GT5:P vs Forza 2 comparison.

I'm leaning partially towards what JDMKING said...these are both RX-8s, but also different versions of RX-8s. Still, your results for track times are pretty close, which is compelling.

Well its blatantly obvious in forza and gt5:P what I am talking about.

Tune the rx8 in forza with any tune, any hp and it will still accelerate linearly through the power band. It is hard to distinguish peak hp/tq by driving it. You can only figure it out by looking at the graph.

Tune the rx8 in GTP with any tune, and the core power band of the car stays in tact. Below 6k rpms the car doesnt accelerate for ****. Above 7k, it really starts moving faster all the way to its redline.

I am not saying forza is completely devoid of this effect. It is just very limited compared to gran turismo. I can definitely attest from real life driving that the rx8's power band is much closer to the one in gran turismo then in forza.

The more I think about it, I am sure there are plenty of reviews from car magazines that would also agree with this sentiment. I recall having read numerous articles saying that the car is good as long as its above a certain rpm.
 
Well its blatantly obvious in forza and gt5:P what I am talking about.

Tune the rx8 in forza with any tune, any hp and it will still accelerate linearly through the power band. It is hard to distinguish peak hp/tq by driving it. You can only figure it out by looking at the graph.

I see.
Tune the rx8 in GTP with any tune, and the core power band of the car stays in tact. Below 6k rpms the car doesnt accelerate for ****. Above 7k, it really starts moving faster all the way to its redline.

I am not saying forza is completely devoid of this effect. It is just very limited compared to gran turismo. I can definitely attest from real life driving that the rx8's power band is much closer to the one in gran turismo then in forza.

The more I think about it, I am sure there are plenty of reviews from car magazines that would also agree with this sentiment. I recall having read numerous articles saying that the car is good as long as its above a certain rpm.

Yup. You're right about that.
 
I did some searching and I haven't found this type of comparison on these forums. I owned an rx8 for 2 years and have been to a few track events with it. I have tuned rx8's in prologue and forza 2 and driven the stock versions. Here is my comparison of the 2 games based on these facts.

This is a long thread, read at your own risk.

rx8 in forza stock.

265 hp
180 tq
1406 kg/3100 lbs

rx8 type S in GT5:P stock
281 hp
180 tq
1310 kg/2888 lbs
(running s2/s2. Using the same tire to be identical to GT4 setup)

03 rx8 type S in GT4 stock(before/after oil change)
281 hp / 295 hp
180 tq / 189 tq
1310 kg/2888 lbs
(running s2/s2. Definitely the stock tire in GT4)

The track is suzuka.

EDIT**** New times run with steering wheel and full screen(made GT5:P times faster)

With pro physics on(s2/s2), I ran a 2:27.571 in GT5:P.
Standard physics (s2/s2) 2:25.45
Forza 2:26
GT4 2:26.3(s2/s2)


That car in forza is a C477
That car in GT5:P is a 526pp


I am surprised how close the stock cars perform compared to each other. That is impressive as that means both games have really put in the time to make their cars as realistic as possible. Once modding comes into play, the games really get separated.

I then used one of my Tuned rx8 in GT5:P and attempted to make a forza copy. I tuned all the settings to very similar and then began performance upgrades in both games. The only items I bought were ones required to allow the car to have tunable parts.

In forza, i tuned the car for
HP 329
TQ 223
Weight 1233kg/2720lbs
First upgrade on tire compound(sport compound)

In GT5:P, I tuned the car for
HP 333
TQ 207 (could not get similar to forza)
Weight 1231kg/2713lbs
s3/s3 tires

In GT4, I tuned the car for (before/after oil change)
HP 322/338
TQ 205/216
Weight 1192/2628 lbs
s3/s3 tires

I came up with some interesting results:
Forza:
1st 51
2nd 82
3rd 115
4th 137
5th 160
6th 174

GT5:P
1st 49
2nd 79
3rd 112
4th 133
5th 155
6th 173

GT4
1st 50
2nd 77
3rd 109
4th 135
5th 156
6th 178 (was a bit lower gear, couldn't match GT5:P and forza exactly)


This was top speeds in each gear with the exact same gearing. I bought the adjustable transmission in forza to achieve this. Every ratio and the FD was as close to exactly the same as possible.

A lap around suzuka in forza was 2:17.179. To get to a 2:17 in GT5:P, I had to move to R compound tires in GT5:P (pro physics). In GT4, I ran a 2:19.5

EDIT ****

Well results are in. I tuned both cars again trying to get them even closer then before.

This time around the forza rx8 is running 329 hp/223 tq/ 1240kg/2734 lbs.

