GT5 Latest News & Discussion

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Race Cars are different. Unless they're specifically OWNED by the manufacturer, PD doesn't have to get permission from the manufacturer to use or destroy it. (Case in point: The Lamborghini Diablo race car was in GT3 because they didn't have to get permission from Volkswagen, who, however, complained about it, and it was subsequently removed from the game.)

Er... so which is it? If they didn't need VW's say, VW complaining wouldn't have been enough to kick the car out of the game ;). I miss that car though, it was decent fun.

I prefer to call it deductive reasoning.
When it looks like an enhanced gt4 model and sounds like an enhanced gt4 model, it's most likely and enhanced GT4 model. If there is any doubt in your mind, you're in denial.

I think I've already given my idea on the current Standard/Premium issue; they gave us their goal of a car count very early on. I don't have the specific times we've been given it, but it's always been comparable to GT4, or higher. So, 800+ (it's now hovering around 1000). We got that number before the team really got a hold on how long it was going to take to model each specific car. Kaz has said these models are probably too far for this generation, and in the sense that they have unreasonably long design times, I agree.

Let's take it one step further; a Premium model takes what, 3 months to create? Well, imagine if they took 6 months... how awesome would the detail be then? Nevermind the screw holding the rear exhaust up; I could see that particular screw was stripped a little by whatever mechanic put it there. Progress!

The fetishistic level of detail for the Premiums is great, and they look fantastic. But if they had taken half the time to create, we would have twice as many models. And they wouldn't be half the quality; we've entered the area of diminishing returns now. Look at the Standards as proof; they're composed of roughly 50x less polys than Premiums, and their textures aren't as high quality either. Are they 50x worse looking? No.

If they really valued "quality over quantity", like you said gtracedriver, we definitely wouldn't be getting these Standard cars.
 
Er... so which is it? If they didn't need VW's say, VW complaining wouldn't have been enough to kick the car out of the game ;). I miss that car though, it was decent fun.



I think I've already given my idea on the current Standard/Premium issue; they gave us their goal of a car count very early on. I don't have the specific times we've been given it, but it's always been comparable to GT4, or higher. So, 800+ (it's now hovering around 1000). We got that number before the team really got a hold on how long it was going to take to model each specific car. Kaz has said these models are probably too far for this generation, and in the sense that they have unreasonably long design times, I agree.

Let's take it one step further; a Premium model takes what, 3 months to create? Well, imagine if they took 6 months... how awesome would the detail be then? Nevermind the screw holding the rear exhaust up; I could see that particular screw was stripped a little by whatever mechanic put it there. Progress!

The fetishistic level of detail for the Premiums is great, and they look fantastic. But if they had taken half the time to create, we would have twice as many models. And they wouldn't be half the quality; we've entered the area of diminishing returns now. Look at the Standards as proof; they're composed of roughly 50x less polys than Premiums, and their textures aren't as high quality either. Are they 50x worse looking? No.

If they really valued "quality over quantity", like you said gtracedriver, we definitely wouldn't be getting these Standard cars.

So you're saying premium cars are too good and you'd rather have them less detailed but more of them? Isn't that what they did with the standard cars, sort off?
You're probably right though. Instead of the 1000 mixed cars we would only have the 170-200 PREMIUM cars. I don't know about you but over teh past week I've come to realize that 1000 car with 200 premium cars still better than only 200 premium cars no matter how you cut it. They've laid out the groundwork for the next installment of the game, as they have done with every game before it.
 
Er... so which is it? If they didn't need VW's say, VW complaining wouldn't have been enough to kick the car out of the game ;). I miss that car though, it was decent fun.

It just means that, if they so desire, the car company can indeed, step in and ask that the car be pulled out, since they made the original car. But, like the NSX LM Race car from GT1 (or was it 2) was a TEAM car that PD got permission to use in the game without getting Honda/Acura's permission. The Buick Custom, the HP Audi and Gold, the Rocha G37...the Corvette C1 from Art Morrison...All of those cars were put in the game without the manufacturer's permission. However, that said, if, say, Volkswagen didn't want the HP R32 in GT4, they could have said something about it, and it would have been removed.
 
im excited to see how PD is going to design the cars from GT1,2, 3, and PSP... They couldn't really upscale PS1 quality cars, so surely they would need to re-design them.. GT4 had the same style of graphics as gt5 however (Similiar) so that could easily be transferred and up-scaled.
 
