GT5 Sound Thread

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How? The game will only download the current update which is fully encompassing? Right?

That's what I think... I was searching trough GT5's site for the updates to try getting them individually into a memory stick but didn't find anything.
 
Subarus need the prodrive exhaust sound.

V12s need to sound less like V10s.

Troll kids on microphones all need to sound like brick walls :sly:
 
Subarus need the prodrive exhaust sound.

V12s need to sound less like V10s.

Troll kids on microphones all need to sound like brick walls :sly:

I assume you're referring to a particular car by "Prodrive"? This one?

And the only V12s that sound like V10s are the Lamborghinis, although the others aren't all great either.

Selective improvements FTL.
 
I assume you're referring to a particular car by "Prodrive"? This one?

No I mean any Impreza, because Prodrive are based in the UK most WRX & WRX STI models come with Prodrive exhaust kits as standard. Wherever I go around the country, when a Subaru passes I always get to hear this ridiculous growl, which I actually quite love. I don't drive Imprezas in-game because none of them have the sound :(.
 
No I mean any Impreza, because Prodrive are based in the UK most WRX & WRX STI models come with Prodrive exhaust kits as standard. Wherever I go around the country, when a Subaru passes I always get to hear this ridiculous growl, which I actually quite love. I don't drive Imprezas in-game because none of them have the sound :(.

Well, I suspect that's more to do with the UK-spec exhaust manifold more than the Prodrive kit itself. Take virtually any UK-spec (or US-spec) Scooby from any time and put a louder exhaust on it, and it'd sound practically the same.
In Japan, they use a different manifold set-up, and have done for some time - it's "equal length" (nearly), so it's lost its burble, especially at higher revs.

There's a bit of discussion about it around here somewhere, but the earlier cars (the GCs) all have the typical boxer throb, due to an unequal length exhaust manifold, bank-to-bank. This is reflected in the stock sound of these cars in the game, albeit not perfectly.

Equal length manifolds / headers are a common mod for these engines, so it's not surprising that any modified Imprezas in the game sound like they do, although I'd prefer the choice (as I would for every car, but that's a hefty challenge for PD). There are actually genuine performance benefits, and the exhaust is generally naturally quieter, which leads to smaller and lighter exhaust silencing components.

Take a normal inline four, pair the end cylinders together in a 4-2-1 system ("tri-Y" in the US), making one branch approximately 0.5m longer than the other, and you've got yourself "that boxer sound". The engine configurations are equivalent, it's the difference in plumbing that gives each their distinctive sounds. That's why Japanese Imprezas, with their equal length exhausts, sound like inline fours, which in turn is why they sound that way in GT5.


I'd love a system that lets us choose the exhaust routing, silencer types, x pipes etc. (this is something that, honestly, is more prevalent in the biking community, so TT2 could pioneer it and then it can be gauged and fine tuned for a GT game). So yeah, down with selective sound mods, and up with broad customisability.
 
I assume you're referring to a particular car by "Prodrive"? This one?

And the only V12s that sound like V10s are the Lamborghinis, although the others aren't all great either.

Selective improvements FTL.
I still can't believe they never rearanged the sound samples of the cars trough an update... I think it's safe to say we won't see anymore updates for GT5 so I definitely hope they fix it and get it right for GT6, yes new samples with intake sounds and all!

Well, I suspect that's more to do with the UK-spec exhaust manifold more than the Prodrive kit itself. Take virtually any UK-spec (or US-spec) Scooby from any time and put a louder exhaust on it, and it'd sound practically the same.
In Japan, they use a different manifold set-up, and have done for some time - it's "equal length" (nearly), so it's lost its burble, especially at higher revs.

There's a bit of discussion about it around here somewhere, but the earlier cars (the GCs) all have the typical boxer throb, due to an unequal length exhaust manifold, bank-to-bank. This is reflected in the stock sound of these cars in the game, albeit not perfectly.

Equal length manifolds / headers are a common mod for these engines, so it's not surprising that any modified Imprezas in the game sound like they do, although I'd prefer the choice (as I would for every car, but that's a hefty challenge for PD). There are actually genuine performance benefits, and the exhaust is generally naturally quieter, which leads to smaller and lighter exhaust silencing components.

Take a normal inline four, pair the end cylinders together in a 4-2-1 system ("tri-Y" in the US), making one branch approximately 0.5m longer than the other, and you've got yourself "that boxer sound". The engine configurations are equivalent, it's the difference in plumbing that gives each their distinctive sounds. That's why Japanese Imprezas, with their equal length exhausts, sound like inline fours, which in turn is why they sound that way in GT5.


I'd love a system that lets us choose the exhaust routing, silencer types, x pipes etc. (this is something that, honestly, is more prevalent in the biking community, so TT2 could pioneer it and then it can be gauged and fine tuned for a GT game). So yeah, down with selective sound mods, and up with broad customisability.

