GT5 Sound Thread

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It sounds like you have interior sounds playing on the outside of the car?
I can hear glitch steps in the sound processing, Shift was like that as well. Same engine
Pretty distorted as well, why is everyone doing this distortion stuff :/
 
Have you checked if setting the sound to "Large Theater" removes the distortion on the affected cars? The distortion might be there to simulate loudness on lower settings.
With the "Large Theater" setting, loud cars are really loud if you set the volume of your sound system to a realistic level.
 
Have you checked if setting the sound to "Large Theater" removes the distortion on the affected cars? The distortion might be there to simulate loudness on lower settings.
With the "Large Theater" setting, loud cars are really loud if you set the volume of your sound system to a realistic level.

I have it on small theatre right now. In Prologue and the Time Trial, this setting made the overall volume much lower to give GT room to add more volume I guess. Not so in GT5, not sure if this is the issue

Could be a bug...

edit - distortion is still present in large theatre mode and dynamic range shifts are pretty dramatic
 
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Which just proves youhave no idea of the technology behind the game engines. It is a lot more than "glorified MP3 files" - and not only have I "driven" games on the PC and consoles at a "serious level", I have even worked on creating content for such games and drive at a "serious" hobby level in real life.

I might have no idea of the technology but i know what i'm saying.
Notice on your rFactor clip, how "on/off" it sounds when you're letting go off the throttle and applying it.. also when you hold the gas half-way.. it's totally unninformative and ON/OFF as i said..
So yes, LFS'es and GT5 way of doing engine sounds is MUCH better for the actual person who drives..
 
I might have no idea of the technology but i know what i'm saying.
Notice on your rFactor clip, how "on/off" it sounds when you're letting go off the throttle and applying it.. also when you hold the gas half-way.. it's totally unninformative and ON/OFF as i said..
So yes, LFS'es and GT5 way of doing engine sounds is MUCH better for the actual person who drives..

Have youever driven a real car? The sound actually DOES wax and wane as you pedal the throttle.The sound is not "on/off" either, it is cycling through volume and frequency changes. The sound is never "off". Th eaudio stop/start you are hearing is the cras entering/leaving the sound cone o fhte track side cameras and the sound "cut" as the video cuts scenes. I guess I will need to post an entire in-game in-car lap for you to concede this debate.

If you have no idea of the mechanics behind the technology then you by definition do "not know" what you are saying.

BTW, I am not trying to have an e-war here, I am just presenting facts and evidence to back up my point of view.
 
The sound actually DOES wax and wane as you pedal the throttle.The sound is not "on/off" either, it is cycling through volume and frequency changes. The sound is never "off".

Sorry don't know what wax and wane means :) I'm just saying that in the period i drove GTR and rFactor i pretty much had no idea what is going on with my car.. i couldn't rely on it so much, it gets pretty repetative. When i'm holding a gas pedal half way through in rFactor and on the other hand in LFS/GT5, it's totally a different story, i can balance my car just by the engine sound..
 
Sorry don't know what wax and wane means :) I'm just saying that in the period i drove GTR and rFactor i pretty much had no idea what is going on with my car.. i couldn't rely on it so much, it gets pretty repetative. When i'm holding a gas pedal half way through in rFactor and on the other hand in LFS/GT5, it's totally a different story, i can balance my car just by the engine sound..

Wax and wane means grow and shrink.
 
Well, does it wax and wane then :) Listen to your clip :) You don't have to make a new clip, i drove rFactor for a while, it's just like you're pausing/unpaussing an MP3 file.. while synthetic engine sound actually gives you direct info on what you're doing with your gas pedal.
 
Well, does it wax and wane then :) Listen to your clip :) You don't have to make a new clip, i drove rFactor for a while, it's just like you're pausing/unpaussing an MP3 file.. while synthetic engine sound actually gives you direct info on what you're doing with your gas pedal.

again, there is no "pause" "unpause" - it is one continuous sound stream with frequency and volume variations.. in short it is the SAME as your "synthesized" modelling, but instead of using a computer GENERATED buzz as the audio sample, it uses an actual sound recording.

Where are you getting this "pause" "unpause" nonsense from?
 
Where are you getting this "pause" "unpause" nonsense from?

From my experience with playing both sample-based games and synthetic based ones, and offcourse i'm exaggerating with "mp3" but i'm trying to prove a point..
I'm sure those sounds have become more advance but from listening to your clip i can't say it's totally different then when i played it.. it just doesn't do it for me..
 
I was truly disappointed with the sound in GT5, my SuperVeloce sounds like an angry bumblebee and my RX-7 doesn't sound at all like a rotary engine. It's a shame too, the sound of some of these vehicles really adds to their badassery. If you've ever heard a Carrera GT in real life, you know it's like angels singing, but in the game? No so much...
 
From my experience with playing both sample-based games and synthetic based ones, and offcourse i'm exaggerating with "mp3" but i'm trying to prove a point..
I'm sure those sounds have become more advance but from listening to your clip i can't say it's totally different then when i played it.. it just doesn't do it for me..

