GT5 Latest News & Discussion

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Add to that the fact that Sony has to approve all patches and DLC add-ons before they are made available to the public. Plus the testing of said DLC and patches to make sure everything works as it's intended to.
 
There is also a Transit Van aswell 👍 .I am surprised by how quickly Turn 10 finishes up their cars ,Probably why PD need to expand .

Oh and is there a chance that the GT Academy mini challenge actually come with better Driving Physics ?

Their ´66 Lotus Cortina is just sweeet! PD get active
 
Add to that the fact that Sony has to approve all patches and DLC add-ons before they are made available to the public. Plus the testing of said DLC and patches to make sure everything works as it's intended to.
To be clear, everybody has to go through that process. Thanks for mentioning that though. I NEVER see people mention it.
 
TokoTurismo
*Claps to GTPorsche*

Why not a bit of thigh slapping and rib tickling too. Maybe a. It of a wrestle and smell each others farts.

Give you guys time on your own too. Lol.

I joke BTW.
 
At least Kaz could try and make studios in other regions like in North America and Europe, but I guess that'll be impossible. Maybe bacause of Sony? He still needs to hire more members, and hopefully he'll announce how many members he's hired.

Edit: Need to stop commenting on here, no latest news yet. :P

Very good idea to make studio in Europe and US, those teams could really make a progress in making new tracks and cars outside Japan. But I am curious why there aren't all japanese tracks like Sugo and several other tracks that are often used in Best Motoring shows.
 
It's crazy how people think this delayed the next DLC release. As if they weren't able to model more than just the DLC we already have. It's been 18 months and more than half of PD works on getting the cars into the game. How can they not have done more? I'd find it reasonable to think that's why the UPDATE was delayed.

You say that but any time in the past year and a half someone brought up how GT5 had "x" amount of years before release, you defended. Now you seem to have a similar argument to what we did.

So either you are showing a true opinion or having me feel like this:

 
Am I the only one who think the current seasonal schedule is dumb?I mean why dont they just release b-spec a-spec and TT on the same day.This 1 a-spec race a month is dumb.
 
Am I the only one who think the current seasonal schedule is dumb?I mean why dont they just release b-spec a-spec and TT on the same day.This 1 a-spec race a month is dumb.

Go on...
I guess it's dumb I mean I thought about it the other day, and didn't see a point to it.
 
Dmarc_Atl
Am I the only one who think the current seasonal schedule is dumb?I mean why dont they just release b-spec a-spec and TT on the same day.This 1 a-spec race a month is dumb.

I'm with you. This formula is not working well at all.
 
Might I also add that the TT's and DT's last, at best, half and hour. After that, it's just another 14 day wait for some new trials, or, with this week's case, disappointment.
 
You say that but any time in the past year and a half someone brought up how GT5 had "x" amount of years before release, you defended. Now you seem to have a similar argument to what we did.

So either you are showing a true opinion or having me feel like this:


This is what I mean about repeating myself and having to quote ALL the time. My "heart" won't be able to take leaving this place knowing that people aren't aware of as many things as I've learned in the past 18 months about GT and PD. Misinformation and completely "false speculations" are made all the time.

They WAITED over a year to release DLC, how did they not have anything before that to release? It's a matter of making decisions, and the decision was to wait on releasing DLC.

And

Yamauchi recalls that GT5 has had about 15 updates, which he said have set up the basic platform for the system. He shares, “Now that we have that out of the way, we’re ready to release more expansions and content to add to the game. I think that will include cars and trucks (most likely meant tracks) that we’ll be releasing maybe once every two months or so from here on out

👍
 
SimonK
Say what now? So it took them 33 months of man hours to put the standards into the game? Riiiight.

:lol:

That's actually quite depressing. :(

I'm not really annoyed at PD right now because of all the trouble that's been happening, but I was annoyed before release. They should've kept it simpler.
 
:lol:

That's actually quite depressing. :(

I'm not really annoyed at PD right now because of all the trouble that's been happening, but I was annoyed before release. They should've kept it simpler.

\/\/\/

Late 2007
How long did it take to model all the cars?

Yamauchi: A designer spends roughly 6 months in average. 50 cars are 300 months. That's 25 years. The tracks are a lot more work. It's longer than a year each. We have 30 people working on the tracks.

