GT5 Latest News & Discussion

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It's encouraging to know the same level of back-and-forth and denial is present in other language boards too! :lol:

GT5 confusion is what binds us all together regardless of nation or language.
United we stand.......frustrated we're all.:lol:
 
Other than that, some french guys of this forum have bought the magazine, and have been disappointed that there was nothing actually new in there.
One good point, though, was the confirmation of karting, apparently.
 
Other than that, some french guys of this forum have bought the magazine, and have been disappointed that there was nothing actually new in there.
One good point, though, was the confirmation of karting, apparently.

Sounds good, it further improves the chances of a track editor and weather aswell 👍
 
GTers French PSM
I bought it and I confess to being disappointed not much to get under the new tooth, he merely repeated what has already been said, no real news, just a minimum sentence that puzzles me a photo of a Suzuki SX4 WRC "Cycle day-night and climate change in real time are finally relevant. Fabulous "nothing more

I would have scanned the thing but I did not scan the pictures are very beautiful in any case

That would be sweet if true.
 
Can someone please explain why we're using stills from a PSP intro as GT5 material? But others get told to not dissect the actual official Standard Cars video for various reasons?
Because I have since given up trying to point out that we actually know very little until the game is in our possession.
 
I agree with the list, except GTPSP should be fourth. GT3 maybe not on the list at all; although it is the game that brought Gran Turismo to more Americans than any other; I wonder if that counts for anything? Maybe GT5 Prologue should be 5th; it has pretty much covered GT5's tremendous budget single-handedly...

Funny thing is GT3 was my favourite GT game so far, and GT4 was my least favourite.


That's awesome news.

I find that to be a problem when it comes to GT news: the journalists who test drive the game have no knowledge of the game, so it's pretty hard to get some good info. Hopefully he's right in the realism part.
 
I love how the media continues to spout out grossly overpriced numbers for 3-D equipment. $5,000 for a 40" 3D Sony Bravia TV? On what planet? $4,000 for a playseat? $10,000 total for that setup?

He'd be a fool to pay more then $3000 total for that setup
For the exact setup that he used, based on MSRP, he is accurate. He even has hyperlinks to the manufacturer sites where you can buy those things.

But you can build your own version for much cheaper.
 
For the exact setup that he used, based on MSRP, he is accurate. He even has hyperlinks to the manufacturer sites where you can buy those things.

But you can build your own version for much cheaper.

Lets see what I could build assuming you don't even own a PS3

High End - $4277

$3,000 - 55" Samsung UN55C8000 LED (0.9" thick) 1080P 3D Ready TV Link
$329 - Playseat Evolution Gaming Seat Link
$300 - PS3
$265 - Samsung 3D Starter Kit SSG-P2100T (Includes 2 glasses)Link
$240 - Logitech G27 Link
$100 - GT5 Collector's Edition
$33 - PS Eye Link
$10 - HDMI 1.4a (3D ready) cable Link

"Low" End - $2,827

$1,700 - Samsung 40" LED UNC7000 3D Ready 1080p Link
$329 - Playseat Evolution Gaming Seat Link
$300 - PS3
$265 - Samsung 3D Starter Kit SSG-P2100T (Includes 2 glasses)Link
$130 - Driving Force GT Link
$60 - GT5
$33 - PS Eye Link
$10 - HDMI 1.4a (3D ready) cable Link
 
Lets see what I could build assuming you don't even own a PS3

High End - $4277

$3,000 - 55" Samsung UN55C8000 LED (0.9" thick) 1080P 3D Ready TV Link
$329 - Playseat Evolution Gaming Seat Link
$300 - PS3
$265 - Samsung 3D Starter Kit SSG-P2100T (Includes 2 glasses)Link
$240 - Logitech G27 Link
$100 - GT5 Collector's Edition
$33 - PS Eye Link
$10 - HDMI 1.4a (3D ready) cable Link

"Low" End - $2,827

$1,700 - Samsung 40" LED UNC7000 3D Ready 1080p Link
$329 - Playseat Evolution Gaming Seat Link
$300 - PS3
$265 - Samsung 3D Starter Kit SSG-P2100T (Includes 2 glasses)Link
$130 - Driving Force GT Link
$60 - GT5
$33 - PS Eye Link
$10 - HDMI 1.4a (3D ready) cable Link

$329(USD) for a chair,I rather have it pre made ,that is not cheap at all,the chair itself cost more than the ps3,just ridiculous
 
You could save even more money by getting a PC monitor instead of a TV. Most of them have HDMI now, and are arguably better quality...

$1500 high end PC monitor vs $1500 TV? No contest!
 
Funny thing is GT3 was my favourite GT game so far, and GT4 was my least favourite.

...

Oh well; we all have our own special tastes :P

You could save even more money by getting a PC monitor instead of a TV. Most of them have HDMI now, and are arguably better quality...

