- 329
62-63 days till release![]()
On a release time of 6 years X 365 days đź‘Ť
62-63 days till release![]()
I'd agree with this post on that front.
It's worth noting that the list posted there includes 22 real world locations ("More than 20 locations") and gives 69 unique tracks excluding reverse - with more yet to be announced ("More than 70 variations"). Our Kazunori interview all-but stated that there will be at least one new fantasy track (he couldn't answer which fake track he'd make real if he could, because he didn't want to give away any new tracks, then said Deep Forest) and we're expecting at least one more real track to be announced at TGS (probably one for that region.
Tell us in what instance and how exactly did KY + Translator-san state "excluding reverse"?It's worth noting that the list posted there includes 22 real world locations ("More than 20 locations") and gives 69 unique tracks excluding reverse - with more yet to be announced ("More than 70 variations").
You should note that here you are actually seeking to contradict yourself.Our Kazunori interview all-but stated that there will be at least one new fantasy track (he couldn't answer which fake track he'd make real if he could, because he didn't want to give away any new tracks, then said Deep Forest) and we're expecting at least one more real track to be announced at TGS (probably one for that region.
Seeing as only 4 options have been shown so far, we'll have to go with that for now.The fourth theme was unstated, perhaps to prevent any such conclusions being drawn...
How did we start assuming that GT5 will include GTPSP and GT4 tracks?
See that's a problem for me...lists like that assume tracks from GT PSP and GT4 will be included yet not seen or hinted at.
Basically what I read is drastically different to what I've actually seen...the figures don't match the evidence. Now don't get me wrong fella...I hope to god I'm absolutely wrong and that GT5 has all those tracks on the disc but evidentially it's nowhere near that amount of unique courses.
Tell us in what instance and how exactly did KY + Translator-san state "excluding reverse"?
I'm more inclined to believe you made that part up in your own mind and that some of the "locations" have 3+ layouts with a reverse (i.e. 6 or more variations). Unless PD has gone absolutely crazy with circuit layouts (which is definitely possible) then the 70 variations would need to include reverse.
The reverse variants may not have to include real world racing circuits (Monza, Suzuka, etc - which are typically avoided by PD) but there may be reverse variants of karting, street & rally stages and we know there are 7 locations for those to-date, even though we don't know how many layouts there will be at those 7 locations. For example, I would laugh if Piaza del Campo only had that basic karting loop and a reverse option. It's far more likely that PdC will have several layouts and reverses!
You should note that here you are actually seeking to contradict yourself.
Yes, I expect to see one "new" fictional location come through, but it wouldn't be "new" to GT. That it would be new to GT5 is the point here... I fully expect to see another *one* of GT4 / GT PSP's locations converted to GT5 (lets say it is Deep Forest)... This completely throws into doubt all of the other fictional GT4 / GT PSP locations as possibilities. Rightly so too! I have no idea how PD would remodel all of these, it would take too long given that KY has stated it takes 2 years to model just one!
I'm pretty certain I saw something many moons ago where KY stated the old fictional locations would be difficult to convert and that we'd actually see more real world locations instead.
I think we've seen the best of the locations so far and barring maybe another 5 (to 10 max) reveals, all that remains is to see the variations in these locations.
... the track creator has four themes. Two of those themes - German Springtime and Tuscan Sunset - have GT tracks associated with them - Nuerburgring and Rally Toscana. The third - Belgian High Fens - has a real track associated with it but which we haven't yet seen any in-game evidence - Spa-Francorchamps. The fourth theme was unstated, perhaps to prevent any such conclusions being drawn...
It's just my posture. Slouching makes it look like I have a gut.
On the other hand, if I stand up I look like I'm pregnant.
Here's the biggest offender and I could just as easily see Toscana (or something else) being an equivalent in GT5.
