GT5 Latest News & Discussion

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But...I didn't here Kaz say "There will be more customization to PREMIUM CARS ONLY." He said "More customization." Like like when Christ said to "Love one another" he didn't say to "Love this person or that person" but to "LOVE EVERYONE." Sorry, for that, best analogy I could think of.

I don't think the level of detail on a car has anything to do with the amount of customization you can do to it. Especially when only some Nissans will be Premium and Some Dodge's and so on. It wouldn't make sense to take the Challenger SRT8 to the tuning shop and be able to do put a body kit on it or something and then take the Hemi Superbee there and be able to only change it's rims and add a spoiler.

Mkay, when he said that, when was the last time he mentioned standard cars? At that time we knew nothing about their existence other than their appearance in GTHD.
I just don't see PD making 2 separate systems for visual mods and they would have to. Body kits made using polygons for premium cars would certainly not look ok on the standard cars. If they do, effing terrific, but I'm not holding my breath.
Body kits on SuperBees? Why?
 
How about the Gran Turismo Collection: GT1, 2, 3, and 4 all digitally remastered in Full HD with trophies for the PS3. :P

Gamestop has their Pre-order Bonus cars...yeah Cars with an s:


Pic of both cars:
15wxkc0.jpg

35lywk6.jpg

I think I must join D.Pritchhard in pointing out thats a Cup car, not Nationwide car(even though come Daytona, the Toyotas in both series won't have much visual difference other then the shape of the spoiler and the braces). Other then that, I likey. It further justifies my pre-order I already made:dopey:
 
Okay, bad example. How about being able to put a Bodykit on the GT-R (R35) and not on the R33 Skyline. And they wouldn't have to be as complicated as creating two separate versions of the parts. It could simply be a code that decides what style to use. PD once mentioned that their track builders created a program that allowed them to track a type of guard rail to a course and it would instantly put that guard rail around the entire track. I'm sure the car builders created a clever program to deal with it. Then again, the Premium cars have the only ones that have the individual panels model...which they did so mainly for damage and so they could take them on and off.

NOTE: This reminds me: if they modeled the engines, would it suggest that Engine swaps might be in?
 
But...I didn't here Kaz say "There will be more customization to PREMIUM CARS ONLY." He said "More customization." Like like when Christ said to "Love one another" he didn't say to "Love this person or that person" but to "LOVE EVERYONE." Sorry, for that, best analogy I could think of.

I don't think the level of detail on a car has anything to do with the amount of customization you can do to it. Especially when only some Nissans will be Premium and Some Dodge's and so on. It wouldn't make sense to take the Challenger SRT8 to the tuning shop and be able to do put a body kit on it or something and then take the Hemi Superbee there and be able to only change it's rims and add a spoiler.

Actually, It influences alot, do you know why GT4 cars werent as Customizable as Forza's, NFS's..

Because those were modeled by pieces, GT4 cars were not.

Those were just one piece model, instead of having Bumpers, sideskirts and hood in separate parts, they were all attached and conected, just one piece car and thats why Panel Gaps are just a Texture.

So if you take that on accout, Only Premium cars might have swappable Body parts due to them being modeled separately from the car.

So standard cars might have Spoilers, Rims and splitter/Canard combo only, which in my opinion, Is pretty cool, considering all are functional parts. 👍
 
Okay, bad example. How about being able to put a Bodykit on the GT-R (R35) and not on the R33 Skyline. And they wouldn't have to be as complicated as creating two separate versions of the parts. It could simply be a code that decides what style to use. PD once mentioned that their track builders created a program that allowed them to track a type of guard rail to a course and it would instantly put that guard rail around the entire track. I'm sure the car builders created a clever program to deal with it. Then again, the Premium cars have the only ones that have the individual panels model...which they did so mainly for damage and so they could take them on and off.

NOTE: This reminds me: if they modeled the engines, would it suggest that Engine swaps might be in?
I don't think they modeled they whole engine bay top to bottom. Either way modeling an engine won't show exactly how other motors would fit inside the engine bay.
We saw the tuned TVR in one of the vids with a big wing, and exhaust coming out right in front of the rear tire. That's what I'm expecting from most of the PREMIUM cars.
 
Gamestop has their Pre-order Bonus cars...yeah Cars with an s:

Pic of (one) car:
35lywk6.jpg
Wow... it occurred to me that the McLaren has a blank number badge. Why leave it empty unless... you can choose a personal racing number for it?

I'm thinking Livery Editor...
 
Wow... it occurred to me that the McLaren has a blank number badge. Why leave it empty unless... you can choose a personal racing number for it?

I'm thinking Livery Editor...

the Stealth SLS has the same thing. We're assuming that you can choose a number like in Tourist Trophy.
 
I don't think they modeled they whole engine bay top to bottom. Either way modeling an engine won't show exactly how other motors would fit inside the engine bay.
We saw the tuned TVR in one of the vids with a big wing, and exhaust coming out right in front of the rear tire. That's what I'm expecting from most of the PREMIUM cars.

