The physics are still GT's own brand
We’ve seen the video of the car flipping over in GT5, which is a first for the series. While I didn't actually get to see my car flip over, I did lean heavily into a car on my left going down a straightaway in Rome and the result was a trifle unrealistic. The car rotated serenely in front of me, as though the wheels were more like those on a shopping trolley, then allowed me to push it down the track, skating-rink style. Not amazing.
Also, while there are some destructible barriers that break apart nicely when you collide with them, the flimsy tape barriers on the Toscana rally stage still act like they’re made of reinforced steel. Even mediocre PS2 rally games had tape barriers that came down as you slid through them, so PSone-style invincibility is hard to forgive here
As if to apologise for the faux pas, this Toscana track is the setting for one of the smoothest day to night transitions in gaming. It’s sunny when you start the stage, with sunlight glinting off the tape on one side of the track as the angle catches its rays. But, after a few corners, you realise you can see stars in the sky. They’re faint at first, but become clearer as you progress. Suddenly, you realise you’re staring at a gorgeously-hued sunset, with high quality flaring effects. Eventually, you’re racing in total darkness, with only your headlights and the AI car to pick out the track. It looks… well, superlative
I also raced around Tokyo’s R246 and the Curso Del Sol tracks, leaving only the Nurburgring’s Nordschleife unplayed from the list of tracks on offer in the demo. Unfortunately, time was short, so I'm sure you'll appreciate I had to go with tracks that didn’t take half an hour to go round. However, the four tracks I did play all had their charms. Even that Toscana rally track, which is highly reminiscent of GT4’s rally stages (which I didn’t like) was enjoyable. That said, I do long for a return to the more succinct and personable rally stages of GT3. Oh, Smokey Mountain, how I miss you