GT5 Latest News & Discussion

  • Thread starter gamelle71
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Ok, fine. If they did the damage as realistically as possible, the first hit the red car had with the white car would put them both out of the race. Now just imagine all the people at home complaining that they only rear ended a car doing 100mph, no way in hell would their car be totaled.

Fair enough ,I am not saying he should be tottaled I am saying that then should the bumper look like it is starting to fall off as in the video that only happened when he rammed the car in the wall for the fourth time see what I mean.
 
Fair enough ,I am not saying he should be tottaled I am saying that then should the bumper look like it is starting to fall off as in the video that only happened when he rammed the car in the wall for the fourth time see what I mean.

I'm sure it was reduced on purpose, to not show too much.
 
Hey Guys, I found this video on youtube showing the Toyota FT-86 getting some damage. You can clearly see some scratches, and doors open. The front and rear bumper also get really close to falling off. I haven't seen this before so sorry if this has been posted before.

[Youtube]v=Re3z7h3HruU[/Youtube]

http://www.youtube.com/watch?v=Re3z7h3HruU
 
There would be no point in designing anything "groundbreaking" if the car wasn't going to be produced. All it was, was a quick payback to the original. The car itself runs on nothing more than Gallardo parts w/ a new design.

Most concept cars are groundbreaking or futuristic just because they'll never be produced, just find it more fitting to celebrate a groundbreaking old car with an equally groundbraking concept especially since there are no restrictions to be considered.

There are three cars with which I hope we can produced what would have been an epic race that never occured in real life (lamborghini didn't enter in competition at then and, legend has it that Ferruccio Lamborghini has imposed has an unquestionable condition to give a green light to the Miura project that it wouldn't ever be raced):

Ford GT40
Ferrari 250 GTO
Lamborghini Miura

Well, I'd much rather have the original (a la my avatar). I'd think they would include it.

Also would love to see the Miura and 250 GTO ( both so enormously important and influential within the automotive history ) included in GT5, i mean they have to be included, aren't they?
 
Name a game with anywhere near as many licensed cars as GT that has a realistic damage model.

1) there isn't a game with anywhere near as many licensed cars as GT

2) If it's not realistic then what's the point? At least with no damage you have a point - "we don't do damage". That's fine - that's a design decision. Personally it's one I can get behind - if you want to see cars getting wrecked go play burnout but with this level of damage it just comes off as retarded. What's the point? Like at all? Why bother?
 
1) there isn't a game with anywhere near as many licensed cars as GT

2) If it's not realistic then what's the point? At least with no damage you have a point - "we don't do damage". That's fine - that's a design decision, personally it's one I can get behind - if you want to see cars getting wrecked go play burnout but with this level of damage it just comes off as retarded. What's the point? Like at all? Why bother?

I think the mechanical damage is going to be the important part, that at least is going to have some degree of realism.

Obviously cosmetic damage has limitations. 1000 cars to re-license to allow extensive damage (i.e. for damage to have an effect on the cockpit and interior, which is often a restriction placed to promote the safety of vehicles), and then to implement realistic damage. This would be expensive and time consuming.

Personally I never really saw the need for damage. But now that it is in the game I am glad. Some damage is better than no damage in my opinion.
 
If that is the final visual damage, I'm fine with it.

But PD you MUST have a simulation option for mechanical damage so that when I hit a wall doing 60 it's over. Then there could be some lesser options that make it easier for the casuals.
 
Any comestic damage is fine by me. It's a start. I'm sure it can progress in the future.

It'll be fun trying to avoid scraping your favorite cars in GT5.:scared:
 
I think the mechanical damage is going to be the important part, that at least is going to have some degree of realism.

Obviously cosmetic damage has limitations.

I'd be surprised if mechanical damage wasn't even more restricted on the licensed cars than the cosmetic. You honestly think Ferrari are going to be happy about their car limping round the track at 10mph with wonky steering when it looks like it just left the showroom? Think about it - the whole reason the damage is restricted in the first place is down to image.
 
I'd be surprised if mechanical damage wasn't even more restricted on the licensed cars than the cosmetic. You honestly think Ferrari are going to be happy about their car limping round the track at 10mph with wonky steering when it looks like it just left the showroom? Think about it - the whole reason the damage is restricted in the first place is down to image.