I took a few of the mods I had used to be able to customize the car more out of the rx8 in forza as well. I also ran it with stock tires and the first compound tires again.

Forza stock tires with tune. 2:19.1
Forza sport tires with tune. 2:17.6
GT5:P (standard physics) s3s/s3 with tune. 2:18.5.
GT5:P (pro physics) s3/s3 with tune 2:21.
GT4 s3/s3 with tune 2:19.5


Here are some of the conclusions I have come to after testing these games.

Forza is more realistic off the line. From a dead start it requires throttle modulation to get the best acceleration. GT5:P, just max redline and close your eyes(like every other GT game).

Forza is much easier to control on the limits. If you make a mistake, the game is much more forgiving. Throttle modulation can save you from almost anything. In fact, corner entry and exit angles are not as important IMO because of the ability to control the car with the throttle.

The cars in forza are just flat out easier to drive fast. It only takes me a few tries to really feel like I have put down a good lap in forza. Sometimes, it could take up to 10 laps in gran turismo. I can't describe this effect in numbers, its just a feel thing again. When you are driving a car in forza, you always feel in control even on the edge. In gran turismo, I come so close to losing control so many times a race, its just crazy. That never happens to me in forza unless I completely botch a turn.

GT5:P is much less forgiving. The cars tend to slide a lot easier in this game then forza. In forza, you can let off the gas then reapply it to regain control. In GT5:P, many slides can not be saved.

As far as the tracks are modeled. They don't feel the same in a lot of areas. Especially the last chicane, you have to approach the turns completely differently in each game. Not sure which one is right. The track feels bigger in GT5:P IMO. The amount of space you take up vs the amount of space taken up in forza seems a little different.

Traction on the limits of grip feels different in both games. Forza, the limits come quickly and there is no feel. GT5:P has much more feel associated with it. I definitely feel like I am driving in a real car in GT5:P whereas I don't in forza.

On that same note, forza feels like a video game. I never believe for a second I am in a real car in a simulation game. The physics seem pretty accurate, but the feel of the game is missing.

Cars in forza are inherently faster then their GT5:P counterparts. Cars in forza are comparable to their standard physics GT5:P counterpart. Changing to full screen and using a steering wheel brought my times more in line with forza. The more modding you do, the bigger the gap gets.

Some other notes from a player who has played both games for over a year exclusively.

FWD cars in forza are not realistic at all. They outperform the RWD counterparts in most situations. They get too much traction. Anyone remember making a 500 HP neon SRT or equilivent in GT4? It was pretty much useless. You can't have 19" rims and 500 HP and get around a track all that fast in a FWD without traction control. In forza, you can easily build FWD to out accelerate RWD off the line and kill them in the corners.

Comparing both games to real life, I feel like each game has some things that felt right and a lot of things that didn't.

Traction off the line. Forza is much closer to what I felt in real life.

Around the track, Forza actually feels more real to me as far as physics are concerned. Granted, I am not a professional racing driver. But, my car was very easy to control around the track stock. I was able to drive it fast with little effort. In GT5:P, I feel like the game is intentionally made harder then it is in real life. Like the physics are overdone (think counterstrike and recoil at close ranges. In real life, it would be hard to miss at 5ft. In CS, its easy as pie to miss.)

An example would be corner exits. I never recall having any trouble with traction upon corner exits in my rx8 in RL. I could smash the gas in whatever gear I was in and always keep it on track with little trouble. In GT5:P, unless I am perfectly straight on a straight line, I can easily lose the rear end. The rx8 is not a tail happy car in RL. It is actually real hard to lose the rear end.

But, forza doesn't feel real from a immersion perspective. There are no bumps for the most part, no real force feedback, and the cars are faster then they should be.

Example: In GT5:P, the rx8 is really slow below 6k revs, but it gets faster and faster all the way to the redline in every gear.

In forza, the car has almost a linear progression through the powerband. It seems like they don't even take those graphs into consideration when designing the way a car accelerates. GT5:P wins hands down in this category. Taking off from 2k revs was an exercise in futility in the rx8. GT5:P nails this, forza doesnt.

Lastly, braking. Cars brake better in forza. They are easier to control while braking and brake in shorter distances. Not sure which game is more realistic. EDIT* On another note, if you turn ABS off, the cars feel very good. In gran turismo, its hard to lock the brakes even with abs off. Could be a wash here.

So that's really all I have to say about the games. I didn't cover collisions, damage, and all the other aspects of the game that have already been discussed a million times. I was trying to bring some fresh information to the discussion.

Anyone else agree/disagree?


