GT5 Latest News & Discussion

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I should of worded it better, I'm not criticising the screen I just imagine it to look more minimalist, sort of like Prologue. But I suppose they will have changed the UI style, much like the coloured icons in the menus (and in GT PSP).

You're mistaking the meaning of minimalist. Minimalist is the one that do the simplest, the minimal acceptable on everything. Minimalist music, for example, is based on repetitions with a very few variations, the minimal to make a piece understandable to our ears.
 
This is off topic but...
I'm still pissed at how far away the chase cam is from the car! It was fine in GT4! What did PD think was wrong with it that they needed to change it?! I ALWAYS used chase cam. Now it's ruined :( My biggest disappointment with GT5.
 
As far as dynamic weather and endurance races go, I am very glad that the weather is random, but I sort of hope the code isn't designed to make it rain EVERYTIME you do an endurance race.

Like maybe you could go a whole race and it wouldn't rain. I hoped it isn't programmed to rain every single time, regardless of duration. I mean it truly needs to be random.
 
This is off topic but...
I'm still pissed at how far away the chase cam is from the car! It was fine in GT4! What did PD think was wrong with it that they needed to change it?! I ALWAYS used chase cam. Now it's ruined :( My biggest disappointment with GT5.

Not to mention how stiff it is. Hope that's fixed in the final game. 👎
 
It was so great that some of the people (although personally I know only one: the person who programmed the physics engine) who made it ended up working for Polyphony Digital for GT5P, and probably GT5.

Yutaka Ito :)
There is another person credited with car simulation in Prologue

edit - ok I see he was one of many credited for GT engine

Let's see if any others made it
http://www.allgame.com/game.php?id=45409&tab=credits
 
Not wishing, speculating.
SLS = GT5 cover car
PD/Sony's strong ties with AMG with GT5
PD's keeness to add alternate fuel cars to the game

All the modelling is already done - easy to add

Oh, ok. In that case I'm guessing that Godzilla will be in GT5 as well.
PD = Japanese
Godzilla terrorized Japan.
Therefore Godzilla will be a drivable object in the game.
 
Oh, ok. In that case I'm guessing that Godzilla will be in GT5 as well.
PD = Japanese
Godzilla terrorized Japan.
Therefore Godzilla will be a drivable object in the game.

i'm not sure, but as far as i know godzilla doesnt have wheels, but if you mean the nissan GT-R also referred to as Godzilla, than yes it will be in the game ;)

i think that the electric SLS could be in the game, from the outside the car is the same, only needs some weight and drivetrain tweaks for the physics engine to make it drive like an electric car, but thats easily done.
 
I just found two new cars after closely examining the Trailer: The 2008 Epson NSX and the 2008 ARTA NSX.

Here's the Epson NSX:
3057600231_05b9713fe3.jpg


Now take a look at the third car in shot
RedBullTrailerScreen2.png



Here's the ARTA NSX, sporting a different livery from the car previously seen at CES
2838665408_6aebc5d50c.jpg


Now look at the third car in the shot:
RedBullTrailerScreen1.png


Someone might say its the Garaiya, but the one defining feature that says otherwise is the intake in the engine cover.
 
As far as dynamic weather and endurance races go, I am very glad that the weather is random, but I sort of hope the code isn't designed to make it rain EVERYTIME you do an endurance race.

Like maybe you could go a whole race and it wouldn't rain. I hoped it isn't programmed to rain every single time, regardless of duration. I mean it truly needs to be random.

The way I understand it.. or rather hope it works. Is that for endurance races the game will use the lates updated weather information from the actual location such as, temp, pressure and humidity and then the game engine will take it from there and work the weather acording to those numbers.

If that makes any sense.
 
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I just found two new cars after closely examining the Trailer: The 2008 Epson NSX and the 2008 ARTA NSX.

Here's the Epson NSX:
3057600231_05b9713fe3.jpg


Now take a look at the third car in shot
RedBullTrailerScreen2.png



Here's the ARTA NSX, sporting a different livery from the car previously seen at CES
2838665408_6aebc5d50c.jpg


Now look at the third car in the shot:
RedBullTrailerScreen1.png


Someone might say its the Garaiya, but the one defining feature that says otherwise is the intake in the engine cover.

GOOD eye! Two new SuperGT NSX's. I hope they will incorporate the HSV though, because it looks EVEN BETTER with the Autobacs livery than the NSX does. Look at this!-
014.jpg

ARTAHSV_5.jpg


That thing is just SICK!
 