$1500 high end PC monitor vs $1500 TV? No contest!

Quite right sir! Ahem. Mainly because that's how I play...
 
You could save even more money by getting a PC monitor instead of a TV. Most of them have HDMI now, and are arguably better quality...

$1500 high end PC monitor vs $1500 TV? No contest!

$200 23" 1080p PC monitors with a HDMI input and built in speakers are very common now.

3D capable TVs are expensive right now because they're milking early adopters. Add on that the fact there is very little 3-D content out there they aren't worth really buying, at least for another 12-24 months. By then they'll be cheaper and there will be way more 3-D content. Movies that were released in 3-d at the theaters are being released only in 2-D on blu-ray, shows how "new" this tech is. Ahh I hate calling 3-D new, they've had it for decades and me and my brother have gamed in 3-D on the PC for most of the decade
 
Article on GT5 - Looks like the person attended the UK event

http://www.gamesradar.com/ps3/gran-...a-20100728114643309041/g-20070711154452396099

We've said before that Gran Turismo 5 must be the best racing game ever. With so many years of development and such a brilliant base of four trailblazing games to build from, it can only be amazing. However, having played it at Sony's London offices, I can confirm Gran Turismo 5 is not a revelation. It is an incredibly stubborn series, steadfastly refusing to follow GRID and DiRT 2's lead and sticking instead to its own idiosyncratic ideals.

If you've been following coverage, you're probably afraid I'm about to confirm your deepest fears. But rest assured that while some aspects are shocking, others are quite brilliant. So take a deep breath - let's take it out onto the track.


3D is fine, not astonishing
The demo room had a 3D Sony TV in it, connected to a PS3 Slim, which in turn had a PlayStation Eye attached. I wasn’t sure why at first, but that soon became apparent. I’ll be honest, I’m not a fan of 3D and I certainly won’t be dropping a grand or more on a new telly based on GT5’s graphical experience. As with the Killzone 3, Super Stardust 3D and MotorStorm 2 demos I’ve played before, my first impressions were of a display that is much darker than normal and the 3D effect just made it harder to concentrate on the game itself behind the illsuion of depth. But that wasn’t my biggest concern

It doesn't feel like 60fps in 3D
Gran Turismo has been a 60fps game ever since GT3 on PS2. I don’t care what the machine and TV are technically throwing out. If the 120fps screen update and 60fps for each eye were in fact running at full whack, it didn’t look like it to me. I'd swear the game I was playing was running at 30fps. Like Gran Turismo 1.

You may say ‘how on earth can you tell?’ but, as I explained on TalkRadar UK recently, years of justifying my Sega Saturn’s finest games to PlayStation owners has given me the knack for telling how fast a game is running - and this is 30fps (I've contacted Sony for clarification, and will update the story with the response). I’m sure in 2D mode the game will hurtle along at 60 frames, but not here.

The reason for the PlayStation Eye's presence became clear when I pulled my chair forward to get a better sense of the 3D graphics. Being that much closer to the camera, the movements of my head must've been more pronounced and I realised to my absolute delight that the camera was tracking my head and translating that into 3D space in the game. Very cool. To be honest, you don’t notice it at high speed, but at low speed or stationary, the effect is very pronounced and works a treat. Of course, the new in-car view is the best place to see this

The bonnet (hood if you're American) and AI cars in front of you look genuinely solid, although I did seem to have double vision on the gear number on the dash behind the steering wheel. Whether or not that was a deliberate graphical effect to convince me it was way closer than the action I was focusing on is debatable, but I couldn’t get my eyes to see one solid number, no matter how hard I tried.


While the in-car view was good-looking, I found the 3D effect worked best in bonnet cam. Suddenly, the game came to life. At chicanes, I could judge how much distance there was between the protruding lengths of Armco on both sides, and finally I felt like I could ‘see’ the racing action. Like I said, I’m not a fan of 3D gaming, but this worked. And despite my reservations, there was a real ‘wow’ moment as sparks kicked up from the car in front as it grazed the wall and bounced right out at me. Very nice.

One odd effect was the gaps between the leaves of trees in the middle-distance. Maybe it's just easier for the 3D effect to display a simple chequerboard mesh instead of trying to calculate which gaps each eye should be able to see, but that's exactly what it was - a set pattern of alternate pixels that stayed like this until the trees were close enough to see the detail in the branches. Neccessity or no, it didn't look great

Last-gen traits remain

But enough about the 3D – how does the game play? The answer is… pretty much identically to GT4. And, sadly, that has two meanings. The first is that the simulation of driving is as excellent as ever under normal conditions. Cars have a tangible level of grip, which is different for all the cars I tried. Just as with its PSP Gran Turismo iteration, the Ferrari Enzo in GT5 is extremely powerful, which translates to plenty of powersliding and oversteer if you’re not conservative with the throttle.

