GT5 Latest News & Discussion

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Smoke Is very hard to do.. But I find the smoke incredibly improved compared to GT4 and 5.Prologue, It looks much thicker (and since we all know it will be illuminated by the lights) It is much better than anything we have ever seen before. The smoke is also darker than we saw in prologue...
I don't think its odd at all.
 
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Guys just wanted to ask since the FT-86 is delayed and we haven't seen it at E3 ,so does that mean we might not get it in the game and also do you guys think we will get driving roads like the 458 italia and toyota trailers to test driver our cars.?
 
I know you'd like to believe these times, but show me anything to support them. And even then... why? Prologue's only real design time would be the menus and the gameplay mechanics. The rest of its development is simply part of GT5 proper's.... I hope PSP didn't take more than six months of development from the team; it was a port, with a dozen new models thrown in and physics in line with GT5. The optimization for the PSP must've been a pain, but other than that, the only real new piece of gameplay added in were all the 100+ challenges. There's no GT mode, and incredibly simple dealership/time progression. If that game took two years, I really do wonder what PD's work ethic is like.
I don't think you understand game development as much as you put forth.

GT HD had a very minimal structure, but it did have a net connection. It had to be written for the game. Though basic, the game had to be tested offline and online. And there was a drift judging algorithm. Replay sharing. From videos of its development, physics were tweaked until release. You act like every element of it was a one day doddle. ;)

Prologue was released almost three years ago. It most likely used a concept of GT5's online system, but something this involved undoubtedly required the creation of a pretty serious online structure and backbone, even without an involved lobby system, and written for the game since GT5 was still much in development. They evidently tested the online system alone in Japan for more than a month, and it still had issues needing a patch, such as crashing Prologue on disconnect from the server on overseas links. More net links were made for th game's features which didn't exist in GT HD. The game was polished a great deal, almost as much as GT5, since this was going to be an early look at their flagship.

GT PSP was a headache for everyone at Polyphony, and once again, your passing remarks about it reveal that you don't understand what was involved. They basically took GT4, made it even larger than the 5-6 gigabytes it took up on a dual layer DVD, and squeezed this all down to fit into one gig of file size. We don't know what the original total size was. The code had to be massively compressed also. And work. And work well. You write a massive program and reduce it by 66% or more, and get it to function the same sometime. I'll spot you one by not requiring lifelike physics. ;)

As for my political rant, I suppose that ignorance really is bliss. But be midful that Greece is in a shambles, bankrupt and torn by violent rioting. This is beginning to smolder increasingly across Europe. And America can only brag that we suck less than the rest of the world, but some of our leaders want to fix that too. The sad thing is that most of it is because people refuse to let go of their "free lunches" handed out by the government. "Free lunches" that end up being excessively expensive, such as month long paid vacations, and US auto workers who get paid whether they work or are laid off.

Mark my words, trouble is coming, and much worse than 10% unemployment...
 
Guys just wanted to ask since the FT-86 is delayed and we haven't seen it at E3 ,so does that mean we might not get it in the game and also do you guys think we will get driving roads like the 458 italia and toyota trailers to test driver our cars.?

Since its already modeled, Its in period.
 
I'm sure, since the FT-86 has already been modeled, it'll be in GT5. As far as the tracks...we've seen the Tuscona Road course a couple times and I think we've seen Solvia Pass a couple times as well, so it's highly likely we'll see them. It would be cool and I'd expect Solvia to be used for stuff like a rally or a special event course. (Like Citta di Aria and Costa di Amalfi in GT4)
 
Since its already modeled, Its in period.

Yes I know but why haven't they shown it at E3.:nervous:
I'm sure, since the FT-86 has already been modeled, it'll be in GT5. As far as the tracks...we've seen the Tuscona Road course a couple times and I think we've seen Solvia Pass a couple times as well, so it's highly likely we'll see them. It would be cool and I'd expect Solvia to be used for stuff like a rally or a special event course. (Like Citta di Aria and Costa di Amalfi in GT4)

If these two are included the possibilities are endless in what to do in them also we might get an Avatar in GT5 like the person driving the Toyota in the trailer.
 
Best thing is: Stelvio pass is a loop, so it could be made into a circuit. (BTW, there are 48 hairpins on Stelvio...and that's just the hairpins.)
 
As cool as that would be, I'd rather see it as a rally stage. The road would probably be too narrow to overtake someone.
 
Yes I know but why haven't they shown it at E3.:nervous:

If they showed us everything at E3, there would be little surprise for when the game launches. Most of what we saw at E3 was pretty much stuff to move the game off of shelves, the FT-86 isn't that special since only a few people even know it exists.
 
I don't think you understand game development as much as you put forth.

