GT5 Latest News & Discussion

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The first question for me is where is the ps4 being developed because if its anywhere near where the staff are moving, well thats no conincidence

You have got to be kidding me. The fact that this was first considered after a Natural Disaster hardly has any grounds for the potential development of a console.
 
The first question for me is where is the ps4 being developed because if its anywhere near where the staff are moving, well thats no conincidence

I hate to ruin a good conspiracy theory, but not only has there been no official word on any kind of replacement for the PS3, and in fact the only official word about a possible replacement came from Jack Tretton who was quoted in an interview with Forbes magazine as saying:

"PlayStation 3 is really just hitting its stride. Technologically, I don’t think it’s possible to provide any advancement beyond what we have....So, I wouldn’t look for any discussion of a next generation PlayStation for quite some time."

There's even a thread about it on GTP, Sony saying no to PS4.

In addition, it's easy to speculate that at some point both Microsoft and Sony will eventually release a new console, but seeing as how few if any games have truly "maxed" out the processing power of the PS3, and that it already supports Blu-ray, 3D games, multimedia features, etc I would not expect any kind of PS3 replacement for at least another two years if not four.

If anything, I would expect a new Xbox with Blu-ray and 3D support to come out much sooner than any kind of PS4. After all, it's two years older than the PS4 and with more games like LA Noire that can't even fit on two CDs, being limited to a CD drive has already effected the 360... and if they are counting on doing away with discs and requiring everyone to download 50GB games instead, or offer a cloud console...

They might want to first check out OnLive and their current customer base and revenue, not to mention the latest trend by ISP companies, who have been considering doing away with all their unlimited data plans and instead charging a fee for every GB you download/upload.

Basically, any console limited to just downloads and or the cloud, is going to have a VERY limited market share, until broadband services improve drastically, and the pricing and limitations come down. Considering that here in the US, the cost of these much needed internet infrastructural improvements is most likely in the billions of dollars, I would not be holding my breathe.

Regardless, I don't think this is the right thread to discuss the rumors about upcoming consoles.
 
Here's a general discussion bit I'd like to share... I did a crazy "experiment" yesterday doing B-Spec racing. It was inspired by someone who posted on GTP about putting his newly-made B-Spec racer in the Red Bull X2010 to race the 24 Hours at the Nürburgring. I reached Level 15 and made a new driver (forgot the driver's name). I gave my newbie the Peugeot 908 HDi FAP (Team Peugeot Total) at the GT World Championship round at Circuit de la Sarthe 2009. Here's what happened- the driver was out of both Strength and Mental Strength... and it wasn't even halfway through the second of four laps! I was worried my driver would croak like powerhouse sports teams in big games. Turns out, he kept on racing like it was nothing. Ended up winning by 14 seconds over the 2nd Place BMW McLaren F1 GTR car.

What I learned was two things- (1) you don't need to get your B-Spec racer in some easy races just to build up your driver's experience. My driver instantly went from Level 0 to Level 8 after just one race. I didn't realize that you could easily build up a driver's level so quickly by competing in a big race. It does, however, come at the expense of not enough driving experience and having to learn from scratch how to race a car. That leads to the second thing I learned, (2) B-Spec drivers naturally sort of learn how to race a track and a given car over time. I think this is cool because it actually shows a human side to AI racing. The ability to learn from mistakes and apply them in future applications is a great quality to have.


Needless to say, I actually tend to like the B-Spec system better in GT5 than I do in GT4. It was mostly controversial in GT4 as many have said that B-Spec (because I hate referring to B-Spec racers as "Bob") plays the game for you. One thing I do tend to miss is speeding up the action in case you don't have time to do a full race in one sit-through. Otherwise, I'd NEVER have time to do Le Mans or the Nürburgring 24 hour events in GT4. GT5's system isn't perfect, but I have a good feeling about the further progression of the B-Spec system in GT5 and in looking forward to what the next GT could provide with this system.
 
I gave my newbie the Peugeot 908 HDi FAP (Team Peugeot Total) at the GT World Championship round at Circuit de la Sarthe 2009. Here's what happened- the driver was out of both Strength and Mental Strength... and it wasn't even halfway through the second of four laps! I was worried my driver would croak like powerhouse sports teams in big games. Turns out, he kept on racing like it was nothing. Ended up winning by 14 seconds over the 2nd Place BMW McLaren F1 GTR car.

