GT5 Latest News & Discussion

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Why does MS releasing a new console force Sony to do anything? I think you need to ask yourself what a new console (be it Xbox 720 or PS4) brings to the table that the current generation doesn't have.

Have games that run at a higher resolution......were still just plugging them into 1080p HDTV's, it's not like the PC world where you get monitors with higher and higher resolutions........and do game makers really want another console generation already that they will have to rebuild their game engines for. Development time and cost is already much higher than it was with studios finding it harder and harder to sell the number of copies required to turn a profit. (Just look at the number of development studios laying off staff in the last 2 years). The 360 and PS3 are both just starting to get a sizable install base. Do you really think Microsoft or Sony want to destroy that base with the launch of a new console?

Faster processors. Nobody is using the full potential of the 360 or PS3 yet (PD claimed to only be using about 80% of it's potential with GT5).....why do we need consoles to get faster yet?

Simply put there is a large jump from the Xbox to Xbox 360 and PS2 to PS3 just because they are consoles designed for a High Def world. There is not going to be the same jump from the 360 to 720 or PS3 to PS4.

Both Microsoft and Sony have lost Millions and Millions on thier next gen consoles. Do you really think they are in a hurry to loose Millions and Millions more to launch yet another console before they have made any profit off the last one?

And as has been mentioned by others with the launch of Natal and Move do you really think Microsoft or Sony would want to launch a new console barely a year later to destroy that early market?
You make some fair and valid points, and while launching in the next 2 years doesn't sound far away at all, the Xbox 360 would be almost 7 years old. That is ancient in terms of technology, and the perception of a console released in 2012 versus one in 2005 will be obvious.

Yes, we use 1080p TVs, but how many games actually run in native 1080p, loaded with effects? Not many. I totally agree that the jump we see will not be so great this time around, but there is a lot of refinement that can be done to both the hardware and the graphics. Hardware can be made to run cooler, quieter, and be more power efficient. They can be designed to output 1080p content, with plenty of room left for multiple effects etc. Stuff like Natal and Move - no reason why they cannot be compatible with the next consoles.

I almost see the next consoles as PS3.5 and Xbox 540, requiring far less technical innovation and development costs than before. Literally just refinements on the existing consoles, taking a leaf out of Nintendo's book to keep reliability up and production costs down. I certainly see no reason why we need to see claims of "10x more powerful than previously", because that rarely translates into things being 10x better. They just need to be good enough, whatever that means!
 
Simple really, if MS and Nintendo release new consoles while Sony sticks with the PS3 they will get left behind and become the next Sega. Problem with technology is that once a new generation comes out the previous one is deemed old and useless. Obviously this isn't true, but in the consumers eyes a 2012 console will be better than one released in 2006.

Essentially consumers like shiny new toys, once they have these new toys they don't give a staring glance at older versions.

But again what is this new console going to bring to the market that the PS3 and 360 dont already do?

Case in point most people agree that Nintendo have no incentive what so ever to launch a high def Wii since the people that are drawn to the Wii have no interest in High Def gaming.

What does a Xbox 720 or PS4 bring to the market that makes people so eager to upgrade their existing console.

You may argue that people always want the next big thing whenever a new console is launched but that isn't true. Of the old PS2 market (140+ Million users) the majority of those have still not upgraded to a High Def next gen console. I think Sony and Microsoft are more interested in capturing that "casual" market with Natal and Move than they are in releasing yet another costly new console whilst the current ones have yet to turn a profit.

You can argue that Sony will be left behind if they dont follow Microsoft with a new console launch. I would argue instead that Microsoft risks loosing it's current customer base if they keep expecting them to upgrade to a new console every few years.


So why put GT6 on the PS3 where it will have to compete with GT5?

Because GT5 will not be the best racing sim the PS3 is capable of. Just as GT3 was not the best racing sim the PS2 was capable of. There will still be new features that can be added to make GT6 a viable upgrade for GT5 owners.


And this won't happen to the PS3? People will move onto the next gen consoles and won't care about previous generations, it's happened to every gen so far and I don't see it ending.

