GT5 Master Track List (NOT a wishlist)

  • Thread starter CyborgGT
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Don't want to play ping-pong here, but GT5 is a PS3 game now. Yes, GT1 was a unique game with unique tracks, but now it shouldn't overshadow the realism that GT5 wants to create. Which possibly answers your initial question.

Do you claim Eiger and Rome track being original?

Eiger is a fictional track - the location is real but the roads don't exist. The Rome circuit is fictional - the location is real as are the roads, but no track exists there. Tokyo R246 is fictional - the location is real as are the roads, but no track exists there. High Speed Ring is fictional - the location is not real. Rally Toscana is fictional - the location is real but the road doesn't exist. Piazza del Campo is fictional - the location is real, the road is real and the track is real, but it is not tarmacced and not suitable for cars - it's a horse-racing circuit.

Why do you want to carry on pressing this point? GT5 is not exclusively based around real tracks. Give it up and move on.
 
Dont want to play ping-pong here, but gt5 is a PS3 game now. Yes gt1 was a unique game with unique tracks, but now it shouldn't overshadow the realism that gt5 wants to create.
Doesn't change the fact that the fictional tracks are Gran Turismo.
It wouldn't be a proper GT without Grand Valley and Deep Forest, nor semi-fictional tracks like Seattle or Tokyo R246.

Just think of them as Polyphony's private test tracks. Every big car company has a handful, so why not a game company ?
 
I'm a sim-racing fanatic...the realer the better in any regard. Hence the reason I'm big into iRacing.

However, even though GT5 won't be an ultra-sim, it will still be a sim because of many of it's finer real-life simulated qualities and physics...at least I hope.

So, when this sim factor comes into the realm of tracks, one would think that only real-life tracks would be suitable for such a game that's long been out of the stone-ages of the original PS. WRONG.

Real life tracks are great for sims, in fact they are almost required to some point. However, that doesn't mean that no such fictional tracks should be included.

A sim, in my opinion, is based on how accurate a car performs at a specific location based on the environment and the abilities of the car itself. You can drive a perfectly recreated sim car on a fictional track and still learn proper driving techniques and how that specific car handles. When you throw in how fun and beautiful PD's fictional tracks are, it takes absolutely nothing away from the game or the simulation factor.

I hope the fictional tracks are there for a long time to come. They are an integral part of the Gran Turismo series and a whole lot can be learned from them in regards to real-world driving.
 
Well, the best track by far in all GT games is fictional, Trial Mountain, and when it comes to realism, no decent race steward would allow any type of motorsporting in a track which has uncovered mountain passes alongside the road. Again, the game isn't about realism, it's a driving fantasy, full of color and surrounded by a unique style.
 
Well, the best track by far in all GT games is fictional, Trial Mountain, and when it comes to realism, no decent race steward would allow any type of motorsporting in a track which has uncovered mountain passes alongside the road. Again, the game isn't about realism, it's a driving fantasy, full of color and surrounded by a unique style.

Well said, sir! :)👍
 
Someone mentioned (I think it was dave with the Delta in his avatar) that lap times does not match real life lap times accurately. So how is this possible when every track is recreated to the smallest bump in the road and all cars get their real specs into the game? And how big is the difference in lap times? Are they slower or faster?
 
Bravery and human endurance.

The ragged edge in reality is slightly closer to safety than the ragged edge in a computer game. Overstep the edge by a thousandth of a percent in the wrong place in reality and you're dead. Overstep it by a thousand percent in a computer game and you have another bash next lap.

A guy in a car is subjected to repeated high accelerations in all three planes and it starts taking its toll. A guy on his sofa can keep going so long as his beer mug is full.


A perfectly recreated car on a perfectly recreated track in a computer game should be faster than a real guy doing it on a real track - because the limits are much, much further out and considerably less significant.
 
Also the circumstances are (so far in GT) always the same (and very often also "optimal") so you can optimize & optimize some more and get closer and closer to the ultimate limit as the " ultimate limit" is every time the same. This is not so in real life.
 
Yes, that kind of explains it of course. My main worry was that there was some kind of mismatch in the specs and accuracy of the tracks. I look forward to take a Peugeot 908 on Circuit de la Sarthe and see how much I can challenge the real record.
 
I think the main point, taken off Famine's eloquent post, is bravery.

Screw up the slightest bit, and the BEST outcome is a thrashed car. And I'll bet you'll be racing a Veyron more than a 5k beater.
 
A bit off topic at the moment, but here's a complete update for the official Gran Turismo 5 Track list.