Sidewinder Proving Grounds (Italy): Track Layouts
1 Location. 18 variations. Try remembering your way around that lot and not getting confused.
That could easily be "cured" by a Black GTP polo, however Mr.Faminator what I'm wondering is, what possessed you to wear gym shorts to the recorded segment let alone to meet Yamauchi-san!??
I know it was hot that week in Germany (Rally Deutschland was also taking place) but damn boy, you should have started a "Donate to get Famine some trousers" thread!![]()
Famine(which was one reason for wearing the shorts - I've got an upcoming MRI on my kneecap)
Is loose fit not an available style in the UK?I can't tolerate things in contact with my knee - especially when the knee bends and the trousers stretch over and against the kneecap.
Thanks for making it clear that we don't actually know whether the 70 variations include reverse. I'd like to see that as being the next direct question aimed at KY as a yes / no response will reveal much!They didn't state that - and I have explicitly stated that they didn't and that it is only what I think (based on reasoning in my response to VV).
Please take a look at this photograph.Piazza del Campo is a traditional horse-racing circuit around the village square ("Piazza del Campo") of Siena. I doubt there will be more than one way to race it.
No, there is no contradiction - Kazunori was talking of circuits wholly new to GT5. Please read the interview we did, linked to from the GTP blog. When asked which circuit he'd turn from a fantasy GT track into a real track, he paused for some time and answered "Deep Forest". When I said "Trial Mountain", he told us that he'd have difficulty answering as he didn't want to reveal any new circuits from GT5 that he hadn't intended to reveal yet. I asked if that meant there was a new circuit that could be better to him than Deep Forest - he didn't commit to an answer.
A few more real world locations could dramatically increase the number of variations.That's probably true. Though how you'd get from twenty of those to seventy tracks, given that real circuits have no reverse and typically only two versions, I don't know.
Not going to get into the whole cars thing and how many we've seen, but I'll just say this... 1 car takes 6 months to model. 1 track takes 2 years to model. It's apples and oranges to try and compare - so please don't.As before, we've seen a third of the new cars. I doubt we've seen more than a third of the tracks.
Big thighs. Biiiiiig thighs. Pako's upper-arm size. Little wonder I was always good at running and swimming
But it's a very recent thing - about a week before I went to Cologne, I was actually fine in jeans, but I could barely get the pair I took with me on and I didn't have any analgesia with me.
I had no idea it'd result in my legs becoming as big an internet phenomenon as Translator-san![]()
And where exactly do you want to put a "mini" high speed ring or other kart layouts?...Please take a look at this photograph. http://www.reimatours.it/images/siena2.jpg
The "village square" you refer to is of course - the location in its entirety. Note the complete lack of tarmac & complete lack of anything in the centre of the square. PD added the tarmac, tents & other stuff to make the simple "ring" kart layout we saw in GT5. There is absolutely nothing available stating that there won't be other kart / tarmac layouts at this location. For example, in addition to other layouts, it would be possible for us to see a miniature High Speed Ring layout for kart racing at this location. Each of those layouts may have a reverse variant.
Fair enough...but I'll stray away from made up lists for the moment.We didn't. Shirakawa thinks so and I have no reason to assume he's either correct or incorrect.
Yeah...sorry, maybe I should have been more descriptive of any caveats. I actually mean over and above the tracks already revealed, for instance the assumption that Tsukuba, Monaco, Laguna Seca, Special Stage Route 5 or Valencia are in.Well now, that's not wholly true.
Of the tracks we've seen including those from demos and, hem hem, prologues, six have come from previous iterations of Gran Turismo. The tracks, for reference, are:
* Autodromo Nazionale Monza (new to series)
1 Circuit de la Sarthe (GT4)
* Daytona International Speedway (GT5P)
* Eiger Nordwand (GTHD, GT5P; hidden undriveable GT2 track)
2 Fuji International Speedway (GT4)
3 High Speed Ring (GT1, GT2, GT4)
* Indianapolis Motor Speedway (GT5TT)
* London City (GT5P)
* Madrid Curso del Sol (new to series)
4 Nuerburgring (GT4)
* Piazza del Campo (new to series)
* Rally Toscana (new to series)
* Rome (new to series; previous Rome circuits in GT2, GT3, GT4)
* San Galgano (new to series)
5 Suzuka (GT4)
6 Tokyo R246 (GT3, GTC, GT4)
These are the only circuits we've seen in anything with a "GT5" in its description to date - as you point out, 16 unique tracks. There are 27 "variations" of those (three La Sarthes, two Daytonas, four Fujis, two Indys, three Rings, three Suzukas and one of everything else) and, with reverse versions included, 33 discreet tracks.