On another note, I would like to point out how much of a pain in the ass it is to run any car you want on any track you want with any settings you want in both games. In forza, you don't get replays if you test it in the tuning menu. This makes it a pain to look at 2 cars on a similar track.

On GT5:P, this is even harder to do. I had to do the game in 2 player mode to test the cars with the settings I want. That is such a pain in the rear. Why is there no race testing option? Why can't I take any car I want with any settings I want and drive it on any track I want?
EDIT*** I ended up figuring out to run it in arcade mode single race with stupid CPUS. I would pass them in the first half of the lap and have full screen laps with no CPU interference.

Nice comparision.. Only problem is you use S2 as statndard tires? NO NO.. Standard tires for RX8 in GT5P are N3 tires.. that basically blew the whole point of view..

Did you even check how fast you are going in REAL life with your RX8? Sure it seems fast But I doubt you are going as fast as in the game.. So we can scratch that comparison right away.. And did you race at same track in real life? Each track is different..

You your self mention you need to control Start ups in Forza.. and In GT5P you just drop it at red line.. hmmm because you are using S2 tires....

You even mention Forza feels too easy.. so how did Forza win with Handling? Forza2 is not a realistic game at all.. Its a sim/arcade.

My point of view. It's nice to see the Lap times you took.. but it was not really worth doing the comparison ;)
 
You're right about one thing GT does poorly - standing starts. It would be great if getting the right revs was required for optimum traction off the line. As it is, nailing the accelerator seems ridiculous.

This is caused by missing simulation aspects in GT like real tyre engine with deformation, correct traction simulation and more real life comparison to real p-zero's, yokohama advans etc. and another missing simulation aspect, the "engine engine" with all inertias inside it, correct clutch operation and slipping etc. There will be no progress until those are done, just "instant soup" feeling instead of real feeling.
 
You might also want to take into account the actual lap record at Suzuka (by a production car). Nissan R35 GTR (with stock tires) did it in 2:22.6 while the previous record was by a Ferrari F40 (stock) at aroud 2:26. The Rx-8 should be in the 2:30s which means an S1 or even N3 would be more appropriate.
 
I really still do think that GT is better than Forza. For even extra, next time, compare the two of them with Enthusia. Mind you, I think that the huge amount of comparisons here call for no need to do so.
 
You might also want to take into account the actual lap record at Suzuka (by a production car). Nissan R35 GTR (with stock tires) did it in 2:22.6 while the previous record was by a Ferrari F40 (stock) at aroud 2:26. The Rx-8 should be in the 2:30s which means an S1 or even N3 would be more appropriate.

Agree whole heartedly...

Dont suppose you would like to do a simple back to back comparison of 2 RX7's in stock form ? (Forza and GTP)
http://www.fastestlaps.com/track4.html Best Motoring managed a 2:37.26 in the RX7 at Suzuka so would expect both cars to be capable of lapping close to this time.

When I get home I'll to try to match some of these times in the standard cars... Same for Fuji there are some quick lap times there
 
Nice comparision.. Only problem is you use S2 as statndard tires? NO NO.. Standard tires for RX8 in GT5P are N3 tires.. that basically blew the whole point of view..

Did you even check how fast you are going in REAL life with your RX8? Sure it seems fast But I doubt you are going as fast as in the game.. So we can scratch that comparison right away.. And did you race at same track in real life? Each track is different..

You your self mention you need to control Start ups in Forza.. and In GT5P you just drop it at red line.. hmmm because you are using S2 tires....

You even mention Forza feels too easy.. so how did Forza win with Handling? Forza2 is not a realistic game at all.. Its a sim/arcade.

My point of view. It's nice to see the Lap times you took.. but it was not really worth doing the comparison ;)

I agree with a lot of the reasons you mention here. But, I don't think a complete disregard of the comparison is needed. I was not aware of the tires on the rx8 being n3's stock. GT4 comes with s2s stock. I found the in game manual and it says N3/S1 are stock. So you are right here. I will rerun the stock events with N3s and S1s. It says the s1 tire is like a freshly fitted pair. I think that's a fair enough comparison.

You compare my experience and the games and say its in way way evidence of anything. I disagree with you here. Whereas every track surface is definitely different and circumstances change, there were some givens that both games failed to replicate.

In real life, I could be coming out of a turn at 6.5k revs with a moderately high yaw ratio and floor the the gas pedal. The car would always bit and send me in the direction I was pointed.

In GT5:P, at a moderate yaw rate coming out of a turn and I floor it, the car does not bite. You have to play with throttle control heavily to keep it from spinning. I am not saying to take my experience as the word of god. But, it still is experience and it was confirmed by another member as well. Take it for what you will.