A couple things to keep in mind.

Even an inexperienced B-spec driver in a 908 is most likely going to have little trouble beating an AI in a F1 GTR.

In addition, when your B-spec driver loses his strength and mental strength it increases the chance of him making driver errors, but as in any game of chance, you might get lucky, especially with non endurance races.

Thus you will likely see noticeably different results between an inexperienced B-spec driver and an experienced B-spec driver.

More importantly, if you send an inexperienced B-spec driver into a long endurance race and his strength meter runs out, after a while he may start pitting every single lap in order to rest (BTW: sometimes some of the AI cars will do this as well if they were given weak drivers, which are randomly assigned to the AI). Now if you are monitoring the race you can force your driver not to pull into the pits, but of course the chance of him making more mistakes will likely increase... although I am still testing this.

As for the B-spec system, I also think it's a big improvement, but I'm disappointed that they removed the speed up options where you could run a race in half or even a third of the time - which was very useful when running multiple tests on the performance of the AI and different cars.

I am also disappointed they removed the number of pit stops each car has had in the Timing Mode - as this also was very useful data for comparing the performances of the different cars.

Not only that, but I was surprised that they left out the tire and fuel data from the Live Timing mode - thus making you switch back and forth between modes to track the condition of the tires and fuel levels of the cars.

In fact, one of my biggest complaints about GT5, besides the dreadful paint chip system, is the tremendous lack of "stats" for a game built around a stat tracking sport/hobby.

For instance, there is no log or record book for any of the following stats:
  • Best Lap Times (for each different event, and ideally for each different car used in that event - currently it only gives the best lap time right after a race, and then is gone for good)
  • Best Race Times (for each different event, and ideally for each different car used in that event - currently it only gives the race time right after a race, and then is gone for good)
  • Total Number of Races Completed. (It tracks this for your B-spec drivers, but it only shows how many you have won in A-spec, not how many you have actually completed.)
  • Total XP Points Earned (Currently it just shows what level you are at and how many points you have towards reaching the next level.)
  • Total Credits Earned. (It only shows what you currently have.)
  • Total Number of Cars Purchased, Won, and Gifted. (It only says how many cars you currently have.)
  • Total Number of Cars Sold, Gifted, and Deleted. (There is no stat for any of those)
  • Total Number of Miles Driven for Each Car (It only shows total mileage for each car, so if it was bought used, those miles are included - it's the only reasonable reason to get a car with 0 miles IMO)
  • Listing of the Original Value of a Car Based on 0 Miles (This should also be in each car's info menu.)
  • Price You Paid for a Car (This should be displayed in each car's info menu)
  • Total Credits Spent on Cars (ideally, separate totals for Premium and Standard)
  • Total Credits Spent in GT Auto (Ideally, separate totals for each item, wash, oil, paint, wheels, restorations, RM's, aero kits, etc)
  • Total Credits Spent in the Tuning Shop (Ideally, separate totals for each catagory, or even each different item.)
Basically, in terms of stats tracking GT5 is seriously lacking.

Some of the other things I would like to see in GT5:

  • List the possible Credits and XP payouts for each race.
  • Adjustable Credits and XP based on the PP of the car you chose to race. (the higher the PP the lower the payout, and vice versa)
  • Bring Back Qualifying - and for all events! (as this encourages people to use cars that perform closer to the AI as they won't have to chase down any rabbit from way back in the field)
  • Shorter pit stops (as they are unrealistically long)
  • Option to let all the AI cars to complete their last lap and thus post their times (as it is now, once you or your driver cross the s/f line the rest of the field only has a few seconds to finish and then the race stops)
  • Fast Forward/Rewind/ and or Chapter Stops for all replays (this is a must, and without them, trying to get to a specific point in a replay is a pain, especially if you missed the point and have to replay it all over again!)

