GT5 Latest News & Discussion

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Lol I don't thinks so. It is probably misunderstanding or something. They actually said GT6 will take less time. But right now obviously they won't even mention it because they want everyone to buy GT5 and I think they will have some DLC to add more content.

Sony said PS3 will live 10yrs so that means 2016. May be that is too much but even if it there till 2014 I am sure we will see GT6 in 2-3years. They already have the GT5 engine and tech. All they have to do is keep on improving it and making it even more better ;)

PS: With updates they can make changes and adding new stuff. Then only there is possibility that they will keep doing this for next 3yrs or so and GT6 might be launch title for PS4 :confused: DLC are great but I would like to see GT6. A new game is always better I think as they can do more. DLC is just a nice add on feature

Actually, PS4 won't be out until around 2019-2020. At least that's when Sony plans on releasing their HVD format. Which, I assume, the PS4 is going to utalize.
 
Either way, I wonder what the car situation will be like in GT6.

500 premiums? (GT5 premiums+ new car models from 2010, 2011, 2012 etc + important standard cars from GT5?)

+

500 standard cars? (all the less important GT5 standard cars that are not worth upgrading?)

OR

500 premium models only?
 
Actually, PS4 won't be out until around 2019-2020. At least that's when Sony plans on releasing their HVD format. Which, I assume, the PS4 is going to utalize.

How do you know this for sure? If this is the case, then wouldn't the NextBox (don't know what it would be named) get a several year head-start over the PS4? The current gen consoles are capable of some pretty impressive graphics already, but state of the art video, processing, and storage technology already trump them terribly in terms of gaming.

Why would they want to wait that long? What could possibly require 6 Terabytes (!) of storage per disc? I know that some elements of games take up a lot of space and GT5 is purported to have completely filled a BluRay disc (of unknown size), but that is overkill. I don't see how a company could wait 13-14 years before upgrading their flagship product, even with such a dramatic increase in disc capacity.

From my initial reading of HVD tech, the first drives are expected to cost thousands of dollars, and the first discs are expected to cost $120-180. I really don't see this happening on that time scale.
 
Actually, PS4 won't be out until around 2019-2020. At least that's when Sony plans on releasing their HVD format. Which, I assume, the PS4 is going to utalize.

Uhhhh. Can you show anything to back up PS4 and 2020? I can show you a thing or two saying PS4 in 2012/2013, along with the new XBOX.
 
*shrug* I just read that Sony was looking to release the HVDs by 2019, and assumed it was for the PS4. So, I was wrong, blah. (maybe I wasn't, though...I'm sure if Sony's using it, they're gonna use in on a game console. As the have with all their new formats since the CD...maybe the PS5, then) But 2012-13 seems a little soon to me. PS3 is supposed to last ten years. Then again the PS2 was supposed to last ten years and the PS3 was released in 2006. I guess 2012 would be right on time for the next Playstation. I wonder what new format it'll use....and how powerful it's processor will be.
 
*shrug* I just read that Sony was looking to release the HVDs by 2019, and assumed it was for the PS4. So, I was wrong, blah. (maybe I wasn't, though...I'm sure if Sony's using it, they're gonna use in on a game console. As the have with all their new formats since the CD...maybe the PS5, then) But 2012-13 seems a little soon to me. PS3 is supposed to last ten years. Then again the PS2 was supposed to last ten years and the PS3 was released in 2006. I guess 2012 would be right on time for the next Playstation. I wonder what new format it'll use....and how powerful it's processor will be.

10 year life cycle is not the same as 10 years between consoles.
 
Yes..this is why I mentioned that the there was only 6 years between the PS2 and PS3 release right after that. And a 6 year gap between PS3 and PS4 would fit right in.
 
Sigh....this is becoming silly and, dare I say, stupid. I mean, seriously. Are we going to stoop to picking apart each other's posts to make them look like an idiot? BLAH! I think I'm done with this section of the forum for a month.
 
How do you know this for sure? If this is the case, then wouldn't the NextBox (don't know what it would be named) get a several year head-start over the PS4?