So your premise is opinion not fact based then - thanks :)
 
I've been quiet on this front for a while. Been trying to take in as much as I can, some of it is pretty disappointing and frustrating, I'll be honest, but there is a lot of potential still and steps have definitely been made (in other areas, too, not just sound.) It's a big post. I apologise!
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Basically, when it comes to general fidelity to a given car, GT5 is about the same consistency as GT4 - some are great, others are completely off the mark. That's the stock variations. Now, the tuned variations (something that has been present since the original game), or rather the sounds controlled solely by the exhaust mods (I'll get to that...) are even more hit and miss than the stock sounds, just like GT4 was.

The overall sound experience is far and away miles ahead of GT4. I put a race exhaust on my Gallardo to try to beef it up for a race I shouldn't have been using it for, and I nearly went deaf on the starting grid (I use headphones). It sounds pretty awesome at 200 mph going around the banks of Daytona, in replays. Not exactly what I'd "expect" a race-tuned Gallardo to sound like, but definitely impressive (in terms of impact.) Many other sounds posted here over the last week or so are similar in that respect.

Now, it is incredibly irksome that so many cars just don't sound right when they receive exhaust mods. Why oh why that S2000 sounded like a six is beyond me when, in GT4, it sounded great! On top of that, why is it only three exhaust mods that change the sound? What about the manifold? Why do all of the intake mods make absolutely no difference whatsoever? Given that the recordings of the "engine" are more mechanical than aerodynamic, so that classic intake honk we expect to be a part of the sound is just missing on most cars (it's kind of there in some) all we get is the radiator fan blaring at us from the front of the car, but a metallic screech from the exhaust! My Gallardo has some kind of concession to an intake noise, I think, but it is of totally the wrong tone and texture and sits under the mechanical part, and doesn't really gel with it.

Which brings me on to the synth. Yes, GT1 was fully synthetic in terms of engine sounds. Since GT2, though, we've been blessed with samples (GT2 had some of the best sound for its time). Sadly, nothing's really improved with the mods since GT2, which was a similar hotchpotch of mis-matched sounds, where most things tended to sound like a particularly beefy, non-howly RB26... Now, it's been mentioned that RAM is probably a huge limiting factor for GT5's sound. I would happen to agree, judging by what I've heard. There are too few samples and those that are present are too short for the higher RPMs, usually. That Cobra was what cemented it in my mind, too.
The synth, then, is likely still present to pad out the sound at the higher revs, using a preset texture. This works well for fours (no complaints, usually) and sixes etc. basically all classical Japanese cars, if I were to be a touch presumptuous.
The reason American V8s (or any crossplane V8) doesn't sound quite right is that each bank is uneven firing, which gives it that unique texture (a bit like some V4s, but more complex, in the same way that a Ferrari V8 sounds a bit like a straight four, but more complex.) If they could modify their synth to accommodate this, we'd be halfway there, I reckon.

I miss the wind noise and the muffling of the interior sound of GT3-GT5:P, and am also incredibly wary of the trend to try to dirty up the samples - I remember thinking the GT40 in GT2 sounded ridiculous, but now most racing exhausts have that same recurring "dirt" feigning the desired effect. Granted, it's hard to introduce that kind of chaos using either looping samples or a clock-based method!

To top it all off, I decided (after hearing a particularly tasty TVR V8S) to pimp out my Griffith, which had been left bone-stock (as is now tradition). Every single one of the exhausts sounded rubbish, nothing like the Buick V8 should - though GT4 was the same. The stock sound is OK, it has the tone down, but not necessarily the texture and burble, nor the volume (it gets swamped by anything with a sports exhaust, which is not really how TVR ever did things!)

What I want to see is engine mods that affect the sound of the car, outside of simply changing the exhaust. Why does putting a race exhaust on an otherwise stock (and modern) car give it a loping / roving idle, when nothing else has been changed? I'd expect that to occur, given GT5's tuning model, if I'd applied one of the engine upgrades, not by removing silencers.
Additionally, these multi-layered sounds, which I first cottoned onto with the NASCAR cars, have to go. They just sound ridiculous, and it's hard to get a hold of what the engine's doing when they overlap at different speeds, forcing a look at the tacho. 👎

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That said, I am having far too much fun with the game! :D

Oh yeah, that Perkins / Kelly Commodore must be running a flat-plane crank, and / or some fancy bundle-of-snakes exhaust...


After Riding Spirits 2 for the PS2 released I read a whole article about the game using a synth to replicate actual engine sounds by calculating it's size, cilinders, and set up to come up with a "realistic" sounding engine without going through the trouble recording and then (which takes even more time) editing the samples in game.

The article stated GT4 used the same system to make the engine sounds in GT4...
...

