GT5 Car Tuning comfirmed details

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maybe didnt type it clear but i meant if you took the price difference into account you could use the spare money to pay for a new set of wheels and tyres and a tracking session to bring the VX up to par grip wise with the lotus thus only spending equivalent money and you have more power ontop which is why i would go for the VX as you say you can turbo and get power from a K series but thats more money than a car with a nice turbo lump sat waiting for a fettle.. my choice of cars today is based purley on price nowadays..

if i had an elise and the money for any kind of engine swap i would be truly different and use what i know and drop in an SR20VE lump which i have sitting at home..

unlike others though i think we both know deep down engine swaps wont be in there... i can see displacment increases but no way engine swaps in GT5..

It's OK, it's not unusual for me to have comprehension issues :dopey:

Yes, if the VX220 is that much cheaper, then I would never scoff at anybody choosing it for that reason. I'm certainly not in any position to be buying either car right now, myself. I've not looked, but I wouldn't have expected that a turbo VX220 would be as cheap as you say. But there you go...
Incidentally, some of those Nissan lumps are a bit tasty, especially the VVL ones.

I'm not getting my hopes up about engine swaps, either; but some sort of customising for wheels and tyres is a logical step forwards. Also, virtually any engine can be force-fed with the right mods and enough cash - it just might require a paradigm shift in the way that mods are allocated / structured for each car.

-> More procedural; less prescribed. Or something.
 
I wonder can you tune the Karts?
Red and Green shells and Mushroom boost or GTFO!!:dopey::dopey:

It would be nice. I remember seeing the Kart having just 'D' as in Drive, and so it was one solid gear. It was the same way for the Honda Fit until you bought a transmission and you finally got some gears, I hope this is the case for Karts. Even tuning and making them more powerful.. I would love to slide them around the little course

Is everybody pretty confident that we will indeed be able to change the wheels on our cars? I haven't seen any screenshots are proof otherwise. I know it has been a feature in every other GT and I would assume that it will be in this version, but i could rest easier knowing that it is in.

It would be ludicrous if there wasn't a wheel selection. Not only did GT5P have aftermarket wheels on some of the 'tuned' cars, but the time trial also had a set of Volk Racing TE37s. So it is very likely they will offer a large, if not bigger selection than GT4

Does anyone think GT5 will include benchmark testing for upgraded and tuned cars?

It would be nice but I think it is unlikely
 
It's OK, it's not unusual for me to have comprehension issues :dopey:

Yes, if the VX220 is that much cheaper, then I would never scoff at anybody choosing it for that reason. I'm certainly not in any position to be buying either car right now, myself. I've not looked, but I wouldn't have expected that a turbo VX220 would be as cheap as you say. But there you go...
Incidentally, some of those Nissan lumps are a bit tasty, especially the VVL ones.

I'm not getting my hopes up about engine swaps, either; but some sort of customising for wheels and tyres is a logical step forwards. Also, virtually any engine can be force-fed with the right mods and enough cash - it just might require a paradigm shift in the way that mods are allocated / structured for each car.

-> More procedural; less prescribed. Or something.

yeah i had a quick scout on auto trader there were 230+ elises but only 30 or so VX220's and on average the VX's were a grand cheaper.. obviously youd be able to find a bargin with some searching im sure..

yeah they are lol which is why im a lucky boy to have one sat in my arage awaiting lots of nice new bits.. there rare as hell over here i was lucky to find one for sale.

i think GT4 handled turboing an N/A based engine quite well only letting you have 1 stage 1 or 2 showing that anything more would be abit to much work.. it just wond me up you couldnt do both internal work (n/a tunning) aswell as turbo work. i would love it if gt5 went into individual parts specific turbos, cams, pistons, rods, cranks, manifolds, inlets, injectors, and let you stick them all together in different ways and then map it and see if she holds up for more than a lap of the ring but thats wild dreams :crazy: you could build a stupidly high compression engine with a huge turbo massive injectors runnign huge boost just for a single run up the strip before it blew..
 
You don't usually need to adjust the transmission, but if you need to put on a rally close gear transmission, you can buy them, or a full custom so you can adjust every little aspect. What would probably be the easiest would just be to adjust the setting to lengthen the gears (i forgot what it was in GT4)
 
Buy strengthened gears Captainc & gear linkages i suspect too.I wonder if we can use quickshift too (highly doubt it).
 
QUESTION! If I were to like tune a car's engine in the game, would I have to do something to the transmission and if yes what do you do?

I really hope they implement some kind of "balance" system so that you can't tune your engine to 800hp and leave the transmission stock.
 
I'd love some more realistic tuning. Didn't upgrade you transmission ? Say goodbye to your driveshaft. Installed huge ass turbo without lowering compression ? Bang, there goes your engine.
 