Late 2009
At one of the desks, there was a guy touching up details on the complex model of a Ferrari. It was a delight to see him work, slightly altering the model in three dimensions using high tech design tools. Yamauchi said that within the total time of game development, modeling cars has consumed 60 percent of available resources. Without doubt, they have wanted to give this issue top priority, and it was revealed in the space occupied by the modeling division, well over half the total team.

Forgot to mention that there were approx. 140 people working at PD when GT5 was finally finished.
There couldn't have been more than about 70-80 people working there at the end of GT4's development.
http://www.youtube.com/watch?feature=player_detailpage&v=_HHIra2thQA#t=31s


Sorry for my language earlier guys. It was only my second time. The last time was exactly a year ago for just about the same reason.
 
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I'm not a programming buff at all but I would imagine that porting over old assets should be a lot quicker.
If it takes them ages to do then they may as well do it properly from scratch. Something doesn't add up there.
 
I'm not a programming buff at all but I would imagine that porting over old assets should be a lot quicker.
If it takes them ages to do then they may as well do it properly from scratch. Something doesn't add up there.

Porting is time consuming but not as time consuming as making it from scratch.(if it takes ages to port then it takes millenniums to start from scratch) Which is why most games with multiple iterations port from previous games.
I didnt read the whole discussion im just replying to you btw.
I have no idea how long it takes PD to port cars.
 
Is that why the "other game" keeps the old generation cars but just up upscale them? That means Gran Turismo 5's standard cars should have been upscaled, (Which they are), instead of starting back from scratch to redo old cars and new cars. We would have also seen the old GT tracks come back all renewed too. :( Oh PD...
 
Is that why the "other game" keeps the old generation cars but just up upscale them? That means Gran Turismo 5's standard cars should have been upscaled, (Which they are), instead of starting back from scratch to redo old cars and new cars. We would have also seen the old GT tracks come back all renewed too. :( Oh PD...

There is nothing indicating the Standards are "from scratch"; that'd be silly. The vast majority of them appear exactly the same as they did in GT4's Photomode - they only look improved due to GT5's massively better lighting/shading engine. The C5R, for example (a topic of extreme debate back when PD released the infamous first Standard trailer), has the exact same polygonal shapes for its vents between both games.

The interiors were reworked for Spec 2.0, of some cars (the ones where we'd get a proper interior view and not the "LOL Cardboard" option), but the majority are as they appear - ports. Which should definitely have not taken much time at all to bring into the new game. Well, at least, the graphical assets; as has been touched on earlier in numerous threads, considering GT5's physics engine undoubtedly has more variables to calculate than GT4's, there's the question of how GT4 cars were treated when moving to GT5. Did PD plan ahead, and record more info than they strictly needed during GT4 development? Did they re-evaluate the Standards during GT5 development to fill these holes? It's interesting, and unlikely to ever get a solid answer.

The "other" game seems to approach these issues inconsistently, from a graphical standpoint. There definitely aren't models that have been completely untouched from the very first game, as all have been improved upon since then, but there's a clear quality divide between some of the older legacy models, and say, the newest cars. The Alfa Montreal, for example, is of noticeably higher quality than, say, the first-gen NSX-R from the 90's, which suffers from a very poor quality tail treatment.
 
Oh okay. I did find it funny how the standard cars first looked when GT5 came. It shocks me how PD made them look from interior, and exterior nowadays. I congratulate them for that. :)
 
Oh okay. I did find it funny how the standard cars first looked when GT5 came. It shocks me how PD made them look from interior, and exterior nowadays. I congratulate them for that. :)

In GT6 this will be different...we are going to have standards cars again but with the interior fully modelled/rendered. :dopey:
LOOOOL

Nah just joking, we are going to forget about the existence of standard cars, you´ll see.

If not i´ll change my name to Monica and become transvestite...ROFL
 
somebody from Japan???
i find something!!
take a look on the url!! LOL
http://mspage.blog.so-net.ne.jp/index/2

DSC_2546.JPG
 
We've been over this so many many times, the credits in Japan are set up to mirror yen so they're 20x higher than ours or something like that.
 
We've been over this so many many times, the credits in Japan are set up to mirror yen so they're 20x higher than ours or something like that.

It's only 10x higher for Japan.

That has to be a photoshop if it isn't an official PD image.
 

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