from Ferrari was consulted to model the aerodynamics and experts from tyre manufacturer Toyo gave insider info so that Forza could rock the most complex tyre-to-tarmac system ever seen in a game. Six unique factors including temperature, track surface and weight affect how each individual tyre performs.
The guys at Microsoft Game Studios even showed us the diagnostics graphs they use to keep an eye on how the handling engine is performing during play. Circles squirmed, lines jumped, and insanely long numbers shot up and down. It looked thoroughly impressive but could have been smoke and mirrors.
Full Throttle
As soon as we got a hold of the joypad we discovered that's not the case. The depth and sophistication of Forza's physics means your motor's handling feels more realistic than ever.
This level of accuracy dribbles from the joypad like sump oil as you chuck a car around the track. Every press of the accelerator or tickle of the brake stuffs feedback into your brain, letting you know exactly how far you can push your motor.
The cars feel satisfyingly heavy and attack corners with a tangible sense of momentum. It's realistic, but it's sensible - if you pounce on a bend too quickly you'll end up in a hedge. Just like real life.
And you can make it even more hardcore. Take off Forza's default driving aids and the handling will pull down your pants, bend you over a bonnet, and spank you raw. Gentle squeezes of the brake and throttle are essential to prevent your rear end flipping out and cornering becomes an intense battle between your steering wheel and your squealing tyres.
There are rewards for your bravery, though: you'll earn more money from winning races if you remove the driving aids, and you'll know you've got the skills to handle the world's most unruly motors.
The Home Straight
So it'll be hardcore, but in an accessible and rewarding way. The ultra-accurate handling means you're constantly joyriding on a knife's edge, the customisation lets you personalise your motor more than any other game, and the promising online modes could leave even Gotham 2 stalled on the grid.
Forza Motorsport is due for a European release in December, putting it wheel-to-wheel on the grid with Sony's Gran Turismo 4.
We'll be keeping a close eye on this automotive showdown and bringing you all the latest info.
If you fancy checking out more screens and Forza's high-speed trailer, click here for all your Forza needs.
Ruf CTRWasn't it IGN in one of their latest hands-on that said that Forza physics were on par with GT4???
ArwinThe Forza game has potential, but to me it all comes down to this:
"With a team comprised of those who made games like Project Gotham, Rallisport Challenge, Morocross and Midtown Madness, theres no lack of experience behind the wheel."
tha_conTo convert ANY supra into an FF car is one, EXTREMELY HARD....you have to change everything from drive shafts to differentials, to the way the engine is seated...
And the downforce would not work well, because the focus of a spoiler is to keep the rear wheels in contact with the ground as much as possible so as to achieve the greatest tire patch, giving better grip, if the rear wheels to not propell the car, then you are simply putting extra pressure on the rear of the car, which in turn will cancel out it's purpose, because you are no longer helping the car gain traction to move, you are simply adding force to it, and the car is now having to pull against the force of the wind.
again, unless the car is highly tuned, FF cars have no need for spoilers, and the way forza looks, it will "tune" the car for you, and I doubt any body part will have significant impact on the way a car handles...if it's just a tad and no one notices, it's still a sell point because it's in the game...you can play the fools if you want, I'm not buying into any of the Forza hype until it's released.
erahk64The Forza team consists of more than 100 people.
There is probably people in that team that has experience from
creating sim racers.
gameingtargetIm not going to throw around terms like "Gran Turismo Killer" because its not,
Tacet_BlueArwin's quote was from the article you posted![]()
Also here's another interesting one:
erahk64I know, but I don't think they meant there is only people from Project Gotham, Rallisport Challenge, Morocross and Midtown Madness working with Forza.
There is probably other people working in the team or people that helps the team but doesn't work full time with Forza if there is no experience of sim games in the
team.
ArwinMy sole point here was 'behind the wheel', not their previous experience. With decent Force Feedback support, I'd have been playing even PGR2 a lot more than I do now (held my interest for about 2 weeks).