GT5 Latest News & Discussion

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Well tire deformation can me coded in without being visually seen. I understand what you're sayin based on how it looks but that doesn't mean it's coded into the experience.:)

I think he was probably referring to the tire and suspension physics model. They are very important and complex for accurate and realistic car handling.
Regarding flexing, probably the GT physics engine takes it into account, but it's not graphically shown, at least as of yet.
From what I've seen in GT5 videos and screenshots, I think the game partially simulates this through in an easy way by clipping part of the tires with the road surface. It's a rather rough hack, though.

By the way, I hope that dynamic tire pressure, in-mid-out wear and temperature, flat spots, are implemented. They are more important than visual flex.
;)

Yes, it's quite possible that the physics model already deals with tyre deformation (as it should, since there's no way a "proper" tyre model doesn't look at where the contact patch is relative to the wheels / car!)
However, it does look a little bit odd when the tyre just clips through the ground. It's similar to how the tyres sink into gravel, etc. but that's a bit trickier to do (although, snow grooves are possible?!).


I'd much rather prefer a more in-depth model over the visual representation, too. For instance, tyre temps (inner / middle / outer) are a great way to tweak set-ups, alongside the "feel" and lap times, of course.
The fact (is it?) that Enthusia's physics guru is onboard with PD now could be promising all around; although, they said that when physics guru Eero Piitulainen (formerly of Warthog games, makers of Richard burns Rally) turned up working on NFS Shift...
 
;)

Yes, it's quite possible that the physics model already deals with tyre deformation (as it should, since there's no way a "proper" tyre model doesn't look at where the contact patch is relative to the wheels / car!)
However, it does look a little bit odd when the tyre just clips through the ground. It's similar to how the tyres sink into gravel, etc. but that's a bit trickier to do (although, snow grooves are possible?!).


I'd much rather prefer a more in-depth model over the visual representation, too. For instance, tyre temps (inner / middle / outer) are a great way to tweak set-ups, alongside the "feel" and lap times, of course.
The fact (is it?) that Enthusia's physics guru is onboard with PD now could be promising all around; although, they said that when physics guru Eero Piitulainen (formerly of SCi games, makers of Richard burns Rally) turned up working on NFS Shift...

But at least PD rewrote the whole GT5 engine with the Enthusia guy onboard.
The Shift guys just use a modified ISI engine - which is a bad foundation to begin with :)
I was able to transfer my GTR Evo FFB settings across to Shift as a result. The Shift devs says most games are harder than reality, hence why they made Shift the way it is...
 
Whats really weird about the sponsors is that PD (as it stands according to the previously posted La Sarthe vid) have decided not to include advertising hoarding/signs for their own game,
0.jpg

Thats GT and Playstation sponsoring the Tetre Rouge that was there this year(and I believe similar GT/PS advertising previous years, could be wrong),
Why would they not add this in when they actively change advertising boards at other parts of the track to advertise.....you've guessed it....GT and PlayStation:ill:

Why would they advertise for a game that you have already bought? :odd:

Edit: You are talking about the game right? If you mean the actual track, then nevermind. :lol:
 
Whats really weird about the sponsors is that PD (as it stands according to the previously posted La Sarthe vid) have decided not to include advertising hoarding/signs for their own game,
0.jpg

Thats GT and Playstation sponsoring the Tetre Rouge that was there this year(and I believe similar GT/PS advertising previous years, could be wrong),
Why would they not add this in when they actively change advertising boards at other parts of the track to advertise.....you've guessed it....GT and PlayStation:ill:

On the real track, PD/Kaz wants to advertise their game.
For the track in the game, PD/Kaz wants to show the advertisement that should have been there if Sony/PD didnt grab it in real life, and furthermore, they get revenue from the company advertising... (paying back for the cost advertizing in real life)

It makes total sense to me...

It's a win win situation for both companies.
 
Why would they advertise for a game that you have already bought? :odd:

Edit: You are talking about the game right? If you mean the actual track, then nevermind. :lol:

What I mean is the track in real life has GT/PlayStation sponsors(for exaple at the Tetre Rouge corner)
So why did they not put it in the game when there already advertising GT in the game already, look at 3:05 in the replay on the previous page(that advertisment isn't GT in real life)
So they've taken out/not put in where GT is advertised in real life and instead advertised where it isnt in real life:ill:,(and bear in mind GT has been advertised at Le Mans since at least GT4).