Are you including Rally Stages in you're estimations or do you think the Course Maker in GT5 is the exclusive way to get point-to-point courses?Now, in order for "more than 20" unique tracks to be the case, we have a minimum of five more tracks to be revealed and a maximum of eight (25 tracks would be "almost thirty" - check the back of older GT game boxes). This would, at the same rate, generate 35-41 "variations" and, with reverse versions, 43-62 tracks. This belies any form of "more than 70" number - we're not even close, even including the reverse tracks.
I follow and admire the logic here but it could be misleading.Corollary to this, it'd also mean we already know two-thirds of all the tracks in the final game. Discounting the 800ish standard cars carried over from GT4/PSP, what proportion of all the cars in the final game do we already know? Seventyish of the two hundred premiums - that's only just a third. How many tracks do we know compared to Shirakawa's tentative list? 16 of the 49 - only just a third. That's a bit of a reach, but I seriously doubt we know two-thirds of the final track list.
To me, even though Kaz offered more information regarding the situation, it's still really annoyingly ambiguous.I can't come up with any better numerical solution to "if you count them up individually, there are more than seventy" than the one Shirakawa has generated. I doubt we'll see all the GT4/PSP track list, but I'm still erring on 20ish real circuit locations, 70ish total circuits including short versions and 100ish total circuits including reverse versions.
Look at the photo & watch the GT5 kart videos again & notice how they differ. The tarmac ring layout was created by PD. All the (real) posts guarding the inside, cobble part are gone in GT5... There's no space on the real photo to fit spectators around the outside unless they take up that outer tarmac part immediately next to the buildings... That means the GT5 tarmac ring overlaps the cobble stones and posts... It has to - just to enable such a wide ring / layout and keep some area for the spectators & tents on the inside.And where exactly do you want to put a "mini" high speed ring or other kart layouts?...
PD replicated the real layout of Piazza del Campo. Spectators will fill the inner part of the track. Consortium got pissed about flags, I don't know how pissed they would be if PD put fictive roads where there aren't any...
We didn't. Shirakawa thinks so and I have no reason to assume he's either correct or incorrect.
Well now, that's not wholly true.
Of the tracks we've seen including those from demos and, hem hem, prologues, six have come from previous iterations of Gran Turismo. The tracks, for reference, are:
* Autodromo Nazionale Monza (new to series)
1 Circuit de la Sarthe (GT4)
* Daytona International Speedway (GT5P)
* Eiger Nordwand (GTHD, GT5P; hidden undriveable GT2 track)
2 Fuji International Speedway (GT4)
3 High Speed Ring (GT1, GT2, GT4)
* Indianapolis Motor Speedway (GT5TT)
* London City (GT5P)
* Madrid Curso del Sol (new to series)
4 Nuerburgring (GT4)
* Piazza del Campo (new to series)
* Rally Toscana (new to series)
* Rome (new to series; previous Rome circuits in GT2, GT3, GT4)
* San Galgano (new to series)
5 Suzuka (GT4)
6 Tokyo R246 (GT3, GTC, GT4)
These are the only circuits we've seen in anything with a "GT5" in its description to date - as you point out, 16 unique tracks. There are 27 "variations" of those (three La Sarthes, two Daytonas, four Fujis, two Indys, three Rings, three Suzukas and one of everything else) and, with reverse versions included, 33 discreet tracks.
