1- I`m just telling waht PTOM says
2- How dou you know GT5 is not done yet? Nobody knows, and the conversion maybe done but not in a blu-ray, just in the computer, you know what i mean?
Regarding the small details, it's the small details in the GT series that have marked it from all competitors and is a sign of a really good game. Little things that you wouldn't notice had someone not pointed it out add the the realism and engagement a player has with the game. Think drakes fortune for example. The quality of the animation and voicework was far higher than in any other game and it really got you into the story and characters. Little touchers suck as glowing brakes, lights, sparks, exhaust flames, movable spoilers, suspension, etc etc adds to the belief that you are driving a real functioning car. The little things all add up, but you would notice them if they were not there.
Heck yeah, another couple of years development... awesome idea and so unique!
Haha, I have a vision, too BTW. I can release anytime.
Brake lights? Fair enough. Disks lighting up under braking? Fair enough. Sparks coming off the exhaust when it bottoms out? Fair enough but seriously - if my car is reversing, at any point in the race, I don't think it's going to be one of those replays that I'll be watching over and over again.
Little touchers suck as glowing brakes, lights, sparks, exhaust flames, movable spoilers, suspension, etc etc adds to the belief that you are driving a real functioning car. The little things all add up, but you would notice them if they were not there.
Gran Turismo 5 release date spotted at Target 30.3.2010
http://www.n4g.com/ps3/News-471501.aspx
Precisely. And that's basically what I want reverse lights to be in the game. Are they important? Define important, because as far as I'm concerned, exhaust flames, glowing brakes and others are't important. You can perfectly live without them. However, I find reverse lights to be more basic than any of those things, which is why I believe they should have been there since GT1, or GT2.
Some people don't seem to understand me. If the game had reverse lights since day one, I wouldn't go "OMG awesome!". Neither I would thought of it as a ground breaking feature, given they are very basic. But right now, I would.
That some people care and others don't is crucial. Don't confuse "I don't care" with "unimportant". I don't care about weather, nor damage, but at least I recognize they are important in establishing a good simulation. As reverse lights, which is the only reason I want them in: to enhance the simulation. Anything that enhances the simulation is important, regardless of how tiny.
I have pretty much explained myself. If I went one step ahead, I would lose my mind, and start saying gibberish and contradict myself. Which I believe, some of you have already started to do so.
Can someone who does some racing in real life tell me if reverse lights are required for a car that is only driven on racetracks, I seem to recall something about not needing reverse lights or indicators, only brake lights and rain lights or lights for night if applicable. Obviously the rules would have to change with some forms of racing like the open wheelers and stuff.
That is curious. But i think the argument is referring to cars which actually have reverse lights. And due to the nature on the GTPSP lineup, i'm going to assume the majority of cars will be road legal models, which are required to have reverse lights
I've never seen an LMP car or any high end race cars reversing under their own power... I'm not sure they even have reverse gears, never mind lights.
BTW I watched the above German final Nurb video again and noticed it has 1080p option now - when did that happen on Youtube?!
Some amazing detail on the Nurb now. More poles, structures, power lines going overhead. Road signs are clear etc.
Hell the trees look a ton better
Edit - noticed the Black car taking a spill in the rear view mirror
8.4.3) Reverse lights
The bulbs of the reverse lights must be removed.
I see you're attempting day/night cycles but you appear to be having some z-buffer issues with your setting sun.
First decent quality full lap pf the Nurb in normal 370Z, pro physics and N3 tyres.
Big spill at the start that looks pretty realistic
How can anyone say this is the same Nurb as in GT4???
There is some obsessive details here -
don't think I saw any duplicate trees in the whole track
And the colours change from section to section. You really feel like your driving in a dense forest.
There doesnt seem to be one grass texture for the whole course
Hell there is even one small patch of greener grass in one corner where the rest of that area is mostly browner
Lots of structures and details around the course and so on.
And it just looks like the Nurb you see in real life videos
http://www.youtube.com/watch?v=r3FNYJ2emp4
First decent quality full lap pf the Nurb in normal 370Z, pro physics and N3 tyres.
Big spill at the start that looks pretty realistic
How can anyone say this is the same Nurb as in GT4???
There is some obsessive details here -
don't think I saw any duplicate trees in the whole track
And the colours change from section to section. You really feel like your driving in a dense forest.
There doesnt seem to be one grass texture for the whole course
Hell there is even one small patch of greener grass in one corner where the rest of that area is mostly browner
Lots of structures and details around the course and so on.
And it just looks like the Nurb you see in real life videos
http://www.youtube.com/watch?v=r3FNYJ2emp4
Nurb video...
Thanks for posting that CoolColJ, the Ring will be incredibly popular in GT5!
Nice Avatar too.:tup:
For online a few diehards. Nurburgring is too long for the average John Doe to have good racing
Nurburgring is overrated. Narrow, few passing opportunites despite 300 turns
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