This way the PS4 would get a headstart to the next next Xbox, since it could be a more powerful console, it might be next next gen in the end :D
So there won't be a nextgen Playstation.

BUT I think SONY and Microsoft are planing to release their next consoles pretty much in the same timeframe, because they need the competition and they need to attract third party developers, which would never release their game on two different consoles, if the specs are that much different. But we will see, lets just hope GT5 is released this year!
 
This way the PS4 would get a headstart to the next next Xbox, since it could be a more powerful console, it might be next next gen in the end :D
So there won't be a nextgen Playstation.

BUT I think SONY and Microsoft are planing to release their next consoles pretty much in the same timeframe, because they need the competition and they need to attract third party developers, which would never release their game on two different consoles, if the specs are that much different. But we will see, lets just hope GT5 is released this year!

Looking at it from a first party standpoint, MS is in some real trouble. When Kinect tanks (and it'll tank HARD), they'll realise they've got nothing left. Their big-name FPS developer (Bungie) has gone to Activision, which is an issue in itself considering Kottick's greed for copious piles of gold, including MS's money from their XBL system. With the next few COD games looking decidedly meh after the people with talent bailed on them, they've got maybe 1 more title before even the name CoD is worthless.
With First Party games it's already looking to be a bleak year, without Eye-Toy - I mean kinect they've got Reach, Gears3, Alan Wake....and that's about it. That's a whopping 2.5 games; the ending of Alan Wake should be available soon for paid download on XBL sometime soonish.

Sony at least has always made consoles that keep getting better and better, the latter PS1 and PS2 games were awesome, and it always had a nice list of good games right up until the day they stopped making the console. Move might work, but that's still a bet of long odds. Even then, they've still got Blu-Ray and PlayTV and what not, so from a home entertainment standpoint they've already got a home. to fall back on.

So, considering all above, the NEXTBOX would need to be out within maybe 3-4 years at most - because at this rate it'll have less games on sale than the Taco does.

This bring's me back to your post - all of that will throw the generations off 50% between MS and Sony (providing MS is still in it for the next 2 gens). Now, the closest thing we've seen to that are Wii ports of PS3/360 games, from a technical difference standpoint anyway (wii is a last gen console with WiiiMotes).

Though it would give rise to the possibility that GT6 MIGHT be finished in time to be a launch PS4 title (if they hurry up). And it would give GT5 an incredibly long life cycle, provided they don't rush GT6 onto the PS3.

Think of it, is it possible for a 4 year old game that keeps up with the new releases (GT5 launches this year, and updated till the death of the PS3)? Well, Prologue is still the best looking racer, so it was possible for the last 4 years at least, which is something special when you consider how fast visuals are advancing.

That said, I think they'd have to all have cockpits, I don't think 200 cars will hold me over 5 years in the future
 
Actually, PS4 won't be out until around 2019-2020. At least that's when Sony plans on releasing their HVD format. Which, I assume, the PS4 is going to utalize.

Considering 2TB bluray discs are being developed (400gig by 2012) I don't see why they wont stick to Bluray and just up the read speed of the drive. Also since the devs already know how the cell works, Sony can just use 2 (modified/newer) Cells, and a modern GPU (of course more RAM as well). It would keep production costs extremely low but also yield high results in terms of hardware capabilities. Not only better is it better for Sony for its low cost / high profit, but the devs would know how to use it and all in all it would be best for consumers.

10 year life cycle is not the same as 10 years between consoles.

With the current recession, I think both Microsoft and Sony will hold onto their current console longer than any other console life span. Sony JUST started making a profit with their sales and both companies are pushing to expand their audience with motion technology, there is no reason to jump to a console so soon with all this new motion stuff coming into play.
 
Is it only me that thinks:-
a) PS4 will use the same Blu-Ray format in PS3...since when is 100GB's not enough?
b) The next GT is already in production?
 