It will happen to the PS3 just as it has happened for every previous console generation. But not two years from now which is the time frame being discussed. The PS3 will only be 5 1/2 years old. It will be nearing the peak of it's active install base. The PS2 will be long dead and IF Sony did launch a PS4 it would be in the very early adopter stage.

So companies shouldn't bother with launch titles on new consoles since the older ones have a larger base?

If your looking at it from a purely sales point of view then no they shouldn't. There isn't the installed customer base to make it worth their while. Which is why Sony and Microsoft help out developers so much to make their launch titles.
 
I almost see the next consoles as PS3.5 and Xbox 540, requiring far less technical innovation and development costs than before. Literally just refinements on the existing consoles, taking a leaf out of Nintendo's book to keep reliability up and production costs down. I certainly see no reason why we need to see claims of "10x more powerful than previously", because that rarely translates into things being 10x better. They just need to be good enough, whatever that means!

Yep have to agree with this. there'd be no need to re-invent the wheel with the next gens but even with the possibility of future titles using all of the PS3's possible power it would be enough to handle games of extreme effects and high poly counts at 1080p.

So a refinement of the current system would be a good thing. Just as to not piss off everyone maybe they should not set so high a price point next time around so people are more open to stepping up after what only seems like a few years.
 
You make some fair and valid points, and while launching in the next 2 years doesn't sound far away at all, the Xbox 360 would be almost 7 years old. That is ancient in terms of technology, and the perception of a console released in 2012 versus one in 2005 will be obvious.

Yes, we use 1080p TVs, but how many games actually run in native 1080p, loaded with effects? Not many. I totally agree that the jump we see will not be so great this time around, but there is a lot of refinement that can be done to both the hardware and the graphics. Hardware can be made to run cooler, quieter, and be more power efficient. They can be designed to output 1080p content, with plenty of room left for multiple effects etc. Stuff like Natal and Move - no reason why they cannot be compatible with the next consoles.

I almost see the next consoles as PS3.5 and Xbox 540, requiring far less technical innovation and development costs than before. Literally just refinements on the existing consoles, taking a leaf out of Nintendo's book to keep reliability up and production costs down. I certainly see no reason why we need to see claims of "10x more powerful than previously", because that rarely translates into things being 10x better. They just need to be good enough, whatever that means!

I certainly agree that the next consoles will be a smaller upgrade from the last. I could almost see Microsoft launching an Xbox 360 'Slim' instead of a new console. It would allow them to reduce the cost (to themselves more than to consumers) and hopefully address the reliability issues the 360 still has.

I just dont think game developers are in any hurry for true 1080p gaming. Both current consoles are capable of it and yet it's a feature that just isn't used much. Mainly I think because of the added cost and time required to build these high resolution models. It makes games more and more expensive to make requiring higher and higher sales in a market that is much smaller than the PS2 market was. PD may be able to take the time and money to have GT5 running in "1080p" (not that it really is but whatever). But that's because they can reasonably expect to be selling 10 million copies (not to mention the argument that GT5:P and GT:PSP has already covered their development costs). Most developers simply cant do that.

I just think both Microsoft and Sony are going to be more interested in trying to capture the large number of old PS2 sales that have yet to pick up a high def console than they are in launching another costly upgrade. Especially with the 360 only 4 1/2 years old and the PS3 only 3 1/2 years old.

Remember that a large percentage of people dont have HDTV's yet. A fair percentage of PS3 and 360 owners still use their consoles on SDTV's. There is still a sizable customer base to sell your current console to when they upgrade to a HDTV before you have to worry about your next console upgrade.
 
You can argue that Sony will be left behind if they dont follow Microsoft with a new console launch. I would argue instead that Microsoft risks loosing it's current customer base if they keep expecting them to upgrade to a new console every few years.
Assuming Microsoft did launch a new console in 2012 like they stated previously, what would be unreasonable about that? It would be almost 7 years since the launch of the 360, which is no different to what owners of SONYs console are used to, in fact it would be one of the longest gaps we've experienced.