There are assists, of course, the list of which appeared to be identical to the PSP game. The traction control is set at 5/10 by default, which offers a good compromise between controllability and fun. I was playing on professional, of course, but even I considered ramping it up a bit when things got too hairy
The flip-side of the familiar handling is that things go a bit dodgy when you’re not pointing the right way...

The physics are still GT's own brand

We’ve seen the video of the car flipping over in GT5, which is a first for the series. While I didn't actually get to see my car flip over, I did lean heavily into a car on my left going down a straightaway in Rome and the result was a trifle unrealistic. The car rotated serenely in front of me, as though the wheels were more like those on a shopping trolley, then allowed me to push it down the track, skating-rink style. Not amazing.

Also, while there are some destructible barriers that break apart nicely when you collide with them, the flimsy tape barriers on the Toscana rally stage still act like they’re made of reinforced steel. Even mediocre PS2 rally games had tape barriers that came down as you slid through them, so PSone-style invincibility is hard to forgive here

As if to apologise for the faux pas, this Toscana track is the setting for one of the smoothest day to night transitions in gaming. It’s sunny when you start the stage, with sunlight glinting off the tape on one side of the track as the angle catches its rays. But, after a few corners, you realise you can see stars in the sky. They’re faint at first, but become clearer as you progress. Suddenly, you realise you’re staring at a gorgeously-hued sunset, with high quality flaring effects. Eventually, you’re racing in total darkness, with only your headlights and the AI car to pick out the track. It looks… well, superlative

I also raced around Tokyo’s R246 and the Curso Del Sol tracks, leaving only the Nurburgring’s Nordschleife unplayed from the list of tracks on offer in the demo. Unfortunately, time was short, so I'm sure you'll appreciate I had to go with tracks that didn’t take half an hour to go round. However, the four tracks I did play all had their charms. Even that Toscana rally track, which is highly reminiscent of GT4’s rally stages (which I didn’t like) was enjoyable. That said, I do long for a return to the more succinct and personable rally stages of GT3. Oh, Smokey Mountain, how I miss you

Underwhelmed? Not quite...

Despite its relative shortcomings, I would not say I was disappointed with my time with GT5. I wish there had been time to try all of the above in 2D mode, but that will have to wait until we get our hands on finished code. The AI seems better, bumping against me in close battles and the driving itself was sound, as you’d expect. The series’ idiosyncrasies are all out in force for better or for worse, and the 3D effect and head tracking is an impressive novelty. I don’t think the 3D necessarily adds anything to the game itself – just the head tracking would have been enough for me - and the apparent stutter in frame rate caused by the 3D is highly unwelcome to my robot eyes.

But while GT5 is not the massive leap forward I hoped it would be, it still has something special about it. I would much rather play this demo again than start up the full version of Forza 3. As a neutral in the fanboy console wars I say that with no baiting intentions. GT5 is clearly a class act – I’m just hoping like everyone else that the full version has one big surprise left up its sleeve. All that development time must have gone on something, although if there is to be as much of a leap as the series usually delivers, they're leaving it pretty damn late to show it
 
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Why Gran Turismo 5 is NOT a revelation
Gamesradar writes: Gamesradar've said before that Gran Turismo 5 must be the best racing game ever. With so many years of development and such a brilliant base of four trailblazing games to build from, it can only be amazing. However, having played it at Sony's London offices, Gamesradar can confirm Gran Turismo 5 is not a revelation. It is an incredibly stubborn series, steadfastly refusing to follow GRID and DiRT 2's lead and sticking instead to its own idiosyncratic ideals.
👎,fortunately GT is GT!!
 
The article is not bad, there is many things I don't agree with him on and what he is saying sometimes confuses me in the article.
 
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It is an incredibly stubborn series, steadfastly refusing to follow GRID and DiRT 2's lead and sticking instead to its own idiosyncratic ideals.
:rolleyes: GT5 doesn't follow games like Grid and Dirt 2, it leads the way :crazy:
 
Aww the unbreakable tape barriers are probably gonna lead to alot of wall riding online.
That's abit of a downer for sure.
 
If it takes him half an hour to lap the Nürburgring, I doubt I'll be trusting his opinion of the physics - let alone the frame rate (robot my arse!)
It probably is 30 fps, though - per eye, I mean. Maybe (given he doesn't respond to 3D in general) his robot brain doesn't like it. Luckily, mine does... :D

Oh, and "late"? It's three months away yet! With at least two big shows coming up! :dunce:
 
Aww the unbreakable tape barriers are probably gonna lead to alot of wall riding online.
That's abit of a downer for sure.

With a penalty rule that would solve the problem, Im sure we can adjust the penalty level in a online game 👍

Even GT5p physics are way better than GT4!!

Exactly 👍 The TT demo was better than GT5P also.
 

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