Also, that TVR has a different Front Bumper and Sideskirts :drool:
👍👍
 
IMS (In my speculation) this is how its going to go:

GT5 will have a basic yet fully functional livery editor. It will mostly consist of predetermined basic shapes (ie no flames or tribal). There will also be logos "GT" "Manufacturer's name" etc.

We will be to paint our car (wheels to) using a color wheel. Patterns (ie CF) will also be able to be applied.

As far as customization is concerned I do not think we will see NFS levels or even really FM. What we will see is the standard rims and wings for most cars and certain cars will be able to get an special made body kit. For example Renault Clio would then turn into the Clio concept by PD. Other than that ground effects like in FM are possible but IMO unlikely.

BUT... the real coup de grace will the performance customization, which will be very realistic and highly customizable on a level not yet seen before. What has me thinking this is KY/PD's constant trips to SEMA. He has also mention a couple times that he want real world performance parts in the game. Different types of superchargers (centrifugal vs sequential), brakes (steel vs carbon ceramic), turbos (variable vein vs twin scroll), and so on. IMO this takes what has always been the most fun in GT, tuning, to the next level.

All complete speculation.
 
On the livery editor, I think we might get some trendy vinyls to enable the creation of drift cars. We're getting a steady influx of drift events in GT now.

But what I would add to the customization is the return of Race Modification, and full fledged. I'm hopeful that the Standard Cars will have a selection of a few body kit styles. I'd love to turn a 240SX hatch into a race car.

We still don't know if we're getting anything like this or not, but my fingers are now permanently crossed. No, really.

Okay, not, it's just my eyes that are crossed... :lol:
 
The new cars are supposed to be introduced in 2011 right? PD is just ahead of the game I guess.

Yeah a new NW car in 2011 but it sounds like they will be combining the two by adding a "cup" rear end for safer bump drafting on the NW car and a more valance style front end to the "cup" car, getting away from the splitter. PD already had to put up with the switch from the wing, now this. But then again that is the constantly evolving world of auto racing.

This makes me wonder about GT5 web driven upgrades. Will we get the newest cars yearly? I realize not as fast as say F1 puts them out, ready for each new season, or even NASCAR who has been running the current configuration for the past 4 seasons. But look at how the European Le Mans series is changing things up for next year. Is there a thread on upgrade packages for GT5?
 
But what I would add to the customization is the return of Race Modification, and full fledged. I'm hopeful that the Standard Cars will have a selection of a few body kit styles. I'd love to turn a 240SX hatch into a race car.

I've been missing the [R] Mods since GT2... but it's incredibly unlikely we'll get something resembling them for Standards. It requires a completely new car model; GT1 technically had what, 150 cars listed? But in actuality there were 300 car models. Turning GT4 cars into R-bodies would be incredibly time-consuming; sure, you can start with the normal body, but it's still 800 cars to do!

I feel like the tuned cars that showed up in Prologue are probably a good hint at what we can expect. Throw some different body parts on, give us some form of livery editor, and we're good to go 👍

Personal preference; I feel like now that we've been given the details on Standard, they should accept that they're in there and move on. No further work should be put into them; work instead on making more Premiums, because one-piece car models are just not enough these days. Give me what I wrote in the above paragraph, and even if the livery editor is basic, as long as I can distinguish my car from others in online races, I'll be pretty stoked :)
 
I know the Challenger and Mustang will be entering the Cup and/or Nationwide series in 2011. :P I think they'll debut the new cars at Road America, but I'm not sure.

But I like the idea of new Racing Modifications. It's been a while since we've seen that, and the only reason why it hasn't returned is because Kaz said they basically had to create two or more cars for every vehicle that had a Racing Mod....I wonder what the Ram's RM would be...maybe a Baja truck. :P
 
I know the Challenger and Mustang will be entering the Cup and/or Nationwide series in 2011. :P I think they'll debut the new cars at Road America, but I'm not sure.

The Mustang and the Challenger are going to be debuted in the Nationwide series at Daytona on the 2nd of July, and they won't be in the Sprint Cup series until at least 2012.
 
Eh, I don't really follow NASCAR and only really catch the road races. I still think NASCAR should switch to all road courses or maybe keep Daytona and Indy as ovals. But, I get to live out that fantasy in GT5, so, it's all good.
 
Eh, I don't really follow NASCAR and only really catch the road races. I still think NASCAR should switch to all road courses or maybe keep Daytona and Indy as ovals. But, I get to live out that fantasy in GT5, so, it's all good.

Road America and Sonoma were raced last week (Nationwide at Road America, Cup at Sonoma), and they were some of the best NASCAR races I have seen in quite a while.
 
