GT5 Sound Thread

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I just bought a Pagani Zonda S (7 litre) and man does it sound great.
Just like the real thing it has a deep V12 rumble with a fantastic high pitched roar. I can honestly say this sounds like the real deal. I think Polyphone never got the 6 cylinder / 12 cylinder sound quite right before but now it's fantastic.
 
It is me again, think now i got all the rufs in my channel:

















I have heard so much of GT5s exhaust sounds and its obvious PD took the same sounds for different cars. :grumpy:
 
I don't know if anyone has posted yet but '70 Challenger is an absolute Monster. I just changed the intakes and the exhaust, upgraded the engine a bit and it ROARS. I think I just have the sem-race exhaust and I used it in one of the muscle car challenges. HOLY CRAP, this thing rumbles. Then I go watch the replay and my jaw dropped even more. The only gripe I have is that when you install the customized transmission, the sound can be a little overwhelming almost to a point where it drowns out the engine sound...even in replays! Is this normal?
 
PD should hire rFactor modders to redo all their engine sounds. The GT series must have the most horrific engine sound effects ever conceived. I am thankful the tire screeching is new and very much improved, although it is the same no matter the surface, compound, etc. Yep, six years in development...yep.

A lot of the rFactor mods sound like youtube videos though. Its low quality sounding.

I don't know if anyone has posted yet but '70 Challenger is an absolute Monster. I just changed the intakes and the exhaust, upgraded the engine a bit and it ROARS. I think I just have the sem-race exhaust and I used it in one of the muscle car challenges. HOLY CRAP, this thing rumbles. Then I go watch the replay and my jaw dropped even more. The only gripe I have is that when you install the customized transmission, the sound can be a little overwhelming almost to a point where it drowns out the engine sound...even in replays! Is this normal?

Yeah, tranny whine is way too loud in this game, even with straight cut gears. Its not going to drown out a V8 at full song.
 
A lot of the rFactor mods sound like youtube videos though. Its low quality sounding.

You should hear rFactor through my 7.1 system, it sounds nothing like they do on Youtube. You can't really comment on the the quality until you hear it through a proper home cinema system. :P
 
Just drove the R92CP, man does it sound awesome. So it doesn't necessarily still sound like the Twin-Turbo V8 in real life, but the sound is a big improvment. I didn't really enjoy hearing it all that much in GT4, but somehow its just so much better in GT5.
 
Yeah, I think sometimes when I hear a car that it does not sound like that in real life, but then i go to youtube to see a sound video from that car being stock and it's the same sound.
And it has different sound from back, front and the side, so PD is in the correct way. Yeah, there are some cars ( most of them are standards ) that sounds not correctly at all, but you can see the big improvement from vacuum cleaners ( GT4 ) to GT5.
Go play a car in GT4 and then play it in GT5. You will see what I mean.

F33S AMEMIYA RX7 sounds awesome ! Just like real life !

Sorry for my ****** english
 
You should hear rFactor through my 7.1 system, it sounds nothing like they do on Youtube. You can't really comment on the the quality until you hear it through a proper home cinema system. :P

But the point is still valid, given the source of sounds used in most of the mods ;)
Some of the original content was very good (the Morgan in GTR2, I think it was, springs to mind - although the audio engine eventually lets that one down, too)

The textures and tones are usually there, but they're often wrong in context (e.g. reverb that shouldn't be there) or have obvious looping artifacts, or are simply badly mixed.

GT5 is guilty of these things, too, except the reverb thing - the sound designers have a knack for making the sounds flat enough that the game's own reverb engine can do all the colouring. Unfortunately, that is a bit lack-lustre at this point; the long-delay, broadband-style reverb you ought to get from distant trees, for example, is missing; but the tunnels are passable.

Generally speaking, there doesn't seem to be enough effort put into listening to the final product, and comparing to the real thing (in person, not via YouTube.) On that same note, I watched the new NFS Shift trailer recently, and thought my headphones were broken. That's taking the "Hollywood" method to the extreme, and hopefully isn't what the game will actually sound like...
 
Has anyone else noticed that PD has completely removed the wind-noises from the game?

They're still there, just massively toned down - with a racing exhaust you'll not hear it unless you're really travelling. It irks me that they have toned it down, although I know now that it was the wind and tyre noises that made me feel drowsy whilst playing GT3 and GT4 - no such issues with GT5! 💡

They probably did it to address all the complaints about the wind and tyres overwhelming the sound of non-modified cars, which in actuality is totally realistic, at least externally...
 
Has anyone else noticed that PD has completely removed the wind-noises from the game?