I think 2012 is too early for SONY, but not for Microsoft, and if they did launch, SONY would have to follow quickly because I don't see why the consumers pattern of upgrading and the desire to have the latest and greatest should change.

GPR
Yep have to agree with this. there'd be no need to re-invent the wheel with the next gens but even with the possibility of future titles using all of the PS3's possible power it would be enough to handle games of extreme effects and high poly counts at 1080p.

So a refinement of the current system would be a good thing. Just as to not piss off everyone maybe they should not set so high a price point next time around so people are more open to stepping up after what only seems like a few years.
Exactly, use what they have as the foundation, because they got the fundamental basics right. If they could release an "intermediate" console with 100% backwards compatibility at a price that's only a bit higher than the existing consoles, I'm sure it would fly off the shelves. Not only that, but like Nintendo, they should be aiming to at least break even with every console sold, if not make a slight profit. They are not going to do that if they go out all guns blazing and launch a ridiculously over-powered console using brand new technology developed specifically for it, and which no developer can get to grips with easily.

I just dont think game developers are in any hurry for true 1080p gaming. Both current consoles are capable of it and yet it's a feature that just isn't used much. Mainly I think because of the added cost and time required to build these high resolution models.
To be fair, I'm no designer or developer, but I can't see it being too more demanding to develop a game in 1080p than it is to develop in 720p (purely in terms of looks). Yes, both current consoles are capable of it, but that's like saying my car can do 140mph. Yes, it can, but not as comfortably as something that has a top-end of 200mph. Just like current consoles can do 1080p, developers don't use it for most of the full-price games because it uses up valuable resources that could be put to use in 720p to add more effect and achieve more stable frame rates. By increasing the headroom, 1080p becomes a standard that is much more easily achievable. Yes, 720p is the sweet spot right now, but that will change, eventually.
 
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The only thing that could make me consider buying a next gen the next many years is a blockbuster title such as GT. Or if FIFA would be ps4 specific (wich it will not).

There simply wouldn't be anything possible to upgrade the next couple of years, that can't be done on the PS3. With the implementation of 3D on PS3 this year, MOVE, and without any new TVs in the near future, except for 3D ones, then i honestly can't see what a PS4 should bring me that i would want to put money into.

It would be like having an old car that can go 300 km/h and buying a new more expensive one that can go 370, but electronic set to stop at 300. With basically same looks, same interior, and save driving experience. In my book, in the current state of the financial world, for most that would be a waste of money. Of course quite a few would do it, but not near enough to be a good business.
 
Assuming Microsoft did launch a new console in 2012 like they stated previously, what would be unreasonable about that? It would be almost 7 years since the launch of the 360, which is no different to what owners of SONYs console are used to, in fact it would be one of the longest gaps we've experienced.

I think 2012 is too early for SONY, but not for Microsoft, and if they did launch, SONY would have to follow quickly because I don't see why the consumers pattern of upgrading and the desire to have the latest and greatest should change.

But again it's not answering the question of what this new console is going to bring to the market that the current gen cant do.

I do agree that Microsoft will need to upgrade their console before Sony since it is older and built on older technology. And assuming that they launch it in the fall of 2012 Then yes the 360 will be 7 years old then.

But I just dont see what they will add that will make it a desired upgrade.

Will they be adding a Blu-ray drive? Even if they did the PS3 already has one.

Will they have games running in 1080p? Even if they did the 360 and PS3 are already capable of that and what percentage of the worldwide market will own HDTV's?

Will they have motion controls? The PS3 and 360 will already have that.

What is it going to do that will make people think the upgrade is worth it.

To be fair, I'm no designer or developer, but I can't see it being too more demanding to develop a game in 1080p than it is to develop in 720p (purely in terms of looks). Yes, both current consoles are capable of it, but that's like saying my car can do 140mph. Yes, it can, but not as comfortably as something that has a top-end of 200mph. Just like current consoles can do 1080p, developers don't use it for most of the full-price games because it uses up valuable resources that could be put to use in 720p to add more effect and achieve more stable frame rates. By increasing the headroom, 1080p becomes a standard that is much more easily achievable. Yes, 720p is the sweet spot right now, but that will change, eventually.

