cobragt
Mir, tell us about how good the physics in gt4 are if you dont mind.
I don't know if the physics in this demo are different from the BMW demo as I haven't played it, but I own Prologue and I can tell you the slight differences I felt using the Mazda RX-8 (maybe that's the same physics as the BMW and Prologue, who knows ?)
As I don't have a steering wheel, I can only compare Prologue and the last demo from a DSP point of view.
The analog stick feels more responsive. Same feeling as playing GT3 before playing Prologue. You can make your way right into the wall if you move it too fast at high speed => In this case, the rear weight of the car makes it understeer, but it seems that only front wheels slide on the road and if you can't correct it, all 4 wheels slide, and you have to wait for the car to lose speed to get the grip back to correct the turn (experienced with the steering wheel too). It behaves the same in RBR when you are driving on asphalt.
It seems that weight transfer can really help you through the turns. Nurb will be very interesting as you have fast left and right turns.
The AI was on steroïd and was driving fast, and I had to fight to keep the pace. They are aware of you when you are beside them, but don't seem to see you braking hard and still hit you in the back when they are behind.
You can see them go outside the racing line way before any overtaking action(that's very cool)
On the nurb, they have tendencies to cut corners.
Graphically speaking, you can see differences with Prologue. The light on the cars is beautiful as you drive from sun light to trees shadow. Paris Georges V is incredible.
I notice that some parts of the screen (Trees leafs on the Nurb, some part of the grass, some textures on buildings in Paris) show sometimes big squares slightly blurred (it's very slight). Maybe Kaz team managed to get more graphical power by not displaying as many pixels as before for details drivers are not looking at when driving. Especially when looking a the TFT screen where it was displayed at the mazda stand.
The fact is that the GranTurismo serie was everywhere at the 'Mondial'.
- Mitsubishi car simulator based on GT3
- Subaru GT4 version on Subaru stand
- Mazda GT4 version for Mazda
- A big Sony tent was here with GT4, GTP, Formula One 2004, wrc4
It took me 5 minutes to jump into the GT4 seat. The time to fill a Sony 'driving licence' where you had to write your name and email adress (maybe I'll win the yellow (yes yellow) ps2 that were here

You could also see a blue, a silver and a red ps2... (I have a picture if anybody here wants to see them).
Concerning Forza, FPS count seems low. The feeling speed is low and graphics are not as polished as GT4. Well, for the moment => Someone on a french forum said that it was the same 40% build that the one shown at the E3 (but he has given no source). Maybe MS just wanted to show that they were here with forza. People were more interested in playing BO3, PGR2, OR2, RC2. You did'nt have to wait to play Forza either.