GT5 Latest News & Discussion

  • Thread starter gamelle71
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Could you clarify your understanding fella. I mean to me Suzuka East and Suzuka West are configurations so, including Suzuka and Suzuka Reverse, there would be 6 Suzuka tracks.

Also, using Susuka as an example, how could you get more configurations out of East and West?

Yes, Suzuka East, West, and reverse are all technically the same course, but with different layouts (excluding east and west which requires just a bit of barrier reconfiguration).

So I would count all of those as 1 course, not 1 location.
 
As many here (and I'm one of them) doubt that the ps3 can handle 16 cars, damage, dynamic light and weather at the same time , I have found sth. rather interesting in the "science" magazine I buy monthly, I try to translate as good as I can: The physicist Gaurav Khanna from the Massachusetts University is a real tinker. Actually he is an expert for astronomie and quantum physics. He always works with computer simulations to understand some phenomena of the universe even more. "But the simulations are so complex, that we need at least a sub-supercomputer to efficiently run them. That is pretty expensive. Some institutes rent there supercomputers to others but want 5000 dollar per simulation." Than Khanna had the idea to build his own supercomputer. Everything he needed for this, were 8 PlayStation 3s. He combined them to a grid and what he got was a supercomputer. This grid was powerfull enough to easily simulate a star collapse.

Sounds pretty strong to me at least, lets hope it's enough to simulate all the stuff we want lol.

Cool. Renaming my PS3 "1/8 Star Destroyer". :D

A bit late, but great interview Famine and the gang, thanks! 👍
 
For those that thought that Subway thing was impossible to win, I actually just won

iz9fkn.png

Holy crap 👍
 
Yes, Suzuka East, West, and reverse are all technically the same course, but with different layouts (excluding east and west which requires just a bit of barrier reconfiguration).

So I would count all of those as 1 course, not 1 location.

Here is my 2 cents for the discussion.

Suzuka is a unique track.

Suzuka East is a configuration/layout of that track.

Any course in reverse is not another layout or config. It is simply the car pointed the opposite way. 💡

By the way, you guys probably already know this, but Suzuka won't be in reverse anyway. ;)


EDIT: Also, this is me not getting my hopes up for 70 unique courses--:nervous:
 
Yes - Great video! A bit of sanity for a change :P

Famine, I thought I could hear you concentrating on your enunciation - I do the same when forced to give presentations (I also hate how I sound "on tape").
Still, it might have been just as entertaining in full South-Yorkshire drawl :lol:



Also, I don't think there is a Suzuka reverse. Not many (if any, of the non-PD designed) real-life circuits have reverse versions!

EDIT: Bugger, too slow...
 
Wait, there's a Suzuka Reverse? Since when do they make reverse variations of real tracks?

Edit: D'eert Reverse
 
I can't say for sure - mainly in case I get taken as gospel and quoted once the game comes out, but... I think >70 includes short versions (Suzuka, Suzuka West, Suzuka East) but excludes reverse tracks. The number of direction/configuration variations could number much, much higher than that.

I'm going to count reverse for each track as a course variation, so I'll be expecting somewhere > 35 & < 40 default tracks to drive which includes short and different variations of large circuits in the same way we have Suzuka, East & West = 3 tracks. Adding the reverse versions of those 35 - 40 tracks would take us to over 70 variations.

When I think about what we've seen to-date and the fact that PD are clearly way behind where they would probably have hoped to be - with most of their time most likely having been spent making 200 premium cars, this is what makes sense to me (and that's fine).
 
For those that thought that Subway thing was impossible to win, I actually just won

iz9fkn.png

Because of you, subway wins. Immediately after I saw that you won this on twitter. I convinced myself that a fiery buffalo chicken sub sounds good for dinner.

...but I lost. :banghead:

By the way, congrats!👍
 
I'm going to count reverse for each track as a course variation, so I'll be expecting somewhere > 35 & < 40 default tracks to drive which includes short and different variations of large circuits in the same way we have Suzuka, East & West = 3 tracks. Adding the reverse versions of those 35 - 40 tracks would take us to over 70 variations.

When I think about what we've seen to-date and the fact that PD are clearly way behind where they would probably have hoped to be - with most of their time most likely having been spent making 200 premium cars, this is what makes sense to me (and that's fine).

No need for that. Famine's explanation of what KY told him gives a strong indication that they are counting tracks just like they did with GT PSP.

It's a good sign, because GT PSP had most of GT4 tracks and the count was 45, then the variations to get to 72.