I'm also no designer or developer but I think it will make a big difference. Just look at the time it takes PD to model each car in GT5.
If your making all of your models run at a higher resolution then each model (and your talking about every single thing inside the game engine, imagine a typical FPS and think about all the tiny details added into the game world.) has to be a more complex model that takes more man hours to create. Every texture is at a higher resolution and takes more man hours to draw.
All this to run at a resolution that the majority of people wont be able to experience because their TV cant display it.

Games are already much more expensive to make than they used to be and the sales of anything but the biggest selling titles are making it hard to justify the development costs. Just look at all the software houses that have announced large layoffs or closed down completely in the last couple of years.

Do you really think game developers are in a hurry to make their games even more expensive to produce?
 
I read this old interview, and contrary to what people think, Kaz is aware of Forza and what it has, but they're not trying to compete with it feature set wise. Quite a good read, lots of stuff I was not aware of actually

Looks like Prologue changed a lot from this interview's pics to what we have :)

http://archive.videogamesdaily.com/features/gt5_kazyamauchi_iv_oct07_p1.asp

some highlights

Kikizo: Could you give us your opinion on Forza MotorSport 2 for the Xbox 360, and in particular, the ability to reskin your car in very great detail - are you going to have this degree of superficial car customisation in GT5?

Yamauchi: Straight off the bat, I think that in terms of feature sets, Forza is ahead of us. They have more options, you can do basically anything. We take a different approach obviously - we try to concentrate on what are the core values for a racing game, and we try to elevate those standards up as high as we possibly can. I am having difficulty trying to explain the differences, but one way you can look at it is, you can buy a watch that is super multifunctional, but economical, or a watch that is reduced in functions, but premium - higher end.

Yamauchi: I think they have different levels of damage, perhaps depending on their relationships with each of the brands. What I mean is, there is still a limitation that still exists within the agreements that we have with car manufacturers, even with the example of Forza; one car will be more damaged than another, and that is probably because they are limited with that brand. And that would apply to us as well. To clarify, our main objectives are to raise the bar for AI, physics, car modelling, sixteen cars on the track, 1080p, 60fps, these kinds of things - the core of the racing game category, we want to bring the standards to a high level. Of course, on our road map, yes we have damage, we have changing weather etcetera, but we will get to that once we build our pillars first; those are details that you can add afterwards.

Kikizo: Does the AI make mistakes now? Or is there a dynamic element to the AI opposition drivers, now that you have more power with PS3, so that it is more authentic in a race?

Yamauchi: The simple answer to that is yes. But in reality when you design the AI, the most difficult part is to make sure that all of the opponent cars are driving and trying to keep their positions without bumping into each other, or destroying the race. It is actually easier to incorporate, for example, what a driver would do under pressure and things of that nature, but we need the core bit done first, to allow for that. The AI has also been redesigned completely; it had to be; the new AI drives the opponent cars more smoothly throughout the track.

Yamauchi: So, the front end of the game is quite different and unique this time. The standard configuration before was that you would have a title screen and then a game mode underneath, inside the game mode second layer would be to select the track, select the car, but now, it's a big difference. This was our answer when we studied, what happens when we combine the Gran Turismo experience together with the online feature set. In a nutshell, the user has his own 'Mypage' within the world of Gran Turismo. For example, players can collect their favourite cars and their favourite background image to be part of their Mypage.

The one I showed you happens to be a background showing a town in Germany near the N�rburgring track, but eventually we will have background scenes for Tokyo city at night, London, whatever - a variation of locations, and various cars that the users can select and combine to use as the background for their Mypage. Looking at the top of the Mypage, you will be able to put on the global map where you are located, it will display your time zone in your local area, and you will be able to see other players online who you have met - maybe someone in London or so on - and you will see on the map where they are, their time zone, and their weather, and it gives a more intense experience by getting to know them online. The scheduler you see here will help players do their schedule management, remind you of race events that are coming up, and things of that nature.

