GT5 Latest News & Discussion

  • Thread starter gamelle71
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You see demos out now with blotches (spots) and mess ups, pop-ups and such, you think the final game should be right without all that correct?

Maybe you know much more about game development or software in general ( which to be honest is very likely I'll admit ) but those demos being buggy and full of glitches are perhaps not necessarily representative of the full game.
Could be those demos are indeed rushed ( and there are several different builds ) and therefore more likely to be faulty or poorly conceived.
That doesn't mean the full game is does it? Nobody even played the full game outside the PD HQ to actually compare the builds of those demos to it.
Again GT5 isn't exactly rushed now is it?
 
It's funny because there wasn't an official date set in stone besides November 2nd. March wasn't a release date. At least not for anywhere besides his homeland. I never felt it'd be out in March. I always felt they should wait till the holiday season to maximize sales. So all the 'pushbacks' or 'delays' to me weren't anything at all. There's other games on the PS3, GT5 is just the Bonus and the best to me. Of course lots of people say they bought the PS3 just for GT5, but seriously, there's more to the system than just one game. At least in my eyes.

I never said GT was rushed, so I don't know why you're commenting that. I said to some people getting game out and rushing it is better than waiting and getting everything ironed out. No one knows what GT5 is like in the full game, but when it's here I'm betting that there won't be those kinks that a lot of other games have. Games that you know are going to be spot on when they come out are games that sell consistently and are known for their quality in those terms. GT is one of them.
 
I wouldn't use a PD release date and the term 'set in stone' in one sentence myself to be honest ( although I think I just did exactly that :ouch: ).



I never said GT was rushed, so I don't know why you're commenting that. I said to some people getting game out and rushing it is better than waiting and getting everything ironed out.

Context is everything, I commented on that statement because it was made in this GT5-related thread so when you talk about some people who prefer their games to be rushed I assumed this was referring to GT5, not too far a stretch of the imagination I reckon but a logical first conclusion ( which turned out to be wrong ).
 
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GT is quite different from most of the long dev cycle games mentioned on the page before. The majority of them require a whole lot more creativity and design than GT, a racing game is a racing game and aside from explicitly new features like karting, track creation etc. the work that is required is the same as all the other GT titles but at a much higher level of fidelity.

That's not too hard you know. Once you have poly counts and art briefs for the tracks and cars then it is conveyor belt art work, much of which can be outsourced if required. A lot of these narrative driven games can spend 18 months to 2 years just at design stage with nothing more done than concept art.

Now GT5 might well be worth the wait of course but I suppose the issue I have is why PD and Sony did not get GT5 out in 2009 with just some of the new content and the current version they would be working towards now or soon would be GT6 with the extra elements missed from its predecessor. Most of us are not keen on annual updates that offer little new but charge full price, but come on, I doubt any of us would feel cheated paying £50 for a game earlier but with only some of the multitude of new content, then paying again for what we are waiting on now.
 
So what about the Paris Event starting today? How is that supposed to work out in releasing info and such? Is the only info coming on Friday, or should there be stuff from the event today?

BSTF on NeoGAF mentioned that it aired on French TV. He said that he didn't see anything new but noted that he doesn't speak French. So we'll just have to hope that it's put online or that someone else saw it.
 
Most games also don't do much different from their previous incarnations. People wanted PD to step up and make GT5 a big evolution over GT4. That's not something that can be done in a typical development cycle.

That is a very good point, only problem there is: BECAUSE this game is so awesome, it's so hard to wait.
 
GT is quite different from most of the long dev cycle games mentioned on the page before. The majority of them require a whole lot more creativity and design than GT, a racing game is a racing game and aside from explicitly new features like karting, track creation etc. the work that is required is the same as all the other GT titles but at a much higher level of fidelity.

I think there's a good deal of creativity involved. It's not just anybody that can hammer out such top-notch models, you know. You need to get creative in order to fulfill goals that are fully tangible, too, not just those that are based on fantasy.

That's not too hard you know. Once you have poly counts and art briefs for the tracks and cars then it is conveyor belt art work, much of which can be outsourced if required. A lot of these narrative driven games can spend 18 months to 2 years just at design stage with nothing more done than concept art.

Funnily enough, the concept stage isn't counted as part of the development. Kaz first thought of GT's concept when he was a boy, at school, and proposed the game several times years before he actually got the go-ahead. I'm not arguing that writing an epic story and filling and fleshing it all out isn't difficult, but the same can be said of an environment that is meant to reflect reality.

Now GT5 might well be worth the wait of course but I suppose the issue I have is why PD and Sony did not get GT5 out in 2009 with just some of the new content and the current version they would be working towards now or soon would be GT6 with the extra elements missed from its predecessor. Most of us are not keen on annual updates that offer little new but charge full price, but come on, I doubt any of us would feel cheated paying £50 for a game earlier but with only some of the multitude of new content, then paying again for what we are waiting on now.