If GT5 starts with 70, with the reverses it will go above 100.
 
So if we take all the tracks from GTPSP, add them to the tracks in Prologue and then add those to all the new tracks that have so far been confirmed how much does that up to?
 
The Zonda R appears to indeed have no rear window, they could perhaps include a view of the rear spoiler, etc. ( to make the rear view look better or more "believable" instead of seeing nothing at all ) in the same way they did on the F1 2007 in Prologue as looking back directly on that car is also difficult to translate accurately without making looking back completely pointless.

Exactly where could they put it that would allow that view? It worked on the Ferrari because of the Camera pod, but I dont see any way they could on the Zonda as that intake partrudes in a rather funky way from the rear bonnet over the roof.

Also, thats the initial concept you posted up, not the finished one :P
 
No need for that. Famine's explanation of what KY told him gives a strong indication that they are counting tracks just like they did with GT PSP.

It's a good sign, because GT PSP had most of GT4 tracks and the count was 45, then the variations to get to 72.

If GT5 starts with 70, with the reverses it will go above 100.

What you've said here is actually funny because I've got GT PSP in front of me right now and I count 45 tracks total (including variations = short / east / west / road / old). I've checked and not all of these tracks have a reverse (backward) layout and I can't be bothered to count those, however *including reverse* a total of 70 - 80 tracks or so would be about right.

As I said, I don't see it being difficult to believe that we'll get 35 - 40 default tracks (including short / east / west / road / old versions) and the total number of variations (i.e. the 70+ touted by KY) would include the reverse versions for those.

Here's the PSP list. Sorry it's not tidier, I just tapped it out as I read it from the PSP screen.

1.apricot hill........2.autumn ring................3.driving park beginner...............4.autumn ring mini
5.cote d'azur........6.cathedral rocks trail 1.................................................7.cathedral rocks trail 2
8.cathedral rocks trail 3..........................................................................9.valencia
10.chamonix.......11.sarthe old..................12.sarthe 2005.........................13.costa di amalfi
14.citta di aria.....15.deep forest................16.el capitan............................17.fuji 90's
18.fuji f...............19.grand canyon.............20.g.valley speedway...............21.hs ring
22.g.valley east....23.ice arena...................24.infineon sports car course.....25.midfield
26.lag seca..........27.driving park mland......28.new york............................29.opera paris
30.nurburgring.....31.seattle.......................32.seoul.................................33.suzy
34.suzy east........35.suzy west...................36.swiss alps..........................37.test course
38.tahiti maze......39.r246..........................40.trial mtn............................41.tsukuba
42.twin ring motegi east short.....................43.twin ring motegi road
44.twin ring motegi super speedway.............45.twin ring motegi west short

I don't think we'll see all of these tracks in GT5 but then we know there are alternatives in GT5 such as London, Madrid & Eiger. I think that quite simply, we'll see some more variations of the tracks we've seen already. For example: Indy & Daytona have at least 2. Suzy I hope will have all 3 variations, Nordschleife also has GP, etc... I think if someone were to take all the tracks we'd seen so far in the demos, then threw in a couple of variations on some of these, we'd be almost there. Don't get me wrong, I do think there's a few reveals left in as far as famous circuits go (which may have another variation or two as well) and with the High Fens "Course Maker" theme being available I am hoping (expecting?) to see Spa on release day if not before.
 
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This has been discussed numerous times in the Tracks Master List thread.
Personally I believe that most, if not all, GTPSP/GT4 tracks will appear in GT5.
There are too many of them that can't NOT appear in GT5 (with the exception of GT4 tracks George V Paris and Hong Kong that were possibly the worst in the game - they weren't in GTPSP after all).

The confirmed GT5 tracks and GTPSP (+GT4) together make about 45 unique tracks.
Including all unique variations, that makes around 70 layouts.
Counting in reverse versions too, that's around 110 variations.

Even if we take out some GTPSP tracks, there still is room for additions from NASCAR (very likely, as 2 ovals are too few) and WRC and probably a couple of completely new or returning (from old games) original tracks that we haven't seen yet.

tracks3.png


So in the end, in my opinion:

~45 tracks, ~70 unique layouts (courses) - What will be most likely included in the game
~70 tracks + variations - unlikely, but would be great
~?? tracks + 70 unique variations of them - would result in an enormous amount of tracks, I can't see this happen
 
Apparently my Gamestop manager got a GT5 poster signed by Kaz from the 2010 Gamestop Managers Conference in Texas! I'll probably buy it from him.
 