I never realized they use equal lenght manifolds in the JDM cars... I just love my Scoobie's sound and wouldn't trade it for 50 extra hp!
 
Jav
I still can't believe they never rearanged the sound samples of the cars trough an update... I think it's safe to say we won't see anymore updates for GT5 so I definitely hope they fix it and get it right for GT6, yes new samples with intake sounds and all!

I never realized they use equal lenght manifolds in the JDM cars... I just love my Scoobie's sound and wouldn't trade it for 50 extra hp!

I'm not expecting GT5's sound to be fixed (and I'm not holding my breath for GT6 either), but we know there is at least one more update on its way.

Just in case we lose out on lumpy boxer 4s for good at some point, another place to get that sound is any 180° (crank) inline twin, like the Kawasaki Ninja 250R, or any Honda CB twin, the latter of which are prolific. :sly:
I came across this video a month or so back not sure if it was shown yet.http://www.youtube.com/watch?v=NPH5E0WlKeg

It's been posted before, a few times, but we all know the truth anyway. At least, our own individual truths, as I'm sure a few people will demonstrate. ;)
 
I just checked the date, when i RMed that vette: 16 june 2011

So the latest update before that date, allowed new created RMs to keep the stock exhaust. Sadly you can't do it anymore.

I remember, i made some new RMs that day, just because of the stock exhausts.

After doing some research, I found that the update that introduced this bug was 1.10 as it was introduced June 7th, just eight days before you posted that video. Now for everyone attempting to downgrade, there's a few things you should do before you downgrade:

1. You must get in a car that was not introduced in any subsequent update or DLC, has to be in car that was already in the game on release day (more specifically, before 2011)
2. You must get rid of all your Gear items in your inventory before doing so (or at least send them to an alternate account), otherwise you'll get an error where the game won't load the GT Mode menu properly.
3. You will lose pictures, replays and tracks you created so if you don't want to lose certain pics and replays, you'll want to export those to your XMB before doing this.
4. Copy your game save data (not the game utility data) to something like a flashdrive, a Memory stick or something just in case things go wrong.

So for those trying to get that glitch to happen for your RM Vettes, Downgrade by deleting the Game Utility data (Not Game save), then Download and install all updates up to 1.10 (380 MB). Press Circle and cancel just as it starts downloading 1.11 (62 MB). If done properly, you should be able to RM a Corvette (Maybe A Camaro?) with stock exhaust.

And just for reffence, here's the list of the updates:

1) 608 MB = 1.05
2) 301 MB = 1.06
3) 47 MB = 1.07
4) 1763 KB = 1.08
5) 48 MB = 1.09
6) 380 MB = 1.10
7) 62 MB = 1.11
8) 13 MB = 1.12
9) 1149 KB = 1.13
10) 1192 MB = 2.00
11) 112 MB = 2.01
12) 246 MB = 2.02
13) 225 MB = 2.03
14) 79 MB = 2.04
15) 25 MB = 2.05

Hope that helps everyone.
 
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Great research @ RACECAR 👍
Every RM able car keeps the stock exhaust, but only when NEW RMed. Be carefull guys, if you klick on the race exhaust and it gets installed, you have to RM a whole new car.
Btw. the ZR1 and Z06 sound different ;)
 
Great research @ RACECAR 👍
Every RM able car keeps the stock exhaust, but only when NEW RMed. Be carefull guys, if you klick on the race exhaust and it gets installed, you have to RM a whole new car.
Btw. the ZR1 and Z06 sound different ;)

Z06 sounds nasty In a good way.
 
Thats just awesome :lol: No one's done the F1 sound so thats just over the top.
 
Having not driven one for quite a while, I took a bone stock Lexus LFA around Laguna Seca for a few laps last night. Epic sound indeed!
 
GT5 needs a sound update, really badly...

And im not talking about the update that whent out in the last couple months that improved some sounds. Cars like the corvette sound like freaking TRUMPETS with the other exhausts on... They don't sound right, at all. Too many cars also use the Lamborghini V12 sound that should only be used on cars like the Zonda and LP640. The R8 shares the same sound...

Cars like the Corvette need to be given a specific sound. :04 into this video.

http://www.youtube.com/watch?v=iDxEFdm-iyI

Something like that.

Im glad in the aforementioned update, they fixed the Mustang's sound...It too sounded like a Mariachi band. The Viper sounds dirty, but every car should have the same TYPE of sound in every exhaust system range, from sports to Titanium Racing... Put a Sports exhaust on a Viper and it'll sound completely wrong...

The old vintage muscle car sound is right, on some cars, like the '70 Challenger R/T...But the C3 vette sounds goofy...


Go figure, the Skyline GTR sounds perfect...

The Supra sounds surprisingly right. What with the 2JZs vacuum-cleaner from hell sound.



But seriously, over the next several months, they should work on a sound update...Modifying and apply sounds, making new ones even if need be. I'll wait for it, i don't care, just as long as it comes...

