- 111
- GTP_Vuduegg
Hi, I couldn't find any answers to my few questions through the search function here, so am thinking this may not have yet been discussed.
Being in Australia, I am concerned about latency (ping) in online multiplayer racing. Having played a couple of other games online, I have seen how high ping (slower response) can severely disadvantage a player when in a match/game/arena with players who are experiencing much lower ping, because they are in the same country as the servers.
1. Where will the GT servers be located, and what sort of latency will we expect in Australia? I experience roughly 300-500ms when playing Age of Conan connecting to US servers,same for Uncharted 2, and I get about 250-350ms when playing Eve Online (connnecting to EU servers).
2. How will higher GT5 code deal with higher ping, and not disadvantage slower connections when racing against faster connections?
3. What would be the minimum internet download/upload speeds required for trouble-free online play, where movement information is not hindered by slow connection?
4. What would be the bandwidth estimate for being connected to online racing? These days, monthly quotas are something to bear in mind as more and more entertainment activities require being connected to the net. How much data transfer is GT5 going to add to our monthly internet download quotas?
I have a 50GB/month ADSL2+ broadband plan, so I don't forsee much of a disadvantage my way in terms of quotas, however, latency IS a major concern of mine.
I gather there is probably not much information regarding these issues yet, but perhaps we could use this thread to start enquiring/discussing it?
cheers,
Vuduegg
Being in Australia, I am concerned about latency (ping) in online multiplayer racing. Having played a couple of other games online, I have seen how high ping (slower response) can severely disadvantage a player when in a match/game/arena with players who are experiencing much lower ping, because they are in the same country as the servers.
1. Where will the GT servers be located, and what sort of latency will we expect in Australia? I experience roughly 300-500ms when playing Age of Conan connecting to US servers,same for Uncharted 2, and I get about 250-350ms when playing Eve Online (connnecting to EU servers).
2. How will higher GT5 code deal with higher ping, and not disadvantage slower connections when racing against faster connections?
3. What would be the minimum internet download/upload speeds required for trouble-free online play, where movement information is not hindered by slow connection?
4. What would be the bandwidth estimate for being connected to online racing? These days, monthly quotas are something to bear in mind as more and more entertainment activities require being connected to the net. How much data transfer is GT5 going to add to our monthly internet download quotas?
I have a 50GB/month ADSL2+ broadband plan, so I don't forsee much of a disadvantage my way in terms of quotas, however, latency IS a major concern of mine.
I gather there is probably not much information regarding these issues yet, but perhaps we could use this thread to start enquiring/discussing it?
cheers,
Vuduegg