Personally I believe that most, if not all, GTPSP/GT4 tracks will appear in GT5.
There are too many of them that can't NOT appear in GT5 (with the exception of GT4 tracks George V Paris and Hong Kong that were possibly the worst in the game - they weren't in GTPSP after all).
Nice thoughts, but I don't think so. You can't take GT4 and GT PSP (a less elaborate port) as an indicator of the tracks that will be in GT5 (a new platform built in HD).

Keep in mind that it takes PD 6 months to map and build a new premium car and there are 200(+) of those (lots of time eaten here). Keep in mind that PD has had to convert another 800 cars from GT4 for use in GT5. Keep in mind that it takes PD 2 years to map and build a new circuit and there are several of these (Daytona, Indy, London, Madrid, Nurb-GP). It's probably easier to do this than it is to completely rebuild fictional tracks which never had any real texture or landscape.
 
Nice thoughts, but I don't think so. You can't take GT4 and GT PSP (a less elaborate port) as an indicator of the tracks that will be in GT5 (a new platform built in HD).

Keep in mind that it takes PD 6 months to map and build a new premium car and there are 200(+) of those (lots of time eaten here). Keep in mind that PD has had to convert another 800 cars from GT4 for use in GT5. Keep in mind that it takes PD 2 years to map and build a new circuit and there are several of these (Daytona, Indy, London, Madrid, Nurb-GP). It's probably easier to do this than it is to completely rebuild fictional tracks which never had any real texture or landscape.

You can't have 70+ unique variations from 20-25 tracks (around 20 is the number currently confirmed from videos and screenshots).
They have to come from somewhere, and from mostly GT4/PSP tracks seems the most plausible answer to me.
Upscaling PS2-level, but still visually good tracks to GT5 specs, maybe by making them "Standard" tracks (opposed to "Premium" ones specifically made for GT5) doesn't seem such a time consuming job to me anyway.
 
The confirmed GT5 tracks and GTPSP (+GT4) together make about 45 unique tracks.
What you call a "unique track" is really "a location". KY has said there are 20+ locations in GT5. GT PSP has 32 locations (some fictional) as per below which makes for 70-80 variations (including reverse).

1.Apricot Hill..........2.Autumn Ring.......3.Driving Park.......4.Cote d'Azur
5.Cathedral rocks....6.Valencia.............7.Chamonix..........8.Sarthe
9.Costa di Amalfi....10.Citta di Aria.......11.Deep Forest......12.El Capitan
13.Fuji..................14.Grand Canyon....15.G.Valley..........16.HS Ring
17.Ice Arena..........18.Infineon............19.Midfield..........20.Lag Seca
21.NY....................22.Opera Paris........
23.Nurburgring....24.Seattle
25.Seoul................
26.Suzuka.............27.Swiss Alps.......28.Tahiti
29.Tokyo R246.......30.Trial mtn............31.Tsukuba.........32.Twin Ring Motegi

As we know GT5 has 20 locations and these include new places like London and Madrid, many locations in GT PSP would need to be dropped. Of the 32 locations in GT PSP, how many fictional ones do we know will be in GT5? As far as we actually know - it's just the High Speed Ring. It's my bet that the majority of the fictional locations are being dropped & replaced by new, real locations. For circuits like Fuji, there's no reason PD wouldn't have gone back to capture new data and upscale / improve the layout over GT4 in GT5.

For all of these (8 - seen to 10 - incl.not seen but oft.rumoured locations) there are several "tracks" and if you also include the reverse for most of those, then you'll have nearly twice as many "variations".
 
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Where do you guys get these numbers from? I have the GT4 guide and according to it, GT4 has 38 unique tracks (excluding reverses and short/east etc.) and a total of 83 variations. 70 variations from 20 tracks doesn't make any sense.

EDIT: 55 including only the short/east/west/ layouts.
 
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Have a look at 34:32, the AI car has the bonnet popped up to, but off course it doesn't suffer from vision problems :)

In that video, the hood goes back down(unlike in the video I linked to) and we do not get to see what the player sees in cockpit view. So this video does not answer my question.
 
In that video, the hood goes back down(unlike in the video I linked to) and we do not get to see what the player sees in cockpit view. So this video does not answer my question.

The video you posted was a replay, and was driven like that, by a human player, so what you see is what you'll get. You won't see anything with the bonnet up.
 
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