You disappoint me a bit Tenacious D in saying he doesn't have much else new to bring to the table as I had you down as a bit of a creative type and being a creative soul ( which I think Kaz is also ) you should know they generally can think outside the box and come up with things a sane person wouldn't concieve of.
Yes, I'm a crazy creative person - am currently juggling three writing projects and two music projects, badly, unfortunately...
But when it comes to racing games, Kaz is a purist, and I like his attitude. He does occasionally throw in something odd like the Nike future concept car in GT4, but that's a very weird exception.
I think one of the reasons Kaz doesn't pay much attention to other racing games is because the things he wants to include in Gran Turismo are the different aspects involved in the real life motorsports world. Where there is damage, and weather, and the day progressing into night, and photo shooting and movie making, and car modding and livery painting, and driver training and sponsorships, and so on. Coming up with fresh ideas without breaking the pattern of true-to-life racing isn't that easy. Kaz will become aware of what some game offers, and I'm sure it's usually Forza because it's the only other ambitious racing game to my knowledge, but I'm not sure what he makes of it.
Polyphony and Turn 10 had similar ideas in regard driver training; the B-Spec driver in GT4 and the Drivatar in FM1, though the Drivatar was an ingenious idea. And it's very similar to what I was speculating about in driver training, and since several of my ideas have shown up in Forza games, I'm beginning to wonder if T10 haven't been gleaning ideas from the boards here.
I have had several ideas, pretty ambitious ones, about what I'd like to see in a Track Builder, Livery Editor, Season and Career Mode. I thought about Season Mode Online and what that might be like, but when you get an idea, you have to consider the real world implications. Some of us have no life, but many of us have to work around a schedule. And a racing season is based around specific event calendars, so how would this work well online? I thought perhaps it could be done with servers set up to start at 15 minute intervals, with different servers running a particular racing event in the "virtual calendar." You could have entrants come in and practice and do qualification laps, or let the game sort it for you. Bots could fill in the empty slots to flesh out the field. Results would be added to your statistics as you progressed through the virtual season.
Would this work? It could, but like all ideas, there are costs involved. SONY would have to judge whether it was worth it and if enough people would be interested to make it viable, and if any player fees should be involved, say $10-20 for a racing season license to let you into the server for one season.
So yeah, I think about how Gran Turismo can evolve all the time, and then I pick my ideas apart kind of like Kaz probably does. You have to stay true to motorsports, and think of how a concept can enhance the flavor of Gran Turismo.
Yet another wall of text from TenD. Thank you for your time.
