- 2,110
- Russia
I think we saw 2/3 of the premium cars(1/3 in GT5P, another 1/3 from demos).Same goes for tracks.I'll better be pessimistic.
That's just based on GT4 having two versions and the GT5 demo one being a third, distinct one. I imagine they will at least keep the unchicaned one, to suit the three '67 racers.
I still think, like someone else suggested in another thread, that "20 locations" refers to the track editor.
As the public has already been shown 4 of these sceneries to lay your tracks on, I would say it's reasonable to believe that not everything has been revealed and there's a significant number still to be unveiled.
At the time the infamous 20/70 numbers were leaked, nobody really knew about the track editor. I think, if people had known back then, it would have been the obvious interpretation that "locations" refers to track editor sceneries and "variations" to tracks.
It makes little difference when the subject of your discussion was to build a fantasy GT track in the real world (at a real world location)... As this clearly doesn't actually offer any insight into whether we'll see (m)any more GT4 / PSP tracks in GT5 - I'm going to drop this. As far as I'm concerned we've seen nothing, so I shall expect nothing - irrespective of master lists and what people believe. There is still no evidence or words attributable to KY to indicate that GT4 / GTPSP fantasy tracks will be in GT5 besides the High Speed Ring & perhaps one or two others not yet revealed.A world location wouldn't be a wholly fantasy GT track now would it?.... Kazunori understood the question - note that his answer, mine and the further discussion were all wholly fantasy GT tracks...
That only makes things more confused at the end of the day because the figures we have are more than 20 locations and more than 70 variations. To start talking about "tracks" now leaves us nowhere as you can have variations of a track - including reverse - in addition to multiple tracks at a location... I've indicated how 70+ variations is possible. It's a simpler solution, far more achievable and thus far more likely (throwing occam's razor right back at you)!It's probably worth noting that in the breakout session answer and our interview Kazunori used the word "torakku" which specifically refers to a car racing track - as opposed to "circuit", "layout", "location" which has been used in the past.
Both "tracks" go around the outside (ish), but look how wide the GT5 track at PdC is... It clearly overlaps where the bollard posts and the cobble stones are in the real world. The real world horse race track is nowhere near as wide as the GT5 track.How am I wrong about Piazza del Campo? It follows the path of Palio di Senna - and originally bore the flags of the Palio di Senna (which aren't flown year round). That's probably why it's in the game - an historic race track, albeit one for horses.
Paying for a WRC license implies some rally driving, which is reason enough to have more variations. I would expect more than just 1 version of Toscana and maybe a reverse.There may be no reason for there not to be 10 versions of Rally Toscana but, more importantly, there is no reason or evidence that there is. Occam's Razor states that we should not needlessly multiply entities - we have seen one Rally Toscana track with no reverse version and there is no need for us to invent additional ones without evidence.
Come on now. You're not really trying to convince me that we'll see GT4 tracks because of some mystically calculated 1.69 alternative configurations per "track" and 2.06 ways to drive on each "track"? How many times does it need repeating that what's been offered is 20 locations, 70 variations?The evidence we have is that each track has 1.69 alternate configurations and 2.06 ways to drive on it.
The three 'Ring versions tied in with Kazunori competing in the 24 hour race there. There needs to be no other explanation. There is no reason for this on a technical basis.
Lets not move away into the realms of "there's always hidden stuff", I'm interested in what's been said and what we can see. That's the stuff we can believe and expect and look forward to... Not just hope for. We've had more than 5 years of hoping, rumours and nonsense. It's so close to the release date now that we really should have most of the information.There's always hidden stuff on GT discs. GT3 had three hidden cars. In GT2 there was a track called "Eiger Loop" - it even appears, named, in the opening credits - which one could access through nefarious means but, from memory, it couldn't be driven.
Both "tracks" go around the outside (ish), but look how wide the GT5 track at PdC is... It clearly overlaps where the bollard posts and the cobble stones are in the real world. The real world horse race track is nowhere near as wide as the GT5 track.
As a simple comparison / reference look at the bottom left 'bend' at this photo below... Now look at how the paved area shows a fairly decent - not far off straight (the top edge) section - at this photo here > http://www.reimatours.it/images/siena2.jpg
The two are not the same.
I've indicated how 70+ variations is possible. It's a simpler solution, far more achievable and thus far more likely (throwing occam's razor right back at you)!