You might also want to take into account the actual lap record at Suzuka (by a production car). Nissan R35 GTR (with stock tires) did it in 2:22.6 while the previous record was by a Ferrari F40 (stock) at aroud 2:26. The Rx-8 should be in the 2:30s which means an S1 or even N3 would be more appropriate.

Video games nearly always post faster times then their real life counterparts even if its a simulation. This is because drivers take corners faster in video games because there is no real risk. You could have the best simulation game out there, a perfect example. Then you could take the best time of a car in real life by the best driver possible. Someone within a day could beat that time in the video game with the same car. Real drivers just don't take the same risks. So, I don't necessarily see that as evidence of needing different tires.

I just ran the GTR in GT5:P (s1s old/s2s new) stock with s1s at 2:17.775. I would not say this was a extremely good lap by any means. But, it illustrates my point about cars being faster in game then the RL counterparts.

On another note, the rx8 is a remarkable track car straight out of the box. I even saw a thread on these forums where it won first place for bang for the buck. It hangs with cars much faster then it in the HP category around the track due to its neutral handling.

Agree whole heartedly...

Dont suppose you would like to do a simple back to back comparison of 2 RX7's in stock form ? (Forza and GTP)
http://www.fastestlaps.com/track4.html Best Motoring managed a 2:37.26 in the RX7 at Suzuka so would expect both cars to be capable of lapping close to this time.

When I get home I'll to try to match some of these times in the standard cars... Same for Fuji there are some quick lap times there

Forza:
02 Mazda rx7 Spirit R type A
280 hp
231 tq
1260 kg/2778 lbs

GT5:P
02 Mazda rx7 Spirit R type A
293 HP
245 tq
1270 kg/2799 lbs

GT5:P rx7 pro physics(n3/n3) 2:34.52
GT5:P rx7 pro physics(s1/s1) 2:26.9
Forza rx7 (stock tires) 2:19.5
 
Last edited:
I think you can beat that time of 2:37 even with the RX-7 in N1 tires.
Was this some kind of drift test? or is GT5 course accuracy just Wayyyy off
Agree whole heartedly...

Dont suppose you would like to do a simple back to back comparison of 2 RX7's in stock form ? (Forza and GTP)
http://www.fastestlaps.com/track4.html Best Motoring managed a 2:37.26 in the RX7 at Suzuka so would expect both cars to be capable of lapping close to this time.

When I get home I'll to try to match some of these times in the standard cars... Same for Fuji there are some quick lap times there
 
Nice work.... there are obviously some flaws but it can never be accurate.... i do believe that GT is messing up this tyre situation.. how can road cars come with S tyres... they are surely semi-slicks in a hard compound. i Would say all cars were N tyres.. S tyres shouldnt be fitted if comparing to real life... the GTRs tyres are no better than the STis (Bridgstone Re070) and they are road wet tires...
 
Thanks for the comparison but the only thing forza has over GT to me is the livery editor and engine swaps.......

HAHA exactly!

But who knows ... ;)
Look at the pic and GT5 game might or will have it.. At least Livery edition and coloring.

gt5_online_details.jpg
 
HAHA exactly!

But who knows ... ;)
Look at the pic and GT5 game might or will have it.. At least Livery edition and coloring.

gt5_online_details.jpg

NoxNoctis Umbra

I certainly hope this is true. When I go back into kids room and watch him play Forza2 , I get very jealous over this type of thing.It's amazing what you can do to a car in Forza2 , this is a must have in GT5 , if not , PD will have screwed up in a major league fashionable way.
 
Nice work.... there are obviously some flaws but it can never be accurate.... i do believe that GT is messing up this tyre situation.. how can road cars come with S tyres... they are surely semi-slicks in a hard compound. i Would say all cars were N tyres.. S tyres shouldnt be fitted if comparing to real life... the GTRs tyres are no better than the STis (Bridgstone Re070) and they are road wet tires...

I agree. The whole tire thing in GT5P has me all confused. :boggled: It used to be just simulation tires (GT2 & 3) or N tires (4) for road tires on a stock car, but in GT5P it's all different. I mean, i know what PD is trying to do, they're trying to use their generic tires to replicate what a real-life car is equipped with. It's still confusing to me, tho.
 
I did hear something a few years ago about a real car on the ring being compared to it's digital counterpart. From what I remember, a pro driver took the real life car, and a pro GT player to the digital car, and the end lap times were a few seconds apart. This initially may not sound impressive, but when we consider that the ring is +12miles then it sounds quite impressive.
 
Ages ago in a interview IIRC KY did say engine swaps was something they might/could do. Who knows if they will though.
 
