GT5 Room 299 Press Event 13-10-2010 Impressions - Discussion Thread

  • Thread starter Blitz187
  • 173 comments
  • 33,385 views
I would assume it's 100 variations, as we've been told there are approximately 20 unique locations already. 100 unique locations without variations included would be astounding, even more so than 1000 premium cars.

100+ variations excluding reverse versions would mean 60+ unique tracks.
If it includes reverse versions, probably around 40 unique tracks.
 
I was thinking somewhere around 30-35 unique locations. Take into account 90% of the variations have a reverse layout (no ovals for sure), and some places have 3+ variations (Nurburgring, Suzuka, Autumn Ring, etc). 35 unique locations would give us atleast 100 unique variations.
 
Thanks man. We can use threads like these after the delay. 👍

The headtracking calibration looks very interesting. I'm not sure though if I will use it, as with standard cars not having cockpit view. I will probably stick to one camera view.
 
I still hope they didn't include reverse variations in that count.
It would mean that GT5 would have about the same number of tracks as GTPSP.
 
Why wouldn't they include it? Bigger numbers are better right, so of course they will. A reverse variation is a different layout, so it's as different as one track is to another.
 
Why wouldn't they include it? Bigger numbers are better right, so of course they will. A reverse variation is a different layout, so it's as different as one track is to another.

I'm afraid so. But 100 tracks even with reverse variations is still massive.
 
Reverse variations are existing layouts ran on the opposite direction.
They are not different (or unique) layouts in my view.

Also in my opinion 100 "tracks" is not massive if the number came out by "cheating" with a large number of short and/or insignificant variations for original tracks that can be additionally doubled with reverse versions.

How would you feel if the kart track in Siena had two variations (one which would for example add a tire chicane, one which would add two) with reverse versions for a total of "6 tracks" ? Personally, I would feel cheated.

Do that for three or four more original tracks and the total "variation" number quickly and cheaply increases.
That is not what I'd want to see after a 6 years development time (and wait).

Let's leave that track counting method to Turn10.
 
Last edited:
Reverse variations are existing layouts ran on the opposite direction.
They are not different (or unique) layouts in my view.

Also in my opinion 100 "tracks" is not massive if the number came out by "cheating" with a large number of short and/or insignificant variations for original tracks that can additionally doubled with reverse versions.

How would you feel if the kart track in Siena had two variations (one which would for exampel add a tire chicane, one which would add two) with reverse versions for a total of "6 tracks" ? Personally, I would feel cheated.

Do that for three or four more original tracks and the total "variation" number quickly and cheaply increases.

That is not what I'd want to see after a 6 years development time (and wait).

👍
 
I still hope they didn't include reverse variations in that count.
It would mean that GT5 would have about the same number of tracks as GTPSP.

Not sure, but GTPsP had a lot of courses in it, that certainly is a lot. Sure GT could use some more real world courses, but with what we are getting is a lot.

I don't get the greed here, it's not like they can make these course in a week, barring the issue of actually having to license the course first. I would love to see Bathhurst and Kyalami as well as Dubai and Sps Francorchamps. I'm pretty sure when we get some time in with the game and play around with the course generator, people will definitely come up with designs that can mimic real courses not in the game. I'm definitely going to try and re-create Pikes Peak Hill Climb, miss that from GT2 along with Red Rock Valley, now I have to search for the google satellite images and get info to help with recreation. It's all about what you can get out of the game, FM livery editor didn't seem deep until people started fiddling, now look at the stuff they create.

Take it easy my friend, I'm pretty sure you will have your enjoyment. Only a few week left to this year.

@Blitz, thanks for the write up, very easy read and comprehensive enough, as always in hindsight you always realize questions you should have asked. I commend your efforts, please continue your work. Cheers!
 
The head tracking calibration makes me wonder if that could've been the problem with the E3 demo. It seems like a real possibility that they just didn't calibrate it correctly which caused the lack of response.
 
Nothing new it seems, nice to see a glimpse at how the head tracking is calibrated, thanks for your efforts.




Considering the HUD was adjustable to a small extent in (map type/size) in the GT5 TT demo I don't think they answered this one correctly.
 
