but what I mean is that no one is doing it now to the quality PD will do it
I think the last truly new thing PD has brought to the table of console sims has been... Photomode. Maybe B-Spec?
Ouch!Don't forget the truly revolutionary two-tier system they promise to introduce...........![]()
Don't forget the truly revolutionary two-tier system they promise to introduce...........![]()
Ahhh, the driving... it's so painful.
My original impulse was to point out that while other games have done the day/night transition, they haven't done it to GT's apparent quality. However, that really was rather impressive. I see your point.
I think the last truly new thing PD has brought to the table of console sims has been... Photomode. Maybe B-Spec?
You know Grid has day/night right?
Ignore the terrible driving and physics, that's day/night and done quite a while ago now. People need to stop acting like day/night is some new and revolutionary thing that PD is doing.
What triggers the excitement for me is that in GT5, you don't need to ignore the physics. If you choose to ignore you also add Burnout Paradise, GTA IV and Midnight Club:LA to that list but do it at your own peril.
On that note, is it accurate to say GT5 is the first racing simulator to have day and night cycles?
In my opinion, not.On that note, is it accurate to say GT5 is the first racing simulator to have day and night cycles?
You know Grid has day/night right?
Ignore the terrible driving and physics, that's day/night and done quite a while ago now. People need to stop acting like day/night is some new and revolutionary thing that PD is doing.
From what I remember, yes.Does Grid even allow full 24 hour races?
"24 hour race part 1 of 2"
It's a 7 minute video... Does Grid do highlights in it's replays or are they seriously suggesting a 24 hour race can be squeezed into <20 minutes?
Does Grid even allow full 24 hour races? Does Shift? Does Forza 2/3? Do other console titles this gen allow races this long?
So if the 800 standard cars are ports from GT4 and GTPSP, will they be the exact ones? What I mean is will they be the old versions of Polo Corsa Golf etc? Or will them type of cars be the updated models like 09/10 models?? I assume we all don't know but if anyone could shed some decent ideas that would be great!!
Well... GT always delivered on the lighting aspect, GT5 is no different, it has a mind-bending lighting (IMO), so, automatically, that pretty much makes its implementation of day\night cycle better than the other games, oh yeah *insert emoticon*
Plus, it's completely okay to go gaga over something so mind-bending-ridiculous-awesome-wowsome![]()
Mhh the 10 th magazine about GT5 with some great cover... and nothing usefull inside...
On that note, is it accurate to say GT5 is the first racing simulator to have day and night cycles?
Some driving games have Day night transition BUT Its different to see it with Gran Turismo 5 Graphical detailed ..More advanced quality and more realistic so yes you can say this is the first time to add this DnN thing to Genre with this quality and reality.
No, there have been several on both consoles and PC, the earliest I can remember is Test Drive Le Mans on the PS2.
If the lights weren't properly modelled then the standard cars would have high beams as well, but they won't in GT5
I don't understand why they couldn't add two different light sources to headlamps in Standard cars. Surely light sources are independent of a fully modelled light cluster. It's another one of those 'but why not use a generic interior for the 800 Standard cars' arguments.Something I've noticed in the Standard car video is that the headlights certainly aren't functioning on the Bentley as they do in Toscana. They look just like they do in GT4...
As they say, you can't polish a turd!![]()
The SLR in GT4 had the standard 5-spoke 18" wheels. The 19" wheels will refer to the 19" 'Turbine' wheel option that most SLR's you'll see on the road (or in pictures) will have.
I don't understand why they couldn't add two different light sources to headlamps in Standard cars. Surely light sources are independent of a fully modelled light cluster. It's another one of those 'but why not use a generic interior for the 800 Standard cars' arguments.
I guess the answer is it's not good enough for Kaz.
Anyways chaps do you think we'll be able to use the day/night cycle on track days or maybe even set the time so we could make it stay dusk or dawn for the whole session?
Been playing GT5P today and I used, for the first time ever, the Mercedes-Benz SL55 AMG. Amazed at the detailed handling...the thing wants to bob about through all the fast corner. It's ace.
I still regard GT5P as having the best AAA sim console handling model. I can't get enough of using rear wheel drives, giving them stick and watching the replays...seeing the back end kick/jolt/twitch out.
Everything looks so bloody natural.
holy crap, just bought the F40 in FM3... The Cockpit looks so bad... And also it sounds and feels completely different as in GT5P...
Perhaps you can, but that Ferrari is still beyond help.Not sure if anyone mentioned this but yes, you can actually polish a turd into a very shiny ball of poop.