I also wasn't sure there was any revenue to be had from PD advertising the likes of Rolex and Total in game,
I was always under the impression that when a developer obtained a track license then automatically were able to use the advertising that is shown at that track without paying for each individual license.
 
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Thought I should share a bit more of my experience with the demo tonight. It took some time to sink in, in terms of physics and handling and in my opinion, it differs from prologue in e few basic aspects:

- gravity and catching some air: the car lifts in a more "real" way, and also lands in the same way. That is, it does not lift straight and when landing it feels as if one wheel at a time touches the road affecting it's direction. Even when not actually taking off, one can feel the lack of weight, and the car getting light and a "hovering" sensation is well transmitted over hills.

- inertial movement when cornering: it's now quite easier and rewarding to overspeed slightly into a corner and induce a 4 wheel drift. It's as fun as it's real since getting under control means loosing quite a bit of speed. It seams that in tracks that are adequate for it (with enough width and and run off areas to allow pushing the car over the limits and still be able to recover or keep it pointing in the right direction in the end, wich the city tracks and the Nurb are not), one can hoon a car, throwing it at a corner in enjoyable inertia 4 wheel drifts.

- under and oversteering: in Prologue is more of a game of keeping it on controled understeer going into a corner and mantaining speed, then control the power out of it, in under or oversteer according to car/grip/track. This is and will continue to be the way precious tenths are gained in each corner. However, in prologue I always struggled to "overdrive" a car around a track, as if I was rallying. In this demo one can do both with apparent ease. Drive effectivelly and close to the limit, but not "limited" to under/over, one can in fact hoon a car round. That also means drifting, something I could never master on Prologue, now appears more accessible or "natural", at least for me.

- car balance: wether it's tire deformation, suspension work or the physics, or all together, it felt much more real to drive in this demo because I could "swing" the car, play with it's weight and inertia. I could balance the rather heavy SLS on the Nurb, from corner to corner using lift off and throttle control very nicely.

So, in short, one can drive in "race mode" or "hooning mode" right out of the box. No need to mess with settings, choose specific events or even for big a learning curve. At least for a GT addict like me, that is.

This is off course my personal feel and opinion. But it felt real real good and I though you would like some "good news" about the game play (especially those that didn't find a Demo yet or ever will).
 
WAHHHH!

Sony had my Red Bull TGS 2010 trailer removed from my YouTube channel... :nervous:

Sony trying to hide something...?

I just read that someone else's trailer had gotten pulled as well. No idea whats up with Sony, there's nothing they can possibly cover by removing a video thats been seen for the last 6 days so whats the big deal? Its already been downloaded too so I don't really see how this is gonna help.
 
I just read that someone else's trailer had gotten pulled as well. No idea whats up with Sony, there's nothing they can possibly cover by removing a video thats been seen for the last 6 days so whats the big deal? Its already been downloaded too so I don't really see how this is gonna help.

Maybe they were "embarassed" by the trailer?
Red bull may have jumped the gun it, but it wasn't shown a TGS, nor on PD's site. Maybe they were planning to release it, but had a change of heart
 
Plus it's not yours...

I also uploaded some of their other trailers, but they seem happy enough to not get them deleted? Sony - We'll let these trailers stay, even though it's breaking copyright, because it's good publicity"

Double standards me thinks. They're "hiding" something.....
 
Thanks hornet, always nice to hear in-depth impressions! $$$ I assume you were testing with a controller?

No prob. One has to give back to this forum that gives us all so much 👍

It was a normal PS3 demo stand I've seen around in many stores. Nothing new or GT oriented. So, a beat-up sixaxis with standard controls (not easy to modulate throttle on an very used and abused X button), safety cable forcing me too high and close to a tilted down and rather used 30(?) inch LCD making it very hard to use cockpit view. But it was good enough to get a good feel for it. I was alone for a good 20 minutes :)

A couple more thing I just recalled:
- the engine sound sucked in the Nascar on high revs. No "rage" in that V8. Hopefully it will be improved on the final product.
- the damage looked pretty good on the 458 and the Nascar I chose to destroy around Tokyo, although very "lite" or inexistant in small contacts, when compared to real life.

