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- GTP_african_kat
welcome back:tup:
welcome back:tup:
Hmmm. I'm imaging we'll still be able to force a specific weather condition for time trials, or most things leaderboard related. I do understand that it's more realistic to allow any weather conditions (like, for example, look at the constant real-life arguments about 'Ring times), but this is a video game. I don't want to have to hope for the perfect conditions just to have a good chance at making my mark on the leaderboards.
On the back of the Gamestop cover moonman.
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That kinds sucks if you want to see who the best is between a couple of buddies on the Ring at night in the rain. I guess you will have to hope for the best.
Hey guys I found that theres Nessie in GT psp as well!![]()
Yep, and what I really don't get about it, is that PD and almost everyone else say that this system is SO advanced, that PD is unable to force it to make it rain...wait a minute, does that make any sence to you? Maybe I just don't get it, I don't know, if someone can explain why this system is so awesome, please do so, would be appreciated.👍
They prob. can't force it to rain due the algorithms that they used in order to implement the type of randomness seen in real life, meaning that they'd have to change the whole coding structure to get it to rain. They said it'll have a forecast but the forecast sometimes wont be 100% accurate to add realism. Actually is really advanced when you think of it...
http://ps3.ign.com/articles/112/1121201p1.htmlThe rally Special Event is just one example of Polyphony's dynamic design approach to GT5. The game's weather system is also auto-generated (on endurance-based and custom tracks only) based on a trio of interacting factors: humidity, temperature and pressure. The combination of those three elements can result in fog, rain, snow or a clear day. Yamauchi said the team cannot even impose specific weather conditions on a particular race but merely suggest them by creating cloudy weather, for example. From there, the system takes over to create weather on the fly. It's an impressive feat that I'll probably love until I have to drive in the rain.
Nonsense, no one writes a program like this. Normally it is done in a way like follows (simple example):
IF (rain selected=true)
let it rain
ELSE IF (nice weather selected=true)
give them nice weather
ELSE
<insert complicated random algorithms here>
ENDIF
Who said we won't be able to select weather in a certain game mode (maybe not in carreer mode)?
Hmmm. I'm imaging we'll still be able to force a specific weather condition for time trials, or most things leaderboard related. I do understand that it's more realistic to allow any weather conditions (like, for example, look at the constant real-life arguments about 'Ring times), but this is a video game. I don't want to have to hope for the perfect conditions just to have a good chance at making my mark on the leaderboards.
Don't know if already seen but here one of the first comparison between GT5 and Forza3... ;-)
Already posted on the TGS thread and that was it. Didn't spring any meaningful discussion as people went most after PD\T10 graphical choices to render the track and color differences (or something like that). Although, that doesn't explain the difference in the layout when both cars reach the Porsche section... so... who's got it worng? *cues dramatic music*
the fanboyism on that video (comments) is unbelievable
welcome to youtube.
who's got it worng?
Already posted on the TGS thread and that was it. Didn't spring any meaningful discussion as people went most after PD\T10 graphical choices to render the track and color differences (or something like that). Although, that doesn't explain the difference in the layout when both cars reach the Porsche section... so... who's got it worng? *cues dramatic music*
Hmm interesting, can anyone translate?Anyone noticed Open wheel car image in the japanese site of gt?
There is a screenshot in this page about apex magazine http://www.gran-turismo.com/jp/products/gt5/campaign/
third screenshot!