GT5 Latest News & Discussion

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The video you posted was a replay, and was driven like that, by a human player, so what you see is what you'll get. You won't see anything with the bonnet up.

Are you suggesting that you will not see the bonnet up during in-game gameplay in cockpit view or that your view will be completely obstructed. As those are the only two options.
 
Where do you guys get these numbers from? I have the GT4 guide and according to it, GT4 has 38 unique tracks (excluding reverses and short/east etc.) and a total of 83 variations. 70 variations from 20 tracks doesn't make any sense.
It makes sense when you consider that 1 track is not the same as 1 location.

Here's an example (GT PSP)...
* Fuji is 1 location, but it has 2 tracks (90s & 2005). There is no reverse, hence only 2 variations.
* Tokyo R246 is 1 location and is only 1 track. It has a reverse, hence 2 variations.

I counted 27 or 28 reverse track options in GT PSP so if you add that to the 45 tracks (original / east / west / old / year, etc) you get 72 or 73 variations.
I lost my place at one point hence the uncertainty. ;-) In terms of "locations" it's only 32.

GT5P offered a reverse option for all tracks, so it stands to reason the same should apply for GT5. On GT5...
* Nurburgring is 1 location, but it has the Ring + GP circuit + poss 24Hr as well... Hence 3 tracks and probably 3 variations.
 
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What you call a "unique track" is really "a location". KY has said there are 20+ locations in GT5. GT PSP has 32 locations (some fictional) as per below which makes for 70-80 variations (including reverse).

If you call a unique track "location", then assuming that Spa will be in due to various clues (also the Belgian High Fens selectable in the Course Maker) there are 19 of them currently known. But even counting reverse variations of the original circuits, their number is nowhere near 70-80.

As we know GT5 has 20 locations and these include new places like London and Madrid, many locations in GT PSP would need to be dropped. Of the 32 locations in GT PSP, how many fictional ones do we know will be in GT5? As far as we actually know - it's just the High Speed Ring. It's my bet that the majority of the fictional locations are being dropped & replaced by new, real locations. For circuits like Fuji, there's no reason PD wouldn't have gone back to capture new data and upscale / improve the layout over GT4 in GT5.

For all of these (8 - seen to 10 - incl.not seen locations) there are several "tracks" and if you also include the reverse for most of those, then you'll have nearly twice as many "variations".
Real circuits never had reverse versions in the GT series.
Also most of the circuits you mention in GTPSP are already confirmed for GT5. Only Valencia, Laguna Seca and Cote d'Azur missing, all of them having no additional variations. With those there would be 22 "locations" and "47 variations".

tracks4.png


From what we know and what has been cleared up by Famine in the Racesimcentral GT5 special report however, at the very least there should be 70 variations excluding reverse versions. Something is clearly missing if we consider a "track" as a "location".

LordVonPS3
[...] If reverse is included for each (obviously we don't know know) that's 6 variations.

This has never been done before, and if PD will do it just for GT5 I'll be extremely disappointed as it would be a very cheap attempt in boosting game figures, even worse than including 800 cars just "upscaled" from GT4/PSP.
 
It makes sense when you consider that 1 track is not the same as 1 location.

Here's an example (GT PSP)...
* Fuji is 1 location, but it has 2 tracks (90s & 2005). There is no reverse, hence only 2 variations.
* Tokyo R246 is 1 location and is only 1 track. It has a reverse, hence 2 variations.

On GT5...
* Nurburgring is 1 location, but it has the Ring + GP circuit + poss 24Hr as well... Hence 3 tracks. If reverse is included for each (obviously we don't know know) that's 6 variations.

It still doesn't add up to 70. Take a look at the first page of the GT5 master track list https://www.gtplanet.net/forum/showthread.php?t=115188 and you'll see we already have 18 confirmed tracks and a total of 28 variations. That means there are only two tracks left to be confirmed and its highly unlikely we'll get 42 variations from those two tracks. Also, only fictional tracks get reversed versions. You will never see the Ring or Monaco in reverse.
 
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If you call a unique track "location", then assuming that Spa will be in due to various clues (also the Belgian High Fens selectable in the Course Maker) there are 19 of them currently known. But even counting reverse variations of the original circuits, their number is nowhere near 70-80.
If 19 are known, that's fine... There's somewhere over 20 - we don't know how many exactly and we don't know how many variations there are, which is exactly what I've been saying. You'd have to show how you figure that it's nowhere near, probably best if you just link me to the relevant thread though. Tracks like Tokyo R246, Madrid & London all have a reverse in existing GT's for example.

Real circuits never had reverse versions in the GT series.
That's a fair point, but not a guarantee for GT5.

Real circuits have never had a reverse version in the GT series because they have - in almost every case - had at least 1 road course / GT / old / east / west / etc equivalent instead. The Fuji GT track in GT5P is a minor adjustment over Fuji F. It'd be quite straightforward to put out anything from 2 to 5 versions for many real world race circuits and then there's the street circuits like Tokyo, Madrid & London. If we see 3 variations of each street circuit then (Madrid + Tokyo + London) x 3 variations = 9 tracks. Add the reverses and you have 18 variations for just those 3 locations.

