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OK, I see now where the bollards are on the GT5 track but it's clear from looking at the real world photos that the bollards have been moved inwards by PD in GT5. The layout has been adjusted a bit, but that being said, I am more inclined now to agree with your original point which is that the layout on the GT5 PdC won't easily allow for other track variations, meaning PdC is likely just a simple forward + reverse. We'll have to see if there will be more locations suitable for karting in GT Mode (I hope so)...FAMINEIt's actually relatively narrow - remember, the track is for karts and karts are tiny. Incidentally, the square bollards form the basis of the concrete barrier in the centre. You can see them more clearly from other GT5 shots.
It's less work, but that work is no more simple. Off the top of my head, here's a few points...FAMINEAgain, it's actually simpler for PD to gussy up a GT4 track as GT5 - they have all the parameters they could want on file, since it's their track - than create and test variants.
* All textures per location need to be updated for HD. This is a lot of effort.
* More of the "location" geometry needs to be added to any existing "GT4 track" model. The PS2 / PS1 models for tracks only model the track + track-side scenery (trees, buildings, etc) to save on unnecessary geometry. GT5 locations feature sprawling landscapes. This is very much applicable because the mandated HD draw distance & screen width in GT5 is much greater than previous SD GT's. Again, a lot of effort.
* Data to allow for the G25 to provide feedback on curbs & bumps also needs to be added in.
It's certainly less work than building a new track from scratch but it'd still take a considerable amount of time to turn a track into a location and make everything right for GT5. I would still say several months of work, maybe 6 or more depending on the size & complexity of the GT4 track.
A bad French translation, etc, etc? No, sorry but that's simply not true... http://eu.gran-turismo.com/gb/news/d10595.htmlFAMINEYou can repeat it often if you wish - that was a (bad) French translation of a page that existed for about an hour a year ago.
It is mystic & thanks but I must decline the offer. I don't perceive any benefit nor put any faith in performing calculations on the number of alternate configurations / ways to drive GT4 tracks or required location / variation combinations to achieve the same ratios in GT5. It proves nothing about GT5 and isn't based on what we've seen, which is all we have to go on. The only values that count (regarding courses to drive on) is that the number of locations is stated as being over 20 and the number of variations is stated as being over 70.FAMINEThere's nothing mystic about the calculations either. We know all the tracks in GT4 - you can do it yourself. I've even been kind and included El Capitan and Cathedral Rocks as one location.
Known trends? How do you figure that PS1 and / or PS2 standard definition tracks should become a "known trend" for a high definition PS3 implementation? Seriously, this is all conjecture - there is no evidence to support that there are any "trends" at all.FAMINEPresently there are 16 tracks. Each track has 1.69 alternate configurations and 2.06 ways to drive on it. GT4 had 34 tracks. Each track has 1.56 alternate configurations and 2.44 ways to drive on it. Shirakawa's data requires 46 tracks. Each track has 1.5 alternate configurations and 2.37 ways to drive on it. Your data is not consistent with existing data or known trends. Shirakawa's is.
GT2 had way more cars than GT. How is that some sort of mathematical "trend"? The jump from SD to HD is far more onerous work, I would expect a decline! Again... There is nothing on record about "tracks" in GT5, it is all about "locations" and "variations". I'm sure you understand the difference in that a location can be a landscape area like this... http://eu.gran-turismo.com/c/binary/images/13427/photo07a.jpg or this... http://eu.gran-turismo.com/c/binary/images/13427/photo03a.jpg
Several "tracks" could be made out of such locations & if you also include reverse then it's not a different "track" but just another "variation". Basically, until I see evidence of "many more GT4 tracks", I'll remain unconvinced about any other suggestions.
My "data"? How do you figure that a random example of potential variations that I dreamed up in less than a minute qualifies as "data"? If not 5 routes at Toscana, why not have 3, add reverses for 6 variations... Lets just throw in another 3 routes at High Fens and add reverses for 6 more variations... Add another 3 at this other unknown "Course Maker" location & add reverse for another 6... etc... It doesn't matter where I'm making this all up from (and I am just making it up) because the point is that it's easy to come up with more variations based on the locations we've seen and we've not seen all the locations yet.FAMINEYour data requires a maximum of 24 tracks. Each track would have 2.91 alternate configurations and ways to drive on it, requiring them to be added at the rate of 5.5 alternated configurations for each unknown track. It requires a needless multiplication of entities for your data to be correct and as such, at this point, Occam's Razor favours Shirakawa's data (though it may not be accurate with regards to specific tracks, just the numbers of them).
Throwing out 1.21 GigaWatt type figures and suggesting these are "known trends" should not be taken seriously. Certainly not until we see some direct - official - evidence that there will be "many GT4 tracks" in GT5. When I see official confirmation of that - then I'll listen.
No, it seems obvious that Toscana is not going to be the only rallying location. The "Course Maker" shows that we'd be able to have multiple variations of High Fens, Toscana, Germany and one other that we don't know. If that really is a "scroll bar" on the right side of the Course Maker, there may be more locations that permit more variations. Again, this all makes it easier still to reach the 70+ variations from the 20+ locations.FAMINEI'm afraid it doesn't make a lot of sense if you then note that Rally Toscana and its variations are your only rally tracks...
Occam's razor does not state that the simplest theory is the correct theory (and I never said it was) but that it is a better theory (as in more probable / likely - which is exactly what I did state). i.e. All things being equal, the simplest theory is generally better than the rest.FAMINEOccam's Razor doesn't mean that the simplest solution is the correct one. But since Occam's Razor is nothing to do with simple explanations, it's not relevant for you to quote it.
Thanks!
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