SimHQ E3 Writeup and some staff forum comments

http://www.simhq.com/_commentary/all_104a.html

The demo stations for Gran Turismo 5 were major hits as well. GT5 was the only racing product demo with a wheel and pedal setup featured in a racing cockpit. This was such a hit with the SimHQ gang that we asked the attendants if they minded us staying in the seat longer than the two minute demo time. The line for the demo was long, but everyone waiting wanted the 3D experience. Fine by us, because we were able to rack up a good bit of time in the 2D version that nobody was interested in playing because they were enamored with the 3D version. I don’t have a PS3 but I may need to invest in one for this title. It has NASCAR and I’m sold.
Just like the exciting points of E3, there were of course let downs.

http://www.simhq.com/_commentary/all_101a.html

Grand Turismo 5: Of all the studios that were showing racing titles, only Sony chose to showcase their new game properly — with a racing wheel and pedals. As a result, the entire SimHQ staff were drawn to the Sony PS3 mega-display like flies to, well, stuff.

Chunx was first up. After confirming with the Sony assistant that he could turn off the game's driving aids and set the physics to it's most realistic level, he took a seat in their sim cockpit and selected a Japan Super GT 500 Nismo GTR race car for a trip around the Nurburgring GP circuit. Every sim cockpit in the Sony display was equipped with a Logitech Driving Force GT wheel and pedals.

The car felt and drove as expected, demonstrating understeer, oversteer and power-on oversteer in an intuitive way. Although the physics engine of GT 5 has been extensively reworked since GT5-Prologue was released, the game still had a too-faint feel to the force feedback repsonse and wheel resistance. Entering the short back stretch of the GP circuit, the game abruptly shut off and defaulted back to the user interface. The assistant explained that the game demo was designed to run only for 2 minutes — too short a time to complete a lap at any road course on display, and certainly too short of a time to develop much of an opinion about the game.

Joe, guod, and Chipwich also got some seat time with GT5, but ConManly got to try out the game's Rally Cars on a gravel road. Having RBR and DiRT2 to compare it to, he felt that GT5's physics seemed to do a good job replicating this form of racing, although once again the feedback and resistance seemed to be a bit weak. Those of us with higher-end racing controllers such as the G27 and Fanatec PWTS or GT3RS were a bit underwhelmed by the DFGT, but that's not an issue for the game itself. We just hoped that the force feedback response on those products would be a bit more robust.



What little we did see of GT5 was impressive — particularly the graphics and car variety, and certainly seems to have physics and eye candy on a par with GT 5's main rival, Forza Motorsport 3. But GT5 has many game elements that set it above the bar raised last year by FM3, mostly due to limitations of the Xbox360 platform. In GT5, multiplayer races can host upwards of 30 participants, far more than the eight in FM3. And GT5 also boasts day/night transitions, something not available in FM3. It also has a wider variety of track surfaces, including gravel rally roads. While we wish GT5 had more robust force feedback effects strength, it does seem like a worthy simulation product, as far as we could tell. We expect that this game will sell many new PS3 boxes for Sony.


BTW, on the last day of the show Sony let the SimHQ staff have 3 sim cockpits for about an our each, and we drove the heck out of GT5 with all the aids turned off. Comments coming in a future article, hopefully next week. Bottom line: Once you try it, it seems to be on a par or just a tad better than FM3. Some things we liked more, some less, but it felt really good, and better than GT5Prologue.

From Edmunds' E3 Report on GT5: "GT5 has 9 NASCAR models in the game now, and is expected to have a few more models by the time the game is released. All the NASCAR rules, such as yellow course cautions, have been included in the game. NASCAR actually requested that they'd like to see the cars on other tracks, so if you've ever wondered what it would be like to drive a NASCAR Sprint Cup Car at the Nurburgring, now you can get a close approximation."

Heard the same thing at the show. I drove the Cup cars at Indy, several times. That report is still in guod's hands, waiting to publish. I didn't have to steer to the right in order to drive straight (ie, no staggered or asymmetric chassis setup) but other than that the car felt like a high-fidelity racing sim in terms of grip in the corners and over/understeer. Sounds and visuals were very good. More later, when we finally publish the GT5 stuff.
 
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If standard cars was put in gt5 to make room for 32 cars on track then people might stop complaining about standard cars ! 32 cars on green hell :drool:
 
If standard cars was put in gt5 to make room for 32 cars on track then people might stop complaining about standard cars ! 32 cars on green hell :drool:

So... if they choose to put bricks instead of cars, that'll be OK with you as long as you'd have, let's the 100+ cars on thrack at the 24h Nurburgring?
 
I hope that Sony and PD do implement some sort of severe punishment for online players who simply can't race properly. Crashing and smashing genuine racers off the track like a bunch of mentally-challenged muppets. A**holes the lot of them. My ideal punishment would be to ban them from online racing for a set period, or have the game delete their garage of some of the cars they've accumulated. Then maybe they'll learn how to play GT properly. The standard of game we can expect from GT5 should be reflected in the standard of drives we play against. Can't handle it? Go back to Dirt 2, idiots.
 
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