Also most of the circuits you mention in GTPSP are already confirmed for GT5. Only Valencia, Laguna Seca and Cote d'Azur missing
Pretty sure Valencia was confirmed... The tracks I mentioned in GTPSP were intentionally meant to be confirmed tracks, that's why I highlighted them.

From what we know and what has been cleared up by Famine in the Racesimcentral GT5 special report however, at the very least there should be 70 variations excluding reverse versions. Something is clearly missing if we consider a "track" as a "location".
Where in the video does he say "definitely excludes" reverse versions? I'd like confirmation of a quote / an exact statement regarding what KY via Translator-san said.

This has never been done before, and if PD will do it just for GT5 I'll be extremely disappointed as it would be a very cheap attempt in boosting game figures, even worse than including 800 cars just "upscaled" from GT4/PSP.
Even if the race circuits (Fuji, Daytona, Indy, etc) have different variants (and no reverses) I'd still expect the street circuits to have both different layouts / variants and reverses as well. Keep in mind that on GT PSP, we've got all 3 layouts of Suzuka, 4 layouts of Twin Ring Motegi, then 3 versions of a fictional track (Cathedral Rocks Trail) and each of those has reverses (so it's 6 variations for 1 location really). When you look at it that way, the numbers can easily add up quickly. i.e. 3 locations = 13 variations.

Anyway, we'll find out in time. I won't be complaining either way.
 
It still doesn't add up to 70. Take a look at the first page of the GT5 master track list https://www.gtplanet.net/forum/showthread.php?t=115188 and you'll see we already have 18 confirmed tracks and a total of 28 variations. That means there are only two tracks left to be confirmed and its highly unlikely we'll get 42 variations from those two tracks. Also, only fictional tracks get reversed versions. You will never see the Ring or Monaco in reverse.
Well, that master list is a load of tosh isn't it...?

It says right there next to an asterisk that other known variations of tracks haven't been included. It also says "38 possible"... Yes, that's how many are possible as far as the authors know... It's fine to argue where Suzuka West and where Sarthe Old are in that list... I won't go on, but the obvious point is, no-one really knows how many variations per location are going to be included and it is a lot easier to make yet another variation of an existing location than it is to build a completely new one, then add a reverse for good measure! That much is for sure.

Have a guess on how many variations of "Toscana" we're likely to see? 1? 2? 3? 4? 5? Reverses too? Piaza Del Campo? Your guess is as good as mine.
 
This has been discussed numerous times in the Tracks Master List thread.
Personally I believe that most, if not all, GTPSP/GT4 tracks will appear in GT5.
There are too many of them that can't NOT appear in GT5 (with the exception of GT4 tracks George V Paris and Hong Kong that were possibly the worst in the game - they weren't in GTPSP after all).

The confirmed GT5 tracks and GTPSP (+GT4) together make about 45 unique tracks.
Including all unique variations, that makes around 70 layouts.
Counting in reverse versions too, that's around 110 variations.

Even if we take out some GTPSP tracks, there still is room for additions from NASCAR (very likely, as 2 ovals are too few) and WRC and probably a couple of completely new or returning (from old games) original tracks that we haven't seen yet.

tracks3.png


So in the end, in my opinion:

~45 tracks, ~70 unique layouts (courses) - What will be most likely included in the game
~70 tracks + variations - unlikely, but would be great
~?? tracks + 70 unique variations of them - would result in an enormous amount of tracks, I can't see this happen

Looks good i as long as trial mountain is there then all is right with the world. Best track every in my opinion it has everything and it's the perfect length too. 👍
 
Kaz said if you count each track as an individual (nevermind layouts\configurations) there is 70+ UNIQUE tracks, my guess is they used Location because some of them might be Point to Point therefore not a circuit\track. 70 unique is mindblowing, screw the standard car fiasco, ill take me a Lancia Stratos with bumpercam on 70+ tracks with day night cycle happily.
 
Kaz said if you count each track as an individual (nevermind layouts\configurations) there is 70+ UNIQUE tracks, my guess is they used Location because some of them might be Point to Point therefore not a circuit\track. 70 unique is mindblowing, screw the standard car fiasco, ill take me a Lancia Stratos with bumpercam on 70+ tracks with day night cycle happily.

I also heard that in the video, but what we've seen so far makes me a bit skeptical of those words. Even Famine admits to wanting to play it safe with that one. What was it Sagan said, "extraordinary claims require extraordinary evidence." I'd wait for corroborative info before I send the book to the publisher.

Still, I'm hopeful. :)
 
If anything, people should expect less from GT5 than what's in Forza 3 because of all the effort that's gone into making 200 premium cars and building a new PS3 platform on top of everything else that's been added. Just be happy with what you get. With just 2 months to go until release, it's unlikely we'll be suddenly flooded with new and amazing features and we should be more hopeful that PD is taking more time to resolve any bugs that may still be kicking around.

The location / track situation may well be perfectly described by another game. At launch, Forza 3 featured around 20 locations with over 100 layouts (variations including reverse).
http://forzacentral.com/forum/showt...r-amp-Track-List-WIP-DLC-List-UPDATED-May-8th

Here's the biggest offender and I could just as easily see Toscana (or something else) being an equivalent in GT5.