After many years of waiting for this game and the many disappointments of it being delayed I was really hopping for an amazing tuning system that is realistic that incorporate
aftermarket companies. I was really hopping that Gran Turismo won't have that "Stage 1, Stage 2, Stage 3" tuning crap where you just get money and go for Stage 3 parts. Honestly, even Need For Speed Underground has a good tuning system on parts and a little bit realistic customization. I want to pick what company my parts are from, Injen cold air intake. Greddy Turbo. Jackson Racing supercharger. HKS Blow off Valve. Not this "Stage 1,2,3" crap. I wanted variety.

Company's like
Mugen
Injen
Greddy
HKS
Budyclub
Spoon
Magnaflow
Hondadata
Brembo
Willwood
Tein
H&R
Megan
Sparco
Progress and many more.

Please correct me if im wrong and you prefer this tuning system.
 
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After many years of waiting for this game and the many disappointments of it being delayed I was really hopping for an amazing tuning system that is realistic that incorporate
aftermarket companies. I was really hopping that Gran Turismo won't have that "Stage 1, Stage 2, Stage 3" tuning crap where you just get money and go for Stage 3 parts. Honestly, even Need For Speed Underground has a good tuning system on parts and a little bit realistic customization. I want to pick what company my parts are from, Injen cold air intake. Greddy Turbo. Jackson Racing supercharger. HKS Blow off Valve. Not this "Stage 1,2,3" crap. I wanted variety.

Company's like
Mugen
Injen
Greddy
HKS
Budyclub
Spoon
Magnaflow
Hondadata
Brembo
Willwood
Tein
H&R
Megan
Sparco
Progress and many more.

Please correct me if your wrong and you prefer this tuning system.

I have four words for you: "I couldn't agree more!"
 
After many years of waiting for this game and the many disappointments of it being delayed I was really hopping for an amazing tuning system that is realistic that incorporate
aftermarket companies. I was really hopping that Gran Turismo won't have that "Stage 1, Stage 2, Stage 3" tuning crap where you just get money and go for Stage 3 parts. Honestly, even Need For Speed Underground has a good tuning system on parts and a little bit realistic customization. I want to pick what company my parts are from, Injen cold air intake. Greddy Turbo. Jackson Racing supercharger. HKS Blow off Valve. Not this "Stage 1,2,3" crap. I wanted variety.

Company's like
Mugen
Injen
Greddy
HKS
Budyclub
Spoon
Magnaflow
Hondadata
Brembo
Willwood
Tein
H&R
Megan
Sparco
Progress and many more.

Please correct me if your wrong and you prefer this tuning system.

Yeah you're bang on, but its not just about the brands, for me its about getting different characteristics from different parts. For example, you could have two equally priced exhausts/manifolds where one offers more horsepower and the other is tuned for more torque and you would be able to swap in the one that suited the track best. Same with branded tyres, different wear rates/grip levels and so on. Also, with wheels, different and lighter wheels with different offsets and widths should impact handling.

I'm sure that by GT10 it will be getting into that sort of detail, but I doubt we'll see that in GT5.
 
I want SO bad to have full customized wheels

I would just rather see CCW in the game. Local to me, Complete Custom Wheel makes their wheels in any possible spec you could imagine or whatever you need. They've been supplying race cars wheels for YEARS and it would be something else to see them in the game
 
Yeah you're bang on, but its not just about the brands, for me its about getting different characteristics from different parts. For example, you could have two equally priced exhausts/manifolds where one offers more horsepower and the other is tuned for more torque and you would be able to swap in the one that suited the track best. Same with branded tyres, different wear rates/grip levels and so on. Also, with wheels, different and lighter wheels with different offsets and widths should impact handling.

I'm sure that by GT10 it will be getting into that sort of detail, but I doubt we'll see that in GT5.
It would be absolutely awesome to see that kind of detail incorporated into a game like GT!
I also agree about the individual componenets rather than 'packages' idea.
I would like to be able to do in the game what we do to our cars in real life.
For example V8:

Carburettor:
Vac sec and double pumpers with jetting sizes and spring changes. Increasing CFM would sacifice response but would yeild top end power and vice versa. Carby spacers for that little extra at the top.

Intake Manifold:
Single plane for high RPM and Dual Plane for Torque. Allowing us to run these types of manifold on injected motors utilizing a carb to draw air with big or small air cleaners depending on vaccuum.

Ignition timing/Boost control/Ecu mods
Being able to set the timing by advancing or retarding for top end or torque.
Controlling the amount of boost for turbo and pulley size for supercharger.
Manually remapping the ECU after every mod if desired.

Dyno:
A working dyno would be a more than a welcome addition to the franchise.
Dyno tuning would be invaluable when taking into consideration the aforementioned mods and tuning.

And so on and so forth.
Basically, the ability to fine tune and add smaller but important mods on top of what's been done for years,would completely have me immersed for a very,very long time!
 