No thanks, that's what happened with GT3 and GT4. I'm glad that GT5 is going to bring so much more at last.

By the way, Kaz saying "it could be done by 2009" is not a promise, of any description - it's not a tease, either, I'm sure at that time he thought that's where they were heading. There's so much that could change, namely sales model, game scope and even "competitors." I'm not surprised that a team like Blizzard, who are considerably longer in the tooth than PD, have learned just to just say "you'll get it when you get it." Then again, hasn't Cataclysm been delayed like, a million times? :P
 
Lets not forget that PD released GT5 Prologue and GTPSP in the development of GT5 as well. Also, that article is purely to get people on these forums flaming.

I really want to know why people keep bringing these things up, because neither of these is arguably a big departure for the team. Prologue was simply what they currently had ready for GT5 proper; a basic user interface was needed and some events needed to be made to give a hint at progression, but it's not like nearly all of Prologue's assets were going to be abandoned after it was done. PSP was all about shrinking GT4 down to fit on the new medium; getting rid of the special cars, the GT mode, and adding a handful of GT5 cars (again optimized for the system). Another simplified user interface, and the biggest creative jump required was all the Jay Leno-voiced driving tests. Am I myself simplifying? Yes and no.

Most games also don't do much different from their previous incarnations. People wanted PD to step up and make GT5 a big evolution over GT4. That's not something that can be done in a typical development cycle.

I was going to comment on how this is hardly true, but the following post sums up what I wanted to say quite nicely:

GT is quite different from most of the long dev cycle games mentioned on the page before. The majority of them require a whole lot more creativity and design than GT, a racing game is a racing game and aside from explicitly new features like karting, track creation etc. the work that is required is the same as all the other GT titles but at a much higher level of fidelity.

That's not too hard you know. Once you have poly counts and art briefs for the tracks and cars then it is conveyor belt art work, much of which can be outsourced if required. A lot of these narrative driven games can spend 18 months to 2 years just at design stage with nothing more done than concept art.

The same basic rules dictate each GT release: Find cars, recreate to whatever level of fidelity is currently possible, both in physics and modeling. Same with tracks (though there's also the fantasy tracks, which arguably should take even less time than real circuit recreations). New variables are added in; weather, day/night, and the physics engine needs to be robust enough to handle the X1 and the karts... but making a simulator means there is a fairly regulated box of rules PD must work within. This of course has it's advantages, and PD is very well suited to the task.

Final Fantasy games are almost completely different from their immediate predecessors. The teams have to build whole worlds from scratch, and come up with a new story. From a technical standpoint, GTA San Andreas was far more impressive to me as a game than GT4 (even if the latter was my preferred game).
 
THis is extreamly frustrating waiting for info on this game. Since its not coming out on the 2nd I have decided to pick up a NFS shift to keep me busy. really debating if i should pull my preorder and just get it when I stumble on it in a store. I am the onlyone out of my freinds that is holding on for hope for this game at least six have decided to get other games. Not to mention the juggurnaught known as Call of Duty is coming out soon.
 
THis is extreamly frustrating waiting for info on this game. Since its not coming out on the 2nd I have decided to pick up a NFS shift to keep me busy. really debating if i should pull my preorder and just get it when I stumble on it in a store. I am the onlyone out of my freinds that is holding on for hope for this game at least six have decided to get other games. Not to mention the juggurnaught known as Call of Duty is coming out soon.

Bloody hell mate, that's a bit drastic isn't it.

Shift!

Didn't realise you were suffering that bad.
 
THis is extreamly frustrating waiting for info on this game. Since its not coming out on the 2nd I have decided to pick up a NFS shift to keep me busy. really debating if i should pull my preorder and just get it when I stumble on it in a store. I am the onlyone out of my freinds that is holding on for hope for this game at least six have decided to get other games. Not to mention the juggurnaught known as Call of Duty is coming out soon.

Don't buy sh...oh I mean Shift, it's a bad game, really. Rather buy the new HP, good graphics and fun.

Bloody hell mate, that's a bit drastic isn't it.

Shift!

Didn't realise you were suffering that bad.

Haha exactely.

Hey guys I think I found a vid that's not been shown yet I don't know how to embed yet though so here is the link sorry http://www.youtube.com/watch?v=yLIqLppsjq0

TGS.
 
The same basic rules dictate each GT release: Find cars, recreate to whatever level of fidelity is currently possible, both in physics and modeling. Same with tracks (though there's also the fantasy tracks, which arguably should take even less time than real circuit recreations). New variables are added in; weather, day/night, and the physics engine needs to be robust enough to handle the X1 and the karts... but making a simulator means there is a fairly regulated box of rules PD must work within. This of course has it's advantages, and PD is very well suited to the task.