Engine swaps will cause havoc and open up a can of worms on the phisics side of things. Ive played forza even done it 100% and when you do engine swaps it does nothing to the phisics of the car bar add some weight. And we all know PD's perfection. allso they would have to add different phisics engines to each car if you decided to add a AWD system to you F430. It is a great idea in theory but in practice it is a bit of a flop.
 
Add AWD to a F430? I doubt PD (or even Ferrari for that matter) would allow that.

If PD were to do engine swaps I would suspect they would be pretty well known realistic swaps. Even then I can't really imagine PD doing this at all.
 
Add AWD to a F430? I doubt PD (or even Ferrari for that matter) would allow that.

If PD were to do engine swaps I would suspect they would be pretty well known realistic swaps. Even then I can't really imagine PD doing this at all.

I was being sarcastic. But take it as you want. lol
 
NoxNoctis Umbra

I certainly hope this is true. When I go back into kids room and watch him play Forza2 , I get very jealous over this type of thing.It's amazing what you can do to a car in Forza2 , this is a must have in GT5 , if not , PD will have screwed up in a major league fashionable way.

I think for Gran Turismo to stay to its roots. They should skip VINYLS and other wacky paint jobs.. only do livery stickers and sponsors.. That way you can customize a car, but not in Need For Speed ricer fashion. As well body kits in GT5 ;)
 
Ricer fashion LMAO. I dont think tacky vynal should be in it, but thets just admit that some people (mainly ricers with Hondas) would want to stick crap all over there cars in GT5. And that is fine, as we dont have to follow suit do we. So if PD include it then it is no big deal. If you own a Honda a think the V"tak" is the most powerfull engine in the world, then go ahead and stick rubbish rubbish all over your car. But if you live in a the real world and you hate ironing board spoilers on the backs of shopping trollys then maybe we could just use the change colour feature. And leave the Vynals well alone.
 
I want to be able to create any race or show car I want to. Some of you can make fun of Forza's livery editor, but it's the one thing they did right. Well, with bugs, but that's Microsoft for you. ;)

The comparison is pretty fair. I'd personally take GT's understeer over Forza's oversteer. But one thing Kaz and the lads should work on is that tire physics. I think something in between Forza's super grippy tires and GT's rather slippery tires would be about right,and with careful attention to the grip break parameters.
 
I think for Gran Turismo to stay to its roots. They should skip VINYLS and other wacky paint jobs.. only do livery stickers and sponsors.. That way you can customize a car, but not in Need For Speed ricer fashion. As well body kits in GT5 ;)

Um, if you've actually seen a lot of the things people create in FM2, they are FAR more than some ricer paintjob. A lot of them are custom liveries that are just as creative & cool as a real race car.
 
Ricer fashion LMAO. I dont think tacky vynal should be in it, but thets just admit that some people (mainly ricers with Hondas) would want to stick crap all over there cars in GT5. And that is fine, as we dont have to follow suit do we. So if PD include it then it is no big deal. If you own a Honda a think the V"tak" is the most powerfull engine in the world, then go ahead and stick rubbish rubbish all over your car. But if you live in a the real world and you hate ironing board spoilers on the backs of shopping trollys then maybe we could just use the change colour feature. And leave the Vynals well alone.

You're a ricer... (by definition at least)

:)
 
Also doesnt an RX8 have 230hp???

the versions you stated all had over 30hp more.. i think that extra power would make the car oversteer more on corner exits.
 
Also doesnt an RX8 have 230hp???

the versions you stated all had over 30hp more.. i think that extra power would make the car oversteer more on corner exits.

Type S. Not sure if they were available in the states or not. Mine wasn't a type S. But 03-09 have all had type S available somewhere.
 
Nice work with the comparison. just ran a test on GT4 using a 99 MR2 mk3 and the 02 version, which I own.

It seemed good in that the 02 has six gears (the 99 version has 5), when I rev up to 4000rpm and let her go the 02 version doesn't seem to have much wheel spin (I'm using N tyres) which matches with my real life experience due to the 02 version having an LSD (torsion sensing). The 99 does spin it's wheels, but not as wildly as real life.

In my tests at Tskuba I couldn't get either version to over-steer at low speed, whereas in reality the 99 version had a bit of a reputation for being willing to swap ends.

I got faster lap times in the 02 version which seems about right, again due to some suspension improvements and the LSD.

The tests were with the controller.

Sadly this car isn't in GT5P, but it seems to me that GT5P handles over-steer a lot more realistically. Perhaps it goes too far.

Anyway, as I say your tests make interesting reading!
 
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