The conference was just as packed as the last one, and thanks to being late from a quick toilet run, I only managed to get a spot up the back. Having already caught a lot of Gran Turismo 5 from the Sony conference I was keen to see and hear about with some English, as the TGS press conference was left mostly untranslated. Here are some quick notes of the things that I was able to pick up.
Gran Turismo 5 was meant to hit retail shelves in Japan on November 5. Unfortunately, we know now that this isn’t going to happen, and the release date is in limbo. Again. It was seen that the Trial Mountain track will be returning to the game. The game will have a feature called Gran Turismo Anywhere. It appears that you will be able to view and manage your garage, while also being able to view your friend’s garage, check out message boards and shared photos and organise B Class races with friends. It looked like the races were simulated based on your team and/or car statistics.
There will be a heap of special races feature as well. These include:
•Karting events
•AMG Driving School
•The Stig Challenge
•Jeff Jordan NASCAR School
•Sebastian Loeb Challenge
•Gran Turismo Rally
Just on the Rally mode, some rally races will be automatically/randomly generated, meaning you’ll have to depend on the co-driver’s instructions, rather than learning the tracks and being able to anticipate what’s coming up. Furthermore, this more will be playable online.
Weather is set to play a major role in the game too. Weather changes happen in real time, and when they occur they will affect the surface of the track dynamically as you race. So factors such as pressure changes, humidity and temperature will all come into play. Weather is random and the forecasts can be inaccurate (just like in real life!). Finally, the weather information will not be available until right before you race, adding a layer of unpredictability to your preparations.
While this may only be a small factor, the engine sounds are going to be better, more realistic and much heavier. In a racing simulation, you would definitely hope for this. The game will attempt to hold 60 frames per second as much as possible, though when the track does get filled with cars and weather effects such as fog and rain, drops may be inevitable. We weren’t able to find out how this was supposed to affect 3D.
Wrapping things up, there is supposed to be some sort of ultimate car in the game – the Red Bull Adrian Newey concept, which will be free of all technical limitations and make for the ultimate racing car. Finally, even though Gran Turismo 5 isn’t even out yet, work has begun on Gran Turismo 6 and it will supposedly be using many elements that did not make it into Gran Turismo 5.
To be honest a lot of the car stuff in Gran Turismo goes over my head, so it was a lot harder to follow what was going on this time and I was tired! Though from what I saw the interface looked slick and the game looked meaty and fast, with a certain ‘shimmy-ness’ to it that can only be had with Gran Turismo. By this stage I was really tired and headed out to grab some food at the completion of the conference and checked out the TGS floor one more time to grab some freebies and play El Shaddai once more to get one of the cool stickers that came with it!
PALGN would like to thank Kai for taking the time to share some of his experiences from Tokyo Games Show 2010, and Rebecca Rice from SCEE for organising the attendance to this event.