SuperShouden
(Banned)
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- SuperShouden
yeah, that was an interesting thing to learn. I don't know why car makers don't want their cars to stop running, but I guess that would explain the 20mph speed limit when you run out of gas in GT4.
yeah, that was an interesting thing to learn. I don't know why car makers don't want their cars to stop running, but I guess that would explain the 20mph speed limit when you run out of gas in GT4.
The LFA has the same problem that plagues the GTR, imo. There isnt really a sense of passion when you see it. It feels too serious and technologically complicated.
Even in TDU2, you'll have physical damage but no mechanical damage. But, yeah, I have never seen any game have cars that actually stop. Even with games like Viper Racing where you could really mess up the car, it never stopped completely.
I think I have played a rally game in the past where completely damaging your car resulted in a DNF. Can't remember which one it was though. Maybe one of the Colin McRae games?
The LFA has the same problem that plagues the GTR, imo. There isnt really a sense of passion when you see it. It feels too serious and technologically complicated.
I think I have played a rally game in the past where completely damaging your car resulted in a DNF. Can't remember which one it was though. Maybe one of the Colin McRae games?
So, they ran the TOP GEAR test track with a NASCAR car at a time of 1:51?
That can't be right? It says field of 8 but even then that seems very very slow.
edit: I assumed Gangi was a good driver, and hes good, but I saw he was wiping out in the rally vid so I guess he wasn't used to the physics quite yet.
I think in Mobil 1 Rally you could completely total your car. I loved that game!
hey isr did you guys watch the data logger video a few months ago when gt5's physics prooved to be true to life???? i didn't think sooo. you just think its easier because you didn't have a steroids injected wheel to play on so that it felt like you were steering a heavy tank...... the physics of the game are beyond alot of pc sims ..... and soo far more advanced than forza's physics that we should be putting quarters in the xbox to play it at arcade centers. saying its similar to forza is just plain disrespect to polyphony
Is it any videos out there with damage ? Not does silly scratches but damage that effect the speed?
EDIT: In all the latest videos i have seen they drive like noobs but doesnt seem to effect performance..?
I think I have played a rally game in the past where completely damaging your car resulted in a DNF. Can't remember which one it was though. Maybe one of the Colin McRae games?
Ok,thanks!I don't know if we should believe this guys(Racesim..)when they say that the Physics of gt5 are more easy than Iracing physics!
I played Rfactor for 2years and I also tested the TT!I really found the TT physics very similar to Rfactor !just my personal opinion
Ps:I root for Germany !!
In all of Codemaster's games so far (with licensed cars), none show engine failure or shutdown of any kind.
>>> google:
"Following the confusion arose around the news that Gran Turismo 5 will have two groups of cars: the Premium (which would have more interior view and level of detail) and standard, Sony has come his way clear that all cars have inner chamber, only that the Premium will be more detailed."
But is there a link to the sony site?
edit,
Has this been here always?
"The massive lineup of cars from past Gran Turismo games has been beautifully recreated through the latest technology and the Playstation 3?s cutting-edge graphics.
Gran Turismo 5 feature an astounding 800+ cars, a vast collection covering a wide range of eras and categories."
*Standard cars do not support vehicle interior camera views.
Just asking, not meaning to troll or anything