Yamauchi: If we then look at the icons at the bottom, we can start the race - very straightforward; the next one is Garage, again something you may be familiar with in the GT franchise, it's the collection of cars you have obtained within the world of GT. Just like in previous GT, when you start the game, there are zero cars in your garage, but as you play and build experience, you will obtain more. The next icon is TV. To give you a conceptual idea, this is a mix of car related video material - it could be a famous TV show that covers cars, it could be in-house Polyphony-created video features, it could be something car manufacturers give to us, asking us to make it part of the content - it's something people can come to when they want to watch car-related things of this nature.

The Album is another feature that is part of the user's profile, for example in Photo Mode you can take still photos of your experience in GT, and you can put them in there to show to your friends. The same applies to any of the replay movies from in the game experience, for example I can post my best lap time from Nurburgring and show it to my friends, and challenge them to beat me. The final icon we have is Home. We are trying to create a seamless experience between Home, within the PS3 environment, and for players to be able to seamlessly go interact between the Home environment and the GT environment.

first pic I've seen of the open top BMW
http://archive.videogamesdaily.com/viewer/imageview_games.asp?gt5_iv_oct07/28.jpg
 
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I just saw someone post that quote in an article's comments , so I can't tell you exactly who and when they twittered

Also I have GT5:P, but I never saw that car - DOH :D
 
But again it's not answering the question of what this new console is going to bring to the market that the current gen cant do.

I do agree that Microsoft will need to upgrade their console before Sony since it is older and built on older technology. And assuming that they launch it in the fall of 2012 Then yes the 360 will be 7 years old then.

But I just dont see what they will add that will make it a desired upgrade.

Will they be adding a Blu-ray drive? Even if they did the PS3 already has one.

Will they have games running in 1080p? Even if they did the 360 and PS3 are already capable of that and what percentage of the worldwide market will own HDTV's?

Will they have motion controls? The PS3 and 360 will already have that.

What is it going to do that will make people think the upgrade is worth it.
I answered that question. As I've said, I don't think the next generation will be about "raw power" and what extra it can bring to the table. The current consoles can't even bring to the table what was promised of them originally, and both have design flaws that could be improved on. PS3 was sold on its 1080p capabilities, yet most developers struggle with getting anything more than the basic PSN games running at that resolution. The number of people with HDTVs is irrelevant really, because it was even less when PS3 launched, and will be even more in the future.

Personally, if they launched a console that was quieter, cooler, more energy efficient, removed the hardware bottlenecks that existed (GPU and Video Memory on PS3 for example), upped the general specifiction to run everything in native 1080p with full effects, and maintained 100% BC in terms of software and hardware (like Move), I'd buy it.

I'm also no designer or developer but I think it will make a big difference. Just look at the time it takes PD to model each car in GT5.
If your making all of your models run at a higher resolution then each model (and your talking about every single thing inside the game engine, imagine a typical FPS and think about all the tiny details added into the game world.) has to be a more complex model that takes more man hours to create. Every texture is at a higher resolution and takes more man hours to draw.
All this to run at a resolution that the majority of people wont be able to experience because their TV cant display it.

Games are already much more expensive to make than they used to be and the sales of anything but the biggest selling titles are making it hard to justify the development costs. Just look at all the software houses that have announced large layoffs or closed down completely in the last couple of years.

Do you really think game developers are in a hurry to make their games even more expensive to produce?
1080p does not just mean more detail. Take GT5P - running in 1080p just makes the whole game look smoother, but doesn't necessarily make it any more detailed, if that makes sense. Take a diagonal line - in 480p, 720p, and 1080p, it's still just a mathematical line, but looks smother as the resolution increases. But yes, I acknowledge what you are saying about the detail aspect - in certain areas, it will take more effort.

Again, you mention people not having displays capable of showing that resolution. What difference does it make? PS3 and Xbox 360 did perfectly OK despite there being less HDTVs out in the market compared to today, let alone in 2 or 3 years time.
 