It's not about GT5 being a sim or not. Creating a new online system that's good enough to stand up to the best isn't something that's going to take a small amount of time. Creating a graphics engine that's seen as the best around and then throwing in day/night cycles with real time weather, something that's never been done in a racing game that runs at 60fps, isn't easy to do. That's why it hasn't been done before. All of that is going to take a lot of time to polish.

If all they were doing was simply making a prettier version of GT4 with more cars and tracks we'd be sitting here playing it right now. But people demanded more from them this time. The result of that is a longer wait. The good news in all of that is that they've created those systems now. So as Kaz has said, GT6 won't take nearly as long because they won't have to build so much from scratch.
 
I get that solid snake but they shouldnt write checked there butts cant cash. Dont promise a release date and then go back on it. it really better be good
 
Bloody hell mate, that's a bit drastic isn't it.

Shift!

Didn't realise you were suffering that bad.

I have to admit I bought F1 2010,Dirt 2(which I really got into) and WRC 10(which I don't think too much of) on Monday.
 
It's 1 am in Paris and 8 am in Tokyo. The day stateside is over. We're definitely not getting release date news today. Not optimistic about tomorrow and if they announce at Paris Games Week on Friday at Sony's 5 pm presentation, it'll be early Friday morning stateside and late Friday in Tokyo when nobody's gonna be up and around to care til at least Monday. There just isn't a good time for an announcement by month's end, is there?
 
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Hm, I really don't know how to feel about this silence, I know I'm one of those whining a bit too much lol, but I can't help it, I need my news! I know Jordan is trying to get as much as he can on the news-section, but I need something like screens or videos.
 
It's 1 am in Paris and 8 am in Tokyo. The day stateside is over. We're definitely not getting release date news today. Not optimistic about tomorrow and if they announce at Paris Games Week on Friday at Sony's 5 pm presentation, it'll be Saturday morning stateside. There just isn't a good time for an announcement by month's end, is there?

Listen, if they havent got a clue when it's coming out what's the worst thing they could do.

That's right. Come out with a statement saying we will update you SOON.

That would really light the touch paper.

The person who said we'll have more info at the end of the month is probably being boiled in oil as we speak.
 
It's 1 am in Paris and 8 am in Tokyo. The day stateside is over. We're definitely not getting release date news today. Not optimistic about tomorrow and if they announce at Paris Games Week on Friday at Sony's 5 pm presentation, it'll be Saturday morning stateside. There just isn't a good time for an announcement by month's end, is there?

If they announce Friday at 5pm how would it be Saturday in the States? Wouldn't it be around 11am on Friday in EST?
 
It's 1 am in Paris and 8 am in Tokyo. The day stateside is over. We're definitely not getting release date news today. Not optimistic about tomorrow and if they announce at Paris Games Week on Friday at Sony's 5 pm presentation, it'll be Saturday morning stateside. There just isn't a good time for an announcement by month's end, is there?

There's another Plastation presentation Sunday at 4PM local.
 
If they announce Friday at 5pm how would it be Saturday in the States? Wouldn't it be around 11am on Friday in EST?

Thinking backwards. I fixed my post.
Yeah, it'll be 11 am EST, 10 am where I live. I guess Friday morning would be a good guess for announcement from Paris, but I don't want to hold 'em to that just yet. I'm anxious enough as it is.
 
Creating a new online system that's good enough to stand up to the best isn't something that's going to take a small amount of time.

The best out there have taken considerably less time to make their's the best, though.

Creating a graphics engine that's seen as the best around and then throwing in day/night cycles with real time weather, something that's never been done in a racing game that runs at 60fps, isn't easy to do.

Agreed... which is why it still hasn't been done ;).

(Well, since Kaz has said 60fps won't always hold, and I've already witnessed slowdown in Prologue).

I'm also incredibly curious about how complicated the weather system truly is, since we've seen very little about it.

If all they were doing was simply making a prettier version of GT4 with more cars and tracks we'd be sitting here playing it right now.

Er, a large chunk of what we're getting is that. With the couple of features you mentioned above, and online. It is still largely the same game (the real driving simulator), is it not? :)

But people demanded more from them this time.

I wouldn't lay all the blame on "people". Pretty sure Kaz wanted to make improvements too ;).

The result of that is a longer wait.

A longer wait is also, to a point, expected of this current generation. Development time is longer these days.

The good news in all of that is that they've created those systems now. So as Kaz has said, GT6 won't take nearly as long because they won't have to build so much from scratch.

You're a more optimistic man than I if you still put value in Kaz' word about wait times...
 
Well said slippy.

Kaz great developer of games. Terrible timescales and quotes. I.E. Apollo space missions. 90%. Release anytime. PS4. To name a few.

Top guy though.
 
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