GT5 Master Track List (NOT a wishlist)

  • Thread starter CyborgGT
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I'm hoping there is more than one public road, we can race/drive on.The Panamerica Highway for example or a Japanese road, maybe a road through the Ozzy Outback or a drive on a B road in the U.K..
 
There are already plenty of public roads in Gran Turismo, they're called street courses.;)
 
If you can dictate the shape of corners and the length of straights, as well as elevation changes, then you can create real world tracks with time and effort, why is that so hard to understand?
Why is it so hard to understand that you can't? Not without a proper 3D modeling tool, texture maker and tons of photos of the track you want to create? Even then you'll be far behind PD, because they spend weeks at the track, measure everything up and everything you can think of. It takes months even for PD to create a track.
 
RACECAR
Complete idiot, yes. Purely because you act as if you work in game development and make these absurd claims with nothing to back them other then "omg, its 2010!!!". Unless you actually have any experience in doing so, you're talking completly out of your ass and therefore have no valid justification. You try developing a game without your "blocky roads" and then come back and make that same statement.
smoothroad.png

It's just that easy.
Be real and stop defending the flaws of GT5.
If they could model 500k poly cars, why could'nt they smoothen the roads too?

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It seems Monza made it to GT5 and Piazza Del Campo. What is that track? A mediterrenian oval or something?
Oh i see now. It's a city track. The city center of some italian city. :ouch:
 
Duh, because there are 500K polygon models for example?
If you are really that disappointed from that, go outside and watch at real life roads.
 
It's just that easy.
Be real and stop defending the flaws of GT5.
If they could model 500k poly cars, why could'nt they smoothen the roads too?
Having a hard time listening to what people tells you? Because it takes too much memory!!!
 
Seems like you guys are having a hard time seeing the picture. I see.
No we see the picture. Yes, it's smooth.

But it takes too much memory to have roads that smooth in GT5, or in any game for that matter. Still don't get it?
 
That road i just showed you can always be optimised.
It barely lags on my 1,8 Ghz processor.

So SURELY the Cell processor can handle it! 💡
 
That road i just showed you can always be optimised.
It barely lags on my 1,8 Ghz processor.

So SURELY the Cell processor can handle it! 💡
What? It's just a small piece of surface!

Make a whole track that smooth, then add true to life surroundings, grass, buildings, spectators and on top of all that add 16 500K poly cars.

Now, still don't get it!?!?!?
 
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That road i just showed you can always be optimised.
It barely lags on my 1,8 Ghz processor.

So SURELY the Cell processor can handle it! 💡

Well, they have to give each element a priority based on the total amount of memory space ( or whatever it's called ) available to accomodate all content.
Those "blocky roads" ( which most wouldn't even notice when driving ) rank probably at the very bottom of most people's concern list if at all to be frank.
This makes 3D trees seem a major concern by comparison, sure they could make it all look more rounded but at the expense of what else?
 
Hmmm? I thought the fanboys were praising the Cell processor in the past because it can handle a lot of stuff...
SO that means that the PS3 fanboys were worshipping a peice-of-junk processor till now? :lol:
The blocky roads will be visible as hell in photo mode, get ready.
 
Hmmm? I thought the fanboys were praising the Cell processor in the past because it can handle a lot of stuff...
SO that means that the PS3 fanboys were worshipping a peice-of-junk processor till now? :lol:
The blocky roads will be visible as hell in photo mode, get ready.
I'm sorry, but you are the only one who will be bothered.

You'll be like "Oh noo, they're so blocky! I can't stand it!"...

gt5-nurburgring-gp-3b7hs.jpeg


Visible as hell in my ***.
 
@Strittan lol

As it seems more effort was put into the more "important" tracks like the ring.
That Toscana Concrete track-thingy has less effort put into it as i see the slightly blocky roads.
Blocky roads are a complete eyesore to me. You cannot change my opinion.
 
Hmmm? I thought the fanboys were praising the Cell processor in the past because it can handle a lot of stuff...
SO that means that the PS3 fanboys were worshipping a peice-of-junk processor till now? :lol:
The blocky roads will be visible as hell in photo mode, get ready.
Ignoring your PS3 fanboy straw man...

I am curious, do you complain that all other racing games do this as well?

Or are you suddenly on a GT5/PS3 bashing kick?
 
I just need to look at a GT5 pic for 2 seconds and i can see a level of blockyness.
Let alone any game. Maybe the eyesore of the blocky tracks in GT4 gave me this ability.
 
I just need to look at a GT5 pic for 2 seconds and i can see a level of blockyness.
Let alone any game. Maybe the eyesore of the blocky tracks in GT4 gave me this ability.

You must have super-duper-ultra vision than because I can't.

You still haven't answered the people that have brought up that every game does it.
 
I just need to look at a GT5 pic for 2 seconds and i can see a level of blockyness.
Let alone any game. Maybe the eyesore of the blocky tracks in GT4 gave me this ability.
Know what? I find you to be kind of odd. You have Special Stage 11 as your avatar and your location is Deep Forest, yet you seem to be some kind of anti GT5 activist?

EDIT: And why are you even intrested in racing games when you're so bothered by something every racing game has?
 
What? It's just a small piece of surface!

Make a whole track that smooth, then add true to life surroundings, grass, buildings, spectators and on top of all that add 16 500K poly cars.

Now, still don't get it!?!?!?

To be fair, the part of the track he's talking about has but one car in the video ;).

Although, I never thought I'd say this: Nero9, that video is now a year old, or nearly. Do you really think that was the finalized version of that track?

...and you are the same person who cowardly refused to admit to purposely using an offensive term a few days ago, right?
 
Hmmm? I thought the fanboys were praising the Cell processor in the past because it can handle a lot of stuff...
SO that means that the PS3 fanboys were worshipping a peice-of-junk processor till now? :lol:
The blocky roads will be visible as hell in photo mode, get ready.

It can handle a lot of stuff

Weather
Day/night cycles
16 car grids (Each more detailed than cars in any of it's console competitors)
A high level of background detail
Skidmarks
60fps at 1080p
Real time damage model

If you compare it to Forza 3, it's closest competitor on console:

No weather
No day/night cycles
8 car grids (Still highly detailed despite being behind the premium cars of GT5)
A high level of background detail
Skidmarks
60fps at 720p
Non-real time damage model

(I suppose you could include the physics models, but you can't really measure that)

But you're just one of those guys who looks at the negative aspects of EVERYTHING, and ignores the fact it's the best looking and most complete driving game to date.
 
I would point out that the 'high res backgrounds' on FM3 aren't actually all that high res. If you race at the Spanish mountain track, the background textures are very low resolution. Also, the Amalfi track just looks bad I honestly think the Capri rally on GT4 looked better.
 
Weather
Day/night cycles
16 car grids (Each more detailed than cars in any of it's console competitors)
A high level of background detail
Skidmarks
60fps at 1080p
Real time damage model

Actually, we have no proof all of those things can happen in one race. I'm actually pretty confident we'll never see a race mixing those first three things. If Prologue exhibits slowdown with just the 16 cars on track (and they're apparently half the detail of the newest Premiums), I can't imagine the game handling a dynamic ToD cycle as well as potential weather.
 
obvious_troll.jpg


You will have "blocky tracks". Move on nero.

Indeed :D

successful-troll-is-successful.jpg


Actually, we have no proof all of those things can happen in one race. I'm actually pretty confident we'll never see a race mixing those first three things. If Prologue exhibits slowdown with just the 16 cars on track (and they're apparently half the detail of the newest Premiums), I can't imagine the game handling a dynamic ToD cycle as well as potential weather.

We'll see :)
 
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