It's not exactly great to have the image of being able to crash your car into a wall at 100mph and only have a scratch. Sure most people would realize the car will be totaled but than again there is a growing amount of idiots on the road that don't know where the brake pedal is.:dunce:
 
I remember there was meant to be Damage in prologue so Kaz said him self, but never delivered. Dont care much about damage, just like everyone ells i want to just get a release date already!
 
It would be awesome to pay for the repairs:tup:

That's definitely something which has been discussed in brief. And I do NOT doubt PD has thought of it either. This also would mean that GT Mode races would have to yield more money. But I expect the GT credit "economy" to be far different than that of GT4. Especially when we speak of in depth tuning and perhaps in depth customization (as that'll likely cost us quite some credits)
 
That's definitely something which has been discussed in brief. And I do NOT doubt PD has thought of it either. This also would mean that GT Mode races would have to yield more money. But I expect the GT credit "economy" to be far different than that of GT4. Especially when we speak of in depth tuning and perhaps in depth customization (as that'll likely cost us quite some credits)

Who played World of Warcraft and had an epic armor se will know what i mean.
(the better the auto the higher the price for service)
 
That's definitely something which has been discussed in brief. And I do NOT doubt PD has thought of it either. This also would mean that GT Mode races would have to yield more money. But I expect the GT credit "economy" to be far different than that of GT4. Especially when we speak of in depth tuning and perhaps in depth customization (as that'll likely cost us quite some credits)

And the possibility of online trading...
 
And the possibility of online trading...

Absolutely. I think the online mode has a lot left to reveal. When I think of the potential of GT5 offline and online, it hurts my head. Just take one idea and let it expand: Credits.

Oh, the possibilities!
 
Absolutely. I think the online mode has a lot left to reveal. When I think of the potential of GT5 offline and online, it hurts my head. Just take one idea and let it expand: Credits.

Oh, the possibilities!

I hope for unique tuning parts(won in online tournaments).
 
Do you mean trading cars?

Yep :)

Why not, we've had car trading (from one memory card to another) in every previous game.

Theres no evidence to suggest we won't get this in GT5. But its not confirmed... It would be silly not to implement this feature in my opinion, it can create a good online community for trading old used cars and rare race cars.

I hope for unique tuning parts(won in online tournaments).

I hope not... That would suck not be a very good feature. All tuning parts and all cars should be available to everyone. No exceptions.
 
Yep :)

Why not, we've had car trading (from one memory card to another) in every previous game.

Theres no evidence to suggest we won't get this in GT5. But its not confirmed... It would be silly not to implement this feature in my opinion, it can create a good online community for trading old used cars and rare race cars.



I hope not... That would suck.

Tht`s a great idea:tup:
Another possibility is trading schemes, Nascar 09 got something similar, you can upload your customs cars to your locker and your friends can download it. I`d like to have a public locker.
 
Yep :)

Why not, we've had car trading (from one memory card to another) in every previous game.

Theres no evidence to suggest we won't get this in GT5. But its not confirmed... It would be silly not to implement this feature in my opinion, it can create a good online community for trading old used cars and rare race cars.



I hope not... That would suck.

Why? I think it's a good idea.
 
Why? I think it's a good idea.

Why you ask? Check my edit.

Unique/special car colour schemes would be good as prizes (Well, thats if there is no livery editor, which is also very much unconfirmed). But cars/parts, no thanks.
 
That's definitely something which has been discussed in brief. And I do NOT doubt PD has thought of it either. This also would mean that GT Mode races would have to yield more money. But I expect the GT credit "economy" to be far different than that of GT4. Especially when we speak of in depth tuning and perhaps in depth customization (as that'll likely cost us quite some credits)

Errm ..... No not really,can you imagine being taken out from a love tap in your rear corner from someone who isn`t as clean a race as yourself and spiral into the wall and can`t afford to repair your cars damage. You would be mighty ticked off right??
 
Why you ask? Check my edit.

Unique/special car colour schemes would be good as prizes (Well, thats if there is no livery editor, which is also very much unconfirmed). But cars/parts, no thanks.

I mean visual parts, mechanically all cars have to be same.
 
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