It's better in the sense that we get more options. That I've never been bothered with. I'm not one of the crazy people exclaiming they won't touch any of the Standards.

My complaint is after all the buildup, and literally years after being told GT5 would not be GTHD... the majority of the car lineup is infact just that. GTHD... in 2010. The only thing "revolutionary" about this is no other series that I can think of has had two very distinct tiers of car quality in their game.

(The above comments are specifically about the car models and the [relative] lack of new stuff compared to other games in the series. It has nothing to do with the new features like weather and time cycles, although to be fair, those aren't revolutionary either)

It just means that, if they so desire, the car company can indeed, step in and ask that the car be pulled out, since they made the original car. But, like the NSX LM Race car from GT1 (or was it 2) was a TEAM car that PD got permission to use in the game without getting Honda/Acura's permission. The Buick Custom, the HP Audi and Gold, the Rocha G37...the Corvette C1 from Art Morrison...All of those cars were put in the game without the manufacturer's permission. However, that said, if, say, Volkswagen didn't want the HP R32 in GT4, they could have said something about it, and it would have been removed.

Hrm... I'm not really sure that's how it works. Then again, I'm not sure at all how copyrights and such deal with things like the SEMA cars. It'd be interesting to know. As the car was the JLOC one, it would open up a lot of possibilities if they just farmed the SuperGT for a bunch of cars. I know I wouldn't complain.
 
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Thy made a brand new engine, or was it just the physics engine, for GT5, they just borrowed old cars for it.

Of course GT5 is a brand new engine. Capable of supporting 1080P, day/night cycle, realistic lightning, max of 16 cars and great amount of details and so on ...

GT6 will be improved,enhanced GT5 which will be good. But saying GT5 standard car GT4 car is absolutely wrong. Those are improved, enhanced version. Otherwise game critiques are going to bash the game for taking so long and having most things from PS2 :eek: :scared:
 
Of course GT5 is a brand new engine. Capable of supporting 1080P, day/night cycle, realistic lightning, max of 16 cars and great amount of details and so on ...

GT6 will be improved,enhanced GT5 which will be good. But saying GT5 standard car GT4 car is absolutely wrong. Those are improved, enhanced version. Otherwise game critiques are going to bash the game for taking so long and having most things from PS2 :eek: :scared:

Yeah, which is sad 'cause they completely over look the fact that it's the first full GT game on the PS3, the Premium cars take a long time, some of the tracks took 2 YEARS to make and some other things.
 
Oh g'd it, do we really need another whiney "they're not GT4 cars" post again? I know it's allergy season, but I didn't think that many people had a problem with common sense.
 
er... wait... you realize I'm one of the people saying they are infact recycled, right? We're on the same page? :lol:

The only way PD can avoid criticism for re-using GT4 assets is to not use them. Simple as that. It's the level of compromise they have to decide, again, based on quality (Standard vs Premium) and quantity (woooo, biggest car count ever!).
 
I'm not going to get into this argument, dude. I was just agreeing that I'm tired of this argument and it's SAD that it's being dragged out from it's grave.
 
Would it be wrong to pistol-whip the next guy that brings up this issue? Seriously, let it die already.
 
I found this quote from the Codemasters F1 2010 Chief Games Designer that I felt was well said in regards to missing features in their game (in this case, the safety car).

It really comes down me as to whether or not the [Safety Car], or any feature for that matter, is implemented. Its not '[Codemasters]' or the team, the buck stops with me and I accept that. Yes we have design discussions, yes the team voice their opinions and suggest many a great idea, yes we make decisions based on available time and resource, yes I read these forums. As a team we would like to implement absolutely everything. Reality makes this impossible. If you have the time to implement several features but have a wish-list of ten, you're going to disappoint someone somewhere, no matter what you do. Those that voice disappointment will claim the feature they wanted to be critical to the game. This is natural and, taking in-hand my previous comments on time and resource, makes the all too common request for 'make it an option' redundant. You still have to spend valuable time on something in order for it to be made available. When you start making something 'an option' you're just creating a multitude of games in one which leads to a diluted experience. Yes, many PC games provide a ton of options, but they rarely come with much else let alone appear on three formats. I personally feel the [Safety Car] (if implemented the easiest way) does not offer as much to the majority as some of our other track side features. You will find out more about what is actually IN the game in due time, I don't think people will be unhappy.