I always wondered what cars Kaz has - well the info is here :)

http://www.importtuner.com/features/impp_0811_gran_turismo_5/formula_d.html


How do you like the new GT-R?
I have one. It's a very fine car, but I'm waiting for the Spec V to come out.

What other cars do you own?
I have a Porsche GT3, a fully tuned Z33 and S2000, a Mercedes SL55 AMG, and a Ford GT.

What have you done to the Z33?
Mainly body modifications. It has a rollcage and the body's been reinforced. The sheet metal in the front of the car is twice as thick to increase rigidity. The engine is normally aspirated and puts out 355 ps. What I wanted is a high-performance car that doesn't have body roll, but is very comfortable to drive. It took almost a year for all the chassis modifications to be completed.

Did you ever take it to the track?
Yes, of course! I ran a 1:04 at Tsukuba in my fully tuned Z33, and a 1:01 in my carbon-fiber S2000.

Wow. What's been done to the S2000?
A lot. All the body panels are now made of carbon. It weighs 930 kg (2,050 pounds) and puts out 280 ps, and is really easy to drive. Opera did all the work.

So, will we be able to win a Kazunori-spec Z33 or S2000 in Prologue pretty soon?
The Amuse GT1 aero kit is in the game already. I designed that body kit. The body kit I designed for the Z33 is also in the game.
 
Does anyone remember the teaser last month from the uk psm magazine, which said reviewed the game that may take gt5's crown? Well that racing game is................




test drive unlimited 2
Developer eden games
 
You Fail miserably...

How intelligent of you

1. The controller is crap compared to the Xbox controller (subjective I suppose)
2. It's too expensive (or was) compared to the Xbox FACT!
3. Sky player!!!
4. Xbox has 1002 games and Ps3 has 607 games
5. PS3 games are too often late
6. More exclusive titles for Xbox than for PS3

these are my top 5 gripes with the PS3 so far, there are others like inability to chat to friends, no option to use bluetooth stereo wireless headset and others.
 
I am having difficulty trying to explain the differences, but one way you can look at it is, you can buy a watch that is super multifunctional, but economical, or a watch that is reduced in functions, but premium - higher end.
Thats such a great quote :)
 
How intelligent of you

1. The controller is crap compared to the Xbox controller (subjective I suppose)
2. It's too expensive (or was) compared to the Xbox FACT!
3. Sky player!!!
4. Xbox has 1002 games and Ps3 has 607 games
5. PS3 games are too often late
6. More exclusive titles for Xbox than for PS3

these are my top 5 gripes with the PS3 so far, there are others like inability to chat to friends, no option to use bluetooth stereo wireless headset and others.

Nobody cares?

(I apologise for double post, not sure how to merge/delete)
 
Is it just me or:

a) does people tend to loose their manners when it comes to console discussions :(
b) Isn't this a Gt5 thread anyways, and not a gt6 :(
 
Since the discussion was about consoles and I was questioned by a couple of posters here on my logic, I think people do care.

It seems people with minimal intelligence are here in numbers today!
 
How intelligent of you

1. The controller is crap compared to the Xbox controller (subjective I suppose)
2. It's too expensive (or was) compared to the Xbox FACT!
3. Sky player!!!
4. Xbox has 1002 games and Ps3 has 607 games
5. PS3 games are too often late
6. More exclusive titles for Xbox than for PS3

these are my top 5 gripes with the PS3 so far, there are others like inability to chat to friends, no option to use bluetooth stereo wireless headset and others.

That just your opinion nobody here cares about.
Your new here and from the start You want to start another flame war, if your x0 does all things better then why are you on a ps3 game forum now?
 
I was playing prologue time trialing, trying (badly) to get as many cars in the top 100 as possible. It got me thinking about GT5:

70 tracks X 1000 cars = 70,000 possible leaderboard times. Double it for standard physics and pro.

So thats 140,000 :crazy:

let's say the average lap time is 1'30 or 90 seconds

So thats 140,000 X 90 = 12,600,000 seconds which is 3,500 hours

Now assume you have a normal life and sleep, work, have family etc and you play GT5 for 3 hours every day

It will take 1,166 days to put a lap time up on every board if you only do one lap and move instantly on to the next combo.