Sidewinder Proving Grounds (Italy): Track Layouts
A + Reverse, B + Reverse, C + Reverse, D + Reverse, E + Reverse, F + Reverse, G + Reverse, H + Reverse, I + Reverse.

1 Location. 18 variations. Try remembering your way around that lot and not getting confused.
 
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Well, that master list is a load of tosh isn't it...?

It says right there next to an asterisk that other known variations of tracks haven't been included. It also says "38 possible"... Yes, that's how many are possible as far as the authors know... It's fine to argue where Suzuka West and where Sarthe Old are in that list... I won't go on, but the obvious point is, no-one really knows how many variations per location are going to be included and it is a lot easier to make yet another variation of an existing location than it is to build a completely new one, then add a reverse for good measure! That much is for sure.

Have a guess on how many variations of "Toscana" we're likely to see? 1? 2? 3? 4? 5? Reverses too? Piaza Del Campo? Your guess is as good as mine.

Exactly. 38 is the number of possible variations from those 18 tracks(or locations which is what you call them). But there are still 32 variations missing and 2 tracks (location) left to be revealed.
 
Ref https://www.gtplanet.net/forum/showthread.php?t=115188

Exactly. 38 is the number of possible variations from those 18 tracks(or locations which is what you call them). But there are still 32 variations missing and 2 tracks (location) left to be revealed.
No... 38 is NOT the number of "possible variations" from those 18 locations. That is the whole point!

Never mind the rest... Those "6 street circuits" + Toscana could very easily result in many many more variations. You just don't know!
 
No... 38 is NOT the number of "possible variations" from those 18 locations. That is the whole point!

Yes it is. Have you ever played GT before? GT is not Forza. Forza has about 6-8 variations for the Ring and many of the tracks have ridiculous amount of variations. GT games aren't like that. How many variations do you think Tokyo route 246 will have?
 
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So what would prevent upscaling all GT4/PSP tracks to GT5?
Certain tracks from older public demos were clearly old ones (Nurburgring, La Sarthe, etc).
 
So what would prevent upscaling all GT4/PSP tracks to GT5?
Certain tracks from older public demos were clearly old ones (Nurburgring, La Sarthe, etc).

Prevent is a strong word. Of course the High Speed Ring has been done, so it's obviously possible to recreate a track. That said, many of the GT4 / GT PSP tracks are fictional. How should PD go about replacing old standard definition textures, improving landscape & road models / geometry, about tracking bumps in the road and relaying them to the wheel, etc... There may even be compatibility issues between existing & old software tool sets, etc. It requires a lot of time & work to do it and time is obviously a problem (2 years per location)!

We already know that KY and PD have revisited Nordschleife & La Sarthe. We already know that PD have been around the tracks again... To be fair, PD probably remodeled the whole lot, they'd certainly have had to just to get the Nurb GP circuit done...
 
Can we jus agree, all of the GT4 tracks, plus sumore! AWESOME! GT4 had 50+. Now we have 70+. Seattle will be in it! Yesssss!

That is what I believe we'll get. If you add the new GT5 tracks to the GT4 list, we'll have 66-68 tracks in total.
 
I'd much rather wait until TGS before making any conclusions, assuming we get more info on tracks there. I do hope to see an official list before the game is released.
 
Could you clarify your understanding fella. I mean to me Suzuka East and Suzuka West are configurations so, including Suzuka and Suzuka Reverse, there would be 6 Suzuka tracks.

Also, using Susuka as an example, how could you get more configurations out of East and West?

I'd agree with this post on that front.

It's worth noting that the list posted there includes 22 real world locations ("More than 20 locations") and gives 69 unique tracks excluding reverse - with more yet to be announced ("More than 70 variations"). Our Kazunori interview all-but stated that there will be at least one new fantasy track (he couldn't answer which fake track he'd make real if he could, because he didn't want to give away any new tracks, then said Deep Forest) and we're expecting at least one more real track to be announced at TGS (probably one for that region.

Another snippet to note is that the track creator has four themes. Two of those themes - German Springtime and Tuscan Sunset - have GT tracks associated with them - Nuerburgring and Rally Toscana. The third - Belgian High Fens - has a real track associated with it but which we haven't yet seen any in-game evidence - Spa-Francorchamps. The fourth theme was unstated, perhaps to prevent any such conclusions being drawn...


:lol: Beer belly

It's just my posture. Slouching makes it look like I have a gut.

On the other hand, if I stand up I look like I'm pregnant.
 
I only had two...

The previous night...

looking at the clip, when are the twins expected Famine :sly:

Nice, all the speculation about the tracks, but just wait and see.
Rome long, Rome short, reverse, Spa, who will know. All we now is that some are already clear and one or two tracks will be announced. November isn't that long, is it?
 
gonna be interesting to see how many cars there can be on track for nurburgring 24 hour. would be great if there was 20 or more

Would even be better if they had a crew system where every different player from a crew can go into the race and replace the current racer just like every other 24h race.
 

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