Both "tracks" go around the outside (ish), but look how wide the GT5 track at PdC is... It clearly overlaps where the bollard posts and the cobble stones are in the real world. The real world horse race track is nowhere near as wide as the GT5 track.
Paying for a WRC license implies some rally driving, which is reason enough to have more variations. I would expect more than just 1 version of Toscana and maybe a reverse.
Again, all I'll agree with you on - is that we don't know. My solution is far more simple than PD going ahead and recreating all of the GT4 tracks in GT5, so there's no sense in you looking to Occam for help!
Come on now. You're not really trying to convince me that we'll see GT4 tracks because of some mystically calculated 1.69 alternative configurations per "track" and 2.06 ways to drive on each "track"? How many times does it need repeating that what's been offered is 20 locations, 70 variations?
Lets not move away into the realms of "there's always hidden stuff", I'm interested in what's been said and what we can see. That's the stuff we can believe and expect and look forward to... Not just hope for. We've had more than 5 years of hoping, rumours and nonsense. It's so close to the release date now that we really should have most of the information.
The GT5 track area is definitely wider. The bollards aren't there, etc... It may mean that we will see other kart variations at this location as well as a reverse option. That's the only point.Yeah the one in the demo is a bit wider, so what?
The ring around the square is shown as between 11 and 12 meters on Google Earth, more than enough for a kart track and it didn't seem like PD made it any wider. The horsetrack also has grandstands around it, doesn't use any of the actual square and has to put the inner barriers around the bollards remember. No guarantee but I'd make a bet about PD having changed nothing to the width..Both "tracks" go around the outside (ish), but look how wide the GT5 track at PdC is... It clearly overlaps where the bollard posts and the cobble stones are in the real world. The real world horse race track is nowhere near as wide as the GT5 track.
@LordVonPS3
Still? I already told you why its impossible to get 70 variations from 20 tracks(locations). You think Tokyo route 246 will have 4 variations? Tokyo only has 2 variations. If you add up all the GT4/GTPSP tracks to the new tracks from GT5P/GT5 demos there will be about 66-68 tracks total.
The GT5 track area is definitely wider. The bollards aren't there, etc... It may mean that we will see other kart variations at this location as well as a reverse option. That's the only point.
I'll point out that I agree with him that it's not necessarily safe to assume all of GT4/PSP's tracks will be in GT5 - even if the cars are.
But that's about it.
The bollards are there - in the inner "wall", as Famine rightly pointed out. Their "caps" are rather distinctive, and they're almost as tall as a tourist. Both shots of the game and the real life ones are using very wide angles. Games are not prone to lens distortion (because it's [WIKIPEDIA]frustum[/WIKIPEDIA] based - creating a different kind of distortion), so there may be some influence on the perception of scale in the two groups of images.
Anyway, I'm more interested to find out why there was a picture of three 500s in that same square, sans tents and tarmac![]()
The demo allowed the track to be raced on by Fiat 500s and Go-karts...
The demo allowed the track to be raced on by Fiat 500s and Go-karts...
Another snippet to note is that the track creator has four themes. Two of those themes - German Springtime and Tuscan Sunset - have GT tracks associated with them - Nuerburgring and Rally Toscana. The third - Belgian High Fens - has a real track associated with it but which we haven't yet seen any in-game evidence - Spa-Francorchamps. The fourth theme was unstated, perhaps to prevent any such conclusions being drawn...
So....what's bothering me.... The Kia Cee'd, to be included? And to be premium i'd imagine?
Same for the Chevvy Lacetti, and the Suzuki Lianna....?
No, the fiats aren't racing, that's photomode.
Track looks narrow to me. Fiats 500s are tiny too
Track looks narrow to me. Fiats 500s are tiny too
Yeah nice I really love those low-hp-car races 👍
Much better and funnier to me then those supercar 1000hp racesand the best is on a city course
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I came up with kind of a cool idea for a new GT feature. PD should create like, an online "GT Car Marketplace" where we can buy and sell each others used cars lol.
I think Yamauchi said something about it in the live interview with japanese LovecarsTV, back in april http://www.ustream.tv/recorded/6557748I came up with kind of a cool idea for a new GT feature. PD should create like, an online "GT Car Marketplace" where we can buy and sell each others used cars lol.