-> ...
^ Yes, the legendary SSR11 was featured in both GT1 and GT3 with a slightly modified layout.
^ Looks like you've never played GT1 then.
-> Its ok, GT1 is already in the Old Testament period already!
^ Not just in the Hi-Fi mode, but on many racing occasions (such as the longest endurance race in GT1) in the Gran Turismo/Simulation Mode.
-> Here are the difference between the two epic tracks in Gran Turismo, the SSR11:
Special Stage R11 '90s
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Special Stage R11 '00s
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Here are the two SSR11's side-by-side:
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thanks for the info and images, yeah i remember ssr11 endurance races on gt1 normal and reverse. and i definitely prefer the 90's track, truly awesome. probably my favourite of all, along with grand Vally
I'm confused.
However it's clear that the track in the trailer is from the Eiger area (although in an almost completely different place than Eiger Nordwand in GT5P).
Yes, it's better in HD. Regarding the scenery however I think there are inaccuracies as you mention.
This might be because of two reasons:Yep, the strangest thing about the video is the Eiger is never seen, you'd expect this to be visible in a few shots but it could be just out of view or hidden by steep hills.
Yes, that could be a possibility too.Also, it might not be best to take the whole video as one continuous route. As the car exits the tunnel, the open sides switch from the left to the right side of the car, and in the shot of Grindelwald valley, the sun is in a completely different position.
Then it could be something like this:I think you're along the right lines with your route, except it could start near the back of the KS station and loop back round to the trail on the other side of the tracks instead of along the Eiger. Problem I see with the Eiger is it would hard to get back down again once you've driven along the cliff for a while, it might explain some of the hairpins though.
Yes, that definitely isn't anything that can be used for properly locating the track.The worst ones being the distant mountain ranges using mirrored textures! Those ones definitely can't be relied on.
Good Work Guys. 👍
Regarding the Ferrari California video... that portion of the video screams California Coast.
I speculating those images of the coast might be of the new track Cape Ring.
On Google Earth, once a path is set, right-click on it and click "Show elevation profile". You might need to update Google Earth to the latest version.Whoa, how do you get that elevation info?!
Yes, you're right. On the image it says Gornergrat, but the translation written on it is "Gornergratbahn". Not that it would be completely wrong, though. Gornergratbahn is the railway which leads to Gornergrat station that would surely be visible from the summit of the trail and along the way in many spots. It's even possible that a new point-to-point track with Gornergrat scenery would be called Gornergratbahn.This is probably irrelevant, but the Japanese of the leaked reference list only said Gornergrat, (ゴルナーグラートand the bahn was added in translation, though I'm relying on Google translate as my Japanese is rubbish!
Sorry to sound like a party crasher, but...
As much as I feel like a road from Grindelwald to kleine Scheidegg may be plausible, I feel like your most recent developments (road along Eiger trail, track from Zermatt to Gornergatbahn) are really unfeasible. The main reasons for that (aside the time-consuming process to include them in GT):
From Grindelwald to kleine Scheidegg, you're along the 1000-2000 m above see level, among the alpine forest. The slope may be steep, but it lies around 10%, which is somehow realistic for a mountain road. In the other layouts, you're actually in rocks slides, and in places that are way too steep to build a road. Some places are just not meant to be paved.
My point was that the series of trails that have been "paved" to build Eiger Nordwand in GT5P are located in areas where the terrain can be constructed. I doubt that the same can happen in the later locations (among the rock slides and cliffs), unless you really destroy the place (so much dynamite and concrete would be needed that you disfigure the mountain side, and you kind of lose the point in having a track set in a nice scenery).The road would be obviously not only paved, but also enlarged; tunnels, bridges, hairpins would most likely be added along the way. Eventually the scenery would slightly differ from the real one in several points to make the track more enjoyable to drive. The point is that existing trails would be used as a base, not as a strict layout for a road course meant for cars. The same happened for Eiger Nordwand in GT5P.
Actually, for you to have a point of comparison, the steepest road I can think of is the Alto del Angliru, located in the Asturias (Spain). It's been used a few times for la Vuelta (cycling competition) and it's so difficult that professional cyclist even think it is stupidly hard. I guess you can have a hard time even just walking it. For reference, its steepest kilometre has an elevation of 17.5% and has sections around 23% of elevation.It's however probably true that an average slope of about 20% (the second half of a fictional Zermatt-Gornergrat uphill course) would be too much for many cars. I don't know if there are existing paved roads which maintain that slope for very long. For comparison, Pikes Peak has an average grade of 7% (max. 10.5%). However it's also mostly got a gravel/dirt surface with reduced friction.
Still, if "what if" scenarios are to be included in GT5, I'd want to see a "what if some famous steep and hard mountain trails were paved for racing use" one.
Yep, the main theory about the track alongside the Eiger was the footage of long winding avalanche tunnels from the FT-86 trailer. These may end up being in a different place, but I expect to see them in the game somewhere!
I think a route going all the way down to Grindelwald is a bit optimistic, would be nice though!
The steep slope in Citta di Aria surely does have sections around 20%. However, when it does, it's only for fewer than 100 m. The Zermatt-Gornergat layout has 20% on average for more than 5 km.Also, in regard to the steep gradient. The steep slope in 'Citta di Aria must surely be getting on towards 20%, and the steepest proper road in the world I believe is somewhere around 33% and is navigable by almost all cars. Therefore I'd say that the Zermatt-Gornergrat isn't all that unreasonable.
The roads from that trailer were located in an area between alpine forests and alpine tundra. This suggests that you're around 1500-2000 m above see level. That's what you'd have in a path between kleine Scheidegg and Grindelwald. The later layouts you suggested were above 2500m, where you no longer have vegetation.
True, Citta di Aria is tough enough for some cars already.The steep slope in Citta di Aria surely does have sections around 20%. However, when it does, it's only for fewer than 100 m. The Zermatt-Gornergat layout has 20% on average for more than 5 km.