If you look at the ram and spec jumps between each generation of console. The PS4 would need to go to 4 gigs of super fast ram. It'll be a while before that is possible at the price point it should sell for

PSX 3+ MB
PS2 16mb
PS3 512mb
PS4 4GB? And add a mouse and keyboard into the box while your at it :)

And if that happens you can kiss PC games as we know it, goodbye.
 
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And if that happens you can kiss PC games as we know it, goodbye.

Different architectures\closed platform\Dev support and all that will make them coexist just fine :P

A dream would be Sony giving another go to Linux support, but with greater access to all the power the console could offer, then we would just need a motivated homebrew scene, but that's just a dream :(

And why are people questioning the BD capacity? The more the merrier. Give devs the ability to throw a lot of extra content, repeat data to avoid stress on the drive\lens, I can't see the negative side of it, really. Unless you guys expect that "bigger capacity" = "unoptimized game" or something along those lines, that makes no sense >_>
 
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Either way, I wonder what the car situation will be like in GT6.

500 premiums? (GT5 premiums+ new car models from 2010, 2011, 2012 etc + important standard cars from GT5?)

+

500 standard cars? (all the less important GT5 standard cars that are not worth upgrading?)

OR

500 premium models only?

GT5 will have everything I need and pretty much everything I asked GT5 to have.

For GT6, I hope they use the time to model 1200+ premium cars and expand their NASCAR, WCR, F1, Super GT...licenses.
 
Either way, I wonder what the car situation will be like in GT6.

500 premiums? (GT5 premiums+ new car models from 2010, 2011, 2012 etc + important standard cars from GT5?)

+

500 standard cars? (all the less important GT5 standard cars that are not worth upgrading?)

OR

500 premium models only?


Haters and fanboyst magazines and sites will explore the difference between Standard and Premium to the limit, so expect some negative points in all reviews and gameplay analysis.

This is pure negative marketing, I'm sure PD will work to enlarge the modelling team, while keeping the quality established back in Prologue. I'm expecting to see around 1200 cars, all of them in full premium glory and within 3-4 years after GT5.


Also, I would pay for DLC packs released at every six months, containing premium versions of the old cars, of course, everything depends on the price and quantity of cars in each pack, but it's still an alternative.
 
I think it will have much more as even now 4GB is about standard for PCs.

Yes, but games don't use it. I have 12GB in mine, but most of it never gets used, Windows 7 just caches stuff to it :)

GTA 4 on the PC uses 2.5GB for optimal performance, but that's about it
 
Well, since they didn't even finish GT5, I won't buy any guess on the necessary time to develop GT6, since it will probably use GT5 as a platform the development time can't go far beyond three years, plenty of time to correct things, add content, and please PD: Hire More People!

Less devoted devs are more effective than more slacker devs, they dont only need numbers they need the PASSION that goes with working for PD, not only that but they need to blend in well with the staff, share philosophies and vibes, you can have the biggest talents but if they cant work together its not worth much.
 
Haters and fanboyst magazines and sites will explore the difference between Standard and Premium to the limit, so expect some negative points in all reviews and gameplay analysis.
Sorry, but that's a needless exaggeration. 👎 The two-tier system is a fair point of criticism, and you don't need to be a "hater" or a "fanboy" to dislike it. Or did I misunderstand you? :)
 
Sorry, but that's a needless exaggeration. 👎 The two-tier system is a fair point of criticism, and you don't need to be a "hater" or a "fanboy" to dislike it. Or did I misunderstand you? :)

:lol: Yes, you did. My post was pointing at press reviews, not the public in general.

For sure, it's a fair point of criticism, but this game promised through all the development to excel in all aspects, hence it will let margin to exaggerate the criticism, despite of GT5 being great in each and every aspect.

I was stating that haters will be pointing the Standard cars as a unforgivable downturn of the game, despite of how good they look or drive, just by carrying a big "Standard" tag will make them worse and a shame to be included in the game, from the eyes of the biased journalist or the hater of the series. Then expect halved review rating, when it comes to "Car selection".

As sony is expecting to regain the "Best console racer ever" title from Forza III, negative reviews won't be of any help if you ask me. Hence my argument.

