GT5 Latest News & Discussion

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I ask myself constantly "Why is it when anyone takes sight to another racing game that's mentioned in the same breath as Gran Turismo the first criticism that rolls off the tongue has something to do with the visuals?"

I would say because some of us who are enamored by GT also happen to be car-nuts. While some might argue that it's all about the gameplay, but when it comes to cars, the aesthetic is as important everything else (and to some even more). It's the reason why car-porn exists.

And of course a good rendition of the best driving track is high up the list as well. Watching this at 720p, there's no doubt this is the best version of the Nordschleife (imho, of course)

[YOUTUBEHD]TdPnHgeC4mE[/YOUTUBEHD]
 
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Does anyone have any high res shots of the Nurburgring? I thought it might be an idea to compare it with the ps2 version. I was playing it last night, after getting my ps2 down from the attic. I bought GT4 when it first came out, played it for one day then my mate scratched the disk up and it didn't work again. Thought I'd give it another try with my ps3 standing upright and it works!! (I used to have my ps2 lying flat). The differences i noticed straight off are as follows:

Lower resolution (obviously)
different shaddow map - most obvious round the 4th corner with the tree shadows on the road
HDR lighting
possibly different sky texture - there appears to be more blue in the GT5 version

I've not looked in detail at images side by side. It would be interesting to know if they have increased the polycount of the track or added additional roadside objects etc. I've seen one comparisson already which compared the rolling start for GT4 and GT5 and the polycount looked the same. Can anyone else post some more comparisson pics?
 
the guard rails are fully 3D in the GT5 version, not sure if they were in the GT4 one

Plenty of videos on youtube, but this one is the best quality I've seen. Looks to be running on a PS3 and upscaled, so it looks better than a PS2 version I suspect.
Trees, road and grass textures are way better! Just small repeating grass textures.
Guard rails do look flat. The pink road sign in the GT5 version is not pink here.

The atmosphere is just so different, it doesn't have that foresty feel of the real Nurb.

Anyway every time I see the GT5 Nurb it seems to look better and better, so PD are working on it

[YOUTUBEHD]GfVerstikuo[/YOUTUBEHD]

Interestingly enough the PSP version seems to be inbetween the two, it has some of the lighting of the GT5 engine, and the better texturing in the grass and so on.
[YOUTUBEHD]LtSykrzjY6w[/YOUTUBEHD]
 
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I just read an article saying there are ferrari's coming for NFS Shift : 1996 Ferrari F50 GT

2005 Ferrari F430 Spider
2005 Ferrari FXX
2005 Ferrari Superamerica
2006 Ferrari 599 GTB Fiorano
2006 Ferrari F430 Challenge (Online/Quick event only)
2006 Ferrari F430 GTC (Online/Quick event only)
2007 Ferrari 430 Scuderi
2008 Ferrari California
2008 Ferrari 16M Scuderia Spider

I think you have to pay for it ..
BUT the real question I want to ask..
Is this the end of the license for Ferrari for PD?
Or can both EA and PD have a ferrari license?
 
Hearing the PSP variant - OMG why they gave 50ccm moped sound to awesome Bugatti Veyron?

All terrain in GT5 is looking like shaped from polystyrene boxes and painted with watercolors. If you watch that M5 ring taxi video, you can see there are still many foliage missing in GT5, for example grass, many little bushes and turfs. Those forests in GT5 are still created by the same technology already present in GT4, tree shapes are very repetitive, fake cardboards with funny shape easilly spotted on the first look. Very little progress here, day and night comparing cars and tracks.

Can't wait to drive it though:sly:
 
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The Ring grass is just a texture.... would be way better if it was real grass like on Suzuka Fuji or even Eiger , it's just like the grass on Daytona and Indianapolis , a blury green texture... :(
 
I just read an article saying there are ferrari's coming for NFS Shift : 1996 Ferrari F50 GT

2005 Ferrari F430 Spider
2005 Ferrari FXX
2005 Ferrari Superamerica
2006 Ferrari 599 GTB Fiorano
2006 Ferrari F430 Challenge (Online/Quick event only)
2006 Ferrari F430 GTC (Online/Quick event only)
2007 Ferrari 430 Scuderi
2008 Ferrari California
2008 Ferrari 16M Scuderia Spider

I think you have to pay for it ..
BUT the real question I want to ask..
Is this the end of the license for Ferrari for PD?
Or can both EA and PD have a ferrari license?

Why you think that both companies can have Ferrari license?!? Turn 10 have it and PD why not EA... It's not exclusive license... Also both game have Nissan, BMW... why not Ferrari!!
 