Link

The same idea can be applied to GT5. I thought this quote put things into perspective nicely.


Would it be wrong to pistol-whip the next guy that brings up this issue? Seriously, let it die already.

Shenanigans! :lol:
 
And then call of duty will come out a week later and sell another 20M copies and GT5 will be forgotten by most.

Yeah your probably right. However, like many I had hopes for MW2, but was seriously dissappointed. The single player story was rubbish, and online it's just too stupidly OTT. Put simply, anybody who buys another CoD and, as you say, forgets about GT5 - there is something seriously wrong with them mentally. After MW2 I couldn't give a toss about CoD games anymore.
 
Dude, all I can say is that I've accepted the fact that only 200 premium cars have cockpit view. I just want to play GT5 on 2 November whatever it is. Let GT6 and PS4 do the rest of the requirements from all fans. Undoubtedly, the standard of GT5 must be over my expectation. So, what I just need to do is wait and see what I'll be given.

Thing is, GT5 has been in development for years, and Kaz Yamauchi has repeatedly promised 'perfection'. However, what worries me is that there seems to be so one or two recently announced unnecessary features that could compromise what he promised in the first place. Full interior modelling was promised right from the start. Damage was promised but i couldnt care less. And we certainly DONT need a track editor. Here is a list of the features coming in GT5 that i put in priority:

1)Full interior modelling for all cars
2)A decent weather system
3)NASCAR/WRC events
4)Night racing
5)Decent online racing
6)Track editor
7)Damage

Please note that I am only bothered about 1-4. The last three should be omitted if it meant improving 1-4.
 
Here is a list of the features coming in GT5 that i put in priority:

1)Full interior modelling for all cars
2)A decent weather system
3)NASCAR/WRC events
4)Night racing
5)Decent online racing
6)Track editor
7)Damage

Please note that I am only bothered about 1-4. The last three should be omitted if it meant improving 1-4.

See, I wasn't really fussed about damage either. I would have easily bought GT5 and enjoyed it just as much without damage. But now they actually have introduced damage, I want it to be good and to match everything else in terms of quality. It probably won't, but we'll have to wait and see. :)
 
Thing is, GT5 has been in development for years, and Kaz Yamauchi has repeatedly promised 'perfection'. However, what worries me is that there seems to be so one or two recently announced unnecessary features that could compromise what he promised in the first place. Full interior modelling was promised right from the start. Damage was promised but i couldnt care less. And we certainly DONT need a track editor. Here is a list of the features coming in GT5 that i put in priority:

1)Full interior modelling for all cars
2)A decent weather system
3)NASCAR/WRC events
4)Night racing
5)Decent online racing
6)Track editor
7)Damage

Please note that I am only bothered about 1-4. The last three should be omitted if it meant improving 1-4.

I pretty sure "perfection" was never promised by Kaz. What he promises is the best game that he and PD could possibly deliver. Perfection and perfectionist are words thrown out by journos and fans when describing Kaz and PD's approach towards the game's development and never a self-description on the part of Kaz. He's much too sensible to exhibit a psychopathic behaviour.
 
Why? I'm almost 100% positive all the shots and all the data collected when doing the previous games would be more than enough.
No way would PD get their hands on these cars and not collect all the data possible.

+ 1000. 👍

They always collect impressive amounts of data on each car they're analyzing, I'm sure they can redo the modelling of many Standard cars without even getting out of the office.
 
They only need to deal with collectors in rare situations; they work incredibly closely with all the manufacturers in the games, and most companies have their own collection of rare models. Nissan for example can provide just about all of their historic and concept cars. The harder issue is with the tiny independants; sourcing a pristine Ginetta or Marcos Mini must've been a fair bit harder.

Sure it's harder perhaps than walking around a huge factory museum but a lot of Ginetta G4's ( still build, at least they were a few years ago under a different name ) and Mini Marcos ( also still build using the original tooling by a specialist in Britain, although not allowed to use the Mini monniker by BMW ) are still around.
These were kitcars and not that rare compared to some exotic machinery by larger manufacturers ( Ferrari racecars for example ).
Might actually be easier for PD to contact an owner of a Ginetta/Marcos who might be more willing to allow their cars to be modelled than some recluse billionaire who happens to own a GTO.
And besides, they probably collected enough raw data/photographs on those occasions anyway for future reference.:)
 

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