We should all stop worrying. PD knows that they have alot resting on their shoulders, and they've obviously taken their time to make sure they won't disappoint.
 
Just on a side note, how nice do these tyres look?

gt5-menu-tuning-5-640x360.jpg


I want to bite them... is this normal?
 
Iam really hoping that that screen is just a place holder, no super soft or super hard tyres would be dire. It would be nice if they got tyre wear balanced this time, the last time I watched lemans the cars didn't have to pit every 6 laps for a new set of rubber.
 
Just on a side note, how nice do these tyres look?

gt5-menu-tuning-5-640x360.jpg


I want to bite them... is this normal?

Yes, it is normal. I just hope there will be more delicious tires to choose from like the GC demo suggests. Now go chow down NOM NOM NOM 👍
 
talking about "tires" one question:

would be nice if you have to buy new tires after you smoked them on the track! like in real life...

but i guess it will be as before that you have kind of life-long-supply of the tire you bought for a specific car...
 
It would be absolutely awesome to see that kind of detail incorporated into a game like GT!
I also agree about the individual componenets rather than 'packages' idea.
I would like to be able to do in the game what we do to our cars in real life.
For example V8:

Carburettor:
Vac sec and double pumpers with jetting sizes and spring changes. Increasing CFM would sacifice response but would yeild top end power and vice versa. Carby spacers for that little extra at the top.

Intake Manifold:
Single plane for high RPM and Dual Plane for Torque. Allowing us to run these types of manifold on injected motors utilizing a carb to draw air with big or small air cleaners depending on vaccuum.

Ignition timing/Boost control/Ecu mods
Being able to set the timing by advancing or retarding for top end or torque.
Controlling the amount of boost for turbo and pulley size for supercharger.
Manually remapping the ECU after every mod if desired.

Dyno:
A working dyno would be a more than a welcome addition to the franchise.
Dyno tuning would be invaluable when taking into consideration the aforementioned mods and tuning.

And so on and so forth.
Basically, the ability to fine tune and add smaller but important mods on top of what's been done for years,would completely have me immersed for a very,very long time!

I agree about the inclusion of detailed tuning, but I think that, as an example, jetting a carburettor is a daunting enough task in real life (not to mention the other balancing tasks to be done at the same time) and relies a lot on experience to get right (on the first time of asking).

However, the game could streamline this, and simply give a (set of) slider(s) which changes the overall characteristic from peaky to torquey. Afterwards, it could be possible to go back and tweak various components. Not only is this a huge time-saver, but it is also noob-friendly. If you want to start from scratch, then I guess that should be possible, too.

Maybe this could be what the dyno session could be for - you tweak the power curve, according to the parts you have fitted / available, and the level to which the curve can be tweaked is dependent upon the mods fitted.
E.g. the stock motor can only be tweaked lightly, but fit a full-featured, "editable" ECU and a new, aftermarket manifold, and the curve suddenly opens up for modification.

This way, buying one manifold allows for the full range of RPM tuning associated with different length / configuration manifolds, for simplicity's sake. This, of, course needs to be balanced with the other mods - which is where the "top-level", overall sliders come in for the less adventurous, and the individual part sliders for the more adventurous, finally down to real-metric selections (e.g. raw runner length, carb size etc.) for the hardcore / knowledgeable. Another option is to allow the parts settings to be changed only when initially purchased, but this doesn't reflect the normal practice of prototyping first, committing second.

It sounds like a hell of a lot of work, but I think that it could be controlled by only three variables, or concepts - peak flowrate, inertial / acoustic tuning, fuel delivery / atomisation / burn rate.
e.g. fitting a certain intake runner diameter will define the maximum airflow through it, so no amount of high-rpm favouring on the exhaust side, for example, will alleviate the asthmatic performance up there because of an (overly) small-diameter intake-runner.


The major problem with this is that it is too easy to kill an engine this way. What I mean is, people might be tempted to stick the biggest carbs they can get their hands on, or fit massively oversized valves in stock ports, or open up the ports but leave the runners and valves the same size, killing responsiveness and power / torque in the relevant areas. Just as they do in real life ;)
 

So you rather have plain,boring and simple "Stage 1 , Stage 2 and Stage 3 upgrades" then actually real parts that you can purchase in real life so you can replicate your car or something. I admit, I'm a kid but definitely not a ricer or a fan of the Need for Speed franchise due to it being unrealistic. As I kid I want to use Gran Turismo 5 as something like an alternative to real life racing and car tuning. In real life I'm not going to go in the store and say, okay... I want stage 3 engine upgrade. No, I'd say I'd like Skunk2 camshafts, Hondadata Intake manifold gasket,Wiseco pistons and stuff like that. I want Gran Turismo to replicate real life car tuning.
 
I think it's more along the lines of him seeing NEED FOR SPEED and automatically dismissing the idea. It's a natural reaction that most GTPers seem to have.
 
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