Now, in order for "more than 20" unique tracks to be the case, we have a minimum of five more tracks to be revealed and a maximum of eight (25 tracks would be "almost thirty" - check the back of older GT game boxes). This would, at the same rate, generate 35-41 "variations" and, with reverse versions, 43-62 tracks. This belies any form of "more than 70" number - we're not even close, even including the reverse tracks.
Corollary to this, it'd also mean we already know two-thirds of all the tracks in the final game. Discounting the 800ish standard cars carried over from GT4/PSP, what proportion of all the cars in the final game do we already know? Seventyish of the two hundred premiums - that's only just a third. How many tracks do we know compared to Shirakawa's tentative list? 16 of the 49 - only just a third. That's a bit of a reach, but I seriously doubt we know two-thirds of the final track list.
I can't come up with any better numerical solution to "if you count them up individually, there are more than seventy" than the one Shirakawa has generated. I doubt we'll see all the GT4/PSP track list, but I'm still erring on 20ish real circuit locations, 70ish total circuits including short versions and 100ish total circuits including reverse versions.
They didn't state that - and I have explicitly stated that they didn't and that it is only what I think (based on reasoning in my response to VV).
Piazza del Campo is a traditional horse-racing circuit around the village square ("Piazza del Campo") of Siena. I doubt there will be more than one way to race it.
No, there is no contradiction - Kazunori was talking of circuits wholly new to GT5. Please read the interview we did, linked to from the GTP blog.
When asked which circuit he'd turn from a fantasy GT track into a real track, he paused for some time and answered "Deep Forest". When I said "Trial Mountain", he told us that he'd have difficulty answering as he didn't want to reveal any new circuits from GT5 that he hadn't intended to reveal yet. I asked if that meant there was a new circuit that could be better to him than Deep Forest - he didn't commit to an answer.
That's probably true. Though how you'd get from twenty of those to seventy tracks, given that real circuits have no reverse and typically only two versions, I don't know.
As before, we've seen a third of the new cars. I doubt we've seen more than a third of the tracks.
Where did I say anything about tarmac? Roads are not just made of tarmac you know? I perfectly know how Piazza del Campo is since I've been there dozens of times. It has big modeled rocks all around, even on the narrow streets sorrounding it. Just like for other real tracks PD replicated, they put barriers but they don't put stretches of road where there aren't any...I'm talking about the inner part, the plaza. Stands and spectators are ok for it, but I bet all you want that PD won't put other layouts in it.What are you talking about? Piaza del Campo has NO roads, there is NO tarmac. Look at the photo again... The tarmac layout was created by PD. I have no doubts that because this area is now being associated with motor racing through GT5 that the official historical centre got up in arms about it. They don't want petrol heads turning up there with their motorbikes, scooters or go karts any more than they want people copying their flags into the game.
If you ever decide to visit - don't expect to see stretches of tarmac laid over the cobble stones! There's plenty of room there to create a scaled down tarmac layout akin to the High Speed Ring. It's just one straight on one side and a couple of bends down the other. Easily done. đź‘Ť
The "village square" you refer to is of course - the location in its entirety. Note the complete lack of tarmac & complete lack of anything in the centre of the square. PD added the tarmac, tents & other stuff to make the simple "ring" kart layout we saw in GT5. There is absolutely nothing available stating that there won't be other kart / tarmac layouts at this location. For example, in addition to other layouts, it would be possible for us to see a miniature High Speed Ring layout for kart racing at this location. Each of those layouts may have a reverse variant.
What's stated there doesn't confirm anything about how many GT4 / GT PSP locations there will be in GT5.
About turning fantasy tracks into real tracks, I am more inclined to believe that KY didn't commit to an answer because his answer would actually give away what the one / two new fictional circuits to GT5 are.
If there happened to be over 10 fictional locations in GT5 (as per GT4 / PSP), it wouldn't have hurt to give up one or two further examples.