Any chance you could point me in the right direction? I'm intrigued! :dopey:

again, there is no "pause" "unpause" - it is one continuous sound stream with frequency and volume variations.. in short it is the SAME as your "synthesized" modelling, but instead of using a computer GENERATED buzz as the audio sample, it uses an actual sound recording.

Where are you getting this "pause" "unpause" nonsense from?

I think I'm right in saying that the samples are hard-swapped from on-load to off-load versions (not blended, like across the rpm) and they tend to "restart" when that happens, but I'm sure that's a software-level "decision" (repeatedly stab the throttle on and off, and it sounds quite funny!) That's my experience anyway, and seems to be exploited by modders for introducing the gear-change "wobble" of modern sequentials, such that it also wobbles every time you step on it, in exactly the same way :indiff:
 
I think I'm right in saying that the samples are hard-swapped from on-load to off-load versions (not blended, like across the rpm) and they tend to "restart" when that happens, but I'm sure that's a software-level "decision" (repeatedly stab the throttle on and off, and it sounds quite funny!) That's my experience anyway, and seems to be exploited by modders for introducing the gear-change "wobble" of modern sequentials, such that it also wobbles every time you step on it, in exactly the same way :indiff:

You are correct in that the on-load vs off-load and idle and outside pan vs inside start etc are really changes of sound vs blended rpm ranged bits. But you can compensate for this with appropriate duration samples. Some game engines are better equipped for these nuanced scenarios.

Perhaps Kaz never anticipated the "sound" to be such a big deal. He also should never have made the 1000+ car claim.

I woul drather have 300 fantascially modelled cars than 1000 hit and miss cars.

Hell if they released the game with 150 perfect cars and then let the rest trickle out ats $10 per 100 DLC packs of equal of better quality I woul dsign up yesterday and help guarantee Kaz a steady revenue stream.
 
Another thing that would be grate, if the Sound of Blow Off Valves on turbo cars can be changed as like the horns....imagine installing a HKS SSQV Valve" The sound would be grate....
Couse all the TURBO cars have the same Lame B.O.V. sound :rolleyes:
 
Anybody else notice that some of the AI cars have the wrong sound? The Enzo sounds like the F1 stealth. The old Lambos sound like Vettes and the Lp 560 sounds like the one from the demo. Yet if you own these cars or demo them,that's not how they sound! I wonder if they did that on purpose to save memory or if it's a mistake?
 
I dont know if this happened to anyone else. But I added a turbo to the Zonda R and WOW...wish I wouldn't of, the car completely changed sounds.

It sounded like a high pitched blender. It was awefull there was no bass or roar just a high pitched noise, that just got more and more higher the higher the rev.

I took out the turbo and the car sounded normal again, I'm not putting the turbo back on ever again.
 
I dont know if this happened to anyone else. But I added a turbo to the Zonda R and WOW...wish I wouldn't of, the car completely changed sounds.

It sounded like a high pitched blender. It was awefull there was no bass or roar just a high pitched noise, that just got more and more higher the higher the rev.

I took out the turbo and the car sounded normal again, I'm not putting the turbo back on ever again.

Did you also changed the exhaust ?
 
I finally got a Holden Monaro, it sounds Ok stock, but I love the way it sounds with a sports exhaust - sounds kinda like a V8 Supercar 👍
Not keen on the Semi-racing or Race systems though, but they do sound like the video posted earlier of the real V8 Supercar :)

The RX-7 and 350Z, tuned I suspect don't sound too bad either. You can tell which is which by their drive by sounds

http://www.youtube.com/watch?v=BnZGrI4q_J0
[YOUTUBEHD]BnZGrI4q_J0[/YOUTUBEHD]
 
My first thought is, "I can enjoy that sound". It's just hit or miss as to whether the sound is going to be close enough to tolerate and/or enjoy. Mostly, it's a test of what my ears will tolerate. This sounds pretty good to me though.

editted for pre-coffee grammar
 
Imo the should've implented Need for Speed SHIFT's sound. Man they are awesome. Even the background comments if it was up to me. I loved the sounds of the gearboxes and blow of valves etc.
 
I finally got a Holden Monaro, it sounds Ok stock, but I love the way it sounds with a sports exhaust - sounds kinda like a V8 Supercar 👍
Not keen on the Semi-racing or Race systems though, but they do sound like the video posted earlier of the real V8 Supercar :)

The RX-7 and 350Z, tuned I suspect don't sound too bad either. You can tell which is which by their drive by sounds

http://www.youtube.com/watch?v=BnZGrI4q_J0
[YOUTUBEHD]BnZGrI4q_J0[/YOUTUBEHD]

Those were very believable burnouts and donuts. The physics are top notch 👍

And the sound is also awesome, IIRC the GTO in Most Wanted had a similar sound when the exhaust was upgraded.

Definitely progress.
 
PD should hire rFactor modders to redo all their engine sounds. The GT series must have the most horrific engine sound effects ever conceived. I am thankful the tire screeching is new and very much improved, although it is the same no matter the surface, compound, etc. Yep, six years in development...yep.
 

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