- 2,523
- South Florida
- Organ-Donor
I installed the racing exhaust on my '89 300zx TT and it sounds great when idling. I'm too scared to put an upgraded exhaust anywhere near my ZR-1. 
For the record, the 2010 Camaro with the racing exhaust is correct. Some may say it sounds like a four cylinder, but it's the sound of the Perkins/Kelly racing Commodore's in the V8 Supercars.
I don't know wether this is a bug or due to PS3's small memory
But if you set say a race exhaust in your garage and go to the track, it will sound as it is, but if you change back to stock exhaust in the settings page while on the track screen, the sound won't change. And vice versa stock to race.
When you exit back out and then go back in the sound changes...
So it makes it hard to compare sounds
I only noticed this while trying to make a video of the 370z comparing sounds, but yeah there is big difference in sound, and sounds much better than in the Time Trial 👍
370z has the honky warble when you upgrade it
I've actually heard some corvettes in real life before sporting some aftermarket exaust (LG Motorsports I believe) with that exact sound.Thats what i´m realizing too. Some people can´t distinguish a V8 sportexhaust from a 4 cylinder or V10.
Example
and
they say both sound like V10. If you listen precisely you notice, that the corvette actually sounds like a modded V8 exhaust. True they sound similar, but not the same.
EDIT: compare to that zr1 in the short part where she gives full trottle
I don't know wether this is a bug or due to PS3's small memory
But if you set say a race exhaust in your garage and go to the track, it will sound as it is, but if you change back to stock exhaust in the settings page while on the track screen, the sound won't change. And vice versa stock to race.
When you exit back out and then go back in the sound changes...
So it makes it hard to compare sounds![]()
I think they do this to hide the fact they re use a lot of engine sounds. Unlike Forza the GT5 engine sounds are not all recorded seperatly from each car, they never did this in the past and they haven't done this with GT5 (why this is is a big mistery to me). What they have is a synthesizer that replicates the amount of cylinders, size of engine etc (with some ibput from people who can hear the real life sounds) so they can emulate a sound that represents the sound of the car, but will never be THE sound of the car when recordeing
Got some new stuff for ya:
Maybe its me asking, but exactly how do you guys know this?
You just can't record a cars soul.
A Maserati in the real world gives you that nice warm feeling.
Actually, you can. If you try GTL, rFactor or GTR2 with V8 muscle car mods you will see the lgith - audio sample car sounds are th eonly why to get earth shattering rumble.
But the worse way for the actual driver, gives no info..
? What gives no info?
Are you suggesting that audio sample sounds in a driving game give no auditory feedback to the driver as the performance/state of the car?
I am guessing then you have never actually played GTL or rFactor or GTR2?
I will post some HD replays tonight for youto see what a LeMans grid with a mix of 1960's and 1970's cars sounds like.
I think you may just end up swapping your PS3 for a decent PC, rFactor and the Power n Glory mod.![]()
That approach kinda works if the game doesn't allow you to change things on the car, otherwise it's very limiting
I did actually, but stick with LFS all these years, partially for the synthetic engine sounds. It gives TONS more info since it's 'real-time' compared to samples that are glorified MP3 files.. If you never driven on a serious level any of those sims then you probably don't get what i'm talking about.