The way I understand it.. or rather hope it works. Is that for endurance races the game will use the lates updated weather information from the actual location such as, temp, pressure and temperature and then the game engine will take it from there and work the weather acording to those numbers.

If that makes any sense.

I don't think that would work properly. Imagine you start a 24 hour endurance event at Le Mans which probably starts at afternoon in the game. However, you start the race while it is night in Le Mans local time. That would mean the weather data provided to the dynamic weather engine would not fit the time of day in game. So basically in-game you would get low temperatures during day time fading to high temperatures during night time because the local time of the weather feed is the opposite to your gaming session.
 
I don't think that would work properly. Imagine you start a 24 hour endurance event at Le Mans which probably starts at afternoon in the game. However, you start the race while it is night in Le Mans local time. That would mean the weather data provided to the dynamic weather engine would not fit the time of day in game. So basically in-game you would get low temperatures during day time fading to high temperatures during night time because the local time of the weather feed is the opposite to your gaming session.

I see what your saying and I agree... It would cause some problems if the real time data feed was being fed into the game engine often.. but if that happened then there would be no room for the game engine to work its magic.

What im thinking is that it only takes the reading at the beginning of the race and then for the rest of the race the game engine developes the weather from the innitial readings.
 
GOOD eye! Two new SuperGT NSX's. I hope they will incorporate the HSV though, because it looks EVEN BETTER with the Autobacs livery than the NSX does. Look at this!-
[IMG ]http://www.racerevo.com/wp-content/uploads/2010/08/014.jpg[/IMG]
[I MG]http://jonsibal.com/bpimages/ARTAHSV_5.jpg[/IMG]

That thing is just SICK!

It's not necessary to quote all of the images, is it.
 
I'm hoping, no matter how dynamic the weather is, it uses location as it's main element for randomising. I don't want to be racing in rain in a country or location where rain is a complete rarity or vice versa.

It needs to randomly generate based on potential, but realistic, weather conditions.
 
Here's the ARTA NSX, sporting a different livery from the car previously seen at CES
2838665408_6aebc5d50c.jpg


Now look at the third car in the shot:
RedBullTrailerScreen1.png


Someone might say its the Garaiya, but the one defining feature that says otherwise is the intake in the engine cover.

Roof looks wrong, no?

Also, with the Epson; call me crazy, but it looks to be a different shape than the green NSX tailing it. Those scenes drove me nuts when I first watched them since I'm always trying to find new cars...
 
I see what your saying and I agree... It would cause some problems if the real time data feed was being fed into the game engine often.. but if that happened then there would be no room for the game engine to work its magic.

What im thinking is that it only takes the reading at the beginning of the race and then for the rest of the race the game engine developes the weather from the innitial readings.

Yes that could work to some extent but there would still be a problem caused by unique season conditions. Again, Le Mans would feel wrong starting in snow (if the track even supports that). I'll rather let the dynamic weather make a calculation right from the start then. Just to avoid conflicts with the conditions the tracks support and not to mention the atmosphere the event is supposed to replicate.
 
Roof looks wrong, no?

It does look abit off, but that body is unmistakable. The engine cover too.

Also, with the Epson; call me crazy, but it looks to be a different shape than the green NSX tailing it. Those scenes drove me nuts when I first watched them since I'm always trying to find new cars...

I usually try watching them on my HDTV from the PS3 and then slow the video frame by frame. It is slightly different because the Takata NSX is from 2006, whereas the Epson is from 2008. The rear bodywork is very different.
 
I guess it could be anything. But it did sound like that GT5 will be the building blocks for GT6. Basically, taking GT5 and added to it what they want for GT6. Which I would assume would be a lot more Premium Cars, more cars in general, new tracks, better graphics, more features and other things. Still no word on Drag Racing. Although, I'm sure it's technically in with the course creator, but still. I'm sure there is a little too much information in GT6 to change GT5 into it via an update. I would assume GT6 will be on two Blu-rays. So...another 25-33.1 GB of information would take up a chunk of HD space. :P that said, I'm sure more cars and tracks and things will be added via updates.

Actually Sony have a new higher capacity Blu-ray Disc for the PS3, a dual-layered Blu-ray disc now holds up to 66.8GB of storage.

So Kazanouri Yamauchi now has 16GB of extra space to play around with which is enough to add TONS of improvements to GT6.
 