There are several other things I would like to see, but these would be a nice start. :)
 
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Some very good points above, would like to see them all implicated but half would do, B-spec will only work properly when this happens:

  • Liverys are introduced, you can design your team a livery theme which can be used on all your cars in b-spec
  • Ai cars have racing team names and liverys
  • Your team has a name
  • You have to manage funds between driver wages, pit crew and reserch and development
  • more high profile Sponsors bring in more money and they might ask you to change your teams colours
  • B-spec will be less about events and more about racing seasons which you progress through e.g british lightweight season of 8 races with qualifing and points and you need to be in the top three constructors to progress
  • In higher classes e.g. super gt the season will be longer
  • Mechanical damage and engine replacement is nessary, by improving the pit crew it will cost less money and time to repair

If this was implemented b-spec would be class but there is no way pd will do it as they have never heard of the term outside the box.
 
1. As stated above, its only 50 people and they are just moving to Fukuoka.
2. Old news, refer to previous page.

Old news gets old fast.

however you look at it, 1/3 of their people is a big move. I suspect it's for more reliable power. This could be good news for the fans...
 
The only thing PD need to change is the AI. Since the update they just concede positions far too easily. Make them more aggressive! Even if they have to be like they were in GT1!!
 
The AI races a bit whilst your behind, but once you pass, it's like they give up.

The AI in Arcade mode is a lot more competative and you can have some pretty intense races, though you obviously don't get any benefit from winning.

It would be great if you could select each car in a race, their tyres and PP. You could set up your own races to suit.
 
The AI races a bit whilst your behind, but once you pass, it's like they give up.

The AI in Arcade mode is a lot more competative and you can have some pretty intense races, though you obviously don't get any benefit from winning.

It would be great if you could select each car in a race, their tyres and PP. You could set up your own races to suit.

While I agree that being able to select individual opponents would be a really nice addition I don't find the AI in arcade mode to be any different. It's ridiculous the way you can overtake around the outside in corners simply because the car you are overtaking completely slows down to make sure you get passed! In arcade, with 15 other cars, no only does the person in first get a major head start thanks to the rolling starts but all the cars just hold eachother up. They all enter corners in a line and go so slowly with nobody deviating from the driving line to try and overtake. I hate being able to pass half of the cars in the first corner because of that.

The AI never used to let you pass but it seems people may have complained about the AI being to aggressive. I know in the Nascar races they used to bump you alot and even spin you off and for special events where contact with other cars means that you fail people obviously found it annoying when it wasn't their fault. So PD's solution is to make sure cars stay well away from you and get out of your way! That's not racing! At least give us an option so we can select whether we want aggressive AI or not, it really spoils the racing the way it is.

On a different topic does anyone know if the AI in arcade select the same tyres that you use. I tried making it difficult by using comfort tyres in 400+ bhp cars and it is impossible to keep up! It's as if there is a limit to the quality of tyres the AI can go down to.
 
I'll admit- I haven't played GT5 in a couple of days. Maybe it's because I've been slowly trying to build up my young PS3 library. It gave me some time to reflect on playing GT5 for about four weeks. Part of me still thinks the non-online aspects could have been much longer. Then again, why would you need to tinker with non-online races when the online elements simply enhance an already huge game?

I still think the Standard cars could have been treated better. Come on, now. The Standards basically get thrown in like extras. And since they are like extras, they are like... "oh, you're not missing anything." That's even considering that these were the cars that didn't get the Premium treatment yet are still sought after. And so they are Used cars that don't get the same Dealership treatment as the Premiums? That's really a big disappointment to me. Basically, an analogy of this would be like if GT3 had every last car from GT2 along with the GT3-model cars.

The online element is pretty good ranging from competing in or watching races. I've mostly been watching races and hearing the Voice Chat stuff. Some cars moved around really funky online. Regardless, it can be very fun (or annoying) to see and compete in these online races.

In conclusion, though, my love of GT5 didn't really take flight until after downloading the latest updates. It just made me appreciate the game more than I already have. And let me just say again- thanks to all of you who congratulated me on getting a PS3 and GT5. Glad to join both the GT5 and PS3 families.
 
has anyone noticed pixel artifacts on GT5 intro video when overscan is off on TV & GT5 display setting is set to 100% on right hand top corner of display & alone the right hand edge you can see up to 3 almost dead like pixels green in colour...Its only there in the intro video.. Has anyone seen it?
 