1. Suzuka Circuit

2. High Speed Ring

3. Eiger Nordwand

4. Fuji Speedway

5. London

6. Daytona Speedway

7. Indianapolis Motor Speedway

8.The Nurburgring

9. Rome

10. Madrid

11. Tsukuba

12. Toscana Rally Track (Possibly made with course maker)

13. Toscana (Pavement version aslo possibly made with course maker)

14. Lemans (Le Sarthe)

15. Tokyo Route 246

16. Special Stage Route R5

17. The Top Gear Test Track

18. Monza

19. Piazza Del Campo

20. Unknown Mountain Road (as seen in the Ferrari California Debut Trailer)

21. Unknown Street Circuit (as shown in GT by Citroen Debut Trailer)

22. Unknown Mountain Pass (as seen in the Toyota FT-86 Debut Trailer)

EDIT: fixed
 
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A bit off topic at the moment, but here's a complete update for the official Gran Turismo 5 Track list.

13. Toscana (Pavement?)

16. Special Stage Route R5

17. SSR5

21. EI Captain (as seen in the Ferrari California Debut Trailer)

22. Seattle (as shown in GT by Citroen Debut Trailer)

23. Mountain Pass (as seen in the Toyota FT-86 Debut Trailer)

The Toscana pavement course, the mountain pass, and "El Capitan" are most likely variations created from the course maker. There's also no reason to assume it's El Capitan, especially when the road shows no signs of matching it. You've shown SSR5 twice for some reason (Clubman? That would be part of the same course. SSR11? We haven't seen it yet), and again we can't just assume we're seeing Seattle in the GT by Citroen video. What are you even basing that on?
 
But that's not GT5. Ok, it probably was but to confirm you have to get something better that probable. Grand Valley is probably in. Isn't confirmed however.
 
The Toscana pavement course, the mountain pass, and "El Capitan" are most likely variations created from the course maker.

Even if they where created with the course maker, they are all clearly different tracks. (Toscana has no mountains, and a pavement version counts as a different course)

and again we can't just assume we're seeing Seattle in the GT by Citroen video.

A freeze frame was matched with a real picture, and it was also spotted on an employee's (PD) computer when Spa was "revealed". I know it's just an educated guess, but I can change it to "Unknown City Street" if you'd like.
 
Even if they where created with the course maker, they are all clearly different tracks. (Toscana has no mountains, and a pavement version counts as a different course).

Yes, they are all different, I know. What I was saying is that we don't know if they are even tracks though. They look like they could just be created tracks from the course maker environments. They could have simply been created for the purpose of those videos. There's nothing to really indicate they'll be in the final game. They could be, but it's just a guess either way.

I think the rally portion of the game will feature courses like this in these environments but I don't know if I would include them in the track list.
 
12. Toscana

13. Toscana (Pavement?)

19. Del Forno Plaza

20. Unknown Mountain Road (as seen in the Ferrari California Debut Trailer)

21. Seattle (as shown in GT by Citroen Debut Trailer)

22. Mountain Pass (as seen in the Toyota FT-86 Debut Trailer)

EDIT: fixed
Uh, what is 19. Del Forno Plaza?:scared:

12. Toscana Rally Stage

13. Piazza del Campo

I'm not sure the other 3 tracks seen in trailers can be added to the "official" list...
 
Uh, what is 19. Del Forno Plaza?:scared:

12. Toscana Rally Stage

13. Piazza del Campo

Del Forno Plaza is the Go Kart Track that PD got in trouble with when they used flags that the town said they had no right to.

Toscana- Fixed.

I'm not sure the other 3 tracks seen in trailers can be added to the "official" list...

Every track on the entire list is based off what we see in trailers. Whether we know the names of them is not relevant yet as I'm only listing what we know.
 
I will probably get slayed for saying that El Capitan reminded me of something out of a Need For Speed game. Not that it's a bad thing but I think it lacks the great feeling most other Gran Turismo tracks have had. Why do so many people like it so much?
 
El capitan is just plain brilliant. Constant corners, elevation changes and double apex corners. All that and one of my favourite corners ever, the one after the tunnel uphill then steep downhill. Need for speed is just full of tracks in streets and stuff that is completly flat out. There is no challenge in need for speed but there is a big challenge on el capitan.
 
Indianapolis Motor Speedway, High Speed Ring, High Speed Ring and Monaco.
 
Ok, thanks.
Shouldn't Monaco appearing in an official trailer warrant it a "confirmed" status just like SSR5 by the way?
 

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