The Ring grass is just a texture.... would be way better if it was real grass like on Suzuka Fuji or even Eiger , it's just like the grass on Daytona and Indianapolis , a blury green texture... :(

will you notice this when you are driving at 100km/h +. no i dont think so
 
Let the comparissons begin! (can someone upload as a url, I don't know how)
 

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If any of those drivers are half as much as cheats as the French football (or soccer for you Yanks) team, I suspect that there will be a crapload of ramming and corner-cutting.

Still hurts then?! It turns out the phrase "The luck of the Irish" isn't true after all :ouch: I believe PD is implementing the flag system so the French can use white flags when the going gets tough :lol:

Let the comparisons begin! (can someone upload as a url, I don't know how)

The photos aren’t very good quality so it’s not easy to draw comparisons but the GT5 does have more detail.

This is how you insert an image into your post
 
Let the comparissons begin! (can someone upload as a url, I don't know how)

From this screenshots you can see that gt5 ring look much better!!!! Colors look much natural, trees are much better(more details) and shadows are much realistic... So everyone who say that ring look same as in GT4 just HD is blind.
 
I just read an article saying there are ferrari's coming for NFS Shift : 1996 Ferrari F50 GT

2005 Ferrari F430 Spider
2005 Ferrari FXX
2005 Ferrari Superamerica
2006 Ferrari 599 GTB Fiorano
2006 Ferrari F430 Challenge (Online/Quick event only)
2006 Ferrari F430 GTC (Online/Quick event only)
2007 Ferrari 430 Scuderi
2008 Ferrari California
2008 Ferrari 16M Scuderia Spider

I think you have to pay for it ..
BUT the real question I want to ask..
Is this the end of the license for Ferrari for PD?
Or can both EA and PD have a ferrari license?

Unfortunately it is for Xbox only - maybe that effects the licensing !!
 
Hi there, i'm new and not quite sure this is the correct thread to post yet another speculation about the possible release date but i noticed that the largest dutch( which i am) online retailer has altered their release date(which was march/april for a long time) to the 22th of october 2010, thusfar confirming the autumn release comments by mr Armstrong. I'm hoping this action is just to be on the safe side with the pre-orders but i fear it's just me hoping, brace yourself for a long summer......
 
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The only GT related thing I see released before GT5 is another demo, this time with the full GT5 build, but probably not in the next few months. Maybe 2 tracks, 10 cars and some online racing, like GT HD Concept.
 
From this screenshots you can see that gt5 ring look much better!!!! Colors look much natural, trees are much better(more details) and shadows are much realistic... So everyone who say that ring look same as in GT4 just HD is blind.

Don't talk about blind if we can see only lightning changes, i.e. new HDR engine with tree shadows. Other changes are very, very, very minor. Visible parts of the forest are completely the same on both pictures. Even curves and curbs are still very angular and barriers are 2d as you can see here:

 
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I would say because some of us who are enamored by GT also happen to be car-nuts. While some might argue that it's all about the gameplay, but when it comes to cars, the aesthetic is as important everything else (and to some even more). It's the reason why car-porn exists.

And of course a good rendition of the best driving track is high up the list as well. Watching this at 720p, there's no doubt this is the best version of the Nordschleife (imho, of course)

So, seeing as the visual aspect of a racing game is as important to some people, or even more so (as you've pointed out) you're implying it makes or breaks the game?

Well, that's just plain stupid. If that's the case, people should cringe at the very sight of GT and GT2.
 
It's very obvious that the Nurburgring in GT5 is basically the GT4 version with higher resolution textures and better lighting. Looking directly you can tell it is exactly the same track model if you look at the shape of the hills/barrier etc. This isn't a particularly bad thing though, since updating the textures/lighting of the GT4 version of the 'Ring has resulted in the best looking version of the track on any console anyways.

This does make me wonder though, since it is blatantly obvious that they've just taken the GT4 track and boosted the visuals accordingly, it does give hope that all tracks from GT4 will be making an appearence in GT5. This is blind speculation but it seems that they've been going the route of just copying tracks over from the previous game and updating the textures and lighting, which will be a VERY fast process.

Now obviously to create a brand new track from scratch does take 6 months, but updating old tracks? I'll be quite shocked if we don't have every single course from GT4 in the game, the amount of work it would take is minimal, especially with such a long development process.
 
Let the comparissons begin! (can someone upload as a url, I don't know how)

That's really old actually.

I know that GT5 has be delayed but i heard rumors today that PD are going to release another GT5 prologue. Is this true or not.