I don't like the division too, but I see many good points in it, like the astonishing number of cars, possibility to revive epic events from past GTs and many others. So I would point it out in a unbiased ;) review by Dan_, not sure if journalists and Racing simulation site morons will. Just that.
 
I was stating that haters will be pointing the Standard cars as a unforgivable downturn of the game, despite of how good they look or drive, just by carrying a big "Standard" tag will make them worse and a shame to be included in the game, from the eyes of the biased journalist or the hater of the series. Then expect halved review rating, when it comes to "Car selection".
But there will be a difference between the standard and premium cars - otherwise there would be no point having that system. ;) Biased reviewer or not, it's still a fair point of criticism.
 
But there will be a difference between the standard and premium cars - otherwise there would be no point having that system. ;) Biased reviewer or not, it's still a fair point of criticism.

Agree and even getting used to it doesn't make it go away, but don't blame Dan, he's just seeing the sunny side of everything.
That's just the way he is, he can't really help it, he even got over being defeated by a certain "type of fruit" astonishingly quick.;)
 
Agree and even getting used to it doesn't make it go away, but don't blame Dan, he's just seeing the sunny side of everything.
That's just the way he is, he can't really help it, he even got over being defeated by a certain "type of fruit" astonishingly quick.;)
:lol: I'm not blaming Dan, he's a cool guy - I'm just offering another viewpoint. :sly:
 
The next GT is already in production?

This is a certainty.

Premium cars were made to a high detail to be futureproof (More so than they were in GT4, but the detail is near photorealistic, the models don't need improving any more)

Ideas that they may not have been able to finish for GT5 will be included with GT6 (If such ideas like a Livery Editor or track editor don't make it, expect for GT6).

Not to mention the fact that GT6 will be based upon GT5's code, so GT6 development is well under way. Content is the big focus for GT6 I feel, more tracks and more premium cars.
 
Are we going to stoop to picking apart each other's posts to make them look like an idiot?

This wasn't my intention. It's just that when I see an unsubstantiated claim and opinion stated as fact, especially when it's about something I like to think I know a thing or two about, I find myself questioning it.

And why are people questioning the BD capacity? The more the merrier. Give devs the ability to throw a lot of extra content, repeat data to avoid stress on the drive\lens, I can't see the negative side of it, really. Unless you guys expect that "bigger capacity" = "unoptimized game" or something along those lines, that makes no sense >_>

I agree for the most part, but when it comes to the next generation of optical media, I don't see much use for the largest possible disc sizes (I've read that the theoretical maximum capacity of an HVD will be 10 Terabytes). Throwing in higher quality textures, audio, and FMVs is all well and good, but the bottlenecks in system performance between the CPU and RAM, between the optical media and the RAM, and between the GPU and the CPU will, I believe, create a barrier to sustained increases in video quality and gaming performance over the mid to long term. If the processor is not able to process all of the information because it simply can't receive all of the data to be processed, then adding more information will do you no good.

And with all of that said, and going off on a major tangent here (feel free to stop reading if you are already bored), take a look at some of the better looking games that exist today, or that are soon to be released. I believe that a lot of games are starting to get to the point where increasing the performance of the hardware will have a reduced effect on the increase in visuals as compared to the profound changes in years past. I see game developers themselves struggling to make full use of the hardware available in the next generation, whether it's due to a need for extremely large budgets to make phenomenal visuals or it's simply due to a lack of time to put together so much content.

Take GT for instance. In regards to the premium cars, there is not a lot more that you can do to increase the visual fidelity after you've modeled everything down to the last screw, inside and outside of the vehicle. You can play with the lighting, increase accuracy of the reflections, include higher resolution textures, but I believe that we're soon reaching a point where the increase in visual fidelity of cars between games will not be so dramatic as in the past. With six months per car and two years for the most detailed tracks, it's starting to seem that the only ways to improve their ability to put more detail into the games is to add more people to develop them and/or to add more time to the length of development per car or track. As of right now, I see more room for improvement in the environment than I do in the premium cars.
 

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