GT HD had a very minimal structure, but it did have a net connection. It had to be written for the game. Though basic, the game had to be tested offline and online. And there was a drift judging algorithm. Replay sharing. From videos of its development, physics were tweaked until release. You act like every element of it was a one day doddle. ;)

Prologue was released almost three years ago. It most likely used a concept of GT5's online system, but something this involved undoubtedly required the creation of a pretty serious online structure and backbone, even without an involved lobby system, and written for the game since GT5 was still much in development. They evidently tested the online system alone in Japan for more than a month, and it still had issues needing a patch, such as crashing Prologue on disconnect from the server on overseas links. More net links were made for th game's features which didn't exist in GT HD. The game was polished a great deal, almost as much as GT5, since this was going to be an early look at their flagship.

GT PSP was a headache for everyone at Polyphony, and once again, your passing remarks about it reveal that you don't understand what was involved. They basically took GT4, made it even larger than the 5-6 gigabytes it took up on a dual layer DVD, and squeezed this all down to fit into one gig of file size. We don't know what the original total size was. The code had to be massively compressed also. And work. And work well. You write a massive program and reduce it by 66% or more, and get it to function the same sometime. I'll spot you one by not requiring lifelike physics. ;)

As for my political rant, I suppose that ignorance really is bliss. But be midful that Greece is in a shambles, bankrupt and torn by violent rioting. This is beginning to smolder increasingly across Europe. And America can only brag that we suck less than the rest of the world, but some of our leaders want to fix that too. The sad thing is that most of it is because people refuse to let go of their "free lunches" handed out by the government. "Free lunches" that end up being excessively expensive, such as month long paid vacations, and US auto workers who get paid whether they work or are laid off.

Mark my words, trouble is coming, and much worse than 10% unemployment...

On the subject of politics; again, I'll ignore it because while it's an interesting discussion (and I'm sure we'll agree on it a lot more than on GT ;)), it has no place in here.

My first-hand experience with game development is limited; other than creating standalone cars for F12k2 mods back in the day, most of my knowledge comes from people who've worked or are working in the industry. My course through school gave me a lot of connections to it. The point I was trying to make about GTHD and GT5P is that, regardless of how long they actually took, what time they took away from GT5 development is pretty minimal. Large swaths of those games are directly applicable to GT5. TT definitely took time out; the only thing it's really provided for GT is Valencia.

PSP... yeah, still don't see how it should've taken more than a year, tops. It's easy to see where they could save space; the track textures are noticeably lower resolution than the PS2 counterparts, and a lot of the scenery has been simplified too. The cars look good, but race liveries make it obvious where space could've been saved with those too. I'd love to know the specifics of what they did with the physics engine; if it's related to GT4's, but tweaked to feel more like Prologue and GT5, or if it's actually from the latter, with all the GT4 graphical assets "laid on top", so to speak.

GTPSP was largely an issue of optimization, is what I'm trying to say. Not a whole lot of creation. All that aside though, it still is an amazing feat that we got as much as we did on one UMD. Six years ago we were shocked at getting a 'Ring on a console; now its available in handheld.
 
you know,"Moon over the castle" makes me cry every time I listen it!!
the best intro music ever!!Great job,thanks:tup:

That is the reason I wanted him to make it ,I told him I want an emotional video with moon over the castle to blow all who see it and Really Sam has some pretty mad skills.You should subscribe to his channel.👍,No worries mate
 
you know,"Moon over the castle" makes me cry every time I listen it!!
the best intro music ever!!Great job,thanks:tup:
I really wish they'd actually release it over here instead of trying to localize the music, and making it different for every game. I bet most people here in the States (excepting the folks here on GTP) don't even know that the GT series has an actual theme song.
 
That is the reason I wanted him to make it ,I told him I want an emotional video with moon over the castle to blow all who see it and Really Sam has some pretty mad skills.You should subscribe to his channel.👍,No worries mate
Done:tup:
 
Recommended by sems4arsenal. Hope you all enjoy.



And yes, subscribing to my channel (also recommended by sems4arsenal) is a fine idea.
 
Recommended by sems4arsenal. Hope you all enjoy.



And yes, subscribing to my channel (also recommended by sems4arsenal) is a fine idea.


:bowdown::bowdown::bowdown::bowdown::bowdown::drool:

Why is that a big deal? It was shown many times in many demos, which therefore is an indicator that it is in.

I know but that is the first demo since Toyota announced its delay and I am only speculating
 
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Anyone notice that the camera angles at the Top Gear track are the same ones used in the show? Pretty sweet.

As much as I don't really care for the show, I definitely did notice that, and it adds to the realism, undoubtedly. It's fairly easy to fool people who watch the demo into thinking it's real 👍
 
Anyone notice that the camera angles at the Top Gear track are the same ones used in the show? Pretty sweet.
I saw that, and I was hoping they'd do it like that. In fact, I wouldn't mind having the initial replays of a one-lap run go shot-for-shot, as if it were on the show.

Anybody else think they're going to have a standing-start, one-lap time trial/leaderboard? Most of the time trials in GT have rolling high-speed starts, this one track shouldn't.
 
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