This has to come to Polyphony's attention. Too many cars in this game sound alike, or completely wrong.

Although im satisfied with, and extremely surprised/shocked by unique cars with sounds just as unique as the machine itself. Take the Cizeta for example. The intake sounds like a supercharger (or it could possibly be the pulleys,COG pulley maybe, not sure, that car is a mystery; which is why i love it).


I want VTEC break in , and be noticeable, especially with Stage 3 NA tuning.

http://www.youtube.com/watch?v=tx3n2XXWjy0

DIRTY.


I could go on, but, im sure you folks understand.
 
Well, for premiums at least, I think they nailed the Japanese cars.

It is unfortunate that most sounds become better only with a powerful bass setup. After all, other games don't require that to sound good!

For other non-modified cars, the 'quality' of sounds vary greatly. (Not including the lack of intake noise etc.)

Cars like the Ferraris (minus the Enzo), Zonda R, 8C, Maserati GTS, E92 M3 and the R8 V8 seem to have the right 'base' sample but seem too synthetic and flat up the rev-range. (Most of the Prologue carry-overs fall under here.)

Others like the XKR, M5 and the twins (R8 V10 and LP560-4) sound better and less synthetic. It is possible to tell the twins apart too, the Audi having a less frentic 'jazz' feel to the sound.

Weirdly, the DB9 seems muted and flat compared with the V12 Vantage. (One of the best sounding cars in the game, I feel.)

It's a real shame PD gave the Aventador a tweaked Gallardo sound as I was hoping they could record the V12 and paste the sound onto the Murcies as well.

While it won't be perfect for the latter, it will certainly still be an improvement. (This is what NFS: The Run did, based on YouTube videos of the SV and the VentedDoor. YouTube also makes me feel that the LP-era Murcies sound different and slightly better than the Aventador.)

Alternatively, PD could give them the Zonda R's sound, just with a bit more bassy feel.

That said, the other big racing franchise release of 2010 (Hot Pursuit) had surprisingly disappointing sounds as well.
Maybe the holiday season jinxed everything.

TL DR, basically everything has already been said in this thread at one point.
 
I am really enjoying the sounds overall right now but would love them to fix some of the cars and add some new sounds to the game. The replays are by far the best way GT5 displays it sound though, I love the fact of the cockpit noise compared to the replays. It reminds me when I had my STI and would let my brother drive it so I could get the outer sound experience. GT5 simulates this really good.
 
I agree with coolboy48's point about the cars sounding synthetic.

I do feel that the DB9 actually sounds better in the higher rev range compared to the Vantage. The Vantage note is basically the same as the 599 and the W12 Nardo (with a bit more grunt added at low rpm). However, it starts to have the "vacuum-cleaner" effect at high rpm's.

The Zonda R has the note of a V10. It would fit better on the Race Exhaust for the Gallardo/R8 5.2, in-fact, the only distinct V12 exhaust notes in-game would be:

- The standard Pagani Zonda's
- The Lamborghini Miura
- The Lister Storm V12
- The Aston Martin DB9

The Storm's note would work quite well as a temporary measure on the Murciélagos and Aventadors IMO.
 
I agree with coolboy48's point about the cars sounding synthetic.

I do feel that the DB9 actually sounds better in the higher rev range compared to the Vantage. The Vantage note is basically the same as the 599 and the W12 Nardo (with a bit more grunt added at low rpm). However, it starts to have the "vacuum-cleaner" effect at high rpm's.

The Zonda R has the note of a V10. It would fit better on the Race Exhaust for the Gallardo/R8 5.2, in-fact, the only distinct V12 exhaust notes in-game would be:

- The standard Pagani Zonda's
- The Lamborghini Miura
- The Lister Storm V12
- The Aston Martin DB9

The Storm's note would work quite well as a temporary measure on the Murciélagos and Aventadors IMO.

Those are two of my Favorite high end cars In GT5. I haven't notice these cars sounding alike especially during replay mode I will test now thanks for the view on this.

Edit: Just did the test and I am sorry but these cars sound very different. While I am no sound guru (Griff) but these cars sound different. The 599 has that Ferrari rasp tone while the Aston sounds deeper. I am also not getting any vacuum effect you say of with these cars. What sound system do you have?
 
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I had tears of joy in my eyes when i listend to this

Personally, I think they got the Audi R8 LMS about right (Though its missing some of the rasp heard in that video). Its boggling though that they didn't apply nearly the same sound the Gallardo.
 
Looking back on the Cizeta/Mclaren F1 sound sample, I've come to the opinion that it actually sounds closer to the F1 than the Cizeta :odd:




Notice how both have the V12 harmonics to them! Now compare to the Cizeta:


It has the harmonics of a V8 (which is what it is basically, two V8's connected together).

In this case, the difference is not quite easily noticed by most people :ouch:
 
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