To those in Porto, it's on Mar Shopping, on Radio Popular. Try it while they still have it running on the demo stand. Before PES 201132345678885432 get's out and takes the spot.
 
I also uploaded some of their other trailers, but they seem happy enough to not get them deleted? Sony - We'll let these trailers stay, even though it's breaking copyright, because it's good publicity"

Double standards me thinks. They're "hiding" something.....

Is the red bull trailer publicly available from official sources at the moment? Are the other trailers publicly available from official sources at the moment?
 
I still have it in full quality on my hard disk!
But I don't remember seeing anything that special worth to hide.

I have a feeling some sequences might be in the GT5 intro. ie the engine animations and such. There is way too much work put into that for it to be featured in just a simple promo trailer

Redbull might have slapped together all these bits together. Noticed how quickly the trailer web page was pulled from their site? Although you could still access it for a short time after

It's a bit like that Kart trailer on PD's site. It was removed a week after they put it up.....
 
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I still have it in full quality on my hard disk!.

As do I

But I don't remember seeing anything that special worth to hide.

Me neither. Again, whats the point of "hiding" if its already been seen by thousands, downloaded by millions and picked apart (as I did and still am doing). Hell I still got direct screencaps too.
 
What I mean is the track in real life has GT/PlayStation sponsors(for exaple at the Tetre Rouge corner)
So why did they not put it in the game when there already advertising GT in the game already, look at 3:05 in the replay on the previous page(that advertisment isn't GT in real life)
So they've taken out/not put in where GT is advertised in real life and instead advertised where it isnt in real life:ill:,(and bear in mind GT has been advertised at Le Mans since at least GT4).

I also wasn't sure there was any revenue to be had from PD advertising the likes of Rolex and Total in game,
I was always under the impression that when a developer obtained a track license then automatically were able to use the advertising that is shown at that track without paying for each individual license.

No no, you are getting it the opposite wrong way... Rolex, Total, Michelin and other company are paying to be in PD's game ...



(to be confirmed) but that's what i believe it to be... PD is selling advertisement spaces inside the game ;)
 
No no, you are getting it the opposite wrong way... Rolex, Total, Michelin and other company are paying to be in PD's game ...



(to be confirmed) but that's what i believe it to be... PD is selling advertisement spaces inside the game ;)

I'm not sure that's true. You see it as those companies paying sony to be in the game but I see it as sony paying them to be in the game, when talking about tires, as rolex or total have likely never spoken to sony about the game. As for the real banners on real tracks, yes, the sponsors pay the track to hang the banners. When sony get's the license for the individual track, all assets are usually included in the license, again depending on the agreement. At least that's how it worked when we rented a local track for a school movie project. We paid a fee for the likeness of the track and were able to show it publicly exactly how it was. Not the same scale as an international game but along the same lines.
 
In Regard to Advertising on Tracks: Does the BBC have to get permission from each sponsor (that may be shown on a track) each time they show a race? I would assume they do not. In the same fashion, I would assume it is the same for PD. They go to the track and get the license for the track. That agreement should include the ability to show any sponsor on that track. Personally, I don't see how it could work any other way. As to why they choose to replace some banners with their own, I guess they pick the best banners and put their own logo there.

In Regard to the Red Bull Trailer: I thought it was kind of odd that it was never officially shown at TGS. So, maybe Red Bull did jump the gun. There was probably some miscommunication between PD and Red Bull. Then, someone at PD notified the Sony legal department and they go on a search. On that search... they find CoolColJ along with many others.
 
👍 Thank you for the information.

I guess this means we may see a few more of these in the game. A nice touch if you ask me.:)
 
Thanks hornet for your impression of the demo. Here in Alaska we just get to read or watch videos of the demos. Anyways GT5 is just around the corner.
 
Yes, there are still a few on youtube. (it's already on my hard disk, I'm fine...)

Anyone have a location where it can be downloaded?
I downloaded one of those from youtube using keepvid. I don't know how safe it is on windows but on mac I have no problems at all.
 
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