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- FanofGT5
I'm hoping there is more than one public road, we can race/drive on.The Panamerica Highway for example or a Japanese road, maybe a road through the Ozzy Outback or a drive on a B road in the U.K..
Why is it so hard to understand that you can't? Not without a proper 3D modeling tool, texture maker and tons of photos of the track you want to create? Even then you'll be far behind PD, because they spend weeks at the track, measure everything up and everything you can think of. It takes months even for PD to create a track.If you can dictate the shape of corners and the length of straights, as well as elevation changes, then you can create real world tracks with time and effort, why is that so hard to understand?
RACECARComplete idiot, yes. Purely because you act as if you work in game development and make these absurd claims with nothing to back them other then "omg, its 2010!!!". Unless you actually have any experience in doing so, you're talking completly out of your ass and therefore have no valid justification. You try developing a game without your "blocky roads" and then come back and make that same statement.
Having a hard time listening to what people tells you? Because it takes too much memory!!!It's just that easy.
Be real and stop defending the flaws of GT5.
If they could model 500k poly cars, why could'nt they smoothen the roads too?
No we see the picture. Yes, it's smooth.Seems like you guys are having a hard time seeing the picture. I see.
^^
belgian high fens means to me only two things: Spa and Zolder.
What? It's just a small piece of surface!That road i just showed you can always be optimised.
It barely lags on my 1,8 Ghz processor.
So SURELY the Cell processor can handle it! 💡
That road i just showed you can always be optimised.
It barely lags on my 1,8 Ghz processor.
So SURELY the Cell processor can handle it! 💡
I'm sorry, but you are the only one who will be bothered.Hmmm? I thought the fanboys were praising the Cell processor in the past because it can handle a lot of stuff...
SO that means that the PS3 fanboys were worshipping a peice-of-junk processor till now?
The blocky roads will be visible as hell in photo mode, get ready.
Ignoring your PS3 fanboy straw man...Hmmm? I thought the fanboys were praising the Cell processor in the past because it can handle a lot of stuff...
SO that means that the PS3 fanboys were worshipping a peice-of-junk processor till now?
The blocky roads will be visible as hell in photo mode, get ready.
I just need to look at a GT5 pic for 2 seconds and i can see a level of blockyness.
Let alone any game. Maybe the eyesore of the blocky tracks in GT4 gave me this ability.
Know what? I find you to be kind of odd. You have Special Stage 11 as your avatar and your location is Deep Forest, yet you seem to be some kind of anti GT5 activist?I just need to look at a GT5 pic for 2 seconds and i can see a level of blockyness.
Let alone any game. Maybe the eyesore of the blocky tracks in GT4 gave me this ability.
Yes you can, but please answer our questions as well.Seems like a person can't share his opinion on this forum anymore...
What? It's just a small piece of surface!
Make a whole track that smooth, then add true to life surroundings, grass, buildings, spectators and on top of all that add 16 500K poly cars.
Now, still don't get it!?!?!?
Hmmm? I thought the fanboys were praising the Cell processor in the past because it can handle a lot of stuff...
SO that means that the PS3 fanboys were worshipping a peice-of-junk processor till now?
The blocky roads will be visible as hell in photo mode, get ready.
Weather
Day/night cycles
16 car grids (Each more detailed than cars in any of it's console competitors)
A high level of background detail
Skidmarks
60fps at 1080p
Real time damage model
You will have "blocky tracks". Move on nero.
Actually, we have no proof all of those things can happen in one race. I'm actually pretty confident we'll never see a race mixing those first three things. If Prologue exhibits slowdown with just the 16 cars on track (and they're apparently half the detail of the newest Premiums), I can't imagine the game handling a dynamic ToD cycle as well as potential weather.