Here's something I have realized... if you don't log into Gran Turismo for a day, you don't get as many bonus Museum Cards or Paint Items. Playing each day for a lot of days meant 10 cards and 10 paint items. But since I haven't played in about five days, I only got 5 cards and 5 paint items. I had already picked up the Colorful PSN Trophy, so it's not like I need too many more colors (though it doesn't hurt to have more colors).

I borrowed a Ferrari F10 from a friend and took it for some hot laps around Grand Valley Speedway. Awesome car! Pretty good handling car to suit my driving style. And of course, what Ferrari fan DOES NOT want to be part of Scuderia Ferrari? I always wondered how the Ferrari F1 cars would handle in this game. My only regret in my test run was stuffing the F10 into the wall on my first lap, bending up the front wing. My best time from my run was a 1:29.791. Always an accomplishment to clock a time of about 90 seconds or 105 seconds in an F1 car on a Grand Prix-style course like Grand Valley.

From a modern F1 car... to an electric car, I took some rounds around Eiger Nordwand Short Track in my Mitsubishi i-MiEV. The car has a fairly feint roar when you start it up. When at speed, it kind of sounds like a rocket or something in an idle stage. It's actually pretty tricky to try to handle with the i-MiEV. It is a mid-engine car with rear-wheel drive. It isn't your average Kei car that may have a front-FWD or even a front-4WD layout. It gets up to speed pretty well and handles equally well (do you expect anything less from a mid-engined car?). I managed to clock a time of about 1:39.395. In comparison, my lightly modified Suzuki Cappuccino RM did this course with a 1:33.982 lap time. And of course, you can't modify the horsepower of an electric car in a GT. So you just have to make due with what you got.


Finally... I don't think I've mentioned this, but last week or so, I completed my first-ever successful lap around the Nürburgring 24h course! I did a 10:56.001 in a 2001 Volkswagen Golf RM. I thought this 24H course would use all of the Grand Prix configuration plus the massive Nordschleife, but the 24H configuration features this very sharp right-left chicane compared to the very sharp right-hander. And since I'm terrible racing almost any Nürburgring configuration, I was mostly defensive in my attack of the 24H course. I'd have to master this course to clock a time of nine minutes around the 24H course, even if I log a 9:59.999 around the track.
 
I'll admit- I haven't played GT5 in a couple of days. Maybe it's because I've been slowly trying to build up my young PS3 library. It gave me some time to reflect on playing GT5 for about four weeks. Part of me still thinks the non-online aspects could have been much longer. Then again, why would you need to tinker with non-online races when the online elements simply enhance an already huge game?

I still think the Standard cars could have been treated better. Come on, now. The Standards basically get thrown in like extras. And since they are like extras, they are like... "oh, you're not missing anything." That's even considering that these were the cars that didn't get the Premium treatment yet are still sought after. And so they are Used cars that don't get the same Dealership treatment as the Premiums? That's really a big disappointment to me. Basically, an analogy of this would be like if GT3 had every last car from GT2 along with the GT3-model cars.

The online element is pretty good ranging from competing in or watching races. I've mostly been watching races and hearing the Voice Chat stuff. Some cars moved around really funky online. Regardless, it can be very fun (or annoying) to see and compete in these online races.

In conclusion, though, my love of GT5 didn't really take flight until after downloading the latest updates. It just made me appreciate the game more than I already have. And let me just say again- thanks to all of you who congratulated me on getting a PS3 and GT5. Glad to join both the GT5 and PS3 families.

:cheers:

(Although I'm less responsible for that... :lol:)
 
maybe its been talked about
i find it a small but annoying thing;
the rolling starts!

every race is a rolling start, why?
i like it sometimes, but not in the lowest classes
in the beginning we had normal starts but it is removed after an update
i like to have rolling starts in the more higher classes of the racing series
 
every race is a rolling start, why?