CRAZY :crazy::crazy:
 
I was playing prologue time trialing, trying (badly) to get as many cars in the top 100 as possible. It got me thinking about GT5:

70 tracks X 1000 cars = 70,000 possible leaderboard times. Double it for standard physics and pro.

So thats 140,000 :crazy:

let's say the average lap time is 1'30 or 90 seconds

So thats 140,000 X 90 = 12,600,000 seconds which is 3,500 hours

Now assume you have a normal life and sleep, work, have family etc and you play GT5 for 3 hours every day

It will take 1,166 days to put a lap time up on every board if you only do one lap and move instantly on to the next combo.

CRAZY :crazy::crazy:

you just have to convince your wife to get 2 jobs, so you can focus more on GT ;)
 
How intelligent of you

1. The controller is crap compared to the Xbox controller (subjective I suppose)
2. It's too expensive (or was) compared to the Xbox FACT!
3. Sky player!!!
4. Xbox has 1002 games and Ps3 has 607 games
5. PS3 games are too often late
6. More exclusive titles for Xbox than for PS3

these are my top 5 gripes with the PS3 so far, there are others like inability to chat to friends, no option to use bluetooth stereo wireless headset and others.

1. I'll take the PS3 controller kthnxbye.
2. Key word "WAS"! Either way you're splurging a few hundred dollars on a console.
3. If I haven't heard about it it's clearly nothing special.
4. All the good games are available on both consoles, except we have GOW III, and you have Halo.
5. They all arrive at the same time.:odd:
6. Refer to "4."

And let me add a
7. You have to pay for X-Box online features, we get PSN free.
8. A PS3 doubles up for so many more things like blu-ray movie player, web browser, picture/music organiser, to name a few.
9. PS3s are more reliable, far less prone to breaking down.
 
Does anyone remember the teaser last month from the uk psm magazine, which said reviewed the game that may take gt5's crown? Well that racing game is................

test drive unlimited 2
Developer eden games
Even with weather, day/night cycles and damage, I fail to see how a street racer based in Ibiza is going to challenge GT5. The two are totally different racing experiences, and if you like both, you can enjoy both. I can't see GT5 losing many sales to this, regardless of how good it is.

1. The controller is crap compared to the Xbox controller (subjective I suppose)
I prefer the shape of the 360 pad, and its triggers, but prefer the sticks and face buttons of the PS3 pad. Subjective it is.

2. It's too expensive (or was) compared to the Xbox FACT!
Too expensive? So a £250 Xbox 360 Super Elite is considered far cheaper than a 250GB PS3 costing £270? Despite the fact that you have to pay £40 to take your games online, and if you want wireless, there's another £50 or so... The fact is, cost of ownership of a 360 is far more in the long-term. I don't even need to mention Blu-ray playback...oh wait...

3. Sky player!!!
I've already got Sky+HD in my room and in the lounge. Nice if you have an Xbox 360 in your bedroom and your parents have Sky though.

4. Xbox has 1002 games and Ps3 has 607 games
Is quantity greater than quality? Not commenting either way, just asking. Besides, Xbox 360 was out for a year before PS3 came along - I'd expect there to be a few hundred more games out.

5. PS3 games are too often late
Depends on how you define late. Relative to coming out on Xbox 360, or delayed. Either way, my life does not revolve around the ability to play all games as soon as is humanly possible. Besides, which non-exclusive multi-platform games have been late to the PS3? Certainly none that I've been bothered about.

6. More exclusive titles for Xbox than for PS3
So then it comes down to how many of those exclusives you actually like.

It might sound like I'm defending PS3, but I'm not. I'm just showing that for every point you make, there is a valid counter argument. Ultimately, the console that you prefer is down to personal choice, what games/genres you like most, and which features you want. The fact that one has more games, or one is cheaper on the shelf is irrelevant to anybody else apart from yourself.
 
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