About the interview... I don't see any literal transcription of anything Translator-san / KY said and I want to quote a specific part: "His next answer was complex - the team haven't revealed anywhere near all of the tracks yet and there may be a fantasy GT5 track which exceeds Deep Forest in his estimations, and Trial Mountain in mine".
So what were KY's / T-S's exact words in this "complex" answer? The problem with this part of the interview is that there's no transcription and we're reliant on post-interview attempts to ratify & make sense of what was said. Please don't think me ungrateful, but where it says "track" what does that mean exactly? Could it be down to your interpretation? Did KY really mean layout and not location? Could there have been a mis-translation or misinterpretation here?
It would have been nice to have the transcription to put any doubts to rest.
A few more real world locations could dramatically increase the number of variations.
Here is just an example - using the 7 locations that we know to-date (not world racing circuits)...
Toscana (Rally circuit): 5 point-to-point layouts plus reverse = 10 variations.
Piaza del Campo (Karting circuit): 4 layouts plus reverse = 8 variations.
London (normal, short, long): 3 layouts plus reverse = 6 variations.
Tokyo R246 (normal + short): 2 layouts plus reverse = 4 variations.
Madrid (normal, short): 2 layouts plus reverse = 4 variations.
Eiger Nordwand: 1 layout plus reverse = 2 variations.
Rome (normal, short): 2 layouts plus reverse = 4 variations.
That's a total of 38 possible variations in just those 7 locations. If you ask me to justify why have 5 point to point layouts or 4 kart layouts - I can't, other than to say that to make good use of the WRC license and Kart options there needs to be a lot more variety than just 1 layout plus a reverse.
If you add the real world racing circuits (another 12 odd locations to date) you will get at least the normal layout plus 1 alternate (24 variations). I believe we may well see 3 variations for some of the real world circuits which could be up to 36 variations. Let's call it 30 variations just for peace-sake... Add the 30 to the 38 and you have 68 variations. We're still due at least one or two more locations at least - which would easily boost the number of variations to over 70.
Not going to get into the whole cars thing and how many we've seen, but I'll just say this... 1 car takes 6 months to model. 1 track takes 2 years to model. It's apples and oranges to try and compare - so please don't.
@ Famine. I really do appreciate your feedback on all this as you are a GT one-stop-shop so thank you for your responses. I'm only being honest and realistic about the situation as of now...I mean no harm.
Fair enough...but I'll stray away from made up lists for the moment.
I don't recall seeing more than one version of Le Mans in GT5 so far either.
Are you including Rally Stages in you're estimations or do you think the Course Maker in GT5 is the exclusive way to get point-to-point courses?
To me, even though Kaz offered more information regarding the situation, it's still really annoyingly ambiguous.
God damn Kaz![]()
Look at the photos and look at the GT5 kart videos again and again until it makes sense.Where did I say anything about tarmac? Roads are not just made of tarmac you know? I perfectly know how Piazza del Campo is since I've been there dozens of times. It has big modeled rocks all around, even on the narrow streets sorrounding it. Just like for other real tracks PD replicated, they put barriers but they don't put stretches of road where there aren't any...I'm talking about the inner part, the plaza. I bet all you want that PD won't modify it.
Eiger is not the same as Piazza del Campo, at all. I'm talking about authorizations and licenses issue.Look at the photos and look at the GT5 kart videos again and again until it makes sense.
Polyphony Digital DO and already have laid down tarmac / roads in GT5 where there aren't any in real life. Of course they do...! Even Eiger Nordwand is based on hiking trails and not real roads / tarmac. This is common knowledge.
Given that the kart track we've seen uses the real-life Palio track (now with fewer flags!), it's not reasonable to assume that there will be any "variations" based upon it.
The track in GT5 uses the outside, paved edge of the square. As, in fact, does the horse race - the Palio di Siena... Given that the kart track we've seen uses the real-life Palio track (now with fewer flags!), it's not reasonable to assume that there will be any "variations" based upon it.