I guess because it's easier on the AI, graphics (framerate), and avoids exposing flaws in the physics engine at low speeds (have you ever tried starting very slowly on a slope in GT5?).
 
every race is a rolling start, why?
i like it sometimes, but not in the lowest classes
in the beginning we had normal starts but it is removed after an update
i like to have rolling starts in the more higher classes of the racing series
(have you ever tried starting very slowly on a slope in GT5?)


There are a few circuits which still implement dead starts. Particularly the Daytona Road Course, which has you start off in the tri-oval.

I'm certain other tracks have non-rolling starts, but Daytona sticks out as it is on a grade... an 18° bank I believe.
 
I guess because it's easier on the AI, graphics (framerate), and avoids exposing flaws in the physics engine at low speeds (have you ever tried starting very slowly on a slope in GT5?).

I think the graphics might be a reason, first the shadows underneath the car on the starting grid were clearly very jaggy, after a certain update these shadows became a bit dynamic (they slightly moved, probably to camouflage the jaggies) and after another update we got rolling starts.
Although since standing starts are still possible online the AI might be the main reason.
 
http://www.gturismo5.net/Un-futur-flou-pour-Gran-Turismo_news-327.php

Un futur flou pour Gran Turismo
Le 17/07/2011 par R8 GORD (50 lectures)

Le président de Polyphony Digital, Kazunori Yamauchi, a bien voulu répondre à quelques questions du magazine automobile Autoweek. Dans le lot, on retiendra essentiellement la confirmation d'un Gran Turismo 6 déjà en préparation et que l'on attendra moins longtemps que Gran Turismo 5. Ainsi, Kazunori Yamauchi déclare :

«GT5 représente un tout nouveau système d'exploitation. GT6 sera un ensemble de nouvelles applications tournant sur le système GT5.»

En clair, Gran Turismo 6 utilisera les technologies qui ont été mises en oeuvre dans GT5. Son temps de développement sera donc plus court et il pourrait de ce fait débarquer plus tôt qu'on le pense...

Source: jeuxvideo.com
A hazy future for Gran Turismo

PD president Kazunori Yamauchi has responded to several questions from Autoweek magazine. From his responses, we can gather that GT6 is basically confirmed to be already under development and that we'll be waiting less than we did for GT5. Kaz states:

"GT5 represents a completely new operating system. GT6 will be a group of new applications running on that system."

In other words, Gran Turismo 6 will use the technologies put in place in GT5. Its development time will therefore be shorter and it could be released sooner than we think....
Nothing really new but good to see some more tidbits. Gran Turismo 5 was always a bit rough around the edges, but I feel we'll see GT6 on PS3 and it will be like a fine, delicious red wine.

I also enjoy putting my decent French skillz to work :D
 
Sooner than we think eh? Where have I heard that one before?
Thanks for the translation though.

Meh, honestly since GT6 is the second (technically 3rd) game on this engine, I have a feeling we will see a ton of solid content as far as tracks and cars this next time out.

The two big things lacking for me in GT5 were Premium cars and well-done, PS3 calibour tracks. If they can focus more on content this round, we'll see more of that for sure. Think of the leap in content from GT1 to GT2.
 
Meh, honestly since GT6 is the second (technically 3rd) game on this engine, I have a feeling we will see a ton of solid content as far as tracks and cars this next time out.

The two big things lacking for me in GT5 were Premium cars and well-done, PS3 calibour tracks. If they can focus more on content this round, we'll see more of that for sure. Think of the leap in content from GT1 to GT2.

Yes, or from GT3 to GT4, although since the new Premium cars (and tracks) take much longer to model I don't expect the same quantity.
That being said, driving the limited amount of Premium cars in cockpit view running on the new physics engine already provides me more joy than I ever remember getting from playing GT4 (let alone the addition of online and other features).
If they manage to more than double the current amount (hopefully much more) and add some new features and reduce the game-structure flaws, then bring it on. :)
 
Sooner than we think eh? Where have I heard that one before?
Thanks for the translation though.

My assessment on the state of Gran Turismo is that GT5 was to stop the public outrage, and GT6 will be to counter what the competition in 2011 has brought to the table.
 
So will we get DLC content or are they focusing on GT6 only now, if yes, when is that supposed to come?

I havent touched GT5 since before the Tsunami and i dont miss it at all. What a let down that game is.
 

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