Yes that could work to some extent but there would still be a problem caused by unique season conditions. Again, Le Mans would feel wrong starting in snow (if the track even supports that). I'll rather let the dynamic weather make a calculation right from the start then. Just to avoid conflicts with the conditions the tracks support and not to mention the atmosphere the event is supposed to replicate.

very good point... I guess in the snow case it wouldent work at all..
Well in that case I hope along with you that the weather is not randomized in favour of rain or no rain.. But as you stated is truely random.
 
I think we need to wait and see how much SPACE GT5 takes up before we start worrying about higher capacity discs or anything like that in relation to GT6. No game has maxed out a Blu-ray and, while GT5 could be the one to do it, bare in mind the content GT4 had and that was a 4.5GB game.

That said, the more data, the longer the loading, which may explain the 10GB data install.
 
I have been hard on GT5 in the past with all the crappy engine sounds. After seeing the rain and slow footage :sly: The best looking racing game i have ever seen in that regards. Kaz is the man and it's going to show in sales come November:drool:
 
When the installation size will reach around 20-25 GB, then we'll know that the game has maxed out a single layer of the blu-disk space. However loading the game exclusively from disk won't be an option anymore at that point.

Why?
Most games, due to the intrinsic slowness of the PS3 blu-ray reader, have their data duplicated over the whole surface of the disk for several times, depending on how big they are, to speed up load times. However this isn't always enough to keep acceptable loading speeds, so installing the game is often a must or even mandatory.

If in the case of GT5 the installation size is around 10 GB, personally I think that might be approximately the size of the game (game data, tracks, cars, sounds, menu bgm. That's the most frequently and often loaded data), plus extras such as songs and movies that would probably be kept on the blu-disk (as they're low or relatively low bandwidth streamed data) to avoid waste of hard disk space.
 
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Actually Sony have a new higher capacity Blu-ray Disc for the PS3, a dual-layered Blu-ray disc now holds up to 66.8GB of storage.

So Kazanouri Yamauchi now has 16GB of extra space to play around with which is enough to add TONS of improvements to GT6.
you're assuming the PS3's old school BD drive will have the ability to read such discs...it is as likely that it cannot, as it is likely it can.

When the installation size will reach around 20-25 GB, then we'll know that the game has maxed out a single layer of the blu-disk space. However loading the game exclusively from disk won't be an option anymore at that point.
there are already games larger than a single layer BD...MGS4??...


Why?
Most games, due to the intrinsic slowness of the PS3 blu-ray reader, have their data duplicated over the whole surface of the disk for several times, depending on how big they are, to speed up load times. However this isn't always enough to keep acceptable loading speeds, so installing the game is often a must or even mandatory.

only partially true...

DVD's are CAV (constant angular velocity) while Blu-ray is CLV (Constant Linear Velocity)....meaning DVD has different read speeds across the disc...while BD remains the same ac ross the entire disc...

a 2x BD drive like in the PS3, is actually FASTER at reading data than the DVD drive in an xbox 360 is while reading from the inner half of the disc...also, DVD's read their second layer slower than the first...

on average across the whole disc the read speed differences are not as big as most think...


If in the case of GT5 the installation size is around 10 GB, personally I think that might be approximately the size of the game (game data, tracks, cars, sounds, menu bgm. That's the most frequently and often loaded data), plus extras such as songs and movies that would probably be kept on the blu-disk (as they're low or relatively low bandwidth streamed data) to avoid waste of hard disk space.

the key to a properly performing PS3 game is not how much data is installed, or that ANY data is INSTALLED, but rather how the developer uses the PS3's standard HDD to cache data for the game to use....

the best example of this is Naughty Dog, and how they developed Uncharted 2...they have an exceptionally powerful streaming system that is aided by the HDD, but does not rely on a massive installation...

if the install is 10GB im sure the game data will be much larger than that still...Forza 3 is almost 10GB in size...as it fills a Dual Layer 360DVD (~7.5GB) and then requires a ~2GB install of 2 tracks and over 100 cars....i would expect GT5 to be of much larger size due to its higher quality assets...
 
I'm hoping, no matter how dynamic the weather is, it uses location as it's main element for randomising. I don't want to be racing in rain in a country or location where rain is a complete rarity or vice versa.

It needs to randomly generate based on potential, but realistic, weather conditions.

That's probably why not all weather is available on all tracks... that's what makes sense to me at least.
 

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