- 842
- sher_da_putt
This is going to be a strange question...
Looking at the Audi R8, and the very obvious jagged edge of the wheelarch and several other areas, what's to stop the guy making the model from just hitting the SMOOTH MESH button.
There's logic behind this; it would make the cars smoother and look better
inb4 people complaining that it'd use too many poly's, etc.
Let's be honest here, it's not like the GT series has EVER had a problem with poly count. The latest ones are what, 400k+?
That Audo can't be more than 100k. There's no way. Maybe more like 50k or something.
Just hit smooth. Subdivide. I don't care what you call it. Make all the polygons split into 4. Then what, the cars will ALMOST have the poly count of GT5 Prologue (250k).
Well when ever I subdivide, it makes my games rum at a lower frame rate, but I can understand where you're coming from, maybe its because they would have to select a few polygons at a time and then click subdivide, which takes a lot of time? I mean they cant just select the whole model and click subdivide, or subsurf, it wouldn't make the care look right