GT5 Latest News & Discussion

  • Thread starter gamelle71
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GT5 at Taipei game show:

cs36.jpg


cs35.jpg


PS. Lancer iO? That´s news for me...
 
Conflicts like this one sound stupid just because people don't want to admit that reverse lights are important, and they will use any kind of argument to underrate them.

In real life, yes. In a racing game? Why? Please explain to me why reverse light matter? It sounds like the most ridiculous, miniscule detail that you just grasped ono for the sake of complaining.
I don't need reverse light to tell me there is a car in front of me, stopped, reversing or not. If I see a car in front I know to move over and not hit it.

New Video

It isn't the best video of GT5 because you can't really see anything, so anyway here it is

wish they showed the game, not some long haired dude playing it.

I guess it seems that Lars didn't make the final. He was one of my favorites from last year.
 
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Quite a difference in this Nurb and the one seen in the SLS demo
The grass has more brown colours in it. Power lines running over the track in various places etc
It looks like the one at the CES and TAS
 
In real life, yes. In a racing game? Why? Please explain to me why reverse light matter? It sounds like the most ridiculous, miniscule detail that you just grasped ono for the sake of complaining.

Minuscule? It's an obvious detail my brother, my father and my mother noticed after I asked them if they saw something wrong with my GNX going in reverse in GT4. I don't need brake lights to tell me a car is stopping in front of me. My eyes work good enough to tell me I'm catching up incredibly fast.

Why are better graphics important in a racing game, for that matter? Why red brakes (GT4, no use at all) or smoke? Why are Porsches important? You can race whatever you have. Of all the things I could complain about, which I have seen other members complaining, I have chosen the smallest (yet obvious), and most important, the easiest thing to implement, which if I may add, should have been there since day one, because they are a basic thing cars have. I don't care if I see them or not. I want to know that whenever I see a car going in reverse, the lights will be on, whether it be by watching a replay or seeing somebody in front of me going in reverse because they crashed against the wall. And, more important than anything I have said, to make the game more realistic. I do not ask for something to be added. I just want something that's already there to become functional.

Once again, people can't complain about "small" details in GT5, but wait, people can praise the game for these kind of things. And that's something I truly don't care about. But you guys obviously do, so I can't see how you don't care about reverse lights. I remember people went crazy when they saw that.

You won't change your mind, because you don't want to change your mind. Otherwise, this argument wouldn't have persisted this long.
 
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You know, when I clicked on the video I thought there was some sort of bondage S&M thing going on with gimp masks and stuff too.
 
Minuscule? I want to know that whenever I see a car going in reverse, the lights will be on,
Maybe miniscule was the wrong word. I didn't want to use dumb. Thanks for answering the question. I hope PD spent their time doing something with the game that affects it somehow related to driving. Not because someone will have a panic attack cause the car is going backwards but the reverse lights aren't saying the same. I know it's a game and O know that if reverse lights are missing, I won't lose sleep over it. I'm sorry that you for some reason see it differently and that the game won't engulf you into the experience as much cause of 2 missing light bulbs.
 
Explain please.
Because in Forza 3 you have this horrible auto rev while the countdown is happening and you have about half a second of control yourself to get the revs just right for launch. It's all your own control in GT5, there's no silly auto rev and you get the full countdown to get your revs right.
 
what's unreal about rolling starts?

Single file rolling starts without qualifying :crazy: Thats whats unreal.

I think there was a consensus that it would not be like that in the full game anyway, so its not really a revelation. That was only for prologue.
 
Because in Forza 3 you have this horrible auto rev while the countdown is happening and you have about half a second of control yourself to get the revs just right for launch. It's all your own control in GT5, there's no silly auto rev and you get the full countdown to get your revs right.

Except when playing multiplayer like those guys in the video. I am assuming however that the guys in the cockpits were racing each other but I may be wrong. Thanks for the explanation.
 
Minuscule? It's an obvious detail my brother, my father and my mother noticed after I asked them if they saw something wrong with my GNX going in reverse in GT4. I don't need brake lights to tell me a car is stopping in front of me. My eyes work good enough to tell me I'm catching up incredibly fast.

But you can't tell when your car is going backwards?
 
Quite a difference in this Nurb and the one seen in the SLS demo
The grass has more brown colours in it. Power lines running over the track in various places etc
It looks like the one at the CES and TAS

I think it's the same demo as the SLS, i was trying to compare the differences. Basically, cockpit view looks a lot different due to the HDR lighting and angle of the camera. The track/sky tends to look brighter in cockpit view, where as in the full screen view, you get less of the HDR effect so track/sky tends to be darker. Try it out in the TT demo if you don't believe me!

The video quality it a lot better than the SLS video as well, and the screen appears to have a slightly blue colour tint to it which actually makes it look quite good.
 
Regarding the small details, it's the small details in the GT series that have marked it from all competitors and is a sign of a really good game. Little things that you wouldn't notice had someone not pointed it out add the the realism and engagement a player has with the game. Think drakes fortune for example. The quality of the animation and voicework was far higher than in any other game and it really got you into the story and characters. Little touchers suck as glowing brakes, lights, sparks, exhaust flames, movable spoilers, suspension, etc etc adds to the belief that you are driving a real functioning car. The little things all add up, but you would notice them if they were not there.
 
Looks like we will be getting an event notice bar while racing online which is cool except it doesn't say who has overtaken who which kinnda makes it not so usefull really:dunce:
 
Spanish Playstation Magazine says GT5 3D is done, PD did the GT5 3D "conversion" and Superstast Dust HD (3D) in a month, (more or less) so the 3D shouldn`t be the cause of the delay
 
how can they "convert" a game to 3-D if it isn't already done ......unless

1- I`m just telling waht PTOM says
2- How dou you know GT5 is not done yet? Nobody knows, and the conversion maybe done but not in a blu-ray, just in the computer, you know what i mean?
 

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