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  • Thread starter gamelle71
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Dude just link to the giant pics please.
And i dont really know what you try to say, i think we all know what a concept car is.
 
I'd hope you do. Here, we are discussing potential Concept Cars that could appear in GT5.

Welcome to the conversation. Glad you joined!
 
The Dodge "Copperhead" Concept, yes, was cool. Missed it in GT3 & 4 although it looks a bit like some Hotwheels.

coppersmall2.jpg


I actually have one of those :D

(That pic was posted by someone named Barracuda on this site in the Hotwheels/Matchbox collector's thread. It came up on google images.)
 


To me, yes its new. Never seen it before.

And I hope (I somehow sense I'm going to be executed by saying this... 👎) that this is not even close to the final build of the damage.

There is no (realistic) damage. Nothing more that some parts of the car (front and end bumper, and right door) that become loose (the front bumper sometimes seems to be back on place and then loose again).

Parts under those circumstances were expected to suffer more damage. They don't limit to become loose. They'd crack, bend, get scratched, and what we simply see is whole parts, who appear to be solid rigid like steel to come of loose as a whole or to stay put, unharmed.

The same happens on the other videos we've seen previously, including the WRC Subaru where, besides minor dents and bend on the hood, all other parts that wouldn't come loose from the car remained as the car haven't crashed.

I once again state my hopes that what we have seen as far as visual damage goes still is far from the final built. And as for mechanical damage, I sincerely hope it'll represent accurately the outcome of such impacts.
 
Nice damage for a "normal" car if you ask me, and the wheel detail :drool:

100mph bounce off another car into a concrete barrier making the bodykit flap a little is your idea of nice? I'd call it pointless myself. Either damage them or don't but this is no more realistic than no damage at all IMO 👎
 


No. that looks like the video from a while ago. People were saying the gray/purple spots were damage when in reality they are just reflection/shadows. The door being slightly open looks promising though.
 
100mph bounce off another car into a concrete barrier making the bodykit flap a little is your idea of nice? I'd call it pointless myself. Either damage them or don't but this is no more realistic than no damage at all IMO 👎

We knew by long time that the damage on normal cars won't be realistic,
 
Concept Car Class (hopeful). The Muira Concept

Love the original Miura, just like i love the original GT40, this Xeroxed and slightly Photoshopped Retro Miura concept is degrading the original in my opinion just like the Ford GT is degrading the GT40.

Those original cars were both revolutionary and to pay proper hommage to them they should have designed something equally original with maybe some styling cues borrowed instead of just making a slightly updated carbon-copy.

Lost opportunity if you asked me, at least Lamborghini admitted it was a misstake and have steered well clear from the retro route since.
 
We knew by long time that the damage on normal cars won't be realistic,

Yes, than again that's obvious.

Thing is when people see that damage(if it's the final) when they are deciding what game to buy they will compare it to other games that have way better damage. Sure damage is a small detail but in the average consumers eye(we are not the average consumer) that little thing can offset their view on the entire game. It's rather sad that Shift's damage is better before they patched it to make it level with the other versions.

Yes, I know that those games have fewer cars, but maybe PD shouldn't include so many cars if they can't do them right. These days you need more than numbers to sell a racing game, in fact the eye candy is probably one of the biggest selling points to the normal casual fan.
 
Yes, I know that those games have fewer cars, but maybe PD shouldn't include so many cars if they can't do them right. These days you need more than numbers to sell a racing game, in fact the eye candy is probably one of the biggest selling points to the normal casual fan.

I think the amount and different type of cars is actually one if not its biggest selling point, as it hasn't really been an unsuccesful franchise so far ( even with no damage at all ). ;)
 
100mph bounce off another car into a concrete barrier making the bodykit flap a little is your idea of nice? I'd call it pointless myself. Either damage them or don't but this is no more realistic than no damage at all IMO 👎

Name a game with anywhere near as many licensed cars as GT that has a realistic damage model.
 