I say again... Tracks (as in variations on a location) or world locations?Belief isn't required. He stated that he had to think about the answer in case he revealed tracks before he'd intended to. I asked if that meant GT5 would have a new fantasy track that would exceed Deep Forest in his estimations and Trial Mountain in mine and he just smiled in response.
Yes of course, I kind of expected that. It's not certain what was being considered here. Oh well, never mind! The good thing is we'll only be kept in the dark a little while longer.It would have been nice to video it, but we weren't allowed any recording equipment. Where I have put quotes in the article are where Kazunori's exact words are appropriate and where I have not is where I cannot necessarily remember the precise order of words and do not want to attribute direct quotes... I said "Does that mean that there may be a fantasy track in GT5 which exceeds Deep Forest in your estimations and Trial Mountain in mine?" and, post-translation, he smiled and nodded slightly - though that may have been an acknowledgement of my question rather than an affirmation or answer.
I disagree with most of that. You're wrong about PdC here and there's no reason for there not to be 10 Toscana variations (including reverse). As I've said before, it's easier for PD to go away and add a new variation to an existing location than it is to build an entire new location.That doesn't work with the numbers we already have though. It requires twice the variations per track rate we've observed so far. It requires breaking Occam's Razor to invent unsupported variations - as you say, you can't back up five different Rally Toscanas when in the three demos so far we've seen one, and the kart track follows precisely the Palio di Siena track and not some made-up short course on a real template. There's never been a Tokyo short (and in fact the junctions on the real roads preclude there being one, short of a fake path through the park). We haven't seen a London short (and let's face it, it's pretty damn short already) or a Madrid short..... It's nothing to do with the technical aspect of modelling the cars/tracks. It's the publicity aspect of revealing them!
As I said before. Comparing the number of cars revealed to the number of tracks revealed is comparing apples with oranges.After all, they revealed seven new Premium cars and two new tracks at GamesCom. If you assume they release them at the same rate comparative to each other, that'll be 200 Premium cars and 57 tracks in total - curiously close to the "50ish total places" I mentioned in the last bit.
??[...]
* Eiger Nordwand (GTHD, GT5P; hidden undriveable GT2 track)
[...]
Watch for them around the inside of the track, shortly after 30 seconds in the official karting trailer:I know this sounds stupid, but does anyone have a screenshot where the flags were? because I looked through and couldn't see anything.
Look again at the real world photo then look again at the photo of the GT5 track.
The track in GT5 PdC also overlaps the inside cobble-stone section of the square. The outside (paved area) is where the spectators are sitting - behind fences and then there's red gravel clearance there as well!
I say again... Tracks (as in variations on a location) or world locations?
You can't just use a smile as being indicative of a positive response.
Nurburgring GP is not a location on its own... It counts as a variation and yet it's also a "track" completely independent of the Nurburgring. I think it would serve better if people stopped using the word "track" because that is not what PD have spoken about.
There could easily be 45 "tracks", but with reverse (on some) that could amount to 70+ variations for only 20 locations.
I disagree with most of that. You're wrong about PdC here and there's no reason for there not to be 10 Toscana variations (including reverse).
As I've said before, it's easier for PD to go away and add a new variation to an existing location than it is to build an entire new location.
The last sentence I do agree with - but for a different reason. There's no pressure on PD to show off a different variation at a known location than there is for PD to show off a couple of new locations for each update. Despite this, we have already been presented with the Nurburgring GP "track" as well as the main Nurburgring "track" (using the word "track" because they're completely independent)... Rather than showing the GP circuit, why not show another location instead? Well - maybe because there isn't many left to show. Perhaps TGS will be a final update and show us Spa, L.Seca, Monaco and one more fictional track... That is actually all I am hoping for (and we may not get that).
As I said before. Comparing the number of cars revealed to the number of tracks revealed is comparing apples with oranges.
Yep. We're not sure whether it's the kneecap itself or something deeper, but it's a bit of a pest.