Reverse variations are existing layouts ran on the opposite direction.
They are not different (or unique) layouts in my view.

Also in my opinion 100 "tracks" is not massive if the number came out by "cheating" with a large number of short and/or insignificant variations for original tracks that can be additionally doubled with reverse versions.

How would you feel if the kart track in Siena had two variations (one which would for example add a tire chicane, one which would add two) with reverse versions for a total of "6 tracks" ? Personally, I would feel cheated.

Do that for three or four more original tracks and the total "variation" number quickly and cheaply increases.
That is not what I'd want to see after a 6 years development time (and wait).

Let's leave that track counting method to Turn10.

If they say there are 100 tracks and let's say your example of Siena would be true, I would feel cheated also. That's a very cheap way to increase track count.

But I'm talking about the total number of tracks without counting the reversed variations, as I'm sure that number will still be massive.
 
100+ variations excluding reverse versions would mean 60+ unique tracks.
If it includes reverse versions, probably around 40 unique tracks.

Well then that would be less than GT4; why would they include less tracks? +/- 1000 cars, all these new features, it only makes sense that they give us more tracks. :D
 
Great write up man! I wish I could attend such an event. I have yet to have any hands on experience with GT5 and would really like too. Kudos to Sony for having organized such an event which shows they still care about the fans. The SLS was an added plus :).


But seriously, This is just getting me all amped up for a game that is not coming out in a few weeks like I had been anticipating, and very impatiently at that. Ugh, damn you Kaz!
 
Thanks for this comprehensive writeup Blitz. I'm glad that all my 4000+ cars transferred from GT PSP can only be used in arcade mode, thus preserving the GT mode experience. :)

I don't understand this though:
- What if?... Scenarios are also confirmed. This included the Red Bull X1 car which is playable in the game.
What kind of scenarios are these?
 
What kind of scenarios are these?

It's made up stuff. The Red Bull X1 was created with the mindset of "What if racing leagues didn't have regulations?". The Ford Mark IV, Ferrari 330 P4, Jaguar XJ13 at LeMans race is another "What if?" situation.
 
Tree'd!! :lol:

Thanks for this comprehensive writeup Blitz. I'm glad that all my 4000+ cars transferred from GT PSP can only be used in arcade mode, thus preserving the GT mode experience. :)

I don't understand this though:

What kind of scenarios are these?

The What If?... Scenarios, if I remember correctly, are sort of like challenges. The Sony Rep used that Red Bull X1 as an example. What if there were no racing restrictions and you build a car based on that. The Red Bull X1 is the finished product of this and playable in the game. He said similar events would be arranged in this way taking an old car that wasnt good in the past and putting it in a situation of, "What if it were good to todays standards?." The exact setup and working of this option was not clear. It was only explained in the presentation, there was no demo of it like weather and rollovers.

Thanks for all the info. 👍

What were the options available for head tracking calibration?


I honestly didnt get a close look at it because I was looking through my camera and filming, BUT it looked like movement sensitivity levels for the axes. So you can adjust how fast it reacts to your movements and such. Its a pity I couldnt film it in action because it did look pretty cool and if set up properly it will work well imo.
 
Reverse variations are existing layouts ran on the opposite direction.
They are not different (or unique) layouts in my view.

Also in my opinion 100 "tracks" is not massive if the number came out by "cheating" with a large number of short and/or insignificant variations for original tracks that can be additionally doubled with reverse versions.

How would you feel if the kart track in Siena had two variations (one which would for example add a tire chicane, one which would add two) with reverse versions for a total of "6 tracks" ? Personally, I would feel cheated.

Do that for three or four more original tracks and the total "variation" number quickly and cheaply increases.
That is not what I'd want to see after a 6 years development time (and wait).

Let's leave that track counting method to Turn10.

Regardless of what you think, reverse direction is a different layout, as it requires a completely different car setup and approach to the course. Suspension setups that favor one side of the car for camber will have to change around, braking in one direction may be more severe than the other, and lap times can be different depending on the overall course setup.

If the kart track has a few variations, I'm fine with that. It provides me with some different track setups, and something fresh. In the end, if there are about 35 unique locations as I predict, I'm pretty happy with that. That's alot of locations.
 
Back