Love the original Miura, just like i love the original GT40, this Xeroxed and slightly Photoshopped Retro Miura concept is degrading the original in my opinion just like the Ford GT is degrading the GT40.

Those original cars were both revolutionary and to pay proper hommage to them they should have designed something equally original with maybe some styling cues borrowed instead of just making a slightly updated carbon-copy.

Lost opportunity if you asked me, at least Lamborghini admitted it was a misstake and have steered well clear from the retro route since.
The Miura Concept was never intended for production to begin with. It was merely a tribute to the car that helped kick start the company.
 
I am not very very dissapointed by the damage ,but PD should change it somehow I mean yes the almost falling over bumper and scratches aren't that bad for production car damage but the problem is that that bumper and the whole car should like that from the first impact ,but in the video the Guy rams tha car infront him and all there is too see are some scratches and IMO that is not acceptatble.
 
Bumpers were flapping around too. I didn't really see any scrapes/bumps though.

The bumper flapping to me looked more like a "glitch" most of the time more than anything. In one frame it was normal, then one frame was offset slightly, then back to normal. The door being open looked more promising.The scratches people talked about earlier were from the very beginning of the video.

I am not very very dissapointed by the damage ,but PD should change it somehow I mean yes the almost falling over bumper and scratches aren't that bad for production car damage but the problem is that that bumper and the whole car should like that from the first impact ,but in the video the Guy rams tha car infront him and all there is too see are some scratches and IMO that is not acceptatble.
Ok, fine. If they did the damage as realistically as possible, the first hit the red car had with the white car would put them both out of the race. Now just imagine all the people at home complaining that they only rear ended a car doing 100mph, no way in hell would their car be totaled.
 
Yes, than again that's obvious.

Thing is when people see that damage(if it's the final) when they are deciding what game to buy they will compare it to other games that have way better damage. Sure damage is a small detail but in the average consumers eye(we are not the average consumer) that little thing can offset their view on the entire game. It's rather sad that Shift's damage is better before they patched it to make it level with the other versions.

Yes, I know that those games have fewer cars, but maybe PD shouldn't include so many cars if they can't do them right. These days you need more than numbers to sell a racing game, in fact the eye candy is probably one of the biggest selling points to the normal casual fan.

I agree with this perspective.

PD is doing since ever a magnificent job when it comes to visual quality and content. Undisputedly brilliant 👍.

But to those of the potential buyers who are "motorheads" (as the vast majority here) there is one thing that, in my opinion, are more important than this - the handling.

Although their (PD) job on handling is also top-of-the-art, there are specific areas of it where I personally think they could improve, specifically the suspension work (not visually but the way it feels on your wheel) and the feedback. Damage, both the visual and specialy the mechanical do interfere in my view with the handling of the car, that's why I was expecting more from PD. And I think that this has been overlooked by many.
 
The Miura Concept was never intended for production to begin with. It was merely a tribute to the car that helped kick start the company.

Well, it was tested for reactions to consider a limited run, but even if it were just a tribute ( as i said to pay hommage ) it should have been in my opinion more original, the Miura was the first mid engined production car with a tranversely mounted V12 and a somewhat similar groundbreaking ( at least stylingwise ) concept would be a more fitting tribute to celebrate this great car.
 
There would be no point in designing anything "groundbreaking" if the car wasn't going to be produced. All it was, was a quick payback to the original. The car itself runs on nothing more than Gallardo parts w/ a new design.
 
Well, it was tested for reactions to consider a limited run, but even if it were just a tribute ( as i said to pay hommage ) it should have been in my opinion more original, the Miura was the first mid engined production car with a tranversely mounted V12 and a somewhat similar groundbreaking ( at least stylingwise ) concept would be a more fitting tribute to celebrate this great car.

There are three cars with which I hope we can produced what would have been an epic race that never occured in real life (lamborghini didn't enter in competition at then and, legend has it that Ferruccio Lamborghini has imposed has an unquestionable condition to give a green light to the Miura project that it wouldn't ever be raced):

Ford GT40
Ferrari 250 GTO
Lamborghini Miura
 
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