Nope.

zod
The only GT related thing I see released before GT5 is another demo, this time with the full GT5 build, but probably not in the next few months. Maybe 2 tracks, 10 cars and some online racing, like GT HD Concept.

I doubt it.
 
Tapey, you passed!!! The reason why I first asked for comparison images was to see if anyone else noticed that all PD have done is upscaled the GT4 version of the Nurburgring and changed the lighting. Everything else is exactly the same as in GT4. The textures and number of polygons are all the same also. When PD first created this track, the textures they would have created (trees included) would originally have been in a higher resolution. They then needed to scale them down for the ps2's hardware.

Either PD hasn't yet shown the final version of this track, or, they are including all GT4 tracks (upscaled) plus a number of tracks that they have been specially working on to cause a delay in the release!
 
Tapey, you passed!!! The reason why I first asked for comparison images was to see if anyone else noticed that all PD have done is upscaled the GT4 version of the Nurburgring and changed the lighting. Everything else is exactly the same as in GT4. The textures and number of polygons are all the same also. When PD first created this track, the textures they would have created (trees included) would originally have been in a higher resolution. They then needed to scale them down for the ps2's hardware.

Either PD hasn't yet shown the final version of this track, or, they are including all GT4 tracks (upscaled) plus a number of tracks that they have been specially working on to cause a delay in the release!

Yeah :)

The Nurburgring is a long track. The GT4 version was probably the best rendition of it in a game when it was released. Sure, there are one or two versions in other games now that are probably laser scanned and more accurate. But the GT4 version was pretty damn accurate.

I can see that the barriers and track edges are the same poly that they were in GT4. But that didn't bother me in GT4 at high speeds, why should it bother me in GT5 at high speeds in cockpit view? I can see the apexes of the corners ahead of me ok.
 
The best thing about GT5 version for me will be no-popups. Being able to see the next corner and not having to wait til it suddenly appears on the screen like the shopkeeper in Mr Ben.
 
I wish PD would release a nurburgring demo to beta-test online racing. Critically, in the demo the ring would have fully rendered 3D trees, grass, bugs, birds, track graffiti, spectators/tents/refreshment booths, skidmarks, reverse lights, dust etc etc etc. Also, probably a maximum of 4 cars struggling to maintain 60 FPS.

Then all of you wonderful, keen-eyed folks could enjoy your precious flora, fauna and other meaningless blah for the 5 minutes that you would have cared, then we could get the real game where all of the PS3's resources are reserved for things that matter.

Sorry, there's a rant.

Tapey, you passed!!! The reason why I first asked for comparison images was to see if anyone else noticed that all PD have done is upscaled the GT4 version of the Nurburgring and changed the lighting. Everything else is exactly the same as in GT4. The textures and number of polygons are all the same also. When PD first created this track, the textures they would have created (trees included) would originally have been in a higher resolution. They then needed to scale them down for the ps2's hardware.

Either PD hasn't yet shown the final version of this track, or, they are including all GT4 tracks (upscaled) plus a number of tracks that they have been specially working on to cause a delay in the release!

Maybe the GT5 Nur is so close to the GT4 Nur because they are both supposed to be the NUR! :)
 
Tapey, you passed!!! The reason why I first asked for comparison images was to see if anyone else noticed that all PD have done is upscaled the GT4 version of the Nurburgring and changed the lighting. Everything else is exactly the same as in GT4. The textures and number of polygons are all the same also. When PD first created this track, the textures they would have created (trees included) would originally have been in a higher resolution. They then needed to scale them down for the ps2's hardware.

Either PD hasn't yet shown the final version of this track, or, they are including all GT4 tracks (upscaled) plus a number of tracks that they have been specially working on to cause a delay in the release!

Thats just not true.
First, they threw away all of the code from the older GTs and started from scratch, then many of the textures are different (lots of dirtier parts compared to GT4 on the grass), you also say the polycount is the same, which is nonesense (especially when you say that they "upscaled" the 3D model, which is only possible with adding more polygons). The only thing thats still missing from the track are some spectators etc. which would only make sense for big race events like the 24h anyway.


The only reason why they are similar is because the Nordschleife looks like that in real life.

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I wish PD would release a nurburgring demo to beta-test online racing. Critically, in the demo the ring would have fully rendered 3D trees, grass, bugs, birds, track graffiti, spectators/tents/refreshment booths, skidmarks, reverse lights, dust etc etc etc. Also, probably a maximum of 4 cars struggling to maintain 60 FPS.
60? If all those trees would be high polygon models it would struggle to reach 5 FPS.
 
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