Now that you mention it, I just noticed that too. Now its nothing but engine while going down the straightaway. Good ear and thanks PD for removing that 👍
 
Yeah I have got to admit the toned down wind noise was a disappointment. :guilty: Since the feeling of speed is a bit low in this game (this is not a knock on the speed of GT5, I think the sense of speed is a bit low but it's more an effect of having no peripheral vision & not a problem with the game) the noise of the wind picking up with speed enhanced the sense of speed for me! Wish it had been a slider option for the individual sounds in this game. I'd tone down the bad collision "plastic bin" noise and crank up the wind noise! :sly:
 
The Zonda C12s, standard car, finally sounds like a V12. A bit like Zonda F actually :)

I haven't driven it, just watching the demo of it in the 2nd hand car dealers
 
Personally I liked the wind-noises, they where quite realistic. :(

How? I never hear that when I watch real races onboard.
Yeah I have got to admit the toned down wind noise was a disappointment. :guilty: Since the feeling of speed is a bit low in this game (this is not a knock on the speed of GT5, I think the sense of speed is a bit low but it's more an effect of having no peripheral vision & not a problem with the game) the noise of the wind picking up with speed enhanced the sense of speed for me! Wish it had been a slider option for the individual sounds in this game. I'd tone down the bad collision "plastic bin" noise and crank up the wind noise! :sly:

I don't see how you could like that. That was the single most grinding thing I hated about the onboards (the only thing I actually hated about the sounds.) Maybe its because I race onboards all the time, but I never hear that when at full song so for me its less of that, more engine note.
 
How? I never hear that when I watch real races onboard.


I don't see how you could like that. That was the single most grinding thing I hated about the onboards (the only thing I actually hated about the sounds.) Maybe its because I race onboards all the time, but I never hear that when at full song so for me its less of that, more engine note.

They probably were a bit overdone on the interior views, but they were almost spot on for the exteriors - the tuned cars in Prologue were mostly exhaust sound, so it seemed well balanced.

Now they've toned it all down, it seems, so the external views don't have enough road and wind noise, and I might even say that in some cases the interior is also too subdued. I am happy that it doesn't send me to sleep anymore, but the external fly-bys etc. lack some impact and depth now, unless the car has a different exhaust on it.
 
How? I never hear that when I watch real races onboard.


I don't see how you could like that. That was the single most grinding thing I hated about the onboards (the only thing I actually hated about the sounds.) Maybe its because I race onboards all the time, but I never hear that when at full song so for me its less of that, more engine note.

Depends on the car and mic used :)
The low quality cams in most race cars will never capture that stuff.

More wind buffeting and road noise would add to the sensation of speed IMO
It's clearly quite loud on the straight at Fuji, enough to drown out the engine/exhaust


About the collsions sounds, it only sounds "weird" inside the car or the bumper cam (which is actually inside)
It's supposed emulate a dull thud due to the interior of the car. If you crash a car using the outside views, it sounds much more metallic and crisp sounding etc. If you crash the car hard though, in the cockpit view, you'll hear a distortion effect that makes it less weird

At 2:17 and 6:42
 
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I'm glad the wind noise has been toned down. I know some is realistic. But, it was just way over the top before GT5. I don't mind some as it seems reasonable to expect some wind noise. But, I don't want wind and road noise drowning out the engine sound in cockpit view.
 
On normal passenger cars with stock exhausts, most of the noise that can be heard in the cockpit at high speeds comes from wind and tires, though.
 
Apologies in advice if this has already been covered, I took a look and couldn't find it anywhere.

When im surrounded by other vehicles and my engine noise goes very quiet along with everyone elses to the point where I cant actually hear the engine at all. This makes it incredibly difficult to know when to change gear.

Is anyone else finding this? Is it a TV issue or a game issue?

Thanks
 
I've been checking the sounds of various cars and generally been impressed.

The one exception so far is the Sauber Mercedes C9 which has a high pitched whine, this could easily be solved by using one of the rumbly V8 sounds already in the game.

Someone should tweet KY about this.
 
Apologies in advice if this has already been covered, I took a look and couldn't find it anywhere.

When im surrounded by other vehicles and my engine noise goes very quiet along with everyone elses to the point where I cant actually hear the engine at all. This makes it incredibly difficult to know when to change gear.

Is anyone else finding this? Is it a TV issue or a game issue?

Thanks

It's a game issue, but it's a fact that exhausts from a car in front can be louder than your own engine. Skip to 7:57 to hear it

 
If PD added an option to hear back view audio in bumper view, i would use it although it is not realistic. Also roof view audio in bumper view would be nice option.
 
None of the new Premium Imprezas sound like the burble of the older ones in the game. Even with race exhaust, some of them sound more like 370Z than a Subaru of old

Thankfully the standard versions sound like flat 4 sound from GT4, and when you add a race exhaust you get that brappy Boxer bark. It doesn't sound real, but it's passable.

The standard Subaru Liberties sound even better, at least the ones I've heard the AI drive with sports exhausts.
Now to find a 22B.....
 
The 22B has been eluding me too :(

Regarding sound, i'm glad the wind sounds have been toned down some, but woulda been nice if not quite so much, but it's a small issue! I have however noticed that the richest engine sounds come from chase view rather than cockpit/first person nowadays though, whereas it used to be the other way around. Luckily I am one of those freaks who likes chase cam :)

Seeing this thread crop up again reminded me of an article I read somewhere a loooong time ago, when Kaz visited a track day somewhere in the UK and was recording the engine sound of an old Jensen CV8...I sometimes wonder how many cars didn't make it to the final cut.
 
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